Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the Hook:
You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
For each Rekindled Totem active at the same time, Hex: Pentimento gains an additional effect:
When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled.
"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
You start the Trial with 4 Tokens on Scourge Hook: Pain Resonance.
Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:
"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
Dragon's Grip has a cool-down of 60/50/40 seconds.
"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes
The Auras of Survivors within 2/3/4 metres of any Dull Totem are revealed to you.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer
"Sally, I hear something. Stop! Stop!" — Franklin Hardesty
Putting a Survivor into the Dying State with your Basic Attack blocks their Aura from being revealed to any Survivor, who is farther than 32/24/16 metres away from them.
For the next 15 seconds, the following effects apply to the dying Survivor:
"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer
If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
"We came. Now you must come with us. Taste our pleasure." — Pinhead
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
"We will tear your soul apart." — Pinhead
Bamboozle only blocks one Window at a time and does not apply either of its effects to vaulting Pallets.
For all Survivors within your Terror Radius, the following effects apply:
After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
Perform the Damage Generator action while Pop Goes the Weasel is active to benefit from the following effect:
The first time each Chest and each Totem are interacted with by a Survivor, Dominance triggers its effect:
After a Generator is completed, Hex: Wretched Fate activates and lights a random Dull Totem, cursing the Obsession:
Grants the ability to kick opened Chests and close them.
"Come running, one and all, and see what fortune awaits you." — Dracula
Dead Man's Switch cannot activate if its effect is still active from a previous activation.
"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn
After a Survivor loses a Health State, Gearhead activates for 30 seconds:
"Sometimes a man's best work is what puts him in the grave." — The Prison Warden
Those who cross you will be punished.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn
Whenever a Generator is completed, Cruel Limits activates:
All Survivors repairing a Generator suffer from the following afflictions:
Whenever you put a Survivor into the Dying State with a Basic Attack, all Generators within 32 metres of your location instantly explode and start regressing.
Whenever you are not in a Chase with a Survivor, the following effect applies:
"It's time for your treatment!" — Herman Carter, The Doctor
Performing the Damage Generator action on a Generator applies Overcharge:
Survivors within your Terror Radius suffer from inefficiency:
Searching a Locker has the following effect:
"Stay in the light, my children. In darkness, your fear will expose you." — Otto Stamper
After 3 seconds of injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:
"Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows." — Otto Stamper
Whenever a Survivor finishes healing another Survivor for the equivalent of 1 Health State, Deathbound activates:
Survivors who take a Protection Hit suffer from the Broken Status Effect for the next 60/70/80 seconds.
Performing the Damage Generator action on a Generator activates Trail of Torment:
Trail of Torment has a cool-down of 60/45/30 seconds.
Each time you hook your Obsession, you benefit from the following effects for 14/16/18 seconds:
Whenever the Obsession is rescued from a Hook, their rescuer will become the new Obsession.
You can only be obsessed with one Survivor at a time.
"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face
Any Survivor performing a Rushed Vault within 48 metres of your location triggers I'm All Ears:
"There is no need to worry. I've been preparing my whole life for this." — The Ghost Face
After picking up a Survivor, all Generators not currently being repaired by Survivors are blocked by The Entity for the next 16 seconds.
Thrilling Tremors has a cool-down of 100/80/60 seconds.
"The night assists me and it's endless here." — The Ghost Face
When you hook any Survivors that is not the Obsession, the following effects apply to the Obsession:
"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky
Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex Totem already associated with Hex: Two Can Play and there is at least one Dull Totem remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:
"From now on, no more Mr Good Guy." — Chucky
Whenever a Survivor is rescued from a Hook while you are at least 24 metres away, Hex: Devour Hope is granted +1 Token, up to a maximum of 5 Tokens:
"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
"A curse is upon you. It will cause your ruin."
The last 2/3/4 Survivors you hit with a Basic or Special Attack suffer permanently from the Blindness Status Effect.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
"She touched your skin, you bear the witch's mark!"
Enduring has no effect while carrying a Survivor.
"He stops at nothing."
"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal
Tinkerer can only trigger once per Generator per Trial.
"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook
After falling from a height, All-Shaking Thunder activates for 8/12/16 seconds:
"Go on. Run. Tell your friends I'm coming for them." — Portia Maye
Whenever a Survivor healing themselves by any means reaches 75 % Healing Progress, No Quarter triggers its effect:
"Fire another broadside! Don't stop until the sea takes them!" — Portia Maye
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
Whenever a Survivor is unhooked from a normal Hook, the following effect applies:
"Drop anchor! I will chart us a new course." — Portia Maye
Upon gaining the Bloodlust Status Effect, Beast of Prey activates:
Beast of Prey grants 30/40/50 % bonus Bloodpoints for actions in the Hunter Category.
The bonus Bloodpoints are only awarded during the Trial.
"Where did she go?"
Your hunt is an irresistible song of dread which muddles your prey's attention.
Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power and gains 1 Token, up to a maximum of 5 Tokens.
Each Token reduces the timer between the Skill Check Warning cue and the Skill Check appearing for both Repair and Healing Skill Checks:
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
"That song, it drives me crazy!"
Whenever you are farther than 24 metres from the Basement while a Survivor enters it, Territorial Imperative activates:
Territorial Imperative has a cool-down of 45 seconds.
"We're not safe anywhere..."
Whenever you injure a Survivor by any means, if there is still a Dull Totem remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:
Hex: Face the Darkness deactivates once the Cursed Survivor either enters the Dying State or is fully healed, which extinguishes the Totem.
Hex: Face the Darkness is disabled for the remainder of the Trial, if a Survivor manages to cleanse its Hex Totem.
"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács
Hubris has a cool-down of 20 seconds.
"You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács
Performing the Damage Generator action on a Generator triggers Nowhere to Hide:
"Smartasses get killed. We always see to that." — The Legion
"There's no getting out of this now. We're too good at it." — The Legion
Increases your Vaulting speed in exchange for increased vulnerability to being blinded and stunned:
When a Survivor scares off a Crow within 36 metres of your location, Languid Touch activates:
"Submit to me. It is inevitable." — Vecna
Whenever an Item is depleted for the first time, it is automatically dropped:
Whenever a Survivor performs a Rushed Vault within 8 metres of your location, Superior Anatomy activates:
Superior Anatomy has a cool-down of 30 seconds.
Once the Exit Gates are powered, Terminus activates:
Performing the Damage Generator action on a Generator applies Eruption:
"It can use weapons?" — Jill Valentine
Whenever you put a healthy Survivor into the Injured State, all injured Survivors suffer from the Oblivious Status Effect for 20/25/30 seconds.
Hysteria has a cool-down of 30 seconds.
"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo
At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.
"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira
Each time a Generator is completed, Fire Up grows in power and gains 1 Token, up to a maximum of 5 Tokens.
Each Token applies a stack-able buff of 3/3.5/4 % per Token, up to a maximum of 15/17.5/20 %, to the following Action speeds:
"Now why don't you just fucking die?" — Freddy Krueger
You can only be obsessed with one Survivor at a time.
"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger
"Still attached to the fragments of her past life, she is drawn to those in need of help."
"If you do not stop and catch your breath... she will."
"She plays with us and revels in our pain."
"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3
You can only be obsessed with one Survivor at a time.
"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9
You are mentally alert and aware of key points on the battlefield and nearby enemies in retreat.
After performing the Damage Generator action on a Generator, Call of Brine activates for 60 seconds.
Merciless Storm can only trigger once per Generator per Trial.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
Make Your Choice has a cooldown of 40/50/60 seconds.
"You'd be surprised what tools can save a life." — Amanda Young
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
"No excuses, no equivocations... No crying." — Amanda Young
The Auras of regressing Generators are highlighted in white.
Surveillance increases the audible range of Survivors' Generator-repairing noises by 8 metres.
"Are you gonna behave?" — Amanda Young
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
Whenever the Obsession loses a Health State by any means and thus enters the Injured State, Dark Devotion activates:
The Obsession with your transferred Terror Radius is also considered to be 'inside the Terror Radius' for other purposes.
You can only be obsessed with one Survivor at a time.
"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9)
Whenever a Survivor is put into the Dying State by any means, all other Survivors within your Terror Radius will scream and reveal their current location to you for 4/5/6 seconds.
"Horror overcomes the heart of infidels who cry at the feet of the fallen." — (Hymn of Praise, 11.4)
You can only be obsessed with one Survivor at a time.
"This isn't a man..." — Dr Sam Loomis
Performing Basic Attacks, or Special Attacks that can damage Survivors, consumes -1 Token.
Play with Your Food has a cool-down of 10 seconds on Token-accumulation.
You can only be obsessed with one Survivor at a time.
"You've fooled them, haven't you Michael? But not me." — Dr Sam Loomis
Whenever you hit your Obsession with a Basic or Special Attack, Save the Best for Last loses -2 Tokens.
You can only be obsessed with one Survivor at a time.
"Death has come to your little town, Sheriff." — Dr Sam Loomis
Forced Hesitation has a cool-down of 40/35/30 seconds.
"THE ORGANIC MIND'S CAPACITY FOR EMPATHY GOES BEYOND HINDRANCE!" — HUX-A7-13
"THE ORGANIC BODY IS SO LIMITED!" — HUX-A7-13
After performing the Damage Generator action, Machine Learning activates:
"YOU WILL HOLD NO DOMINION OVER ME!" — HUX-A7-13
While you are chasing your Obsession, Game Afoot activates its secondary effect:
You can only be obsessed with one Survivor at a time.
"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3
Whenever a Survivor performs an Unhook action, they suffer from the following effect for 30 seconds:
Start the Trial with 3 Tokens.
Whenever you break a Breakable Wall or a dropped Pallet, THWACK! consumes -1 Token and applies the following effect:
"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3
"Her home become profane."
Once the Exit Gates are powered, the following effects apply:
You can only be obsessed with one Survivor at a time.
After manually breaking a dropped Pallet by any means for a total of 4/3/2 times, Spirit Fury activates:
"Fury is her blood."
When carrying a Survivor, you benefit from the following effects:
"It is more than muscles. A dark power motivates the beast."
Survivors repairing or healing within your Terror Radius suffer from the following effects:
"Its presence befalls us."
Whenever any Survivor performs a Rushed Action to vault a Window, Hex: Crowd Control triggers its effect:
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
"You have no control. People like you never did." — Ji-Woon Hak
For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit Gates have been powered, No Way Out activates:
"That sound when you bleed... let me hear it again." — Ji-Woon Hak
When carrying a Survivor, Starstruck activates:
After hooking or dropping the carried Survivor, Starstruck deactivates:
Starstruck has a cool-down of 60 seconds once the Survivor is no longer being carried.
"Enjoy this moment, few get so close." — Ji-Woon Hak
Whenever a Generator is completed, Coup de Grâce gains +2 Tokens, up to a maximum of 10 Tokens per Trial:
Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location:
Hoarder spawns 2 additional Chests in the Trial.
Performing the Damage Generator action on a Generator activates Oppression:
"Damn them as they would damn us." — Charlotte Deshayes
When a Survivor becomes injured by any means, Unbound activates for 24/27/30 seconds:
Whenever a Survivor fails a Skill Check while repairing or healing, Undone gains +3 Tokens, up to a maximum of 18/24/30 Tokens.
Performing the Damage Generator action on a Generator consumes all accumulated Tokens and applies the following effects:
"Erratic behavior in machinery could be related to [REDACTED], further testing required." — OSS Report, 12/02/1943
Performing the Damage Generator action on a Generator applies Unforeseen for 22/26/30 seconds:
"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."
Predator has a cool-down of 60/50/40 seconds.
"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook
"Shining in the darkest dark, his eyes pierce the night and sting your soul."
Whenever you hook a Survivor, Alien Instinct activates:
"Catch it, put it in the airlock, get rid of it." — Dallas
When you open a Locker, all Survivors within 32 metres of the Locker scream and reveal their location to you.
"I can't lie to you about your chances, but... you have my sympathies." — Ash