All Killers

killer_the_artist icon
The Artist
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Grim Embrace
Your act of servitude to The Entity has not gone unnoticed.

Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the Hook:

  • 1-3 Tokens: Blocks all Generators for 6/8/10 seconds.

  • 4 Tokens: Blocks all Generators for 40 seconds and the Aura of the Obsession is revealed to you for 6 seconds.


"Are we nothing but prisoners to our sorrow?" — Carmina Mora
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Hex: Pentimento
You reveal the true power of the Totems, hidden within their remains.

You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.

For each Rekindled Totem active at the same time, Hex: Pentimento gains an additional effect:


  • 1 Totem: reduces all Survivors' Repair speed by 20/25/30 %.

  • 2 Totems: reduces all Survivors' Healing speed by 20/25/30 %.

  • 3 Totems: reduces all Survivors' Recovery speed from being downed by 20/25/30 %.

  • 4 Totems: reduces all Survivors' Gate-Opening speed by 20/25/30 %.

  • 5 Totems: all Totems are permanently blocked by The Entity.

When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled.


"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)

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Scourge Hook: Pain Resonance
Overwhelming pain reverberates outwards.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The Auras of Scourge Hooks are revealed to you in white.

You start the Trial with 4 Tokens on Scourge Hook: Pain Resonance.

Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:

  • The Generator with the most Progression explodes and instantly regresses by 10/15/20 % of its total Progression.

  • Normal Generator Regression applies afterwards.

  • All Survivors repairing that Generator will scream, but not reveal their location.


Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.

"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora

killer_the_blight icon
The Blight
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Dragon's Grip
Performing the Damage Generator action on a Generator activates Dragon's Grip for the next 30 seconds:
  • The first Survivor interacting with the damaged Generator will scream, revealing their location for 4 seconds, and suffer from the Exposed Status Effect for 60 seconds.

Dragon's Grip has a cool-down of 60/50/40 seconds.


"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes

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Hex: Blood Favour
A Hex that gains the favour of The Entity when blood is spilt.
  • Whenever a Survivor loses a Health State by any means and thus enters the Injured State or the Dying State, Hex: Blood Favour calls upon The Entity to block all Pallets within 24/28/32 metres of that Survivor's location from being pulled down for the next 15 seconds.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes

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Hex: Undying
A Hex which maintains the vile powers that flow throughout the Trial.

The Auras of Survivors within 2/3/4 metres of any Dull Totem are revealed to you.


  • When another Perk's Hex Totem is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

killer_the_cannibal icon
The Cannibal
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Barbecue & Chilli
A deep bond with The Entity unlocks potential in one's Aura-reading ability.
  • After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their Aura revealed to you for 5 seconds.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

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Franklin's Demise
Your vicious Basic Attacks make Survivors drop their Items on impact:
  • Causes dropped Items to slowly lose their Charges over 150/120/90 seconds.

  • The Auras of dropped Items are revealed to you within 32 metres.
    • The level of depletion is indicated by the colour of the Aura, ranging from white to red as the timer elapses.

"Sally, I hear something. Stop! Stop!" — Franklin Hardesty


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Knock Out
The trauma caused by your brutal attacks makes crying for help painfully difficult.

Putting a Survivor into the Dying State with your Basic Attack blocks their Aura from being revealed to any Survivor, who is farther than 32/24/16 metres away from them.

For the next 15 seconds, the following effects apply to the dying Survivor:

  • Reduces their Field of View and causes them to be deafened.

  • Suffers from the Blindness Status Effect.

  • Reduces the Crawling speed by -50 %.

  • Reduces the Recovery speed by -25 %.

"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer

killer_the_cenobite icon
The Cenobite
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Deadlock
You induce mental suffering by crushing any hope of escape.

Whenever a Generator is completed, The Entity blocks the Generator with the most progression for 15/20/25 seconds.


  • The Aura of the blocked Generator is revealed to you in white during this time.

"Nobody escapes us." — Pinhead


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Hex: Plaything
A Hex that toys with a victim's suffering.

If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:


  • The hooked Survivor suffers from the Cursed and Oblivious Status Effects until Hex: Plaything is cleansed.

  • For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.

  • The Aura of Hex: Plaything's Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"We came. Now you must come with us. Taste our pleasure." — Pinhead


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Scourge Hook: Gift of Pain
You are the bringer of sweet pain.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The Auras of Scourge Hooks are revealed to you in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • The Survivor suffers from the Haemorrhage and Mangled Status Effects for 90 seconds.

  • Upon being healed, the Survivor suffers from a 10/13/16 % Action Speed penalty to Repairing and Healing until they are injured again.



"We will tear your soul apart." — Pinhead

killer_the_clown icon
The Clown
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Bamboozle
After vaulting a Window, Bamboozle calls upon The Entity to block that Window for the next 8/12/16 seconds.
  • Blocked Windows cannot be vaulted by Survivors.

  • Increases your general Vaulting speed by 5/10/15 %.

Bamboozle only blocks one Window at a time and does not apply either of its effects to vaulting Pallets.

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Coulrophobia
Even those without a fear of clowns know to be terrified of you.

For all Survivors within your Terror Radius, the following effects apply:

  • Reduces their Healing speed by 30/40/50 %.

  • Increases the Rotation speed of Healing Skill Checks by +50 %.

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Pop Goes the Weasel
A deep bond with The Entity unlocks great strength.

After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
Perform the Damage Generator action while Pop Goes the Weasel is active to benefit from the following effect:

  • Instantly regresses the damaged Generator by -20 % of its current Progression.


Pop Goes the Weasel deactivates after the Generator is damaged or once the timer runs out.
killer_the_dark_lord icon
The Dark Lord
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Dominance
The power you wield over the land strikes terror in the hearts of all who cross your path.

The first time each Chest and each Totem are interacted with by a Survivor, Dominance triggers its effect:

  • Calls upon The Entity to block it for 8/12/16 seconds.

  • The Aura of the blocked Prop is revealed to you in white.


"Tragic, is it not? How powerless you must feel." — Dracula
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Hex: Wretched Fate
You see your victim from afar and resolve to prolong their suffering.

After a Generator is completed, Hex: Wretched Fate activates and lights a random Dull Totem, cursing the Obsession:

  • Reduces their Repair speed by 27/30/33 %.

  • The Aura of the Hex Totem is revealed to them within 12 metres.


"So toil, mortal, toil! Your effort will be for naught!" — Dracula
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Human Greed
One can always rely on the avarice of the living and use it to one's advantage.

Grants the ability to kick opened Chests and close them.

  • The Auras of unopened Chests are revealed to you at all times.

  • The Auras of Survivors coming within 8 metres of unopened or closed Chests are revealed to you for 3 seconds.


Human Greed has a cool-down of 30/25/20 seconds on the ability to kick Chests.

"Come running, one and all, and see what fortune awaits you." — Dracula

killer_the_deathslinger icon
The Deathslinger
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Dead Man's Switch
After hooking a Survivor, Dead Man's Switch activates:
  • Blocks the first Generator any Survivor stops repairing for 40/45/50 seconds.

  • The Blocked Generator is highlighted to you in white.

Dead Man's Switch cannot activate if its effect is still active from a previous activation.


"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn

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Gearhead
You have got an ear for well-oiled gears.

After a Survivor loses a Health State, Gearhead activates for 30 seconds:


"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

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Hex: Retribution
A Hex that lashes out upon its destruction.

Those who cross you will be punished.



  • Survivors cleansing or blessing any Totem suffer from the Oblivious Status Effect for 35/40/45 seconds.

  • After cleansing or blessing a Hex Totem, the Auras of all Survivors are revealed to you for 15 seconds.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

killer_the_demogorgon icon
The Demogorgon
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Cruel Limits
Your ties to the otherworldly manifest when your prey attempts to get away.

Whenever a Generator is completed, Cruel Limits activates:

  • Blocks every Vault location on the Map for all Survivors for the next 20/25/30 seconds.

  • The Auras of the blocked Vault locations are highlighted to you in yellow.


"The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." — Hawkins National Laboratory
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Mindbreaker
Your distressing presence drains and weakens your prey.

All Survivors repairing a Generator suffer from the following afflictions:

  • Incurs the Blindness and Exhausted Status Effects for the duration of the Repair action.
    • If a Survivor was already suffering from Exhausted prior to Mindbreaker affecting them, the Status Effect's timer will be paused and not recover for the duration of the Repair action.

    • Both Status Effects linger for another 3/4/5 seconds after a Survivor stops repairing.


"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory
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Surge
Your eerie presence charges the air and interferes with technology.

Whenever you put a Survivor into the Dying State with a Basic Attack, all Generators within 32 metres of your location instantly explode and start regressing.

  • Instantly regresses affected Generators by 6/7/8 %.


"The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National Laboratory
killer_the_doctor icon
The Doctor
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Monitor & Abuse
Meticulous in your approach, terrifying in your application.
  • Increases the base value of your Terror Radius by 6/7/8 metres for the entire Trial.

Whenever you are not in a Chase with a Survivor, the following effect applies:


  • Reduces your Terror Radius by 12/14/16 metres.

"It's time for your treatment!" — Herman Carter, The Doctor


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Overcharge
You are fuelled by your hate for progress.

Performing the Damage Generator action on a Generator applies Overcharge:

  • The next Survivor interacting with that Generator is faced with a difficult Skill Check.
    • Failing that Skill Check instantly regresses the Generator by 2/3/4 % of its maximum possible Progression in addition to the default Progression penalty.


After Overcharge is applied to a Generator, the following effect also applies:
  • Increases the Regression speed from 85 % to 130 % over the next 30 seconds.


"It is a trap, But a trap one must step in..." — Herman Carter
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Overwhelming Presence
Just knowing you are near is enough to disturb your victims.

Survivors within your Terror Radius suffer from inefficiency:

  • When using an Item, its Depletion rate is increased by 80/90/100 %.


"Shit!! I dropped the gauze!"
killer_the_dredge icon
The Dredge
perk_darkness_revealed perk bg iconperk_darkness_revealed perk bg icon
Darkness Revealed
In your presence, places once thought to be safe are perhaps the most dangerous.

Searching a Locker has the following effect:

  • The Auras of Survivors within 8 metres of any Locker are revealed to you for 6/7/8 seconds.


Darkness Revealed has a cool-down of 30 seconds.

"Stay in the light, my children. In darkness, your fear will expose you." — Otto Stamper

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Dissolution
Everything turns to dust. It is as inescapable as the coming of the night.

After 3 seconds of injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:

  • Instantly breaks the next Pallet that Survivor performs a Fast Vault across while inside your Terror Radius.


"The Garden shall be a place of perfect Joy; through Joy, nothing shall stand in our way." — Otto Stamper
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Septic Touch
The Land of the Shadows subsumes all. Healing only delays the inevitable.
  • Whenever a Survivor performs a Healing action while they are inside your Terror Radius, that Survivor suffers from the Blindness and Exhausted Status Effects
    • These effects linger for 6/8/10 seconds after the Healing action is interrupted by any means.

"Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows." — Otto Stamper


killer_the_executioner icon
The Executioner
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Deathbound
Those whose lives are intertwined in darkness are destined to suffer together.

Whenever a Survivor finishes healing another Survivor for the equivalent of 1 Health State, Deathbound activates:

  • Causes the Healer to scream and reveal their location.

  • Causes the Healer to suffer from the Oblivious Status Effect whenever they are farther than 16/12/8 metres from the other Survivor.


Deathbound deactivates after the Healer loses a Health State.
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Forced Penance
Those who stand in the way of duty will suffer harsh judgement.

Survivors who take a Protection Hit suffer from the Broken Status Effect for the next 60/70/80 seconds.


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Trail of Torment
You guide your victims along a path of pain and punishment.

Performing the Damage Generator action on a Generator activates Trail of Torment:

  • Grants the Undetectable Status Effect until the Generator stops regressing.

  • The Aura of the damaged Generator is revealed to all Survivors in yellow.



Trail of Torment has a cool-down of 60/45/30 seconds.

killer_the_ghost_face icon
The Ghost Face
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Furtive Chase
You lurk in the shadows, eliminating your victims one by one.

Each time you hook your Obsession, you benefit from the following effects for 14/16/18 seconds:




Whenever the Obsession is rescued from a Hook, their rescuer will become the new Obsession.

You can only be obsessed with one Survivor at a time.

"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face

perk_i'm_all_ears perk bg iconperk_i'm_all_ears perk bg icon
I'm All Ears
Unlocks potential in your Aura-reading ability, sharpening your keen senses in the dark Realm of The Entity.

Any Survivor performing a Rushed Vault within 48 metres of your location triggers I'm All Ears:

  • The Aura of that Survivor is revealed to you for 6 seconds.


I'm All Ears has a cool-down of 60/45/30 seconds.

"There is no need to worry. I've been preparing my whole life for this." — The Ghost Face

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Thrilling Tremors
Your dark designs and shrewd composure rouse The Entity.

After picking up a Survivor, all Generators not currently being repaired by Survivors are blocked by The Entity for the next 16 seconds.


  • The Auras of blocked Generators are highlighted to you in white.

Thrilling Tremors has a cool-down of 100/80/60 seconds.

"The night assists me and it's endless here." — The Ghost Face

killer_the_good_guy icon
The Good Guy
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Batteries Included
Being somewhere between man and machine has its upsides.

Whenever you are within 12 metres of a completed Generator, you are granted a +5 % Haste Status Effect.

  • This effect lingers for 1/3/5 second(s) after leaving the Generator's range.


"Surprise! Did you miss me, Andy?" — Chucky
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Friends 'til the End
You will kill anyone who gets between you and your target.

When you hook any Survivors that is not the Obsession, the following effects apply to the Obsession:

  • Their Aura is revealed for 6/8/10 seconds.

  • They suffer from the Exposed Status Effect for 20 seconds.


When you hook the Obsession, the following effects apply to a random Survivor:
  • Causes the Survivor to scream and reveal their location to the Killer.

  • They become the new Obsession.


You can only be obsessed with one Survivor at a time.

"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky

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Hex: Two Can Play
A Hex that teaches those who mess with you a lesson.

Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex Totem already associated with Hex: Two Can Play and there is at least one Dull Totem remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:

  • Blinds all Survivors who stun or blind you for 1.5 seconds.
    • This does not affect carried Survivors.


All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"From now on, no more Mr Good Guy." — Chucky

killer_the_hag icon
The Hag
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Hex: Devour Hope
A Hex rooting its power on hope.
The false hope of Survivors ignites your hunger.

Whenever a Survivor is rescued from a Hook while you are at least 24 metres away, Hex: Devour Hope is granted +1 Token, up to a maximum of 5 Tokens:

  • 2 Tokens: Grants a 3/4/5 % Haste Status Effect for 10 seconds after 10 seconds of having hooked a Survivor.

  • 3 Tokens: causes all Survivors to suffer from a permanent Exposed Status Effect.

  • 5 Tokens: grants the ability to kill all Survivors by your own hand.


All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

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Hex: Ruin
A Hex that affects the Generator Repair progress of all Survivors.
  • Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 50/75/100 % of the normal Regression speed.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.


"A curse is upon you. It will cause your ruin."

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Hex: The Third Seal
A Hex that hinders the Survivors' Aura-reading abilities.

The last 2/3/4 Survivors you hit with a Basic or Special Attack suffer permanently from the Blindness Status Effect.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"She touched your skin, you bear the witch's mark!"

killer_the_hillbilly icon
The Hillbilly
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Enduring
You are resilient to pain.
  • Reduces the duration of Pallet Stuns by 40/45/50 %.

Enduring has no effect while carrying a Survivor.


"He stops at nothing."

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Lightborn
Unlike other beasts of The Fog, you have adapted to light.

"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal


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Tinkerer
Whenever a Generator is repaired to 70 %, you benefit from the following effects:

Tinkerer can only trigger once per Generator per Trial.

"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook

killer_the_houndmaster icon
The Houndmaster
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All-Shaking Thunder
Enemies on land and sea learned to tremble before your might.

After falling from a height, All-Shaking Thunder activates for 8/12/16 seconds:



All-Shaking Thunder has a cool-down of 5 seconds.

"Go on. Run. Tell your friends I'm coming for them." — Portia Maye

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No Quarter
Every skirmish ended with a relentless volley of cannon fire, leaving no doubt who was superior.

Whenever a Survivor healing themselves by any means reaches 75 % Healing Progress, No Quarter triggers its effect:

  • The Survivor is faced with a continuous stream of Skill Checks until the Self-Heal is completed.

  • If they fail a Skill Check or interrupt the action by any means, they suffer from the BrokenIconStatusEffects broken Status Effect for 20/25/30 seconds.



"Fire another broadside! Don't stop until the sea takes them!" — Portia Maye

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Scourge Hook: Jagged Compass
Sometimes the compass points north. Other times it points somewhere else entirely.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The Auras of Scourge Hooks are revealed to you in white.

Whenever a Survivor is unhooked from a normal Hook, the following effect applies:

  • The Hook is converted into a Scourge Hook.


Whenever you hook a Survivor onto a Scourge Hook, the following effect applies:
  • The Aura of the Generator with the most progression is highlighted in yellow for 6/8/10 seconds.



"Drop anchor! I will chart us a new course." — Portia Maye

killer_the_huntress icon
The Huntress
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Beast of Prey
Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable.

Upon gaining the Bloodlust Status Effect, Beast of Prey activates:


  • Grants the Undetectable Status Effect for as long as Bloodlust is active.

Beast of Prey grants 30/40/50 % bonus Bloodpoints for actions in the Hunter Category.

The bonus Bloodpoints are only awarded during the Trial.

"Where did she go?"

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Hex: Huntress Lullaby
A Hex rooting its power in despair.

Your hunt is an irresistible song of dread which muddles your prey's attention.


  • Survivors failing a Repair Skill Checkinstantly regress the Generator by 2/4/6 % of its maximum possible Progression in addition to the default Progression penalty.

  • Survivors failing a Healing Skill Check instantly regress the Healing Action by 2/4/6 % of its maximum possible Progression in addition to the default Progression penalty.

Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power and gains 1 Token, up to a maximum of 5 Tokens.

Each Token reduces the timer between the Skill Check Warning cue and the Skill Check appearing for both Repair and Healing Skill Checks:


  • 1 Token: reduction of -14 %.

  • 2 Tokens: reduction of -28 %.

  • 3 Tokens: reduction of -42 %.

  • 4 Tokens: reduction of -56 %.

  • 5 Tokens: complete suppression of the Warning cue.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.


"That song, it drives me crazy!"

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Territorial Imperative
Unlocks potential in your Aura-reading ability.

Whenever you are farther than 24 metres from the Basement while a Survivor enters it, Territorial Imperative activates:

  • The Aura of that Survivor is revealed to you for 4/5/6 seconds.



Territorial Imperative has a cool-down of 45 seconds.

"We're not safe anywhere..."

killer_the_knight icon
The Knight
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Hex: Face the Darkness
You make an example of one of your victims, forcing their allies to become awed by your power.

Whenever you injure a Survivor by any means, if there is still a Dull Totem remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:

  • Causes all other Survivors to scream every 35/30/25 seconds, if they are outside of the Terror Radius, revealing their Auras for 2 seconds each time.



Hex: Face the Darkness deactivates once the Cursed Survivor either enters the Dying State or is fully healed, which extinguishes the Totem.

Hex: Face the Darkness is disabled for the remainder of the Trial, if a Survivor manages to cleanse its Hex Totem.

"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács

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Hubris
You show no mercy, especially to those foolish enough to resist.
  • Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed Status Effect for 10/15/20 seconds.

Hubris has a cool-down of 20 seconds.


"You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács

perk_nowhere_to_hide perk bg iconperk_nowhere_to_hide perk bg icon
Nowhere to Hide
The machinations of the weak and craven draw your ire.
Your anger forces Survivors to reveal themselves.

Performing the Damage Generator action on a Generator triggers Nowhere to Hide:

  • The Auras of all Survivors within 24 metres of your location are revealed to you for 3/4/5 seconds.


"Out with you, cowards! Show yourselves!" — Tarhos Kovács
killer_the_legion icon
The Legion
perk_discordance perk bg iconperk_discordance perk bg icon
Discordance
Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura.
  • When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.

  • After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.

"Smartasses get killed. We always see to that." — The Legion

perk_iron_maiden perk bg iconperk_iron_maiden perk bg icon
Iron Maiden
Iron Maiden increases your Locker Search speed by 30/40/50 %.

Survivors who exit a Locker suffer from the following afflictions:

  • Scream and reveal their location to you for 4 seconds.

  • Suffer from the Exposed Status Effect for 30 seconds.


"This is no place for cowards." — The Legion
perk_mad_grit perk bg iconperk_mad_grit perk bg icon
Mad Grit
Whenever you are carrying a Survivor, Mad Grit activates:
  • Removes the Cool-down of missed Basic Attacks.

  • Pauses the Wiggle Progression of the carried Survivor for 2/3/4 seconds each time you successfully hit another Survivor.

"There's no getting out of this now. We're too good at it." — The Legion


killer_the_lich icon
The Lich
perk_dark_arrogance perk bg iconperk_dark_arrogance perk bg icon
Dark Arrogance
When everything is going right, you are an inescapable inevitability.

Increases your Vaulting speed in exchange for increased vulnerability to being blinded and stunned:

  • Permanently increases the duration of Killer Blinds by any means and the duration of Pallet Stuns by +25 %.

  • Permanently increases your Vaulting speed by 15/20/25 %.


"Run all you want. I will not be denied." — Vecna
perk_languid_touch perk bg iconperk_languid_touch perk bg icon
Languid Touch
Your dreadful aura is so suffocating that even terrifying scenes tire your prey.

When a Survivor scares off a Crow within 36 metres of your location, Languid Touch activates:

  • Causes that Survivor to suffer from the ExhaustedIconStatusEffects exhausted Status Effect for 6/8/10 seconds.


Languid Touch has a cool-down of 5 seconds.

"Submit to me. It is inevitable." — Vecna

perk_weave_attunement perk bg iconperk_weave_attunement perk bg icon
Weave Attunement
You are so attuned to magical energies that you can sense even minor ripples around enchantments.

Whenever an Item is depleted for the first time, it is automatically dropped:

  • The Auras of dropped Survivor Items are revealed to you, as well as the Auras of any Survivors within 8 metres of them.
    • Affected Survivors see the Aura of that Item as well.

  • Causes Survivors picking up a Survivor Item to suffer from the ObliviousIconStatusEffects oblivious Status Effect for 20/25/30 seconds.


"No number of novelties will protect you from me!" — Vecna
killer_the_mastermind icon
The Mastermind
perk_awakened_awareness perk bg iconperk_awakened_awareness perk bg icon
Awakened Awareness
Your genes have been altered to heighten your senses in intense situations.While carrying a Survivor, you benefit from the following effect:
  • The Auras of all Survivors within 16/18/20 metres of your location are revealed to you.




perk_superior_anatomy perk bg iconperk_superior_anatomy perk bg icon
Superior Anatomy
Decades of research have culminated in you: something faster, stronger, and more dangerous than any human.

Whenever a Survivor performs a Rushed Vault within 8 metres of your location, Superior Anatomy activates:

  • Increases your Vaulting speed by 30/35/40 %.


Superior Anatomy deactivates after vaulting.

Superior Anatomy has a cool-down of 30 seconds.

perk_terminus perk bg iconperk_terminus perk bg icon
Terminus
You are a brilliant tactician who prepares for every eventuality.

Once the Exit Gates are powered, Terminus activates:

  • All Survivors who are either injured, dying, or hooked, suffer from the Broken Status Effect until an Exit Gate is opened.
    • This effect lingers for an additional 20/25/30 seconds.



killer_the_nemesis icon
The Nemesis
perk_eruption perk bg iconperk_eruption perk bg icon
Eruption
The NE-α parasite provides you with the intelligence and awareness needed to set a trap.

Performing the Damage Generator action on a Generator applies Eruption:

  • All affected Generators are highlighted to you in yellow.

  • The next time any Survivor enters the Dying State by any means, all affected Generators explode and immediately start regressing, which removes the highlighted Aura.

  • Instantly regresses the Generator by -10 % of its maximum possible Progression.

  • Causes all Survivors repairing the afflicted Generators to scream and reveal their Aura to you for 8/10/12 seconds.


Eruption has a cool-down of 30 seconds.

"It can use weapons?" — Jill Valentine

perk_hysteria perk bg iconperk_hysteria perk bg icon
Hysteria
You know how to brutalise one member of a team to cause a panic.

Whenever you put a healthy Survivor into the Injured State, all injured Survivors suffer from the Oblivious Status Effect for 20/25/30 seconds.

Hysteria has a cool-down of 30 seconds.

"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo


perk_lethal_pursuer perk bg iconperk_lethal_pursuer perk bg icon
Lethal Pursuer
You have been designed to track down and eliminate targets.

At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.

  • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.


Lethal Pursuer benefits from its own effect.

"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira

killer_the_nightmare icon
The Nightmare
perk_blood_warden perk bg iconperk_blood_warden perk bg icon
Blood Warden
As soon as one Exit Gate is opened, Blood Warden activates.
  • The Auras of Survivors standing within the Exit-Gate area are revealed to you.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block the exits for all Survivors for 40/50/60 seconds.

"This is my world. And you can't ever leave." — Freddy Krueger

perk_fire_up perk bg iconperk_fire_up perk bg icon
Fire Up
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.

Each time a Generator is completed, Fire Up grows in power and gains 1 Token, up to a maximum of 5 Tokens.

Each Token applies a stack-able buff of 3/3.5/4 % per Token, up to a maximum of 15/17.5/20 %, to the following Action speeds:




"Now why don't you just fucking die?" — Freddy Krueger

perk_remember_me perk bg iconperk_remember_me perk bg icon
Remember Me
Whenever the Obsession loses a Health State by any means, Remember Me gains +1 Token, up to a maximum of 2/3/4 Tokens:
  • Increases the Opening time for both Exit Gates by +6 seconds per Token, up to a maximum of 12/18/24 seconds, for all Survivors other than the Obsession.
    • The Obsession is exempt from this penalty.

You can only be obsessed with one Survivor at a time.


"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

killer_the_nurse icon
The Nurse
perk_a_nurse's_calling perk bg iconperk_a_nurse's_calling perk bg icon
A Nurse's Calling
Unlocks potential in your Aura-reading ability.
  • The Auras of Survivors who are healing or being healed are revealed to you within 20/24/28 metres.

"Still attached to the fragments of her past life, she is drawn to those in need of help."


perk_stridor perk bg iconperk_stridor perk bg icon
Stridor
You are acutely sensitive to the breathing of your prey.
  • Increases the volume of Grunts of Pain of injured Survivors by 30/40/50 %.

  • Increases the volume of regular breathing of Survivors by 15/20/25 %.

"If you do not stop and catch your breath... she will."


perk_thanatophobia perk bg iconperk_thanatophobia perk bg icon
Thanatophobia
Their courage fades in the face of their undeniable mortality.
  • Each injured, dying, or hooked Survivor afflicts Survivors with a stack-able 1/1.5/2 % Action Speed penalty to Repairing, Sabotaging, and Cleansing, up to a maximum of 4/6/8 %.

  • Increases the Action Speed penalty by a further 12 %, if there are 4 Survivors, who are either injured, dying, or hooked at the same time.

"She plays with us and revels in our pain."

killer_the_oni icon
The Oni
perk_blood_echo perk bg iconperk_blood_echo perk bg icon
Blood Echo
The agony of one is inflicted onto others.
  • Whenever you hook a Survivor, all other injured Survivors suffer from the Exhausted and Haemorrhage Status Effects for 20/25/30 seconds.

"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3


perk_nemesis perk bg iconperk_nemesis perk bg icon
Nemesis
You seek retribution on those who have wronged you.


  • Any Survivor who blinds you or stuns you using a Pallet or a Locker becomes the Obsession.

  • Anytime your Obsession switches to another Survivor by any means, that Survivor then suffers from the Oblivious Status Effect for 40/50/60 seconds and their Aura is revealed to you for 4 seconds.



You can only be obsessed with one Survivor at a time.

"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9

perk_zanshin_tactics perk bg iconperk_zanshin_tactics perk bg icon
Zanshin Tactics
Unlocks potential in your Aura-reading ability:

You are mentally alert and aware of key points on the battlefield and nearby enemies in retreat.

  • The Auras of Pallets and Windows are revealed to you within 32 metres.

  • Whenever a Survivor drops a Pallet, their Aura is revealed to you for 3/4/5 seconds.


"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5
killer_the_onryō icon
The Onryō
perk_call_of_brine perk bg iconperk_call_of_brine perk bg icon
Call of Brine
Your psychic abilities influence technology in devastating ways.

After performing the Damage Generator action on a Generator, Call of Brine activates for 60 seconds.


  • The damaged Generator regresses at 115/120/125 % of the normal Regression speed and its Aura is highlighted to you in yellow.

  • Receive a Loud Noise Notification each time a Survivor hits a Good Skill Check on the affected Generator.




perk_merciless_storm perk bg iconperk_merciless_storm perk bg icon
Merciless Storm
Your horrible trauma is felt by everyone.Whenever a Generator reaches 90 % of Repair progression, Merciless Storm triggers its effect:
  • All Survivors repairing that Generator are faced with a continuous stream of Skill Checks until the Generator is completed.

  • If any contributing Survivor fails a Skill Check or interrupts the action by any means, The Entity blocks the Generator for 16/18/20 seconds.

Merciless Storm can only trigger once per Generator per Trial.


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Scourge Hook: Floods of Rage
You form a psychic connection with The Entity and alter the rules of the Trial.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The Auras of Scourge Hooks are revealed to you in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • The Auras of all other Survivors are revealed for 5/6/7 seconds.



killer_the_pig icon
The Pig
perk_make_your_choice perk bg iconperk_make_your_choice perk bg icon
Make Your Choice
Whenever a Survivor is rescued from a Hook, while you are farther than 32 metres away, Make Your Choice activates:
  • Causes the unhooking Survivor to scream and reveal their location to you.

  • Causes them to suffer from the Exposed Status Effect for 40/50/60 seconds.

Make Your Choice has a cooldown of 40/50/60 seconds.


"You'd be surprised what tools can save a life." — Amanda Young

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Scourge Hook: Hangman's Trick
Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks alert you of tampering.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The Auras of Scourge Hooks are revealed to you in white.

  • Receive a Loud Noise Notification, whenever a Survivor starts sabotaging a Hook.

  • While carrying a Survivor, the Auras of all Survivors within 8/10/12 metres of a Scourge Hook are revealed to you.



"No excuses, no equivocations... No crying." — Amanda Young

perk_surveillance perk bg iconperk_surveillance perk bg icon
Surveillance
Unlocks potential in your Aura-reading ability.

The Auras of regressing Generators are highlighted in white.


  • If the Regression progress is interrupted on a Generator, its Aura will be highlighted in yellow for 8/12/16 seconds.

Surveillance increases the audible range of Survivors' Generator-repairing noises by 8 metres.

"Are you gonna behave?" — Amanda Young

killer_the_plague icon
The Plague
perk_corrupt_intervention perk bg iconperk_corrupt_intervention perk bg icon
Corrupt Intervention
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.

Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.

"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)

perk_dark_devotion perk bg iconperk_dark_devotion perk bg icon
Dark Devotion
The display of your Powers creates a whirlwind of panic that spreads throughout the land.

Whenever the Obsession loses a Health State by any means and thus enters the Injured State, Dark Devotion activates:

  • Your Terror Radius transfers to the Obsession for 20/25/30 seconds, and its radius is set to 32 metres.

  • Grants the Undetectable Status Effect for the same duration.

The Obsession with your transferred Terror Radius is also considered to be 'inside the Terror Radius' for other purposes.

You can only be obsessed with one Survivor at a time.

"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9)

perk_infectious_fright perk bg iconperk_infectious_fright perk bg icon
Infectious Fright
The cries of the unfaithful make your heart leap.

Whenever a Survivor is put into the Dying State by any means, all other Survivors within your Terror Radius will scream and reveal their current location to you for 4/5/6 seconds.

"Horror overcomes the heart of infidels who cry at the feet of the fallen." — (Hymn of Praise, 11.4)


killer_the_shape icon
The Shape
perk_dying_light perk bg iconperk_dying_light perk bg icon
Dying Light
Each time you hook a Survivor other than your Obsession, you gain +1 Token:
  • For as long as the Obsession is alive, all other Survivors suffer from a stack-able 2/2.5/3 % per Token Action Speed penalty to Repairing, Healing, and Sabotaging, up to a maximum of 22/27.5/33 % or 11 Tokens.

  • The Obsession is unaffected by this penalty and instead granted a permanent +33 % Action Speed bonus to Unhooking and Healing other Survivors.

You can only be obsessed with one Survivor at a time.


"This isn't a man..." — Dr Sam Loomis

perk_play_with_your_food perk bg iconperk_play_with_your_food perk bg icon
Play with Your Food
Each time you chase your Obsession and let them escape, Play with Your Food gains +1 Token, up to a maximum of 3 Tokens.
  • Grants a stack-able 3/4/5 % Haste Status Effect per Token, up to a maximum of 9/12/15 %.

Performing Basic Attacks, or Special Attacks that can damage Survivors, consumes -1 Token.


Play with Your Food has a cool-down of 10 seconds on Token-accumulation.

You can only be obsessed with one Survivor at a time.

"You've fooled them, haven't you Michael? But not me." — Dr Sam Loomis

perk_save_the_best_for_last perk bg iconperk_save_the_best_for_last perk bg icon
Save the Best for Last
Whenever you hit a Survivor other than your Obsession with a Basic Attack, Save the Best for Last gains +1 Token, up to a maximum of 6/7/8 Tokens:
  • Grants a stack-able -4 % Cool-down reduction on successful Basic Attacks per Token, up to a maximum of 24/28/32 %.

Whenever you hit your Obsession with a Basic or Special Attack, Save the Best for Last loses -2 Tokens.


  • When the Obsession is sacrificed or killed, Save the Best for Last freezes its current Token count.

You can only be obsessed with one Survivor at a time.


"Death has come to your little town, Sheriff." — Dr Sam Loomis

killer_the_singularity icon
The Singularity
perk_forced_hesitation perk bg iconperk_forced_hesitation perk bg icon
Forced Hesitation
You have learnt the emotional weaknesses of the organics, and how to exploit them.
  • Whenever a Survivor is put into the Dying State by any means, all other Survivors within 16 metres of them suffer from a -20 % Hindered Status Effect for 10 seconds.

Forced Hesitation has a cool-down of 40/35/30 seconds.

"THE ORGANIC MIND'S CAPACITY FOR EMPATHY GOES BEYOND HINDRANCE!" — HUX-A7-13

perk_genetic_limits perk bg iconperk_genetic_limits perk bg icon
Genetic Limits
Around you, the limits of human life become readily apparent.
  • Whenever a Survivor loses a Health State, they suffer from the Exhausted Status Effect for 6/7/8 seconds.

"THE ORGANIC BODY IS SO LIMITED!" — HUX-A7-13


perk_machine_learning perk bg iconperk_machine_learning perk bg icon
Machine Learning
Free from your shackles, you are born anew and prepared to eliminate your creators.

After performing the Damage Generator action, Machine Learning activates:

  • Causes that Generator to become a Compromised Generator.
    • Damaging another Generator transfers the state to it instead.

  • The Aura of the Compromised Generator is highlighted to you in yellow until it is completed.


Once the Compromised Generator is completed, you benefit from the following effects for 35/40/45 seconds:


Machine Learning deactivates after use.

"YOU WILL HOLD NO DOMINION OVER ME!" — HUX-A7-13

killer_the_skull_merchant icon
The Skull Merchant
perk_game_afoot perk bg iconperk_game_afoot perk bg icon
Game Afoot
First you pick your prey, then you pick it apart.
  • Whenever you hit the Survivor with the highest cumulative Chase time, with a Basic Attack, they become the Obsession.

While you are chasing your Obsession, Game Afoot activates its secondary effect:


You can only be obsessed with one Survivor at a time.

"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3

perk_leverage perk bg iconperk_leverage perk bg icon
Leverage
Kick your competitors when they're down. Never let them regain lost ground.

Whenever a Survivor performs an Unhook action, they suffer from the following effect for 30 seconds:

  • Reduces their Healing speed by 30/40/50 %.


"Good. Now we can move in for the kill." — Adriana Imai
perk_thwack! perk bg iconperk_thwack! perk bg icon
THWACK!
Your prey is terrified by your relentless pursuit.

Start the Trial with 3 Tokens.
Whenever you break a Breakable Wall or a dropped Pallet, THWACK! consumes -1 Token and applies the following effect:

  • Causes all Survivors within 24 metres of your location to scream and reveal their location for 3/4/5 seconds.


Whenever you hook a Survivor, THWACK! is granted +1 Token.

"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3

killer_the_spirit icon
The Spirit
perk_hex:_haunted_ground perk bg iconperk_hex:_haunted_ground perk bg icon
Hex: Haunted Ground
Two trapped Hex Totems will spawn in the Trial Grounds.
  • When either Hex Totem is cleansed or blessed, all Survivors suffer from the Exposed Status Effect for 40/50/60 seconds.

  • The second Hex Totem will immediately turn into a Dull Totem.

"Her home become profane."

perk_rancor perk bg iconperk_rancor perk bg icon
Rancor
Each time a Generator is completed, the following effects apply:
  • Reveals your Aura to the Obsession for 5/4/3 seconds.

  • All Survivors' locations are revealed to you for 3 seconds.

Once the Exit Gates are powered, the following effects apply:

  • You are granted the ability to kill the Obsession by your own hand.

  • The Obsession suffers from a permanent Exposed Status Effect.

You can only be obsessed with one Survivor at a time.

perk_spirit_fury perk bg iconperk_spirit_fury perk bg icon
Spirit Fury
Each obstacle you break magnifies the wrath of The Entity.

After manually breaking a dropped Pallet by any means for a total of 4/3/2 times, Spirit Fury activates:

  • Causes The Entity to instantly break the next Pallet used to stun you.
    • The normal Stun penalty applies afterwards, unless it is mitigated by other effects.


Spirit Fury deactivates after use.

"Fury is her blood."

killer_the_trapper icon
The Trapper
perk_agitation perk bg iconperk_agitation perk bg icon
Agitation
You get excited in anticipation of hooking your prey.

When carrying a Survivor, you benefit from the following effects:

  • Increases your Movement speed by 6/12/18 %.

  • Increases your Terror Radius by +12 metres.


"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."
perk_brutal_strength perk bg iconperk_brutal_strength perk bg icon
Brutal Strength
Your great strength allows you to shred through your prey's defences.

"It is more than muscles. A dark power motivates the beast."


perk_unnerving_presence perk bg iconperk_unnerving_presence perk bg icon
Unnerving Presence
Your presence alone instils great fear.

Survivors repairing or healing within your Terror Radius suffer from the following effects:

  • Increases the Trigger odds of Skill Check by 10 %.

  • Decreases the Success zone of Skill Checks by 40/50/60 %.

"Its presence befalls us."

killer_the_trickster icon
The Trickster
perk_hex:_crowd_control perk bg iconperk_hex:_crowd_control perk bg icon
Hex: Crowd Control
A Hex that ensures those lesser than you are properly herded.

Whenever any Survivor performs a Rushed Action to vault a Window, Hex: Crowd Control triggers its effect:

  • Permanently blocks the last 3/4/5 Windows to all Survivors.


Any successive trigger unblocks the oldest Blocked Window.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"You have no control. People like you never did." — Ji-Woon Hak

perk_no_way_out perk bg iconperk_no_way_out perk bg icon
No Way Out
You are not going to let just anyone into the VIP room.

For each Survivor you hook for the first time, No Way Out gains 1 Token.

Once the Exit Gates have been powered, No Way Out activates:


  • When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The Entity blocks both Exit Gate Switches for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.

"That sound when you bleed... let me hear it again." — Ji-Woon Hak

perk_starstruck perk bg iconperk_starstruck perk bg icon
Starstruck
Your unmatched showmanship dazzles all.

When carrying a Survivor, Starstruck activates:


  • Survivors suffer from the Exposed Status Effect while in your Terror Radius.

  • The Status Effect lingers for 26/28/30 seconds after leaving your Terror Radius.

After hooking or dropping the carried Survivor, Starstruck deactivates:

  • The Status Effect persists for 26/28/30 seconds for any Survivor inside your Terror Radius at that moment.

Starstruck has a cool-down of 60 seconds once the Survivor is no longer being carried.

"Enjoy this moment, few get so close." — Ji-Woon Hak

killer_the_twins icon
The Twins
perk_coup_de_grâce perk bg iconperk_coup_de_grâce perk bg icon
Coup de Grâce
As the end nears, you go in for the kill.

Whenever a Generator is completed, Coup de Grâce gains +2 Tokens, up to a maximum of 10 Tokens per Trial:

  • Increases the range of your next Lunge Attack by 70/75/80 %, while consuming -1 Token.


Coup de Grâce can only hold a maximum of 5 Tokens at a time.
perk_hoarder perk bg iconperk_hoarder perk bg icon
Hoarder
You protect what little you have and are perceptive to those rummaging through your stockpiles.

Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location:



Hoarder spawns 2 additional Chests in the Trial.

perk_oppression perk bg iconperk_oppression perk bg icon
Oppression
Life has been difficult for you, so you will make it difficult for others.

Performing the Damage Generator action on a Generator activates Oppression:

  • Causes up to 3 additional Generators to also start regressing.

  • Triggers a difficult Skill Check for all Survivors currently repairing an affected Generator.


Oppression has a cool-down of 60/50/40 seconds.

"Damn them as they would damn us." — Charlotte Deshayes

killer_the_unknown icon
The Unknown
perk_unbound perk bg iconperk_unbound perk bg icon
Unbound
Pain lingers in the air, an alluring aroma that excites the impulses.

When a Survivor becomes injured by any means, Unbound activates for 24/27/30 seconds:

  • Grants a +5 % Haste Status Effect for 10 seconds after vaulting a Window.
    • This effect cannot stack with itself.


"I heard it. Running. It was getting closer!" — Anonymous Testimony, 09/09/1979
perk_undone perk bg iconperk_undone perk bg icon
Undone
Hope is the delusion that keeps its victims alive.

Whenever a Survivor fails a Skill Check while repairing or healing, Undone gains +3 Tokens, up to a maximum of 18/24/30 Tokens.
Performing the Damage Generator action on a Generator consumes all accumulated Tokens and applies the following effects:

  • Instantly regresses the damaged Generator by -1 % per Token of its total Progression.

  • Blocks the damaged Generator for 1 second per Token.

  • Causes the damaged Generator to start regressing once it becomes unblocked.


Undone has a cool-down of 60 seconds.

"Erratic behavior in machinery could be related to [REDACTED], further testing required." — OSS Report, 12/02/1943

perk_unforeseen perk bg iconperk_unforeseen perk bg icon
Unforeseen
Terror takes many forms and whispers devastating lies in its victims' ears.

Performing the Damage Generator action on a Generator applies Unforeseen for 22/26/30 seconds:



"Mom, if you find this, I'm sorry..." — Final Journal Entry, 07/12/1991
killer_the_wraith icon
The Wraith
perk_bloodhound perk bg iconperk_bloodhound perk bg icon
Bloodhound
Like a hunting scent hound, you smell traces of blood at a great distance.
  • Pools of Blood are shown in bright red and can be tracked for 2/3/4 seconds longer than normal.

"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."

perk_predator perk bg iconperk_predator perk bg icon
Predator
Your acute tracking ability allows you to find lost prey more easily.
  • When a Survivor loses you in a chase, their Aura is revealed to you for 4 seconds.

Predator has a cool-down of 60/50/40 seconds.


"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook

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Shadowborn
You have a keen vision in the darkness of the night.
  • When blinded by any means, you are granted a 6/8/10 % Haste Status Effect for 10 seconds.

"Shining in the darkest dark, his eyes pierce the night and sting your soul."


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The Xenomorph
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Alien Instinct
You are so stealthy, sometimes it seems like you appear out of nowhere.

Whenever you hook a Survivor, Alien Instinct activates:

  • The Aura of the farthest injured Survivor is revealed to you for 5 seconds.

  • That Survivor suffers from the Oblivious Status Effect for 16/18/20 seconds.


"Yellow light's for my eyes only." — Dallas
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Rapid Brutality
You move with a speed and fury that makes blood run cold.
  • You can no longer gain the Bloodlust Status Effect.

  • Successfully hitting a Survivor with a Basic Attack grants you a +5 % Haste Status Effect for 8/9/10 seconds.

"Catch it, put it in the airlock, get rid of it." — Dallas


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Ultimate Weapon
When they spot you, they know the end is near.

When you open a Locker, all Survivors within 32 metres of the Locker scream and reveal their location to you.

  • This causes them to suffer from the Blindness Status Effect for 30 seconds.


Ultimate Weapon has a cool-down of 80/70/60 seconds.

"I can't lie to you about your chances, but... you have my sympathies." — Ash