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All Killers

Complete roster of killers with their unique perks and abilities

Showing 44 of 44 killers

killer_the_animatronic icon

The Animatronic

perk_haywire perk bg iconperk_haywire perk bg icon
Haywire
"For some reason, machinery has a habit of failing when you are near."

Whenever a Survivor stops opening an Exit Gate after accumulating at least 80 % Progression towards being opened, Haywire causes it to regress:

  • Regresses at a rate of 80/90/100 % of the normal Gate-Opening speed.

  • Causes Survivors to see the lights atop the switch flickering randomly while it regresses.


"There will be no redemption for you." — Springtrap
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Help Wanted
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"Try as they might, you know how to stay one step ahead of your guests."

After performing the Damage Generator action, Help Wanted activates:

  • Causes that Generator to become a Compromised Generator.
    • Up to 3 Generators can be Compromised at a time.

    • The Auras of all Compromised Generators are highlighted to you in yellow.


Once a Compromised Generator is completed, Help Wanted triggers its effects for 100/110/120 seconds:
  • Increases the Recovery speed of successful Basic Attacks by +25 %.

  • All Generators not being repaired will automatically regress at 150 % of the default Regression rate.


Additionally, all other Generators are no longer Compromised.

"You only think you are in control..." — Springtrap


perk_phantom_fear perk bg iconperk_phantom_fear perk bg icon
Phantom Fear
"You have always had a reputation for startling unsuspecting guests."

Whenever a Survivor within your Terror Radius looks at you, they suffer from the following effects:

  • Causes them to scream and reveal their Aura to you for 2 seconds.


Phantom Fear has a cool-down of 80/70/60 seconds.

"Excellent. Your screams please me." — Springtrap

killer_the_artist icon

The Artist

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Grim Embrace
Your act of servitude to The Entity has not gone unnoticed.

Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the Hook:

  • 1-3 Tokens: Blocks all Generators for 6/8/10 seconds.

  • 4 Tokens: Blocks all Generators for 40 seconds and the Aura of the Obsession is revealed to you for 6 seconds.


"Are we nothing but prisoners to our sorrow?" — Carmina Mora
perk_hex:_pentimento perk bg iconperk_hex:_pentimento perk bg icon
Hex: Pentimento
"You reveal the true power of the Totems, hidden within their remains."

Unlocks potential in your Aura-reading ability:

  • The Auras of cleansed Totems are revealed to you in white.


Press the Interaction button over the remains of a cleansed Totem to resurrect it as a Rekindled Totem.
For each Rekindled Totem, Hex: Pentimento gains +1 Token, up to a maximum of 5 Tokens:
  • 1 Token: Reduces the Action speeds for Healing and Repairing by -20 %.

  • 2 to 5 Tokens: Increase the strength of the Action Speed penalty by a stackable 1/2/3 % per Token, up to a maximum of 24/28/32 %.

  • Survivors cursed by Hex: Pentimento see the Auras of Rekindled Totems within 16 metres.


Once Hex: Pentimento has reached its limit of 5 Tokens, it calls upon The Entity for the following effect:
  • Blocks all Rekindled Totems for the remainder of the Trial.


Totems may only be rekindled once per Trial, with The Entity consuming the remains of Rekindled Totems once they are cleansed.

The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)

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Scourge Hook: Pain Resonance
Overwhelming pain reverberates outwards.

At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:

  • The Auras of these Scourge Hooks are highlighted in white.

Start the Trial with 4 Token.

Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:

  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.

    • Causes the Damaged Generator to start regressing afterwards.

  • Causes all Survivors repairing the Damaged Generator to scream.


Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.

"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora

killer_the_blight icon

The Blight

perk_dragon's_grip perk bg iconperk_dragon's_grip perk bg icon
Dragon's Grip
After performing the Damage Generator action on a Generator, Dragon's Grip activates for 30 seconds.
While active, the first Survivor interacting with that Generator suffers from the following effects:
  • Causes them to scream and reveal their location for 4 seconds.

  • Inflicts the ExposedIconStatusEffects exposed.png Status Effect for 60 seconds.

Dragon's Grip has a cool-down of 60/45/30 seconds.


"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes

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Hex: Blood Favour
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"A Hex that gains the favour of The Entity when blood is spilt."

Hex: Blood Favour lights a Hex Totem at the start of the Trial, cursing Survivors with its Hex Effects.
Whenever a Survivor loses a Health State by a basic-attack, Hex: Blood Favour triggers its effect for 13/14/15 seconds:

  • Blocks all upright Pallets within 32 metres of that Survivor.
    • Blocked Pallets cannot be dropped by any Survivor.


The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes


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Hex: Undying
"A Hex which maintains the vile powers that flow throughout the Trial."

Whenever a Survivor is within 2/3/4 metres of a Dull Totem, Hex: Undying triggers its primary effect:

  • Their Aura is revealed to you for as long as they remain in that range.


Whenever a Hex Totem is cleansed, Hex: Undying triggers its secondary effect:
  • Transfers the cleansed Hex to the Hex Totem associated with Hex: Undying instead, replacing it.


The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
killer_the_cannibal icon

The Cannibal

perk_barbecue_&_chilli perk bg iconperk_barbecue_&_chilli perk bg icon
Barbecue & Chilli
A deep bond with The Entity unlocks potential in one's Aura-reading ability.
  • After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their Aura revealed to you for 5 seconds.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

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Franklin's Demise
Survivors hit with your vicious Basic Attack drop any equipped Item on impact:
  • The Auras of lost Items are revealed to within 32/48/64 metres.

"Sally, I hear something. Stop! Stop!" — Franklin Hardesty


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Knock Out
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"The trauma caused by your brutal attacks makes crying for help painfully difficult."

Whenever a Survivor moves farther than 10 metres from a Pallet within 6 seconds of dropping it and without the Pallet being destroyed, Knock Out triggers its effect:

  • Causes them to suffer from a -20 % HinderedIconStatusEffects hindered.png Status Effect for 3/4/5 seconds.


"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer

killer_the_cenobite icon

The Cenobite

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Deadlock
Identical to No Holds Barred.

"Nobody escapes us." — Pinhead

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Hex: Plaything
Identical to Hex: Fortune's Fool.

"We came. Now you must come with us. Taste our pleasure." — Pinhead

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Scourge Hook: Gift of Pain
Identical to Scourge Hook: Weeping Wounds.

"We will tear your soul apart." — Pinhead

killer_the_clown icon

The Clown

perk_bamboozle perk bg iconperk_bamboozle perk bg icon
Bamboozle
You benefit from the following permanent effect:
  • Increases your Vaulting speed by 5/10/15 %.

Whenever you vault a Window, Bamboozle calls upon The Entity for the following effect:


  • Blocks it to all Survivors for 8/12/16 seconds.
    • Vaulting it again within that time resets the timer.

    • Vaulting a different one transfers the effect to it instead.

Bamboozle does not extend its effects to vaulting a dropped Pallet.


perk_coulrophobia perk bg iconperk_coulrophobia perk bg icon
Coulrophobia
"Even those without a fear of clowns know to be terrified of you."

Survivors inside your Terror Radius suffer from the following effects:

  • Reduces all Healing speeds by 20/25/30 %.

  • Increases the Pointer-Rotation speed of Healing Skill Checks by +50 %.



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Pop Goes the Weasel
"A deep bond with The Entity unlocks great strength."

After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
While active, manually damaging a
Generator triggers the following effect:

  • Increases the regression amount by +15 % resulting in 20 % regression.


Pop Goes the Weasel deactivates after use or once its timer elapses.
killer_the_dark_lord icon

The Dark Lord

perk_dominance perk bg iconperk_dominance perk bg icon
Dominance
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
The power you wield over the land strikes terror in the hearts of all who cross your path.

The first time each Totem are interacted with by a Survivor, Dominance triggers its effect:

  • Calls upon The Entity to block it for 25 seconds.
    • The Aura of the blocked Prop is revealed to you in white.

  • The Survivor screams.

  • The Survivor's aura is revealed to you for 3/4/5 seconds.


"Tragic, is it not? How powerless you must feel." — Dracula

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Hex: Wretched Fate
You see your victim from afar and resolve to prolong their suffering.

After a Generator is completed, Hex: Wretched Fate activates and lights a random Dull Totem, cursing the Obsession:

  • Reduces their Repair speed by 27/30/33 %.

  • The Aura of the Hex Totem is revealed to them within 12 metres.


"So toil, mortal, toil! Your effort will be for naught!" — Dracula
perk_human_greed perk bg iconperk_human_greed perk bg icon
Human Greed
One can always rely on the avarice of the living and use it to one's advantage.

Grants the ability to kick opened Chests and close them.

  • The Auras of unopened Chests are revealed to you at all times.

  • The Auras of Survivors coming within 8 metres of unopened or closed Chests are revealed to you for 3/4/5 seconds.


Human Greed has a cool-down of 10 seconds on the ability to kick Chests.

"Come running, one and all, and see what fortune awaits you." — Dracula

killer_the_deathslinger icon

The Deathslinger

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Dead Man's Switch
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
After hooking a Survivor, Dead Man's Switch triggers its effect:
  • The first Generator any Survivor stops repairing for 2 seconds is blocked for 30/35/40 seconds
    • The Blocked Generator is highlighted to you in white.

Dead Man's Switch cannot activate if its effect is still active from a previous activation.


"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn


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Gearhead
"You have got an ear for well-oiled gears."

After a Survivor loses a Health State, Gearhead activates for 30 seconds:


"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

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Hex: Retribution
"A Hex that lashes out upon its destruction.
Those who cross you will be punished."

Whenever a Survivor blesses or cleanses a Totem, Hex: Retribution triggers its primary effect:

  • Causes that Survivor to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 40/50/60 seconds.


Whenever a Hex Totem is removed by any means, including its own, Hex: Retribution triggers its secondary effect:
  • The Auras of all Survivors are revealed to you for 20 seconds.


The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

killer_the_demogorgon icon

The Demogorgon

perk_cruel_limits perk bg iconperk_cruel_limits perk bg icon
Cruel Limits
"Your ties to the otherworldly manifest when your prey attempts to get away."

Whenever a Generator is completed, Cruel Limits triggers its effect for 20/25/30 seconds:

  • Blocks all Windows for all Survivors.

  • The Auras of the Blocked Windows are revealed to you and highlighted in yellow.


"The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." — Hawkins National Laboratory
perk_mindbreaker perk bg iconperk_mindbreaker perk bg icon
Mindbreaker
"Your distressing presence drains and weakens your prey."

While repairing a Generator, Survivors suffer from the following effects:

  • Incurs the BlindnessIconStatusEffects vision.png and ExhaustedIconStatusEffects exhausted.png Status Effects.
    • Both Status Effects linger for 3/4/5 seconds after ending the interaction.


Mindbreaker cannot be used to override an existing Exhausted Status Effect, but pauses its timer instead.

"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory

perk_surge perk bg iconperk_surge perk bg icon
Surge
"Your eerie presence charges the air and interferes with technology."

Whenever you put a Survivor into the Dying State with your Basic Attack, Surge triggers its effect:

  • Causes all Generators within 32 metres of your location to instantly explode and start regressing.

  • Instantly regresses all affected Generators by 6/7/8 %.


"The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National Laboratory
killer_the_doctor icon

The Doctor

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Monitor & Abuse
"Meticulous in your approach, terrifying in your application."

While actively chasing a Survivor, Monitor & Abuse applies its primary effect:



While not actively chasing a Survivor, Monitor & Abuse applies its secondary effect:
  • Reduces your Terror Radius by 15/20/25 %.



"It's time for your treatment!" — Herman Carter, The Doctor

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Overcharge
"You are fuelled by your hate for progress."

Performing the Damage Generator action on a Generator applies Overcharge:

  • The next Survivor interacting with that Generator is faced with a difficult Skill Check.
    • Instantly regresses that Generator by 2/3/4 % of its maximum possible Progression in addition to the default Progression penalty.


After Overcharge is applied to a Generator, the following effect also applies:
  • Increases the Regression speed from 85 % to 130 % of its default value over the next 30 seconds.


"It is a trap, But a trap one must step in..." — Herman Carter
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Overwhelming Presence
"Just knowing you are near is enough to disturb your victims."

Whenever a Survivor starts using an Item within 32 metres of your location, Overwhelming Presence triggers its primary effect:

  • Inflicts the ExhaustedIconStatusEffects exhausted.png Status Effect for 15 seconds.


Whenever a Survivor within 32 metres of your location becomes Exhausted by any means, Overwhelming Presence triggers its secondary effect:
  • The Aura of whichever Exhausted Survivor is closest to your location is revealed to you for 2/3/4 seconds.


Overwhelming Presence has a cool-down of 25 seconds.

"Shit!! I dropped the gauze!"

killer_the_dredge icon

The Dredge

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Darkness Revealed
"In your presence, places once thought to be safe are perhaps the most dangerous."

Searching a Locker has the following effect:

  • The Auras of Survivors within 8 metres of any Locker are revealed to you for 6/7/8 seconds.


Darkness Revealed has a cool-down of 30 seconds.

"Stay in the light, my children. In darkness, your fear will expose you." — Otto Stamper

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Dissolution
"Everything turns to dust. It is as inescapable as the coming of the night."

After 3 seconds of injuring a Survivor using a basic-attack, Dissolution activates for 13/14/15 seconds:



"The Garden shall be a place of perfect Joy; through Joy, nothing shall stand in our way." — Otto Stamper
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Septic Touch
"The Land of the Shadows subsumes all.
Healing only delays the inevitable."

Whenever a Survivor performs a Healing action while inside the Terror Radius, they suffer from the following effects:

  • Inflicts the BlindnessIconStatusEffects vision.png and ExhaustedIconStatusEffects exhausted.png Status Effects.
    • These effects linger for 20/25/30 seconds after the Healing action is interrupted by any means.


"Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows." — Otto Stamper
killer_the_executioner icon

The Executioner

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Deathbound
"Those whose lives are intertwined in darkness are destined to suffer together."

Whenever a Survivor finishes healing another Survivor for the equivalent of 1 Health State, Deathbound activates:

  • Causes the Healer to scream and reveal their location.

  • Causes the Healer to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect whenever they are farther than 12/8/4 metres from the other Survivor.

  • The Healer sees the Aura of the Healed Survivor while Deathbound is active.


Deathbound deactivates after the Healer loses a Health State.
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Forced Penance
"Those who stand in the way of duty will suffer harsh judgement."

Whenever a Survivor triggers a Protection Hit, they suffer from the following effect:

  • Inflicts the BrokenIconStatusEffects broken.png Status Effect for 60/70/80 seconds.



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Trail of Torment
"You guide your victims along a path of pain and punishment."

Performing the Damage Generator action on a Generator activates Trail of Torment:

  • Grants the UndetectableIconStatusEffects undetectable.png Status Effect.

  • The Aura of the Damaged Generator is revealed to all Survivors and highlighted in yellow.


Trail of Torment deactivates after the Damaged Generator stops regressing by any means and has a cool-down of 60/45/30 seconds between activations.
killer_the_first icon

The First

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Hex: Hive Mind
"You found yourself connected to something dark and unknowable... and you embraced it."

The first time you hook any Survivor, a random Dull Totem becomes a Hex Totem, provided that a Dull Totem remains in the Trial Grounds.

Generators are highlighted; the intensity of the generator's Auras reveals their repair progress.

As soon as a total of 4 generators have been completed in the Trial:

  • All remaining generators explode, lose 6/8/10 % progess, and start regressing.

  • The associated Hex Totem becomes dull, and this perk becomes disabled for the remainder of the trial.


The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"You... let us in. And now, you are going to have to let us stay" — Henry Creel

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Secret Project
"Raised to be weapon, you broke free with the very skills your captors honed within you."

Whenever a Totem is blessed or cleansed, a random unblocked generator becomes blocked for 20/25/30 seconds.

Whenever any number of Generators become blocked, you gain Undetectable Status Effect for 30 seconds.

"You are a prisoner here, just like me" — Henry Creel

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Turn Back the Clock
"Resist as they might, time marches on, and your master plan comes closer to fruition."

After hooking a Survivor, for 40/50/60 seconds, press the Active Ability button to make a target generator within 20 meters explode, lose -10 % progress, and start regressing.

"Nothing will happen to you... Nothing that you don't deserve!" — Henry Creel

killer_the_ghost_face icon

The Ghost Face

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Furtive Chase
"You lurk in the shadows, eliminating your victims one by one."

After hooking the Obsession, you benefit from the following effects for 14/16/18 seconds:



Whenever the Obsession is unhooked by another Survivor, the Obsession Status transfers to their Rescuer.
You can only be obsessed with one Survivor at a time.

"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face

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I'm All Ears
"You sharpen your keen senses in the dark Realm of The Entity."

Whenever a Survivor performs a Rushed Vault action within 48 metres of your location, you benefit from the following effect:

  • The Aura of the Survivor is revealed to you for 8 seconds.


I'm All Ears has a cool-down of 60/45/30 seconds.

"There is no need to worry. I've been preparing my whole life for this." — The Ghost Face

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Thrilling Tremors
"Your dark designs and shrewd composure rouse The Entity."

After picking up a Survivor, Thrilling Tremors triggers its effects:

  • Blocks all Generators not currently being repaired by any Survivors for 16 seconds.

  • The Auras of Blocked Generators are highlighted to you in white.


Thrilling Tremors has a cool-down of 40/35/30 seconds.

"The night assists me and it's endless here." — The Ghost Face

killer_the_ghoul icon

The Ghoul

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Forever Entwined
"The greater the struggle, the more difficult the escape."

Whenever a Survivors takes damage, Forever Entwined gains +1 Token, up to a maximum of 6/7/8 Tokens:

  • Increases the Action speeds for Dropping, Hooking, and Picking up a Survivor by a stack-able +4 % per Token, up to a maximum of 24/28/32 %.


"You tried to devour me so you have no room to complain if I eat you, do you?" — Ken Kaneki
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Hex: Nothing but Misery
"You've been driven to the absolute depths of pain, and now you're ready to inflict that pain on others."

After damaging Survivors a total of 4 times with Basic Attacks, a random Dull Totem becomes a Hex Totem, cursing all Survivors:

  • Survivors damaged by a Basic Attack suffer from:
    • -5 % HinderedIconStatusEffects hindered.png Status Effect for 10/12.5/15 seconds.

    • -10 % slower vaulting speed for 10/12.5/15 seconds.


The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"All of the liabilities of this world are due to the inadequacies of the person involved." — Ken Kaneki

perk_none_are_free perk bg iconperk_none_are_free perk bg icon
None Are Free
"You know better than anyone that the light at the end of the tunnel is only an illusion."

Whenever you hook a Survivor for the first time, None Are Free gains +1 Token, up to a maximum of 4 Tokens.
Once all
Generators are completed, None Are Free calls upon The Entity to trigger the following effect:

  • Blocks all Windows and upright Pallets for a stack-able 12/14/16 seconds per Token, up to a maximum of 48/56/64 seconds.


"I'm not wrong. What's wrong is this messed-up world!" — Ken Kaneki
killer_the_good_guy icon

The Good Guy

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Batteries Included
"Being somewhere between man and machine has its upsides."

While within 16 metres of a completed Generator, you benefit from the following effect:

  • Grants a +5 % HasteIconStatusEffects haste.png Status Effect.
    • This effect lingers for 1/3/5 second(s).


"Surprise! Did you miss me, Andy?" — Chucky
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Friends 'til the End
"You will kill anyone who gets between you and your target."

When you hook any Survivors that is not the Obsession, the following effects apply to the Obsession:

  • Their Aura is revealed for 6/8/10 seconds.

  • They suffer from the Exposed Status Effect for 20 seconds.


When you hook the Obsession, the following effects apply to a random Survivor:
  • Causes the Survivor to scream and reveal their location to the Killer.

  • They become the new Obsession.


You can only be obsessed with one Survivor at a time.

"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky

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Hex: Two Can Play
"A Hex that teaches those who mess with you a lesson."

Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex Totem already associated with Hex: Two Can Play and there is at least one Dull Totem remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:

  • Blinds all Survivors who stun or blind you for 1.5 seconds.
    • This does not affect carried Survivors.


The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"From now on, no more Mr Good Guy." — Chucky

killer_the_hag icon

The Hag

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Hex: Devour Hope
"A Hex rooting its power on hope.
The false hope of Survivors ignites your hunger."

Hex: Devour Hope lights a Hex Totem at the start of the Trial, cursing Survivors with its Hex Effects.
Whenever a Survivor is unhooked at least 24 metres from your location, Hex: Devour Hope gains +1 Token, up to a maximum of 5 Tokens:

  • At 2 Tokens: 10 seconds after hooking a Survivor, you are granted a 3/4/5 % HasteIconStatusEffects haste.png Status Effect for 10 seconds.

  • At 3 Tokens: Afflicts all Survivors with the ExposedIconStatusEffects exposed.png Status Effect.

  • At 5 Tokens: Unlocks the Kill ability, allowing you to kill dying Survivors by your own hands.


The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

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Hex: Ruin
"A Hex that affects the Generator Repair progress of all Survivors."

All Generators not currently being repaired experience the following effect:

  • Causes them to automatically regress at 100/125/150 % of the default Regression rate.


The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"A curse is upon you. It will cause your ruin."

perk_hex:_the_third_seal perk bg iconperk_hex:_the_third_seal perk bg icon
Hex: The Third Seal
"A Hex that hinders the Survivors' Aura-reading abilities."

The last 2/3/4 Survivors you hit with a Basic or Special Attack suffer permanently from the Blindness Status Effect.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"She touched your skin, you bear the witch's mark!"

killer_the_hillbilly icon

The Hillbilly

perk_enduring perk bg iconperk_enduring perk bg icon
Enduring
"You are resilient to pain."

You benefit from the following effect:

  • Reduces the duration of Pallet Stuns by 40/45/50 %.
    • This effect does not apply when stunned while carrying a Survivor.


"He stops at nothing."
perk_lightborn perk bg iconperk_lightborn perk bg icon
Lightborn
Unlike other beasts of The Fog, you have adapted to light.

"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal


perk_tinkerer perk bg iconperk_tinkerer perk bg icon
Tinkerer
Whenever a Generator is repaired to 70 %, you benefit from the following effects:

Tinkerer can only trigger once per Generator per Trial.

"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook

killer_the_houndmaster icon

The Houndmaster

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All-Shaking Thunder
"Enemies on land and sea learned to tremble before your might."

After falling from a height, All-Shaking Thunder activates for 15/20/25 seconds:



All-Shaking Thunder has a cool-down of 5 seconds.

"Go on. Run. Tell your friends I'm coming for them." — Portia Maye

perk_no_quarter perk bg iconperk_no_quarter perk bg icon
No Quarter
"Every skirmish ended with a relentless volley of cannon fire, leaving no doubt who was superior."

Whenever a Survivor healing themselves by any means reaches 75 % Healing Progress, No Quarter triggers its effect:




"Fire another broadside! Don't stop until the sea takes them!" — Portia Maye

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Scourge Hook: Jagged Compass
"Sometimes the compass points north. Other times it points somewhere else entirely."

At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:

  • The Auras of these Scourge Hooks are highlighted in white.

Whenever a Survivor is unhooked from a normal Hook, the following effect applies:

  • The Hook is converted into a Scourge Hook.


Whenever you hook a Survivor onto a Scourge Hook, the following effect applies:
  • The Aura of the Generator with the most progression is highlighted in yellow for 6/8/10 seconds.



"Drop anchor! I will chart us a new course." — Portia Maye

killer_the_huntress icon

The Huntress

perk_beast_of_prey perk bg iconperk_beast_of_prey perk bg icon
Beast of Prey
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Hex: Huntress Lullaby
"A Hex rooting its power in despair.
Your hunt is an irresistible song of dread which muddles your prey's attention."

Survivors performing Healing or Repairing actions suffer from the following effect:

  • Increases the Progression penalty for Failed Skill Checks by 2/4/6 %.


Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power and gains +1 Token, up to a maximum of 5 Tokens.
Survivors performing Healing or Repairing actions suffer from the following additional effect:
  • Reduces the time between the audio cue announcing an imminent Skill Check and it appearing, depending on the number of accumulated Tokens:
    • 1 Token: -14 %

    • 2 Tokens: -28 %

    • 3 Tokens: -42 %

    • 4 Tokens: -56 %

    • 5 Tokens: Suppresses the audio cue altogether.


The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"That song, it drives me crazy!"

perk_territorial_imperative perk bg iconperk_territorial_imperative perk bg icon
Territorial Imperative
Unlocks potential in your Aura-reading ability.
Whenever a Survivor enters the
Basement while you are farther than 24 metres from its entrance, Territorial Imperative activates:
  • The Aura of that Survivor is revealed to you for 4/5/6 seconds.

Territorial Imperative has a cool-down of 45 seconds.


"We're not safe anywhere..."

killer_the_judgment icon

The Judgment

perk_celestial_witness perk bg iconperk_celestial_witness perk bg icon
Celestial Witness
Every 30 seconds, if the Obsession is 40 metres away from you, you see their aura for 2/2.5/3 seconds. Otherwise, the farthest Survivor becomes the Obsession.

"And so the heretics huddled, cowardly, in the night; but upon Judgment’s arrival, It saw them all, and punished them." — (Witness to Koenrad, ch. 32)

perk_hex:_under_your_thumb perk bg iconperk_hex:_under_your_thumb perk bg icon
Hex: Under Your Thumb
When a Survivor gains a Hook State, Hex: Under Your Thumb activates on a random Dull Totem:


  • Running Survivors cannot gain more than 25/20/15 % Haste at once.

  • Whenever a running Survivor within 32 metres gains Haste, the Survivor's location is revealed to you for 4 seconds.


The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"They will run, but Judgment will make the very ground they tread turn to ash and smoke." — (Visions of Gerhardt, ch. 1)

perk_lay_waste perk bg iconperk_lay_waste perk bg icon
Lay Waste
Damaging a Generator makes it regress +2 % faster for each Charge it has.

This perk has a cool-down of 55/50/45 seconds after damaging a Generator.

"They built hypercomputers and skyscrapers and quantum networks, but all of those things trembled and fell under the power of Judgment’s light." — (Witness to Koenrad, ch. 8)

killer_the_knight icon

The Knight

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Hex: Face the Darkness
"You make an example of one of your victims, forcing their allies to become awed by your power."

If there is still a Dull Totem in the environment, Hex: Face the Darkness lights a Hex Totem after injuring a Survivor by any means, cursing them with its Hex Effects.
While cursed, the following effects trigger once every 35/30/25 seconds on all other Survivors outside of the Terror Radius:

  • Causes them to scream.

  • Their Auras are revealed to you for 2 seconds.


Hex: Face the Darkness is deactivated once the Cursed Survivor either returns to Healthy or enters the Dying State by any means, extinguishing the Hex Totem.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács

perk_hubris perk bg iconperk_hubris perk bg icon
Hubris
"You show no mercy, especially to those foolish enough to resist."

Whenever a Survivor stuns you by any means, Hubris triggers its effect:



Hubris has a cool-down of 20 seconds.

"You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács

perk_nowhere_to_hide perk bg iconperk_nowhere_to_hide perk bg icon
Nowhere to Hide
"The machinations of the weak and craven draw your ire.
Your anger forces Survivors to reveal themselves."

Performing the Damage Generator action on a Generator triggers Nowhere to Hide:

  • The Auras of all Survivors within 24 metres of the Generator's location are revealed to you for 3/4/5 seconds.


"Out with you, cowards! Show yourselves!" — Tarhos Kovács
killer_the_krasue icon

The Krasue

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Hex: Overture of Doom
"A hex that plays on the paranoia of others."

Creates a Hex Totem that curses the farthest Generator from its location:

  • The Aura of the Cursed Generator is highlighted in yellow.


When a Survivor repairs the Cursed Generator for at least 5 seconds, Hex: Overture of Doom triggers the following effects for 20/25/30 seconds:
  • Transfers your Terror Radius to the Cursed Generator.
    • This Terror Radius is set to 32 metres.

  • Grants the UndetectableIconStatusEffects undetectable.png Status Effect.


Once the Cursed Generator is repaired, the next farthest Generator becomes cursed.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"From salvation's ruin, be warned/death comes from all around." — Giovanni Serrata's "Fog Hill"

perk_ravenous perk bg iconperk_ravenous perk bg icon
Ravenous
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"The scent of blood is in the air.
Time to feast."

Whenever you hook a Survivor for the first time, Ravenous gains +1 Token, up to a maximum of 4 Tokens.
For each Token:

  • Grants +4 % HasteIconStatusEffects haste.png Status Effect while carrying a Survivor.

  • Increases your hooking speed by +4 %.


Once you accumulate 4 Tokens, all Survivors suffer from the following effects:
  • Causes them to scream.

  • Inflicts the ExposedIconStatusEffects exposed.png Status Effect for 80/85/90 seconds.


"Weeping Ginevra's blood streams/The devil smells the weak." — Fabbro Barone's "Ginevra"

perk_wandering_eye perk bg iconperk_wandering_eye perk bg icon
Wandering Eye
"Bloodied prey surrounds you, vying for your attention."

Whenever you start chasing a Survivor, Wandering Eye triggers the following effect:

  • The Auras of all other injured Survivors within 20 metres of your location are revealed to you for 5 seconds.


Wandering Eye has a cool-down of 40/35/30 seconds.

"A drop does not satiate/when a river is needed." — Elliot Campbell's "Grandeur of Samuel"

killer_the_legion icon

The Legion

perk_discordance perk bg iconperk_discordance perk bg icon
Discordance
Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura.
  • When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.

  • After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.

"Smartasses get killed. We always see to that." — The Legion

perk_iron_maiden perk bg iconperk_iron_maiden perk bg icon
Iron Maiden
While interacting with an empty Locker, Iron Maiden applies its primary effect:
  • Increases your Search speed by 30/40/50 %.

Whenever a Survivor exits a Locker, Iron Maiden triggers its secondary effects:


  • Causes them to scream and trigger a Loud Noise Notification at their current location.
    • This effect lingers for 4 seconds.

  • Causes them to suffer from the ExposedIconStatusEffects exposed.png Status Effect for 30 seconds.

"This is no place for cowards." — The Legion


perk_mad_grit perk bg iconperk_mad_grit perk bg icon
Mad Grit
Whenever you are carrying a Survivor, Mad Grit activates:

"There's no getting out of this now. We're too good at it." — The Legion


killer_the_lich icon

The Lich

perk_dark_arrogance perk bg iconperk_dark_arrogance perk bg icon
Dark Arrogance
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"When everything is going right, you are an inescapable inevitability."

Whenever you are vaulting a Window, you benefit from the following effect:

  • Increases the Vaulting speed by 15/20/25 %.

  • Increases all basic-attack recovery speeds by 15/20/25 %.


Whenever you are stunned with a Pallet or blinded by any means, you suffer from the following effects:
  • Reduces the Recovery speed from Pallet Stuns by -25 %.

  • Increases the duration of Killer Blinds by +25 %.


"Run all you want. I will not be denied." — Vecna

perk_languid_touch perk bg iconperk_languid_touch perk bg icon
Languid Touch
"Your dreadful aura is so suffocating that even terrifying scenes tire your prey."

When a Survivor scares off a Crow within 36 metres of your location, Languid Touch activates:

  • Causes that Survivor to suffer from the ExhaustedIconStatusEffects exhausted.png Status Effect for 6/8/10 seconds.


Languid Touch has a cool-down of 5 seconds.

"Submit to me. It is inevitable." — Vecna

perk_weave_attunement perk bg iconperk_weave_attunement perk bg icon
Weave Attunement
"You are so attuned to magical energies that you can sense even minor ripples around enchantments."

Whenever an Item is depleted for the first time, it is automatically dropped:

  • The Auras of dropped Survivor Items are revealed to you, as well as the Auras of any Survivors within 12 metres of them.
    • Affected Survivors see the Aura of that Item as well.

  • Causes Survivors picking up a Survivor Item to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 20/25/30 seconds.


"No number of novelties will protect you from me!" — Vecna
killer_the_nemesis icon

The Nemesis

perk_eruption perk bg iconperk_eruption perk bg icon
Eruption
"The NE-α parasite provides you with the intelligence and awareness needed to set a trap."

Performing the Damage Generator action on Generators highlights their Auras in yellow.
Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:

  • Causes them to explode, damaging them.
    • Instantly regresses them by -10 % of their total Progression.

    • Causes them to start regressing afterwards.

  • Causes all Survivors currently repairing them to suffer from the following effects:
    • Causes them to scream.

    • Their Auras are revealed to you for 8/10/12 seconds.


Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras.

"It can use weapons?" — Jill Valentine

perk_hysteria perk bg iconperk_hysteria perk bg icon
Hysteria
"You know how to brutalise one member of a team to cause a panic."

Whenever you injure a healthy Survivor, Hysteria triggers its effect:



Hysteria has a cool-down of 20 seconds.

"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo

perk_lethal_pursuer perk bg iconperk_lethal_pursuer perk bg icon
Lethal Pursuer
"You have been designed to track down and eliminate targets."

At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.

  • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.


Lethal Pursuer benefits from its own effect.

"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira

killer_the_nightmare icon

The Nightmare

perk_blood_warden perk bg iconperk_blood_warden perk bg icon
Blood Warden
As soon as at least one Exit Gate is opened, Blood Warden activates:
  • The Auras of Survivors are revealed to you, whenever they are inside the Exit Gate.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to trigger the following effect:


  • Blocks all opened Exit Gates for 40/50/60 seconds, preventing any remaining Survivor from leaving the Trial through them.

"This is my world. And you can't ever leave." — Freddy Krueger


perk_fire_up perk bg iconperk_fire_up perk bg icon
Fire Up
perk_remember_me perk bg iconperk_remember_me perk bg icon
Remember Me
Whenever the Obsession loses a Health State by any means, Remember Me gains +1 Token, up to a maximum of 3/4/5 Tokens:
  • Increases the Opening time of both Exit Gates by a stack-able 6 seconds per Token, up to a maximum additional Opening time of 18/24/30 seconds.
    • This results in a maximum possible Opening time of 38/44/50 seconds for both Exit Gates.

Remember Me does not apply its penalty to the Obsession, allowing them to open both Exit Gates in the default time of 20 seconds.


You can only be obsessed with one Survivor at a time.

"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

killer_the_oni icon

The Oni

perk_blood_echo perk bg iconperk_blood_echo perk bg icon
Blood Echo
"The agony of one is inflicted onto others."

Whenever you hook a Survivor, Blood Echo triggers its effect:



"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3
perk_nemesis perk bg iconperk_nemesis perk bg icon
Nemesis
"You seek retribution on those who have wronged you."

Whenever a Survivor other than your Obsession blinds you by any means or stuns you with a Pallet or a Locker, Nemesis triggers its primary effect:

  • Causes that Survivor to become your current Obsession.


Whenever your Obsession switches to a different Survivor by any means, Nemesis triggers its secondary effects:
  • Causes that Survivor to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 40/50/60 seconds.

  • Their Aura is revealed to you for 8 seconds.


You can only be obsessed with one Survivor at a time.

"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9

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Zanshin Tactics
"You are mentally alert and aware of key points on the battlefield and nearby enemies in retreat."

Unlocks potential in your Aura-reading ability:



Whenever a Survivor drops a Pallet, Zanshin Tactics triggers the following effect:
  • Their Aura is revealed to you for 3/4/5 seconds.


"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5
killer_the_onryō icon

The Onryō

perk_call_of_brine perk bg iconperk_call_of_brine perk bg icon
Call of Brine
"Your psychic abilities influence technology in devastating ways."

After performing the Damage Generator action on a Generator, Call of Brine applies its effects to it for 90 seconds:

  • Increases its Regression speed to 130/140/150 % of the default value.

  • Highlights its Aura to you in yellow.

  • Triggers a Loud Noise Notification whenever a Survivor succeeds a Good Skill Check while repairing it.



perk_merciless_storm perk bg iconperk_merciless_storm perk bg icon
Merciless Storm
"Your horrible trauma is felt by everyone."

Whenever a Generator reaches 90 % of Repair progression, Merciless Storm triggers its effect:

  • All Survivors repairing that Generator are faced with a continuous stream of Skill Checks until the Generator is completed.

  • If any contributing Survivor fails a Skill Check or interrupts the action by any means, The Entity blocks the Generator for 16/18/20 seconds.


Merciless Storm can only trigger once per Generator per Trial.
perk_scourge_hook:_floods_of_rage perk bg iconperk_scourge_hook:_floods_of_rage perk bg icon
Scourge Hook: Floods of Rage
"You form a psychic connection with The Entity and alter the rules of the Trial."

At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:

  • The Auras of these Scourge Hooks are highlighted in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • The Auras of all other Survivors are revealed for 5/6/7 seconds.



killer_the_pig icon

The Pig

perk_make_your_choice perk bg iconperk_make_your_choice perk bg icon
Make Your Choice
Whenever a Survivor is rescued from a Hook, while you are farther than 32 metres away, Make Your Choice activates:
  • Causes the unhooking Survivor to scream and reveal their location to you.

  • Causes them to suffer from the ExposedIconStatusEffects exposed.png Status Effect for 40/50/60 seconds.

Make Your Choice has a cooldown of 40/50/60 seconds.


"You'd be surprised what tools can save a life." — Amanda Young

perk_scourge_hook:_hangman's_trick perk bg iconperk_scourge_hook:_hangman's_trick perk bg icon
Scourge Hook: Hangman's Trick
"Your ingenious modifications to hooks alert you of tampering."

At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:

  • The Auras of these Scourge Hooks are highlighted in white.

While carrying a Survivor, Scourge Hook: Hangman's Trick triggers its primary effect:

  • The Auras of all Survivors within 12/14/16 metres of a Scourge Hook are revealed to you.


Whenever a Survivor starts the Sabotage action on any Hook, Scourge Hook: Hangman's Trick triggers its secondary effect:


"No excuses, no equivocations... No crying." — Amanda Young
perk_surveillance perk bg iconperk_surveillance perk bg icon
Surveillance
Unlocks potential in your Aura-reading ability:

The Auras of damaged Generators are highlighted based on their current state:

  • White Aura: The Generator is currently regressing.

  • Yellow Aura: The Generator stopped regressing due to Survivor-intervention.
    • This effect lasts for 8/12/16 seconds, after which the Generator Aura returns to its default colour.


While Survivors are repairing Generators, they suffer from the following effect:
  • Increases the audible range of all noises related to the Repair interaction by +8 metres.


"Are you gonna behave?" — Amanda Young
killer_the_plague icon

The Plague

perk_corrupt_intervention perk bg iconperk_corrupt_intervention perk bg icon
Corrupt Intervention
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.

Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.

"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)

perk_dark_devotion perk bg iconperk_dark_devotion perk bg icon
Dark Devotion
"The display of your Powers creates a whirlwind of panic that spreads throughout the land."

Whenever the Obsession becomes injured by any means, Dark Devotion activates for 35/40/45 seconds:



You can only be obsessed with one Survivor at a time.

"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9)

perk_infectious_fright perk bg iconperk_infectious_fright perk bg icon
Infectious Fright
"The cries of the unfaithful make your heart leap."

Whenever a Survivor is put into the Dying State by any means, all other Survivors within your Terror Radius will scream and reveal their current location to you for 4/5/6 seconds.

"Horror overcomes the heart of infidels who cry at the feet of the fallen." — (Hymn of Praise, 11.4)

killer_the_shape icon

The Shape

perk_dying_light perk bg iconperk_dying_light perk bg icon
Dying Light
Identical to Cull the Weak.

"This isn't a man..." — Dr Sam Loomis

perk_play_with_your_food perk bg iconperk_play_with_your_food perk bg icon
Play with Your Food
Identical to See How They Run.

"You've fooled them, haven't you Michael? But not me." — Dr Sam Loomis

perk_save_the_best_for_last perk bg iconperk_save_the_best_for_last perk bg icon
Save the Best for Last
Identical to Keep Them Waiting.

"Death has come to your little town, Sheriff." — Dr Sam Loomis

killer_the_singularity icon

The Singularity

perk_forced_hesitation perk bg iconperk_forced_hesitation perk bg icon
Forced Hesitation
"You have learnt the emotional weaknesses of the organics, and how to exploit them."

Whenever a Survivor is put into the Dying State by any means, Forced Hesitation triggers its effect:

  • Causes all other Survivors within 16 metres of them suffer from a -20 % HinderedIconStatusEffects hindered.png Status Effect for 10 seconds.


Forced Hesitation has a cool-down of 40/35/30 seconds.

"THE ORGANIC MIND'S CAPACITY FOR EMPATHY GOES BEYOND HINDRANCE." — HUX-A7-13

perk_genetic_limits perk bg iconperk_genetic_limits perk bg icon
Genetic Limits
perk_machine_learning perk bg iconperk_machine_learning perk bg icon
Machine Learning
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"Free from your shackles, you are born anew and prepared to eliminate your creators."

After performing the Damage Generator action, Machine Learning activates:

  • Causes that Generator to become a Compromised Generator.
    • Up to 3 Generators can be Compromised at a time.

    • The Auras of all Compromised Generators are highlighted to you in yellow.


Once a Compromised Generator is completed, you benefit from the following effects for 40/50/60 seconds:


Additionally, all other Generators are no longer Compromised.

"YOU WILL HOLD NO DOMINION OVER ME." — HUX-A7-13


killer_the_skull_merchant icon

The Skull Merchant

perk_game_afoot perk bg iconperk_game_afoot perk bg icon
Game Afoot
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"First you pick your prey, then you pick it apart."

Whenever you hit the Survivor with currently the highest cumulative Chase time with a Basic Attack, Game Afoot triggers its primary effect:

  • Causes the Obsession Status to transfer to that Survivor.


While chasing the Obsession, performing the Break or Damage action causes Game Afoot to trigger its secondary effect:
  • Grants a +10 % HasteIconStatusEffects haste.png Status Effect for 8/9/10 seconds.


You can only be obsessed with one Survivor at a time.

"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3


perk_leverage perk bg iconperk_leverage perk bg icon
Leverage
"Kick your competitors when they're down. Never let them regain lost ground."

Whenever a Survivor performs an Unhook action, they suffer from the following effect for 60 seconds:

  • Reduces their Healing speeds by 20/25/30 %.


"Good. Now we can move in for the kill." — Adriana Imai
perk_thwack! perk bg iconperk_thwack! perk bg icon
THWACK!
"Your prey is terrified by your relentless pursuit."

Start the Trial with 3 Tokens.
Whenever you break a
Breakable Wall or a dropped Pallet, THWACK! consumes -1 Token and applies the following effect:

  • Causes all Survivors within 36 metres of your location to scream and reveal their Aura for 4/5/6 seconds.


Whenever you hook a Survivor, THWACK! is granted +1 Token.

"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3

killer_the_slasher icon

The Slasher

perk_hex:_scared_to_death perk bg iconperk_hex:_scared_to_death perk bg icon
Hex: Scared to Death
When you Hook 3 different Survivors, Hex: Scared to Death activates on a random Dull Totem and triggers its effect:


  • Basic-breaking a Pallet during a chase causes all Survivors within 13 metres to scream and gain -11/-12/-13 % HinderedIconStatusEffects hindered.png Status Effect for 3 seconds.


The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"There was a scream from the forest. Like someone was attacking her." — Mount Ormond Missing Person Report

perk_rampage perk bg iconperk_rampage perk bg icon
Rampage
Whenever you basic-break a Pallet or a Breakable Wall, gain a token, up to 13.


  • Whenever you are blinded or Pallet-stunned, you are granted +1 % HasteIconStatusEffects haste.png Status Effect for each Token this perk has for 13 seconds.



This perk has a cool-down of 30/25/20 seconds after being blinded or Pallet-stunned while this perk has at least 1 token.

"Signs of a pursuit led deep into the woods where the victim's body was found." — Port Henly Herald

perk_silent_shadow perk bg iconperk_silent_shadow perk bg icon
Silent Shadow
When you hook a Survivor, you are granted UndetectableIconStatusEffects undetectable.png Status Effect for 11/12/13 seconds.

When the Exit Gates are powered, you are granted Undetectable for the rest of the Trial.

"Did you see him or not? I can't put out an APB for a bad feeling." — Sgt. Reyes, Greenville Police

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The Spirit

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Hex: Haunted Ground
Hex: Haunted Ground lights 2 Hex Totems at the start of the Trial, laying a trap for Survivors.
Blessing or cleansing either Hex Totem trips the trap and triggers the following effect:
  • Causes all Survivors to suffer from the ExposedIconStatusEffects exposed.png Status Effect for 40/50/60 seconds.

Hex: Haunted Ground extinguishes the second Hex Totem after tripping its trap.
Hex: Haunted Ground is disabled for the remainder of the Trial after triggering its effect.


"Her home become profane."

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Rancor
Whenever a Generator is completed, Rancor triggers its primary effects:
  • Causes all Survivors to scream and trigger a Loud Noise Notification at their current location.
    • This effect lingers for 3 seconds.

  • Your Aura is revealed to the Obsession for 5/4/3 seconds.

Once the Exit Gates are powered, Rancor additionally triggers its secondary effects on the Obsession:


  • Inflicts the ExposedIconStatusEffects exposed.png Status Effect for the remainder of the Trial.

  • Grants the ability to kill them when in close proximity.

You can only be obsessed with one Survivor at a time.


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Spirit Fury
"Each obstacle you break magnifies the wrath of The Entity."

After manually breaking a total of 4/3/2 dropped Pallets by any means, Spirit Fury activates:

  • Instantly breaks the next Pallet used by a Survivor to stun you.


Spirit Fury deactivates after use and does not affect the duration of the Pallet Stun.

"Fury is her blood."

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The Trapper

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Agitation
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Brutal Strength
"Your great strength allows you to shred through your prey's defences."

While performing the Break or Damage action on Breakable Walls, Pallets, or Generators, Brutal Strength triggers its effect:

  • Increases the Action speed by 10/15/20 %.


"It is more than muscles. A dark power motivates the beast."
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Unnerving Presence
"Your presence alone instils great fear."

While inside your Terror Radius, Survivors performing Repairing or Healing actions suffer from the following effects:

  • Increases the chances of triggering a Skill Check by +10 %.

  • Reduces the Success zone of those Skill Checks by 40/50/60 %.


"Its presence befalls us."
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The Trickster

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Hex: Crowd Control
"A Hex that ensures those lesser than you are properly herded."

Whenever a Survivors performs a Rushed Vault action at a Window, Hex: Crowd Control activates on a random Totem and triggers its effect:

  • Blocks that Window for all Survivors.

  • Increases basic-vault speed of blocked Windows by 15 %

  • Reveals auras of blocked Windows within 24 metres


Hex: Crowd Control has a limit of 4/5/6 Windows it can affect at a time.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"You have no control. People like you never did." — Ji-Woon Hak

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No Way Out
"You are not going to let just anyone into the VIP room."

Whenever you hook a Survivor for the first time, No Way Out gains +1 Token.
Once the
Exit Gates are powered, No Way Out activates:

  • Causes the first Survivor to interact with either Exit Gate Switch to trigger a Loud Noise Notification at their location.


Upon triggering the Loud Noise Notification, No Way Out calls upon The Entity for the following effect:
  • Blocks both Exit Gate Switches for 12 seconds.
    • This time is extended by an additional 6/9/12 seconds per accumulated Token, up to a combined maximum of 36/48/60 seconds.


"That sound when you bleed... let me hear it again." — Ji-Woon Hak
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Starstruck
"Your unmatched showmanship dazzles all."

Whenever you are carrying a Survivor, Starstruck activates:



Starstruck deactivates after hooking or dropping the carried Survivor and has a cool-down of 60 seconds.

"Enjoy this moment, few get so close." — Ji-Woon Hak

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The Twins

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Coup de Grâce
As the end nears, you go in for the kill.

Whenever a Generator is completed, Coup de Grâce gains +2 Tokens, up to a maximum of 10 Tokens per Trial:

  • Increases the range of your next Lunge Attack by 70/75/80 %, while consuming -1 Token.


Coup de Grâce can only hold a maximum of 5 Tokens at a time.
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Hoarder
You protect what little you have and are perceptive to those rummaging through your stockpiles.

Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location:



Hoarder spawns 2 additional Chests in the Trial.

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Oppression
"Life has been difficult for you, so you will make it difficult for others."

Performing the Damage Generator action on a Generator triggers the following effects:

  • Randomly selects up to 4 additional Generators that will also start regressing.
    • Triggers a difficult Skill Check for all Survivors currently repairing them.


Oppression has a cool-down of 45/40/35 seconds.

"Damn them as they would damn us." — Charlotte Deshayes

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The Unknown

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Unbound
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"Pain lingers in the air, an alluring aroma that excites the impulses."

When a Survivor becomes injured by any means, Unbound activates for 26/28/30 seconds:

  • Vaulting a Window while Unbound is active grants a +5 % HasteIconStatusEffects haste.png Status Effect for 25 seconds.
    • This effect cannot stack with itself.


"I heard it. Running. It was getting closer!" — Anonymous Testimony, 09/09/1979

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Undone
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"Hope is the delusion that keeps its victims alive."

For every time you hook a Survivor, Undone gains +1 Token, up to a maximum of 1/2/3 Token(s).
Performing the Damage Generator action on a
Generator consumes all accumulated Tokens and applies the following effects:

  • Instantly regresses the Damaged Generator by a stack-able -10 % of its total Progression per Token, up to a maximum of 10/20/30 %.

  • Blocks the Damaged Generator for 10 seconds per Token, up to a maximum of 10/20/30 seconds.

  • Causes the Damaged Generator to start regressing once it becomes unblocked.


"Erratic behavior in machinery could be related to [REDACTED], further testing required." — OSS Report, 12/02/1943

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Unforeseen
"Terror takes many forms and whispers devastating lies in its victims' ears."

After performing the Damage Generator action on a Generator, you benefit from the following effects for 22/26/30 seconds:

  • Transfers your Terror Radius to the damaged Generator.
    • This Terror Radius is set to 32 metres.

  • Grants the UndetectableIconStatusEffects undetectable.png Status Effect.


Unforeseen has a cool-down of 30 seconds.

"Mom, if you find this, I'm sorry..." — Final Journal Entry, 07/12/1991

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The Wraith

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Bloodhound
"Like a hunting scent hound, you smell traces of blood at a great distance."

Bloodhound causes the following effects:

  • Pools of Blood left by injured Survivors appear in bright red.

  • Extends their lifetime by 2/3/4 seconds.


"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."
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Predator
"Your acute tracking ability allows you to find lost prey more easily."

Whenever you lose a Survivor in a Chase, Predator triggers its effect:



Predator has a cool-down of 60/50/40 seconds.

"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook

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Shadowborn
"You have a keen vision in the darkness of the night."

Whenever you are blinded by any means, Shadowborn triggers its effect:



"Shining in the darkest dark, his eyes pierce the night and sting your soul."
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The Xenomorph

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Alien Instinct
"You are so stealthy, sometimes it seems like you appear out of nowhere."

Whenever you hook a Survivor, Alien Instinct activates:

  • The Aura of the farthest Survivor from your current location who is in the Injured State is revealed to you for 8 seconds.

  • Causes that Survivor to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 40/50/60 seconds.


"Yellow light's for my eyes only." — Dallas
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Rapid Brutality
You move with a speed and fury that makes blood run cold.

"Catch it, put it in the airlock, get rid of it." — Dallas


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Ultimate Weapon
"When they spot you, they know the end is near."

Whenever you search a Locker, Ultimate Weapon triggers its effects on all Survivors within 40 metres of its location:

  • Causes them to scream and reveal their location to you.

  • Inflicts the BlindnessIconStatusEffects vision.png Status Effect for 30 seconds.


Ultimate Weapon has a cool-down of 55/50/45 seconds.

"I can't lie to you about your chances, but... you have my sympathies." — Ash

FAQ

Killers — common questions

Roster size, what each entry shows and where to rank them.

The complete roster is listed here — every killer with portrait and three unique perks. Use the Killer Tier List to see how each ranks for high-level play this patch. Build a loadout around top killers in the Build Creator.