When retrieving an Item from a Chest, there is a chance an Add-on will be attached to it:
"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti
Survivors can only be affected by one instance of Open-Handed at a time.
"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti
For every Survivor still in the Trial, Up the Ante is granted +1 Token:
Whenever you are the only Survivor not currently incapacitated by either being downed, carried, or hooked, Low Profile activates:
Whenever another Survivor within 32 metres of your location loses a Health State by any means while you are in the Injured State, you benefit from the following effect:
After repairing Generators for a total of 40 %, Wiretap activates:
The Auras of Trapped Generators are revealed to all Survivors in yellow.
Autodidact is inactive when healing using a Med-Kit.
"There's no limit to what you can achieve, as long as you back with hard work." — Adam Francis
Deliverance cannot be used during the second Hook Stage or if you are hooked as the Last Survivor Standing.
Deliverance is disabled for the remainder of the Trial after use.
"I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis
Diversion deactivates after use and resets its timer.
"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.
All Survivors benefit from the following effects when inside the Boon Totem's radius:
Survivors can only be affected by one instance of Boon: Illumination at a time.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
"A shift in reality. Heavy with hidden meanings." — Return
Shining a Flashlight applies the following effect:
"I squeezed the Flashlight like my life depended on it, willing it to stop coming any closer." — Departure
Whenever you are in the Injured State, Deadline activates:
"The night had been one desperate situation after another." — Departure
When healing a Survivor in the Dying State, Buckle Up activates:
"Ghost beaters never leave a man behind." — Ash Williams
After triggering your third Protection Hit, Mettle of Man activates:
Mettle of Man deactivates the next time you are put into the Dying State.
Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.
The Killer can only be obsessed with one Survivor at a time.
"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams
The Survivors you unhook benefit from the following effects:
Once per Trial, you can completely recover from the Dying State.
"Goddammit, I am seriously FUBAR!" — Bill Overbeck
When either you or the Obsession become injured by any means, Blood Pact activates:
Reduces your chance of becoming the initial Obsession by reducing the default value by -100 %.
The Killer can only be obsessed with one Survivor at a time.
After repairing Generators for a total of 55/50/45 seconds, Repressed Alliance activates:
Repressed Alliance can only be triggered when no other Survivors are repairing your Generator.
After being healed from or having recovered from the Dying State, you benefit from the following effect:
"Basic Botany Knowledge could save your life someday" — Claudette Morel
After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:
Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.
Dead Hard cannot be used when Exhausted.
"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another.
I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!".
It were a right dust up, I swear down!" — David King
The following effects apply permanently during the Trial:
You benefit from the following effect when healing a dying Survivor:
Each time a Generator is completed, the Auras of any Generators, Chests, and Totemswithin 32/48/64 metres are revealed to you for 10 seconds.
"Are you able to tell us where you were last night?" — Detective David Tapp
Every 15 seconds you are within the Killer's Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.
"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp
Your ferocious tenacity in dire situations allow you to benefit from the following effects:
"What the hell is this? I'm taking this bastard down!" — Detective David Tapp
"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield
Other Survivors within 8 metres of your location benefit from the following effect:
Prove Thyself extends its effect to all Survivors within its range.
Survivors can only be affected by one instance of Prove Thyself at a time.
"Show me what you can do!" — Dwight Fairfield
After repairing Generators for a total of 20 %, Chemical Trap activates:
The Auras of Trapped Pallets are revealed to all Survivors in yellow.
"How do we kill it, Ash?" — Ellen Ripley
Whenever you are healthy, Light-Footed activates:
"Come on, cat." — Ellen Ripley
While hiding inside a Locker, you benefit from the following effect:
"You are my... lucky star..." — Ellen Ripley
Appraisal has 3 Tokens at the start of the Trial:
Interacting with a Locker while holding the Sprint button has the following effects:
While being carried by The Killer, reaching 25/20/15 % Wiggling progression activates Power Struggle:
Power Struggle deactivates after triggering successfully.
"I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto
Hiding inside a Locker for 14/13/12 seconds while carrying a depleted Item has the following effect:
"Architecture is the soul of civilisation." — Felix Richter
"When they come with a wrecking ball, build stronger walls." — Felix Richter
Whenever the Killer performs the Break or Damage Action, Alert triggers:
When repairing a Generator, the following effects apply:
Whenever you are in the Injured State, Made for This activates and you benefit from the following effects:
While holding a depleted Toolbox, Scavenger activates:
Scavenger grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Toolbox.
"It's amazing what people will throw away around here." — Gabriel Soma
When you are chased by the Killer, Troubleshooter activates:
These effects linger for 6/8/10 seconds after ending the Chase, after which Troubleshooter deactivates.
"Nothing gets done around here if I don't do it." — Gabriel Soma
"The death, the trauma, the fear... it all leads here. The Overlap." — Haddie Kaur, Ravages of the Abyss Episode 11
After cleansing or blessing a Totem, Overzealous activates:
"The Ravage senses us. We need to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9
"I'll never see what Haddie sees. But so long as I'm with her, I know I'm safe." — Jordan Rois, Ravages of the Abyss Episode 5
Iron Will cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.
Unlocks the ability to sabotage Hooks without Toolboxes:
After hiding in a Locker for 3 seconds, Head On activates:
"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero
Whenever a Generator is completed, you benefit from the following effect for 10/12/14 seconds:
"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero
While injured and healing another Survivor without using a Med-Kit, you benefit from the following effect:
"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero
The Auras of the last 1/2/3 Survivor(s) are permanently revealed to you, once any of the following conditions have been met:
Aftercare resets its effect once you are hooked.
"A Mercy that Rips the Storm.
Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16
Hooks broken by Breakdown take 180 seconds to respawn.
"Charge from the Belly of the Beast.
Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16
Whenever the Killer attempts to read your Aura, Distortion activates and consumes -1 Token, applying the following effects for 8/10/12 seconds:
Distortion does not activate when you are in the Dying State.
After repairing Generators for a total of 40 %, Blast Mine activates:
The Auras of Trapped Generators are revealed to all Survivors in yellow.
"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine
You cleanse Totems 20 % faster.
"I don't mind a little detective work." — Jill Valentine
"It's my turn, bitch!" — Jill Valentine
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.
All Survivors benefit from the following effects when inside the Boon Totem's radius:
"It is not our time to die... probably." — Jonah Vasquez
You start the Trial with 1/2/3 Token(s).
Whenever you succeed a Great Skill Check, Corrective Action gains +1 Token, up to a maximum of 5 Tokens:
"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez
Becoming injured by any means triggers Overcome:
"After careful analysis, we are getting the hell out of here!" — Jonah Vasquez
While being carried by the Killer, the following effects apply:
Dance With Me has a cool-down of 30/25/20 seconds.
"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up." — Kate Denson's "Dance with Me"
The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres.
"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity" — Kate Denson's "Windows of Opportunity"
Whenever you are healthy, Finesse activates:
"Just need to push myself a bit further." — Lara Croft
After unlocking a Chest and either blessing or cleansing a Totem, Hardened activates:
Whenever you unlock or rummage through a Chest, Specialist gains +1 Token, up to a maximum of 6 Tokens:
After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:
Decisive Strike is deactivated prematurely when performing a Conspicuous Action and remains disabled for the remainder of the Trial.
Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.
The Killer can only be obsessed with one Survivor at a time.
"There is nothing to be scared of." — Laurie Strode
Whenever the Killer reads your Aura, Object of Obsession activates for the same duration as their Aura-reading action:
"He was watching me!" — Laurie Strode
Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:
The Killer can only be obsessed with one Survivor at a time.
"It was the boogeyman." — Laurie Strode
When healing yourself or another Survivor, you benefit from the following effects:
After repairing Generators for a total of 50/45/40 %, Flashbang activates:
"Get outta my face!" — Leon Scott Kennedy
While repairing Generators, succeed 5/4/3 Good or Great Skill Checks to activate Rookie Spirit for the remainder of the Trial:
Once the Exit Gates are powered, Adrenaline activates:
Quick & Quiet has a cool-down of 30/25/20 seconds.
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.
All Survivors benefit from the following effects when inside the Boon Totem's radius:
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
"Try this, it is better than anything you'll find in a pharmacy." — Mikaela Reid
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.
All Survivors benefit from the following effects when inside the Boon Totem's radius:
"Stick to the shadows and cover your tracks." — Mikaela Reid
After cleansing or blessing a Totem, Clairvoyance activates:
"Let's burn that lab to the ground." — Nancy Wheeler
"I wanna finish what we started. I want to kill it." — Nancy Wheeler
Each time you cleanse a Totem, Inner Strength activates:
"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler
After falling from a height, you benefit from the following effects:
"I have jumped from higher places." — Nea Karlsson
Streetwise extends its effect to all other Survivors within 8 metres of your location and lingers for 15 seconds.
"You are doing it wrong! Let me show you how it is done." — Nea Karlsson
"The paint is still fresh but I am long gone." — Nea Karlsson
Whenever you are Healthy, Dramaturgy activates:
"Take the part. It's a good movie, he says. What's the worst that can happen?" — Nicolas Cage
Whenever you are in the Injured State, Plot Twist activates:
"I think you'll find this shooting location... captivating." — Pauline Stamper
Whenever you are inside the Terror Radius, Scene Partner activates:
"This is not in the script!" — Nicolas Cage
Whenever you are in the Injured State, Pharmacy activates:
"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith
Vigil extends its effect to all Survivors within 8 metres of your location and lingers for 15 seconds.
"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith
Once all Generators are completed, Wake Up! activates:
"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith
Completing a Healing action on another Survivor grants them the following benefits until they receive damage again:
Succeeding a Great Skill Check while repairing or healing grants +1 Token, up to a maximum of 6 Tokens:
Reassurance can only be used once per Survivor per Hook Instance.
Whenever another Survivor is picked up, Background Player activates for 10 seconds.
Starting to run while it is active causes the following effect:
"You forget about me?" — Renato Lyra
After unhooking yourself or being unhooked, Blood Rush activates for 40/50/60 seconds:
"Just gotta... push through!" — Renato Lyra
Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates, and both you and the Survivor who healed you benefit from the following effect:
"I'm good, I'm good... but keep it down." — Renato Lyra
When in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.
During an Invocation, your Aura is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.
Once the Invocation is completed, the following effects apply:
"I call upon the spirits of the night, to aid us in our desperate flight!" — Sable
When you are in the Basement, Strength in Shadows activates:
"I haven't let anyone get in my way before. You think I'm gonna start now?" — Sable
Whenever you unhook a Survivor, the Aura of the Killer is revealed to you for 8 seconds, while the unhooked Survivor benefits from the following effects for 20/25/30 seconds instead:
If you are hooked and enter the Struggle Phase, Camaraderie activates:
When you heal another Survivor for the equivalent of 1 Health State, Second Wind activates:
"Yeah, that's a no." — Steve Harrington
After completing a Healing action on another Survivor, Clean Break activates.
Press the Active Ability button while being healed by another Survivor to trigger the following effects:
"I'll be fine! Don't stick your neck out for me." — Taurie Cain
When in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.
During an Invocation, your Aura is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.
Once the Invocation is completed, the following effects apply:
"Remember your training. They taught you all about the crows." — Taurie Cain
Once per Trial, and while you are not on Death Hook, press the Active Ability button while standing in front of a Hooked Survivor to unhook them and trigger the following effects:
"It's not your time yet. Now go on!" — Taurie Cain
After performing a Rush Vault action in a Chase, Cut Loose activates for the next 4/5/6 seconds:
Cut Loose has a cool-down of 45 seconds.
"I know how we can get out of here! Quick, this way!" — Thalita Lyra
Whenever you complete a Generator with at least one other Survivor, Friendly Competition activates:
"C'mon, let's do this!" — Thalita Lyra
Whenever you finish healing another Survivor, Teamwork: Power of Two activates, and both you and the healed Survivor benefit from the following effect:
"You good? Then keep up!" — Thalita Lyra
Press the Active Ability button while standing and motionless to enter the Performance interaction that lasts up to 15 seconds and empowers other Survivors within 16 metres of your location.
The empowering effect depends on the result of you rolling a d20 and lasts for 90 seconds after completing the Performance:
"Listen closely! I'm about to save your life!" — Aestri
After repairing Generators for a total of 20 %, Mirrored Illusion activates:
"Just... stay there... perfect!" — Baermar
After standing still for 6/5/4 seconds, Still Sight activates:
Whenever a Generator is completed, the Aura of the Killer is revealed to you for 1/2/3 seconds.
"Ha! Your secret has been revealed!" — Trevor
After performing the Unlocking or Rummaging action on Chests a total of 2 times, Moment of Glory activates:
"Never lose hope for a brighter tomorrow." — Trevor
"I have seen great cruelty... and I have also seen another way." — Vittorio Toscano
After uninterruptedly repairing Generators for a total of 12/10/8 seconds, press the Active Ability button to activate Potential Energy:
When Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by +1 % per accumulated Token, deactivating Potential Energy.
Potential Energy loses all Tokens and deactivates upon losing a Health State.
"When you look a layer deeper, you realise... everything is connected." — Vittorio Toscano
While being chased by the Killer, the following effects apply:
"We need not resort to violence. And I shall prove it." — Vittorio Toscano
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.
All Survivors benefit from the following effects when inside the Boon Totem's radius:
Press and hold the Active Ability button for 6/5/4 seconds while standing beside a dropped Pallet to reset it to its upright position.
The following effects apply while you are within 5 metres of the Killer carrying another Survivor:
"Come, we are going to rip our way out of this." — Yui Kimura
Whenever you are in the Injured State, Lucky Break activates:
Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration.
Lucky Break also deactivates whenever you are Healthy or in the Dying State.
"That's not enough to beat me.
Not even close." — Yui Kimura
Whenever a Survivor other than yourself is hooked, Fast Track is granted 1/2/3 Token(s), up to a maximum of 9/18/27 Tokens.
The more confirmation you get of that, the more prepared you become.
Whenever another Survivor is hit with a Basic Attack or Special Attack within 16 metres of you, Self-Preservation activates:
"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee
Stunning the Killer with a Pallet triggers Smash Hit:
"I have dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee
While healthy and healing another Survivor without using a Med-Kit, press the Active Ability button to trigger the following effects:
"We can write our own story and decide how it really ends." — Zarina Kassir
After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:
Off the Record deactivates once the Exit Gates are powered.
"Trust me, I investigate thoroughly and discreetly." — Zarina Kassir
After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow.
Red Herring has a cool-down of 60/50/40 seconds.
"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir