All Killers
Complete roster of killers with their unique perks and abilities
Showing 44 of 44 killers
The Animatronic

Whenever a Survivor stops opening an Exit Gate after accumulating at least 80 % Progression towards being opened, Haywire causes it to regress:
- Regresses at a rate of 80/90/100 % of the normal Gate-Opening speed.
- Causes Survivors to see the lights atop the switch flickering randomly while it regresses.
"There will be no redemption for you." — Springtrap

After performing the Damage Generator action, Help Wanted activates:
- Causes that Generator to become a Compromised Generator.
- Up to 3 Generators can be Compromised at a time.
- The Auras of all Compromised Generators are highlighted to you in yellow.
Once a Compromised Generator is completed, Help Wanted triggers its effects for 100/110/120 seconds:
- Increases the Recovery speed of successful Basic Attacks by +25 %.
- All Generators not being repaired will automatically regress at 150 % of the default Regression rate.
Additionally, all other Generators are no longer Compromised.
"You only think you are in control..." — Springtrap

Whenever a Survivor within your Terror Radius looks at you, they suffer from the following effects:
- Causes them to scream and reveal their Aura to you for 2 seconds.
Phantom Fear has a cool-down of 80/70/60 seconds.
"Excellent. Your screams please me." — Springtrap
The Artist

Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the Hook:
- 1-3 Tokens: Blocks all Generators for 6/8/10 seconds.
- 4 Tokens: Blocks all Generators for 40 seconds and the Aura of the Obsession is revealed to you for 6 seconds.
"Are we nothing but prisoners to our sorrow?" — Carmina Mora

Unlocks potential in your Aura-reading ability:
- The Auras of cleansed Totems are revealed to you in white.
Press the Interaction button over the remains of a cleansed Totem to resurrect it as a Rekindled Totem.
For each Rekindled Totem, Hex: Pentimento gains +1 Token, up to a maximum of 5 Tokens:
- 1 Token: Reduces the Action speeds for Healing and Repairing by -20 %.
- 2 to 5 Tokens: Increase the strength of the Action Speed penalty by a stackable 1/2/3 % per Token, up to a maximum of 24/28/32 %.
- Survivors cursed by Hex: Pentimento see the Auras of Rekindled Totems within 16 metres.
Once Hex: Pentimento has reached its limit of 5 Tokens, it calls upon The Entity for the following effect:
- Blocks all Rekindled Totems for the remainder of the Trial.
Totems may only be rekindled once per Trial, with The Entity consuming the remains of Rekindled Totems once they are cleansed.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)

At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token.
Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
- Causes the Generator with the most progression to explode, damaging it.
- Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
- Causes the Damaged Generator to start regressing afterwards.
- Causes all Survivors repairing the Damaged Generator to scream.
- This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.
"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
The Blight

While active, the first Survivor interacting with that Generator suffers from the following effects:
- Causes them to scream and reveal their location for 4 seconds.
- Inflicts the Exposed Status Effect for 60 seconds.
Dragon's Grip has a cool-down of 60/45/30 seconds.
"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes

Hex: Blood Favour lights a Hex Totem at the start of the Trial, cursing Survivors with its Hex Effects.
Whenever a Survivor loses a Health State by a basic-attack, Hex: Blood Favour triggers its effect for 13/14/15 seconds:
- Blocks all upright Pallets within 32 metres of that Survivor.
- Blocked Pallets cannot be dropped by any Survivor.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes

Whenever a Survivor is within 2/3/4 metres of a Dull Totem, Hex: Undying triggers its primary effect:
- Their Aura is revealed to you for as long as they remain in that range.
Whenever a Hex Totem is cleansed, Hex: Undying triggers its secondary effect:
- Transfers the cleansed Hex to the Hex Totem associated with Hex: Undying instead, replacing it.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
The Cannibal

- After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their Aura revealed to you for 5 seconds.
"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

- The Auras of lost Items are revealed to within 32/48/64 metres.
"Sally, I hear something. Stop! Stop!" — Franklin Hardesty

Whenever a Survivor moves farther than 10 metres from a Pallet within 6 seconds of dropping it and without the Pallet being destroyed, Knock Out triggers its effect:
- Causes them to suffer from a -20 % Hindered Status Effect for 3/4/5 seconds.
"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer
The Clown

- Increases your Vaulting speed by 5/10/15 %.
Whenever you vault a Window, Bamboozle calls upon The Entity for the following effect:
- Blocks it to all Survivors for 8/12/16 seconds.
- Vaulting it again within that time resets the timer.
- Vaulting a different one transfers the effect to it instead.
Bamboozle does not extend its effects to vaulting a dropped Pallet.

Survivors inside your Terror Radius suffer from the following effects:
- Reduces all Healing speeds by 20/25/30 %.
- Increases the Pointer-Rotation speed of Healing Skill Checks by +50 %.

After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
While active, manually damaging a Generator triggers the following effect:
- Increases the regression amount by +15 % resulting in 20 % regression.
Pop Goes the Weasel deactivates after use or once its timer elapses.
The Dark Lord

The first time each Totem are interacted with by a Survivor, Dominance triggers its effect:
- Calls upon The Entity to block it for 25 seconds.
- The Aura of the blocked Prop is revealed to you in white.
- The Survivor screams.
- The Survivor's aura is revealed to you for 3/4/5 seconds.
"Tragic, is it not? How powerless you must feel." — Dracula

After a Generator is completed, Hex: Wretched Fate activates and lights a random Dull Totem, cursing the Obsession:
- Reduces their Repair speed by 27/30/33 %.
- The Aura of the Hex Totem is revealed to them within 12 metres.
"So toil, mortal, toil! Your effort will be for naught!" — Dracula

Grants the ability to kick opened Chests and close them.
- The Auras of unopened Chests are revealed to you at all times.
- The Auras of Survivors coming within 8 metres of unopened or closed Chests are revealed to you for 3/4/5 seconds.
Human Greed has a cool-down of 10 seconds on the ability to kick Chests.
"Come running, one and all, and see what fortune awaits you." — Dracula
The Deathslinger

- The first Generator any Survivor stops repairing for 2 seconds is blocked for 30/35/40 seconds
- The Blocked Generator is highlighted to you in white.
Dead Man's Switch cannot activate if its effect is still active from a previous activation.
"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn

After a Survivor loses a Health State, Gearhead activates for 30 seconds:
- While Gearhead is active, a Survivor succeeding a Good Skill Check while repairing reveals their Aura to you for 6/7/8 seconds.
"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Those who cross you will be punished."
Whenever a Survivor blesses or cleanses a Totem, Hex: Retribution triggers its primary effect:
- Causes that Survivor to suffer from the Oblivious Status Effect for 40/50/60 seconds.
Whenever a Hex Totem is removed by any means, including its own, Hex: Retribution triggers its secondary effect:
- The Auras of all Survivors are revealed to you for 20 seconds.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn
The Demogorgon

Whenever a Generator is completed, Cruel Limits triggers its effect for 20/25/30 seconds:
- Blocks all Windows for all Survivors.
- The Auras of the Blocked Windows are revealed to you and highlighted in yellow.
"The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." — Hawkins National Laboratory

While repairing a Generator, Survivors suffer from the following effects:
- Incurs the Blindness and Exhausted Status Effects.
- Both Status Effects linger for 3/4/5 seconds after ending the interaction.
Mindbreaker cannot be used to override an existing Exhausted Status Effect, but pauses its timer instead.
"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory

Whenever you put a Survivor into the Dying State with your Basic Attack, Surge triggers its effect:
- Causes all Generators within 32 metres of your location to instantly explode and start regressing.
- Instantly regresses all affected Generators by 6/7/8 %.
"The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National Laboratory
The Doctor

While actively chasing a Survivor, Monitor & Abuse applies its primary effect:
- Increases your Terror Radius by 5/10/15 %.
While not actively chasing a Survivor, Monitor & Abuse applies its secondary effect:
- Reduces your Terror Radius by 15/20/25 %.
"It's time for your treatment!" — Herman Carter, The Doctor

Performing the Damage Generator action on a Generator applies Overcharge:
- The next Survivor interacting with that Generator is faced with a difficult Skill Check.
- Instantly regresses that Generator by 2/3/4 % of its maximum possible Progression in addition to the default Progression penalty.
After Overcharge is applied to a Generator, the following effect also applies:
- Increases the Regression speed from 85 % to 130 % of its default value over the next 30 seconds.
"It is a trap, But a trap one must step in..." — Herman Carter

Whenever a Survivor starts using an Item within 32 metres of your location, Overwhelming Presence triggers its primary effect:
- Inflicts the Exhausted Status Effect for 15 seconds.
Whenever a Survivor within 32 metres of your location becomes Exhausted by any means, Overwhelming Presence triggers its secondary effect:
- The Aura of whichever Exhausted Survivor is closest to your location is revealed to you for 2/3/4 seconds.
Overwhelming Presence has a cool-down of 25 seconds.
"Shit!! I dropped the gauze!"
The Dredge

Searching a Locker has the following effect:
- The Auras of Survivors within 8 metres of any Locker are revealed to you for 6/7/8 seconds.
Darkness Revealed has a cool-down of 30 seconds.
"Stay in the light, my children. In darkness, your fear will expose you." — Otto Stamper

After 3 seconds of injuring a Survivor using a basic-attack, Dissolution activates for 13/14/15 seconds:
- Instantly breaks the next Pallet that Survivor performs a Fast Vault across while inside your Terror Radius.
"The Garden shall be a place of perfect Joy; through Joy, nothing shall stand in our way." — Otto Stamper

Healing only delays the inevitable."
Whenever a Survivor performs a Healing action while inside the Terror Radius, they suffer from the following effects:
- Inflicts the Blindness and Exhausted Status Effects.
- These effects linger for 20/25/30 seconds after the Healing action is interrupted by any means.
"Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows." — Otto Stamper
The Executioner

Whenever a Survivor finishes healing another Survivor for the equivalent of 1 Health State, Deathbound activates:
- Causes the Healer to scream and reveal their location.
- Causes the Healer to suffer from the Oblivious Status Effect whenever they are farther than 12/8/4 metres from the other Survivor.
- The Healer sees the Aura of the Healed Survivor while Deathbound is active.
Deathbound deactivates after the Healer loses a Health State.

Whenever a Survivor triggers a Protection Hit, they suffer from the following effect:
- Inflicts the Broken Status Effect for 60/70/80 seconds.

Performing the Damage Generator action on a Generator activates Trail of Torment:
- Grants the Undetectable Status Effect.
- The Aura of the Damaged Generator is revealed to all Survivors and highlighted in yellow.
Trail of Torment deactivates after the Damaged Generator stops regressing by any means and has a cool-down of 60/45/30 seconds between activations.
The First

The first time you hook any Survivor, a random Dull Totem becomes a Hex Totem, provided that a Dull Totem remains in the Trial Grounds.
Generators are highlighted; the intensity of the generator's Auras reveals their repair progress.
As soon as a total of 4 generators have been completed in the Trial:
- All remaining generators explode, lose 6/8/10 % progess, and start regressing.
- The associated Hex Totem becomes dull, and this perk becomes disabled for the remainder of the trial.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"You... let us in. And now, you are going to have to let us stay" — Henry Creel

Whenever a Totem is blessed or cleansed, a random unblocked generator becomes blocked for 20/25/30 seconds.
Whenever any number of Generators become blocked, you gain Undetectable Status Effect for 30 seconds.
"You are a prisoner here, just like me" — Henry Creel

After hooking a Survivor, for 40/50/60 seconds, press the Active Ability button to make a target generator within 20 meters explode, lose -10 % progress, and start regressing.
"Nothing will happen to you... Nothing that you don't deserve!" — Henry Creel
The Ghost Face

After hooking the Obsession, you benefit from the following effects for 14/16/18 seconds:
- Grants the Undetectable Status Effect.
- Grants a +10 % Haste Status Effect.
Whenever the Obsession is unhooked by another Survivor, the Obsession Status transfers to their Rescuer.
You can only be obsessed with one Survivor at a time.
"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face

Whenever a Survivor performs a Rushed Vault action within 48 metres of your location, you benefit from the following effect:
- The Aura of the Survivor is revealed to you for 8 seconds.
I'm All Ears has a cool-down of 60/45/30 seconds.
"There is no need to worry. I've been preparing my whole life for this." — The Ghost Face

After picking up a Survivor, Thrilling Tremors triggers its effects:
- Blocks all Generators not currently being repaired by any Survivors for 16 seconds.
- The Auras of Blocked Generators are highlighted to you in white.
Thrilling Tremors has a cool-down of 40/35/30 seconds.
"The night assists me and it's endless here." — The Ghost Face
The Ghoul

Whenever a Survivors takes damage, Forever Entwined gains +1 Token, up to a maximum of 6/7/8 Tokens:
- Increases the Action speeds for Dropping, Hooking, and Picking up a Survivor by a stack-able +4 % per Token, up to a maximum of 24/28/32 %.
"You tried to devour me so you have no room to complain if I eat you, do you?" — Ken Kaneki

After damaging Survivors a total of 4 times with Basic Attacks, a random Dull Totem becomes a Hex Totem, cursing all Survivors:
- Survivors damaged by a Basic Attack suffer from:
- -5 % Hindered Status Effect for 10/12.5/15 seconds.
- -10 % slower vaulting speed for 10/12.5/15 seconds.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"All of the liabilities of this world are due to the inadequacies of the person involved." — Ken Kaneki

Whenever you hook a Survivor for the first time, None Are Free gains +1 Token, up to a maximum of 4 Tokens.
Once all Generators are completed, None Are Free calls upon The Entity to trigger the following effect:
- Blocks all Windows and upright Pallets for a stack-able 12/14/16 seconds per Token, up to a maximum of 48/56/64 seconds.
"I'm not wrong. What's wrong is this messed-up world!" — Ken Kaneki
The Good Guy


When you hook any Survivors that is not the Obsession, the following effects apply to the Obsession:
- Their Aura is revealed for 6/8/10 seconds.
- They suffer from the Exposed Status Effect for 20 seconds.
When you hook the Obsession, the following effects apply to a random Survivor:
- Causes the Survivor to scream and reveal their location to the Killer.
- They become the new Obsession.
You can only be obsessed with one Survivor at a time.
"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky

Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex Totem already associated with Hex: Two Can Play and there is at least one Dull Totem remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:
- Blinds all Survivors who stun or blind you for 1.5 seconds.
- This does not affect carried Survivors.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"From now on, no more Mr Good Guy." — Chucky
The Hag

The false hope of Survivors ignites your hunger."
Hex: Devour Hope lights a Hex Totem at the start of the Trial, cursing Survivors with its Hex Effects.
Whenever a Survivor is unhooked at least 24 metres from your location, Hex: Devour Hope gains +1 Token, up to a maximum of 5 Tokens:
- At 2 Tokens: 10 seconds after hooking a Survivor, you are granted a 3/4/5 % Haste Status Effect for 10 seconds.
- At 3 Tokens: Afflicts all Survivors with the Exposed Status Effect.
- At 5 Tokens: Unlocks the Kill ability, allowing you to kill dying Survivors by your own hands.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

All Generators not currently being repaired experience the following effect:
- Causes them to automatically regress at 100/125/150 % of the default Regression rate.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"A curse is upon you. It will cause your ruin."

The last 2/3/4 Survivors you hit with a Basic or Special Attack suffer permanently from the Blindness Status Effect.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"She touched your skin, you bear the witch's mark!"
The Hillbilly

You benefit from the following effect:
- Reduces the duration of Pallet Stuns by 40/45/50 %.
- This effect does not apply when stunned while carrying a Survivor.
"He stops at nothing."

- The Auras of Survivors attempting to blind you by any means are revealed to you for 6/8/10 seconds.
- Grants immunity from being blinded from Flashlights, Firecrackers, Flash Grenades, and Blast Mine.
"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal

- Triggers a Loud Noise Notification for that Generator, revealing its location.
- Grants the Undetectable Status Effect for the next 12/14/16 seconds.
Tinkerer can only trigger once per Generator per Trial.
"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook
The Houndmaster

After falling from a height, All-Shaking Thunder activates for 15/20/25 seconds:
- Increases the range of your Lunge Attack by +75 %.
All-Shaking Thunder has a cool-down of 5 seconds.
"Go on. Run. Tell your friends I'm coming for them." — Portia Maye

Whenever a Survivor healing themselves by any means reaches 75 % Healing Progress, No Quarter triggers its effect:
- The Survivor is faced with a continuous stream of Skill Checks until the Self-Heal is completed.
- If they fail a Skill Check or interrupt the action by any means, they suffer from the Broken Status Effect for 20/25/30 seconds.
"Fire another broadside! Don't stop until the sea takes them!" — Portia Maye

At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
Whenever a Survivor is unhooked from a normal Hook, the following effect applies:
- The Hook is converted into a Scourge Hook.
Whenever you hook a Survivor onto a Scourge Hook, the following effect applies:
"Drop anchor! I will chart us a new course." — Portia Maye
The Huntress

Whenever you trigger the Bloodlust Status Effect, Beast of Prey activates for 30/35/40 seconds:
- Grants the Undetectable Status Effect.
"Where did she go?"

Your hunt is an irresistible song of dread which muddles your prey's attention."
Survivors performing Healing or Repairing actions suffer from the following effect:
- Increases the Progression penalty for Failed Skill Checks by 2/4/6 %.
Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power and gains +1 Token, up to a maximum of 5 Tokens.
Survivors performing Healing or Repairing actions suffer from the following additional effect:
- Reduces the time between the audio cue announcing an imminent Skill Check and it appearing, depending on the number of accumulated Tokens:
- 1 Token: -14 %
- 2 Tokens: -28 %
- 3 Tokens: -42 %
- 4 Tokens: -56 %
- 5 Tokens: Suppresses the audio cue altogether.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"That song, it drives me crazy!"

Whenever a Survivor enters the Basement while you are farther than 24 metres from its entrance, Territorial Imperative activates:
- The Aura of that Survivor is revealed to you for 4/5/6 seconds.
Territorial Imperative has a cool-down of 45 seconds.
"We're not safe anywhere..."
The Judgment

"And so the heretics huddled, cowardly, in the night; but upon Judgment’s arrival, It saw them all, and punished them." — (Witness to Koenrad, ch. 32)

- Running Survivors cannot gain more than 25/20/15 % Haste at once.
- Whenever a running Survivor within 32 metres gains Haste, the Survivor's location is revealed to you for 4 seconds.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"They will run, but Judgment will make the very ground they tread turn to ash and smoke." — (Visions of Gerhardt, ch. 1)

This perk has a cool-down of 55/50/45 seconds after damaging a Generator.
"They built hypercomputers and skyscrapers and quantum networks, but all of those things trembled and fell under the power of Judgment’s light." — (Witness to Koenrad, ch. 8)
The Knight

If there is still a Dull Totem in the environment, Hex: Face the Darkness lights a Hex Totem after injuring a Survivor by any means, cursing them with its Hex Effects.
While cursed, the following effects trigger once every 35/30/25 seconds on all other Survivors outside of the Terror Radius:
- Causes them to scream.
- Their Auras are revealed to you for 2 seconds.
Hex: Face the Darkness is deactivated once the Cursed Survivor either returns to Healthy or enters the Dying State by any means, extinguishing the Hex Totem.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács

Whenever a Survivor stuns you by any means, Hubris triggers its effect:
- Causes them to suffer from the Exposed Status Effect for 20/25/30 seconds.
Hubris has a cool-down of 20 seconds.
"You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács

Your anger forces Survivors to reveal themselves."
Performing the Damage Generator action on a Generator triggers Nowhere to Hide:
- The Auras of all Survivors within 24 metres of the Generator's location are revealed to you for 3/4/5 seconds.
"Out with you, cowards! Show yourselves!" — Tarhos Kovács
The Krasue

Creates a Hex Totem that curses the farthest Generator from its location:
- The Aura of the Cursed Generator is highlighted in yellow.
When a Survivor repairs the Cursed Generator for at least 5 seconds, Hex: Overture of Doom triggers the following effects for 20/25/30 seconds:
- Transfers your Terror Radius to the Cursed Generator.
- This Terror Radius is set to 32 metres.
- Grants the Undetectable Status Effect.
Once the Cursed Generator is repaired, the next farthest Generator becomes cursed.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"From salvation's ruin, be warned/death comes from all around." — Giovanni Serrata's "Fog Hill"

Time to feast."
Whenever you hook a Survivor for the first time, Ravenous gains +1 Token, up to a maximum of 4 Tokens.
For each Token:
- Grants +4 % Haste Status Effect while carrying a Survivor.
- Increases your hooking speed by +4 %.
Once you accumulate 4 Tokens, all Survivors suffer from the following effects:
- Causes them to scream.
- Inflicts the Exposed Status Effect for 80/85/90 seconds.
"Weeping Ginevra's blood streams/The devil smells the weak." — Fabbro Barone's "Ginevra"

Whenever you start chasing a Survivor, Wandering Eye triggers the following effect:
- The Auras of all other injured Survivors within 20 metres of your location are revealed to you for 5 seconds.
Wandering Eye has a cool-down of 40/35/30 seconds.
"A drop does not satiate/when a river is needed." — Elliot Campbell's "Grandeur of Samuel"
The Legion

- When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
- After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.
"Smartasses get killed. We always see to that." — The Legion

- Increases your Search speed by 30/40/50 %.
Whenever a Survivor exits a Locker, Iron Maiden triggers its secondary effects:
- Causes them to scream and trigger a Loud Noise Notification at their current location.
- This effect lingers for 4 seconds.
- Causes them to suffer from the Exposed Status Effect for 30 seconds.
"This is no place for cowards." — The Legion

- Removes the Cool-down of missed Basic Attacks.
- Pauses the Wiggle Progression of the carried Survivor for 2/3/4 seconds each time you successfully hit another Survivor.
"There's no getting out of this now. We're too good at it." — The Legion
The Lich

Whenever you are vaulting a Window, you benefit from the following effect:
- Increases the Vaulting speed by 15/20/25 %.
- Increases all basic-attack recovery speeds by 15/20/25 %.
Whenever you are stunned with a Pallet or blinded by any means, you suffer from the following effects:
- Reduces the Recovery speed from Pallet Stuns by -25 %.
- Increases the duration of Killer Blinds by +25 %.
"Run all you want. I will not be denied." — Vecna

When a Survivor scares off a Crow within 36 metres of your location, Languid Touch activates:
- Causes that Survivor to suffer from the Exhausted Status Effect for 6/8/10 seconds.
Languid Touch has a cool-down of 5 seconds.
"Submit to me. It is inevitable." — Vecna

Whenever an Item is depleted for the first time, it is automatically dropped:
- The Auras of dropped Survivor Items are revealed to you, as well as the Auras of any Survivors within 12 metres of them.
- Affected Survivors see the Aura of that Item as well.
- Causes Survivors picking up a Survivor Item to suffer from the Oblivious Status Effect for 20/25/30 seconds.
"No number of novelties will protect you from me!" — Vecna
The Mastermind

While carrying a Survivor, you benefit from the following effect:
- The Auras of other Survivors within 16/18/20 metres of your location are revealed to you.

Whenever a Survivor performs a Rush Vault action within 12 metres of your location, Superior Anatomy activates for 10 seconds:
- Increases your Vaulting speed by 30/35/40 %.
Superior Anatomy has a cool-down of 20 seconds.

Once the Exit Gates are powered, Terminus activates:
- Causes all injured, dying, or hooked Survivors to suffer from the Broken Status Effect.
- This effect last until one of the Exit Gates is opened, after which it lingers for another 35/40/45 seconds.
The Nemesis

Performing the Damage Generator action on Generators highlights their Auras in yellow.
Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:
- Causes them to explode, damaging them.
- Instantly regresses them by -10 % of their total Progression.
- Causes them to start regressing afterwards.
- Causes all Survivors currently repairing them to suffer from the following effects:
- Causes them to scream.
- Their Auras are revealed to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras.
"It can use weapons?" — Jill Valentine

Whenever you injure a healthy Survivor, Hysteria triggers its effect:
- Causes all Survivors currently in the Injured State to suffer from the Oblivious Status Effect for 30/35/40 seconds.
- This effect also applies the Survivor triggering it.
Hysteria has a cool-down of 20 seconds.
"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo

At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.
- Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.
Lethal Pursuer benefits from its own effect.
"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira
The Nightmare

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to trigger the following effect:
- Blocks all opened Exit Gates for 40/50/60 seconds, preventing any remaining Survivor from leaving the Trial through them.
"This is my world. And you can't ever leave." — Freddy Krueger

For each completed Generator, Fire Up gains +1 Token, up to a maximum of 5 Tokens:
- Increases the Action speeds for the following interactions by a stack-able 6/7/8 % per Token, up to a maximum of 30/35/40 %:
- Picking up and dropping Survivors.
- Breaking Breakable Walls and dropped Pallets.
- Damaging Generators.
- Vaulting Windows.
"Now why don't you just fucking die?" — Freddy Krueger

- Increases the Opening time of both Exit Gates by a stack-able 6 seconds per Token, up to a maximum additional Opening time of 18/24/30 seconds.
- This results in a maximum possible Opening time of 38/44/50 seconds for both Exit Gates.
Remember Me does not apply its penalty to the Obsession, allowing them to open both Exit Gates in the default time of 20 seconds.
You can only be obsessed with one Survivor at a time.
"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger
The Nurse

- The Auras of Survivors being healed or healing themselves are revealed to you within 28/30/32 metres.
"Still attached to the fragments of her past life, she is drawn to those in need of help."

- Increases the volume of Grunts of Pain of injured Survivors by 30/40/50 %.
- Increases the volume of regular breathing of Survivors by 15/20/25 %.
"If you do not stop and catch your breath... she will."

Whenever at least one Survivor is either injured, dying, or hooked, Thanatophobia activates.
While active, all Survivors suffer from the following primary effect:
- Incurs a stack-able 1/1.5/2 % Action-Speed penalty per injured, dying, or hooked Survivor for Cleansing, Repairing, and Sabotaging, up to a maximum of 4/6/8 %.
If all four Survivors are either injured, dying, or hooked, they suffer from the following secondary effect:
- Increases the penalty by an additional +12 % to a total of 16/18/20 %.
"She plays with us and revels in our pain."
The Oni

Whenever you hook a Survivor, Blood Echo triggers its effect:
- Causes all Survivors in the Injured State to suffer from the Exhausted and Haemorrhage Status Effects for 20/25/30 seconds.
"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3

Whenever a Survivor other than your Obsession blinds you by any means or stuns you with a Pallet or a Locker, Nemesis triggers its primary effect:
- Causes that Survivor to become your current Obsession.
Whenever your Obsession switches to a different Survivor by any means, Nemesis triggers its secondary effects:
- Causes that Survivor to suffer from the Oblivious Status Effect for 40/50/60 seconds.
- Their Aura is revealed to you for 8 seconds.
You can only be obsessed with one Survivor at a time.
"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9

Unlocks potential in your Aura-reading ability:
Whenever a Survivor drops a Pallet, Zanshin Tactics triggers the following effect:
- Their Aura is revealed to you for 3/4/5 seconds.
"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5
The Onryō

After performing the Damage Generator action on a Generator, Call of Brine applies its effects to it for 90 seconds:
- Increases its Regression speed to 130/140/150 % of the default value.
- Highlights its Aura to you in yellow.
- Triggers a Loud Noise Notification whenever a Survivor succeeds a Good Skill Check while repairing it.

Whenever a Generator reaches 90 % of Repair progression, Merciless Storm triggers its effect:
- All Survivors repairing that Generator are faced with a continuous stream of Skill Checks until the Generator is completed.
- If any contributing Survivor fails a Skill Check or interrupts the action by any means, The Entity blocks the Generator for 16/18/20 seconds.
Merciless Storm can only trigger once per Generator per Trial.

At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
- The Auras of all other Survivors are revealed for 5/6/7 seconds.
The Pig

- Causes the unhooking Survivor to scream and reveal their location to you.
- Causes them to suffer from the Exposed Status Effect for 40/50/60 seconds.
Make Your Choice has a cooldown of 40/50/60 seconds.
"You'd be surprised what tools can save a life." — Amanda Young

At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
While carrying a Survivor, Scourge Hook: Hangman's Trick triggers its primary effect:
- The Auras of all Survivors within 12/14/16 metres of a Scourge Hook are revealed to you.
Whenever a Survivor starts the Sabotage action on any Hook, Scourge Hook: Hangman's Trick triggers its secondary effect:
- Triggers a Loud Noise Notification at the location of that Hook.
"No excuses, no equivocations... No crying." — Amanda Young

The Auras of damaged Generators are highlighted based on their current state:
- White Aura: The Generator is currently regressing.
- Yellow Aura: The Generator stopped regressing due to Survivor-intervention.
- This effect lasts for 8/12/16 seconds, after which the Generator Aura returns to its default colour.
While Survivors are repairing Generators, they suffer from the following effect:
- Increases the audible range of all noises related to the Repair interaction by +8 metres.
"Are you gonna behave?" — Amanda Young
The Plague

- At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)

Whenever the Obsession becomes injured by any means, Dark Devotion activates for 35/40/45 seconds:
- Transfers your Terror Radius to the Obsession.
- This Terror Radius is set to 40 metres.
- Grants the Undetectable Status Effect.
You can only be obsessed with one Survivor at a time.
"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9)

Whenever a Survivor is put into the Dying State by any means, all other Survivors within your Terror Radius will scream and reveal their current location to you for 4/5/6 seconds.
"Horror overcomes the heart of infidels who cry at the feet of the fallen." — (Hymn of Praise, 11.4)
The Shape
The Singularity

Whenever a Survivor is put into the Dying State by any means, Forced Hesitation triggers its effect:
- Causes all other Survivors within 16 metres of them suffer from a -20 % Hindered Status Effect for 10 seconds.
Forced Hesitation has a cool-down of 40/35/30 seconds.
"THE ORGANIC MIND'S CAPACITY FOR EMPATHY GOES BEYOND HINDRANCE." — HUX-A7-13

Whenever a Survivor loses a Health State by any means, Genetic Limits triggers its effect:
- Causes them to suffer from the Exhausted Status Effect for 6/7/8 seconds.
"THE ORGANIC BODY IS SO LIMITED." — HUX-A7-13

After performing the Damage Generator action, Machine Learning activates:
- Causes that Generator to become a Compromised Generator.
- Up to 3 Generators can be Compromised at a time.
- The Auras of all Compromised Generators are highlighted to you in yellow.
Once a Compromised Generator is completed, you benefit from the following effects for 40/50/60 seconds:
- Undetectable Status Effect
- +10 % Haste Status Effect
Additionally, all other Generators are no longer Compromised.
"YOU WILL HOLD NO DOMINION OVER ME." — HUX-A7-13
The Skull Merchant

Whenever you hit the Survivor with currently the highest cumulative Chase time with a Basic Attack, Game Afoot triggers its primary effect:
- Causes the Obsession Status to transfer to that Survivor.
While chasing the Obsession, performing the Break or Damage action causes Game Afoot to trigger its secondary effect:
- Grants a +10 % Haste Status Effect for 8/9/10 seconds.
You can only be obsessed with one Survivor at a time.
"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3

Whenever a Survivor performs an Unhook action, they suffer from the following effect for 60 seconds:
- Reduces their Healing speeds by 20/25/30 %.
"Good. Now we can move in for the kill." — Adriana Imai

Start the Trial with 3 Tokens.
Whenever you break a Breakable Wall or a dropped Pallet, THWACK! consumes -1 Token and applies the following effect:
- Causes all Survivors within 36 metres of your location to scream and reveal their Aura for 4/5/6 seconds.
Whenever you hook a Survivor, THWACK! is granted +1 Token.
"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3
The Slasher

- Basic-breaking a Pallet during a chase causes all Survivors within 13 metres to scream and gain -11/-12/-13 % Hindered Status Effect for 3 seconds.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"There was a scream from the forest. Like someone was attacking her." — Mount Ormond Missing Person Report

- Whenever you are blinded or Pallet-stunned, you are granted +1 % Haste Status Effect for each Token this perk has for 13 seconds.
This perk has a cool-down of 30/25/20 seconds after being blinded or Pallet-stunned while this perk has at least 1 token.
"Signs of a pursuit led deep into the woods where the victim's body was found." — Port Henly Herald

When the Exit Gates are powered, you are granted Undetectable for the rest of the Trial.
"Did you see him or not? I can't put out an APB for a bad feeling." — Sgt. Reyes, Greenville Police
The Spirit

Blessing or cleansing either Hex Totem trips the trap and triggers the following effect:
- Causes all Survivors to suffer from the Exposed Status Effect for 40/50/60 seconds.
Hex: Haunted Ground extinguishes the second Hex Totem after tripping its trap.
Hex: Haunted Ground is disabled for the remainder of the Trial after triggering its effect.
"Her home become profane."

- Causes all Survivors to scream and trigger a Loud Noise Notification at their current location.
- This effect lingers for 3 seconds.
- Your Aura is revealed to the Obsession for 5/4/3 seconds.
Once the Exit Gates are powered, Rancor additionally triggers its secondary effects on the Obsession:
- Inflicts the Exposed Status Effect for the remainder of the Trial.
- Grants the ability to kill them when in close proximity.
You can only be obsessed with one Survivor at a time.

After manually breaking a total of 4/3/2 dropped Pallets by any means, Spirit Fury activates:
- Instantly breaks the next Pallet used by a Survivor to stun you.
Spirit Fury deactivates after use and does not affect the duration of the Pallet Stun.
"Fury is her blood."
The Trapper

While carrying a Survivor, Agitation activates:
- Increases your Carrying speed by 14/16/18 %.
- Increases your Terror Radius by +12 metres.
"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."

While performing the Break or Damage action on Breakable Walls, Pallets, or Generators, Brutal Strength triggers its effect:
- Increases the Action speed by 10/15/20 %.
"It is more than muscles. A dark power motivates the beast."

While inside your Terror Radius, Survivors performing Repairing or Healing actions suffer from the following effects:
- Increases the chances of triggering a Skill Check by +10 %.
- Reduces the Success zone of those Skill Checks by 40/50/60 %.
"Its presence befalls us."
The Trickster

Whenever a Survivors performs a Rushed Vault action at a Window, Hex: Crowd Control activates on a random Totem and triggers its effect:
- Blocks that Window for all Survivors.
- Increases basic-vault speed of blocked Windows by 15 %
- Reveals auras of blocked Windows within 24 metres
Hex: Crowd Control has a limit of 4/5/6 Windows it can affect at a time.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"You have no control. People like you never did." — Ji-Woon Hak

Whenever you hook a Survivor for the first time, No Way Out gains +1 Token.
Once the Exit Gates are powered, No Way Out activates:
- Causes the first Survivor to interact with either Exit Gate Switch to trigger a Loud Noise Notification at their location.
Upon triggering the Loud Noise Notification, No Way Out calls upon The Entity for the following effect:
- Blocks both Exit Gate Switches for 12 seconds.
- This time is extended by an additional 6/9/12 seconds per accumulated Token, up to a combined maximum of 36/48/60 seconds.
"That sound when you bleed... let me hear it again." — Ji-Woon Hak

Whenever you are carrying a Survivor, Starstruck activates:
- Causes all other Survivors in your Terror Radius to suffer from the Exposed Status Effect.
- This effect lingers for 26/28/30 seconds after affected Survivors leave the Terror Radius or Starstruck deactivates.
Starstruck deactivates after hooking or dropping the carried Survivor and has a cool-down of 60 seconds.
"Enjoy this moment, few get so close." — Ji-Woon Hak
The Twins

Whenever a Generator is completed, Coup de Grâce gains +2 Tokens, up to a maximum of 10 Tokens per Trial:
- Increases the range of your next Lunge Attack by 70/75/80 %, while consuming -1 Token.
Coup de Grâce can only hold a maximum of 5 Tokens at a time.

Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location:
Hoarder spawns 2 additional Chests in the Trial.

Performing the Damage Generator action on a Generator triggers the following effects:
- Randomly selects up to 4 additional Generators that will also start regressing.
- Triggers a difficult Skill Check for all Survivors currently repairing them.
Oppression has a cool-down of 45/40/35 seconds.
"Damn them as they would damn us." — Charlotte Deshayes
The Unknown

When a Survivor becomes injured by any means, Unbound activates for 26/28/30 seconds:
- Vaulting a Window while Unbound is active grants a +5 % Haste Status Effect for 25 seconds.
- This effect cannot stack with itself.
"I heard it. Running. It was getting closer!" — Anonymous Testimony, 09/09/1979

For every time you hook a Survivor, Undone gains +1 Token, up to a maximum of 1/2/3 Token(s).
Performing the Damage Generator action on a Generator consumes all accumulated Tokens and applies the following effects:
- Instantly regresses the Damaged Generator by a stack-able -10 % of its total Progression per Token, up to a maximum of 10/20/30 %.
- Blocks the Damaged Generator for 10 seconds per Token, up to a maximum of 10/20/30 seconds.
- Causes the Damaged Generator to start regressing once it becomes unblocked.
"Erratic behavior in machinery could be related to [REDACTED], further testing required." — OSS Report, 12/02/1943

After performing the Damage Generator action on a Generator, you benefit from the following effects for 22/26/30 seconds:
- Transfers your Terror Radius to the damaged Generator.
- This Terror Radius is set to 32 metres.
- Grants the Undetectable Status Effect.
Unforeseen has a cool-down of 30 seconds.
"Mom, if you find this, I'm sorry..." — Final Journal Entry, 07/12/1991
The Wraith

Bloodhound causes the following effects:
- Pools of Blood left by injured Survivors appear in bright red.
- Extends their lifetime by 2/3/4 seconds.
"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."

Whenever you lose a Survivor in a Chase, Predator triggers its effect:
- Their Aura is revealed to you for 4 seconds.
Predator has a cool-down of 60/50/40 seconds.
"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook

Whenever you are blinded by any means, Shadowborn triggers its effect:
- Grants a 6/8/10 % Haste Status Effect for 10 seconds.
"Shining in the darkest dark, his eyes pierce the night and sting your soul."
The Xenomorph

Whenever you hook a Survivor, Alien Instinct activates:
- The Aura of the farthest Survivor from your current location who is in the Injured State is revealed to you for 8 seconds.
- Causes that Survivor to suffer from the Oblivious Status Effect for 40/50/60 seconds.
"Yellow light's for my eyes only." — Dallas

- You can no longer gain the Bloodlust Status Effect.
- Successfully hitting a Survivor with a Basic Attack grants you a +5 % Haste Status Effect for 8/9/10 seconds.
"Catch it, put it in the airlock, get rid of it." — Dallas

Whenever you search a Locker, Ultimate Weapon triggers its effects on all Survivors within 40 metres of its location:
- Causes them to scream and reveal their location to you.
- Inflicts the Blindness Status Effect for 30 seconds.
Ultimate Weapon has a cool-down of 55/50/45 seconds.
"I can't lie to you about your chances, but... you have my sympathies." — Ash
Killers — common questions
Roster size, what each entry shows and where to rank them.