All Survivors

survivor_ace_visconti icon
Ace Visconti
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Ace in the Hole
Lady Luck always seems to be throwing something good your way.

When retrieving an Item from a Chest, there is a chance an Add-on will be attached to it:

  • 100 % chance for an Add-on of Very Rare Rarity or lower.

  • 10/25/50 % chance for a second Add-on of Uncommon Rarity or lower.


Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.

"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti

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Open-Handed
Strengthens the potential in your and your team's Aura-reading abilities.
  • Increases the radius of all Aura-reading abilities emanating from yourself or other Survivors by 8/12/16 metres.

Survivors can only be affected by one instance of Open-Handed at a time.


"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti

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Up the Ante
All will be well in the end; you just know it.
Your confidence strengthens the feeling of hope for those around you.

For every Survivor still in the Trial, Up the Ante is granted +1 Token:

  • Increases the Odds of every Survivor succeeding a Self-Unhook attempt by a stack-able 1/2/3 % per Token, up to a maximum of 3/6/9 %.


"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti
survivor_ada_wong icon
Ada Wong
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Low Profile
You work best alone.
When it is just you and your pursuer, you know how to disappear.

Whenever you are the only Survivor not currently incapacitated by either being downed, carried, or hooked, Low Profile activates:



Low Profile deactivates after use and only accounts for Survivors still participating in the Trial.
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Reactive Healing
The more the situation becomes compromised, the more determined you become to complete the operation.

Whenever another Survivor within 32 metres of your location loses a Health State by any means while you are in the Injured State, you benefit from the following effect:

  • Grants 40/45/50 % of your missing Healing Progression towards your Health Bar.



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Wiretap
You know that the best way to stay one step ahead is to keep tabs on the competition.

After repairing Generators for a total of 40 %, Wiretap activates:

  • Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.

  • Whenever the Killer comes within 14 metres of the Trapped Generator their Aura is revealed to all Survivors.


Wiretap deactivates after the Generator is damaged or once the timer runs out.

The Auras of Trapped Generators are revealed to all Survivors in yellow.

survivor_adam_francis icon
Adam Francis
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Autodidact
Succeeding a Skill Check while healing another Survivor grants +1 Token, up to a maximum of 3/4/5 Tokens:
  • Suppresses Great Healing Skill Checks.

  • Causes Good Healing Skill Checks to grant Healing progress based on the number of accumulated Tokens:
    • 0 Tokens: -15 %.

    • 1 Token: +0 %.

    • 2 Tokens: +15 %.

    • 3 Tokens: +30 % (limit of Tier I).

    • 4 Tokens: +45 % (limit of Tier II).

    • 5 Tokens: +60 % (limit of Tier III).

Autodidact is inactive when healing using a Med-Kit.


"There's no limit to what you can achieve, as long as you back with hard work." — Adam Francis

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Deliverance
After safely unhooking another Survivor, Deliverance activates:
  • Grants the ability to perform a successful Self-Unhook at any point during the first Hook Stage.

  • Causes the BrokenIconStatusEffects broken Status Effect for 100/80/60 seconds after unhooking yourself.

Deliverance cannot be used during the second Hook Stage or if you are hooked as the Last Survivor Standing.
Deliverance is disabled for the remainder of the Trial after use.


"I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis

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Diversion
Diversion charges while inside the Terror Radius without being chased by the Killer.
After charging for 30/25/20 seconds, it activates:
  • Press the Active Ability button while crouched and motionless to throw a pebble in the direction you are facing, creating a distraction for the Killer 20 metres away from your location:

Diversion deactivates after use and resets its timer.


"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis

survivor_alan_wake icon
Alan Wake
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Boon: Illumination
Your keen insight is something best shared with others.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:



Increases your Action speeds for Blessing and Cleansing by 6/8/10 % while you have a lit Boon Totem.

Survivors can only be affected by one instance of Boon: Illumination at a time.

Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"A shift in reality. Heavy with hidden meanings." — Return

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Champion of Light
The glow of the Flashlight looks a little different, feels a little warmer.

Shining a Flashlight applies the following effect:

  • Grants a +50 % Haste Status Effect.


Blinding the Killer by any means applies the following effect:
  • Causes them to suffer from a -20 % Hindered Status Effect for 6 seconds.
    • This effect does not stack.


Champion of Light has a cool-down of 80/70/60 seconds after blinding the Killer.

"I squeezed the Flashlight like my life depended on it, willing it to stop coming any closer." — Departure

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Deadline
Desperation creeps in, and you push yourself to work harder.

Whenever you are in the Injured State, Deadline activates:

  • Increases the Odds of triggering Skill Checks by 6/8/10 % while repairing or healing.
    • Causes Skill Checks to appear in random places.

  • Reduces the penalty for missed Skill Checks by -50 %.



"The night had been one desperate situation after another." — Departure

survivor_ash_williams icon
Ash Williams
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Buckle Up
Unlocks potential in your Aura-reading ability.

When healing a Survivor in the Dying State, Buckle Up activates:

  • The Aura of the Killer is revealed to the both of you.

  • Completing a Healing Action on the dying Survivor suppresses their Scratch Marks and grants them a +50 % Haste Status Effect for 3/4/5 seconds.


Buckle Up does not cause the Exhausted Status Effect.

"Ghost beaters never leave a man behind." — Ash Williams

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Flip-Flop
You have an uncanny ability to escape the inevitable.


  • Recovering in the Dying State also charges the Wiggle Meter at 50 % of the Recovery rate and up to a maximum of 40/45/50 % of Wiggle Progression.


"Catch ya on the flip-flop." — Ash Williams
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Mettle of Man
Evil has a way of always finding you.

After triggering your third Protection Hit, Mettle of Man activates:

  • While injured, Mettle of Man shields you from going down the next time you take damage.

  • Healing back to full health will reveal your Aura to the Killer whenever you are farther than 12/14/16 metres from them.

Mettle of Man deactivates the next time you are put into the Dying State.

Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.

The Killer can only be obsessed with one Survivor at a time.

"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams

survivor_bill_overbeck icon
Bill Overbeck
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Borrowed Time
You are fuelled with an unexpected energy when saving an ally from a Hook.

The Survivors you unhook benefit from the following effects:

  • Extends the duration of their Endurance Status Effect by 6/8/10 seconds.

  • Extends the duration of their Haste Status Effect by 10 seconds.


"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck
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Left Behind
You will get the job done... no matter the cost.

Once you are the Last Survivor Standing, Left Behind activates:

  • The Aura of the Hatch is revealed to you within 24/28/32 metres.


"I'm not horse-shittin' around. I'm doing this alone!" — Bill Overbeck
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Unbreakable
Past battles have taught you a thing or two about survival.

Once per Trial, you can completely recover from the Dying State.


  • Your Recovery speed is increased by 25/30/35 %.

"Goddammit, I am seriously FUBAR!" — Bill Overbeck

survivor_cheryl_mason icon
Cheryl Mason
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Blood Pact
It is as if a latent part of yourself has awakened.
You feel like you can reach out beyond yourself for assistance.

When either you or the Obsession become injured by any means, Blood Pact activates:

  • Your Auras are constantly revealed to one another.

  • Completing a Healing Action on the Obsession or having them complete one on yourself, grants both of you a 5/6/7 % Haste Status Effect.
    • This effect lasts for as long as you both remain within 16 metres of one another.


Blood Pact is temporarily disabled if you yourself are the Obsession.

Reduces your chance of becoming the initial Obsession by reducing the default value by -100 %.
The Killer can only be obsessed with one Survivor at a time.

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Repressed Alliance
You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.

After repairing Generators for a total of 55/50/45 seconds, Repressed Alliance activates:

  • Press the Active Ability button to call upon The Entity to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates.

  • The Aura of the blocked Generator is revealed to all Survivors in white.

Repressed Alliance can only be triggered when no other Survivors are repairing your Generator.

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Soul Guard
You have been through immense hardship and you're stronger for it.

After being healed from or having recovered from the Dying State, you benefit from the following effect:



While suffering from the Cursed Status Effect, you benefit from the following effects:
  • Grants the ability to fully recover yourself from the Dying State.


Soul Guard has a cool-down of 30 seconds.
survivor_claudette_morel icon
Claudette Morel
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Botany Knowledge
You transform plants found around the campfire into tinctures that slow down bleeding.
  • Increases your Healing speed by 30/40/50 %.

  • Reduces the Healing efficiency of Med-Kits by -20 %.

"Basic Botany Knowledge could save your life someday" — Claudette Morel


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Empathy
Unlocks potential in your Aura-reading ability:
  • The Auras of injured or dying Survivors are revealed to you within 64/96/128 metres.




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Self-Care

  • Unlocks the Self-Care ability, allowing you to self-heal without needing a Med-Kit at 25/30/35 % of the normal Healing speed.




survivor_david_king icon
David King
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Dead Hard
You can take a beating.

After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

  • Press the Active Ability button to trigger the EnduranceIconStatusEffects enduranceSurvivor Status Effect for 0.5 seconds.


Dead Hard deactivates after use.

Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.
Dead Hard cannot be used when Exhausted.

"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another.
I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!".
It were a right dust up, I swear down!" — David King

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No Mither
Go on out, kid, it is just a scratch.
Your thick blood coagulates practically instantly.

The following effects apply permanently during the Trial:

  • Suffer from the Broken Status Effect.

  • Suppresses the creation of Pools of Blood.

  • Reduces the volume of Grunts of Pain while either in the Injured or the Dying State by 25/50/75 %.

  • Increases your Recovery speed by 15/20/25 %.

  • Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State.


"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King
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We're Gonna Live Forever
Your few friends deserve the best protection.

You benefit from the following effect when healing a dying Survivor:

  • Increases your Healing speed by +100 %.


Any dying Survivor you heal back to the Injured State benefits from the following effect:
  • Grants the Endurance Status Effect for 6/8/10 seconds.
    • This effect can only be triggered once every 30 seconds.


"Come on then, let's ave' it! I don't give a shit pal." — David King
survivor_david_tapp icon
David Tapp
perk_detective's_hunch perk bg iconperk_detective's_hunch perk bg icon
Detective's Hunch
Unlocks potential in your Aura-reading ability.

Each time a Generator is completed, the Auras of any Generators, Chests, and Totemswithin 32/48/64 metres are revealed to you for 10 seconds.


  • If you are holding a Map, any objects revealed by Detective's Hunch will automatically be tracked by it.

"Are you able to tell us where you were last night?" — Detective David Tapp

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Stake Out
Getting close to the Killer fills you with determination.

Every 15 seconds you are within the Killer's Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.


  • When Stake Out has at least 1 Token, Good Skill Checks consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of +1 %.

  • Great Skill Checks do not consume any Tokens.

"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp

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Tenacity
There is nothing stopping you.

Your ferocious tenacity in dire situations allow you to benefit from the following effects:

  • Increases your Crawling speed by 30/40/50 %.

  • Grants the ability to crawl and recover at the same time.

  • Reduces the volume of Grunts of Pain while in the Dying State by -75 %.

"What the hell is this? I'm taking this bastard down!" — Detective David Tapp

survivor_dwight_fairfield icon
Dwight Fairfield
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Bond
Unlocks potential in your Aura-reading ability:
  • The Auras of all other Survivors are revealed to you within 20/28/36 metres.

"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield


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Leader
You are able to organise a team to cooperate more efficiently.

Other Survivors within 8 metres of your location benefit from the following effect:

  • Increases the Action speeds for Cleansing, Gate-Opening, Healing, Sabotaging, Unhooking, and Unlocking by 15/20/25 %.
    • This effect lingers for 15 seconds after leaving the Area of Effect.


Survivors can only be affected by one instance of Leader at a time.
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Prove Thyself
Increases the Repair speed by a stack-able 6/8/10 % per other Survivor within 4 metres of your location, up to a maximum of 18/24/30 %.

Prove Thyself extends its effect to all Survivors within its range.

Survivors can only be affected by one instance of Prove Thyself at a time.

"Show me what you can do!" — Dwight Fairfield

survivor_ellen_ripley icon
Ellen Ripley
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Chemical Trap
In the Fog, an officer must adapt to the materials at hand.

After repairing Generators for a total of 20 %, Chemical Trap activates:

  • Press the Active Ability button while near a dropped Pallet to install a Trap, which stays active for 40/50/60 seconds.

  • When the Killer breaks the Trapped Pallet, its Trap explodes, spraying the Killer with a chemical compound:
    • Causes the Killer to suffer from a -50 % Hindered Status Effect for 4 seconds.


Chemical Trap deactivates after triggering successfully or once the timer runs out.

The Auras of Trapped Pallets are revealed to all Survivors in yellow.

"How do we kill it, Ash?" — Ellen Ripley

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Light-Footed
Crossing paths with deadly Killers has taught you the value of discretion.

Whenever you are healthy, Light-Footed activates:

  • Suppresses the sound of your footsteps while running.


Light-Footed has a cool-down of 28/24/20 seconds after performing a Rush Vault action.

"Come on, cat." — Ellen Ripley

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Lucky Star
You know how to stay calm in the face of incomprehensible danger.

While hiding inside a Locker, you benefit from the following effect:

  • Suppresses your Grunts of Pain.


After exiting the Locker you benefit from the following effects for 30 seconds:
  • Suppresses your Grunts of Pain and the creation of Pools of Blood.

  • The Auras of the other Survivors are revealed to you.

  • The Aura of the closest Generator is revealed to you in yellow.


Lucky Star has a cool-down of 40/35/30 seconds.

"You are my... lucky star..." — Ellen Ripley

survivor_élodie_rakoto icon
Élodie Rakoto
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Appraisal
You have a careful eye that notices what many overlook.

Appraisal has 3 Tokens at the start of the Trial:

  • Consume -1 Token to perform the Rummage action on an already unlocked Chest in order to retrieve a second Item from it.

  • Increases Rummaging speed by 40/60/80 %.


Rummaging is only available once per Chest.
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Deception
Your adventurous lifestyle requires moments of crafty misdirection.

Interacting with a Locker while holding the Sprint button has the following effects:

  • Prevents you from entering the Locker, allowing you to run past it.

  • Causes the doors of the Locker to swiftly open and close, feining a Survivor entering it.

  • Triggers a Loud Noise Notification at the location of the Locker.

  • Suppresses the creation of Scratch Marks and Pools of Blood for 3 seconds.


Deception has a cool-down of 30/25/20 seconds.
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Power Struggle
You have never given up and you are not about to start now.



While being carried by The Killer, reaching 25/20/15 % Wiggling progression activates Power Struggle:

  • You can drop a nearby, standing Pallet to stun the Killer and escape their grasp.

Power Struggle deactivates after triggering successfully.

"I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto

survivor_felix_richter icon
Felix Richter
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Built to Last
You know how to get the most out of your tools.

Hiding inside a Locker for 14/13/12 seconds while carrying a depleted Item has the following effect:

  • First use: Recharges the Item to 99 %.

  • Second use: Recharges the Item to 66 %.

  • Third use: Recharges the Item to 33 %.


Built to Last is disabled for the remainder of the Trial after the third use.

"Architecture is the soul of civilisation." — Felix Richter

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Desperate Measures
You refuse to fail, even during your darkest hour.
  • Increases your Action speeds for Healing and Unhooking by 10/12/14 % for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 %.

"When they come with a wrecking ball, build stronger walls." — Felix Richter

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Visionary
You are remarkably focused on your means of escape.
  • The Auras of Generators are revealed to you within 32 metres.

  • Each time a Generator is completed, Visionary is deactivated for 20/18/16 seconds.

survivor_feng_min icon
Feng Min
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Alert
Your acute senses are on high alert.

Whenever the Killer performs the Break or Damage Action, Alert triggers:

  • Their Aura is revealed to you for 3/4/5 seconds.


"I have true sight," — Feng Min
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Lithe
Performing a Rushed Vault triggers Lithe:
  • Grants a +50 % Haste Status Effect for 3 seconds.

Lithe causes the Exhausted Status Effect for 60/50/40 seconds.
Lithe cannot be used when Exhausted.


"U mad?" — Feng Min

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Technician
You are apt at handling machinery with the greatest care and precision.

When repairing a Generator, the following effects apply:

  • Reduces the audible range of your Repair noises by -8 metres.

  • Suppresses the explosion and accompanying Loud Noise Notification when failing a Skill Check.

  • Failing a Skill Check instantly regresses the Generator by 5/4/3 % of its maximum possible Progression in addition to the default Progression penalty.


"I am gonna stealth this one." — Feng Min
survivor_gabriel_soma icon
Gabriel Soma
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Made for This
You were born to survive, and raised to adapt.

Whenever you are in the Injured State, Made for This activates and you benefit from the following effects:

  • Grants the Endurance Status Effect for 6/8/10 seconds, after completing a Healing action on another Survivor.

  • Grants a 1/2/3 % Haste Status Effect while running and also suffering from the Deep Wound Status Effect.


"I didn't come here to be robot food!" — Gabriel Soma
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Scavenger
Where others see junk, you see valuable improvised tools.

While holding a depleted Toolbox, Scavenger activates:

  • Succeeding at Great Repairing Skill Checks grants 1 Token, up to a maximum of 5 Tokens.

  • Reaching the maximum number of Tokens automatically consumes them and fully recharges the Toolbox.

  • Recharging a Toolbox will reduce your Repair speed by -50 % for the next 40/35/30 seconds.



Scavenger grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Toolbox.

"It's amazing what people will throw away around here." — Gabriel Soma

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Troubleshooter
No amount of distraction will shake you from your primary task.

When you are chased by the Killer, Troubleshooter activates:

  • The Aura of the Generator with the most progress is revealed to you.

  • The Aura of the Killer is revealed to you for 4/5/6 seconds after dropping a Pallet.



These effects linger for 6/8/10 seconds after ending the Chase, after which Troubleshooter deactivates.

"Nothing gets done around here if I don't do it." — Gabriel Soma

survivor_haddie_kaur icon
Haddie Kaur
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Inner Focus
You have honed your ability to see through the haze of the Ravage.
  • Grants the ability to see the Scratch Marks of other Survivors.

  • Whenever another Survivor loses a Health State due to the Killer, the Aura of the latter is revealed to your for 6/8/10 seconds.

"The death, the trauma, the fear... it all leads here. The Overlap." — Haddie Kaur, Ravages of the Abyss Episode 11


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Overzealous
Fighting back against the Ravage motivates and inspires you.

After cleansing or blessing a Totem, Overzealous activates:

  • Dull Totem: Increases your Repair speed by 8/9/10 %.

  • Hex Totem: Increases your Repair speed by 16/18/20 %.


Overzealous deactivates after losing a Health State by any means.

"The Ravage senses us. We need to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9

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Residual Manifest
A lifetime of chasing the darkness has taught you that the best disinfectant is light.
  • After a successful Killer Blind, the Killer suffers from the Blindness Status Effect for 20/25/30 seconds.

  • Residual Manifest grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Flashlight.

"I'll never see what Haddie sees. But so long as I'm with her, I know I'm safe." — Jordan Rois, Ravages of the Abyss Episode 5


survivor_jake_park icon
Jake Park
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Calm Spirit
Animals seem to trust you as they often stay calm in your presence.
  • Prevents Crows from being alerted by your proximity and flying off, unless they are being stepped on.

  • Suppresses the urge to scream from any cause at all times.

  • Suppresses all noises related to unlocking Chests, and cleansing or blessing Totems.

  • Reduces the Interaction speeds with Chests and Totems by 40/35/30 %.




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Iron Will
You are able to concentrate and enter a meditative-like state to numb some pain.
  • Reduces the volume of Grunts of Pain while in the Injured State by 80/90/100 %.

Iron Will cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.


perk_saboteur perk bg iconperk_saboteur perk bg icon
Saboteur
Unlocks potential in your Aura-reading ability:
  • While the Killer is carrying another Survivor, the Auras of all Hooks within 56 metres of their original Pick-up location are revealed to you:
    • The Auras of normal Hooks are white.

    • The Auras of Scourge Hooks are yellow.

Unlocks the ability to sabotage Hooks without Toolboxes:


  • Increases the Sabotage speed without a Toolbox by +30 %.
    • This effect has a cool-down of 70/65/60 seconds after use.




survivor_jane_romero icon
Jane Romero
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Head On
When your mind is set, there better be no one standing in your way.

After hiding in a Locker for 3 seconds, Head On activates:

  • Performing a Rush Exit out of the Locker stuns a nearby Killer for 3 seconds.


Head On causes the Exhausted Status Effect for 60/50/40 seconds.
Head On cannot be used while Exhausted or when having accrued Idle Crows.

"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero

perk_poised perk bg iconperk_poised perk bg icon
Poised
Achieving goals boosts your confidence.

Whenever a Generator is completed, you benefit from the following effect for 10/12/14 seconds:



First starting to repair a given Generator reveals the Aura of the Killer to you for 6 seconds.

"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero

perk_solidarity perk bg iconperk_solidarity perk bg icon
Solidarity
Sharing painful experiences has the power to heal.

While injured and healing another Survivor without using a Med-Kit, you benefit from the following effect:

  • Passively heal yourself at a rate of 50/60/70 % of your Altruistic Healing speed.



"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero

survivor_jeff_johansen icon
Jeff Johansen
perk_aftercare perk bg iconperk_aftercare perk bg icon
Aftercare
Unlocks potential in your Aura-reading ability.

The Auras of the last 1/2/3 Survivor(s) are permanently revealed to you, once any of the following conditions have been met:

  • You have unhooked them.

  • They have unhooked you.

  • You have completed a Healing action on them.

  • They have completed a Healing action on you.


Those Survivors also have your Aura revealed to them.

Aftercare resets its effect once you are hooked.

"A Mercy that Rips the Storm.
Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16

perk_breakdown perk bg iconperk_breakdown perk bg icon
Breakdown
Whenever you are unhooked by another Survivor or unhook yourself, the following effects apply:
  • The Aura of the Killer is revealed to you for 4/5/6 seconds.

  • Causes the Hook to break instantly.

Hooks broken by Breakdown take 180 seconds to respawn.


"Charge from the Belly of the Beast.
Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16

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Distortion
Start the Trial with 1 Token.

Whenever the Killer attempts to read your Aura, Distortion activates and consumes -1 Token, applying the following effects for 8/10/12 seconds:

  • Blocks your Aura from being read.

  • Suppresses the creation of your Scratch Marks.


For every 15 seconds spent in a Chase, Distortion recharges +1 Token, up to a maximum of 2 Tokens.

Distortion does not activate when you are in the Dying State.

survivor_jill_valentine icon
Jill Valentine
perk_blast_mine perk bg iconperk_blast_mine perk bg icon
Blast Mine
When direct combat is not an option, you still find ways to strike back.

After repairing Generators for a total of 40 %, Blast Mine activates:

  • Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.

  • When the Killer damages the Trapped Generator, its Trap explodes half-way through:
    • Stuns the Killer for 4 seconds.

    • Blinds all Players within 12.5 metres of the Trapped Generator.


Blast Mine deactivates after triggering successfully or once the timer runs out.

The Auras of Trapped Generators are revealed to all Survivors in yellow.

"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine

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Counterforce
You know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support.

You cleanse Totems 20 % faster.


  • Gain another, stack-able 20 % Cleansing Speed bonus per cleansed Totem.

  • After cleansing a Totem, the Aura of the Totem farthest from you is revealed to you for 2/3/4 seconds.

"I don't mind a little detective work." — Jill Valentine


perk_resurgence perk bg iconperk_resurgence perk bg icon
Resurgence
You have come back from near impossible odds... and you will do it again.
  • Being unhooked or unhooking yourself grants you 50/60/70 % Healing progress.

"It's my turn, bitch!" — Jill Valentine


survivor_jonah_vasquez icon
Jonah Vasquez
perk_boon:_exponential perk bg iconperk_boon:_exponential perk bg icon
Boon: Exponential
When it seems like your number is up, you consider ways to recalculate the odds.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.


All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • 90/95/100 % bonus to the Recovery speed.

  • Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State.


Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"It is not our time to die... probably." — Jonah Vasquez

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Corrective Action
You quickly analyse problems and correct others' work when they make a mistake.

You start the Trial with 1/2/3 Token(s).
Whenever you succeed a Great Skill Check, Corrective Action gains +1 Token, up to a maximum of 5 Tokens:

  • Converts any Failed Skill Check of another Survivor into a Good Skill Check instead and consumes -1 Token.

  • The Aura of that Survivor is revealed to you for 6 seconds.


Corrective Action does not apply to any special Skill Checks.

"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez

perk_overcome perk bg iconperk_overcome perk bg icon
Overcome
You have calculated how much energy you can risk to expend.

Becoming injured by any means triggers Overcome:

  • Extends the duration of the On-hit Speed Boost by +2 seconds.


Overcome causes the Exhausted Status Effect for 60/50/40 seconds.
Overcome cannot be used when Exhausted.

"After careful analysis, we are getting the hell out of here!" — Jonah Vasquez

survivor_kate_denson icon
Kate Denson
perk_boil_over perk bg iconperk_boil_over perk bg icon
Boil Over
You are a battler and do everything to escape a foe's grasp.

While being carried by the Killer, the following effects apply:

  • Increases the strength of the Struggle Effects on the Killer from your Wiggling by 60/70/80 %.

  • Suppresses the ability of the Killer to read the Auras of all Hooks within 16 metres.

  • Grants +33 % of your current Wiggle progression upon landing, if the Killer drops from height.


"Buck and Wild,
Swing to be free,
Your hands just can't keep ahold of me." — Kate Denson's "Boil Over"

perk_dance_with_me perk bg iconperk_dance_with_me perk bg icon
Dance With Me
When performing a Rushed Action to vault a Window or exit a Locker, Dance With Me triggers its effect:

Dance With Me has a cool-down of 30/25/20 seconds.


"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up." — Kate Denson's "Dance with Me"

perk_windows_of_opportunity perk bg iconperk_windows_of_opportunity perk bg icon
Windows of Opportunity
Unlocks potential in your Aura-reading ability.

The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres.

"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity" — Kate Denson's "Windows of Opportunity"

survivor_lara_croft icon
Lara Croft
perk_finesse perk bg iconperk_finesse perk bg icon
Finesse
The threat of danger can motivate any creature to strengthen its resolve.

Whenever you are healthy, Finesse activates:

  • Increases your Vaulting speed for a Fast Vault by +20 %.


Finesse has a cool-down of 40/35/30 seconds after performing a Fast Vault.

"Just need to push myself a bit further." — Lara Croft

perk_hardened perk bg iconperk_hardened perk bg icon
Hardened
Live long enough, and survival will run in your blood.

After unlocking a Chest and either blessing or cleansing a Totem, Hardened activates:

  • Suppresses the urge to scream from any cause and instead causes the Aura of the Killer to be revealed to you for 3/4/5 seconds.


"Got to keep quiet. That thing is still out there." — Lara Croft
perk_specialist perk bg iconperk_specialist perk bg icon
Specialist
Adventure. Exploration. Excavation.
You are in your element.

Whenever you unlock or rummage through a Chest, Specialist gains +1 Token, up to a maximum of 6 Tokens:

  • Succeeding a Great Repair Skill Check while repairing a Generator consumes all Tokens.

  • Permanently reduces the Repair Charges requirement of that Generator by 2/3/4 Charges per Token, up to a maximum of 12/18/24 Charges.


"Well, then. Doesn't this feel familiar?" — Lara Croft
survivor_laurie_strode icon
Laurie Strode
perk_decisive_strike perk bg iconperk_decisive_strike perk bg icon
Decisive Strike
Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape.

After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When grabbed or picked up by the Killer, succeed a Skill Check to stab the Killer and escape from their grasp.
    • Stuns the Killer for 4 seconds.

  • Causes you to become the next Obsession.


Decisive Strike is deactivated once the Exit Gates are powered.
Decisive Strike is disabled for the remainder of the Trial after use.

Decisive Strike is deactivated prematurely when performing a Conspicuous Action and remains disabled for the remainder of the Trial.

Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"There is nothing to be scared of." — Laurie Strode

perk_object_of_obsession perk bg iconperk_object_of_obsession perk bg icon
Object of Obsession
A supernatural bond links you to the Killer.

Whenever the Killer reads your Aura, Object of Obsession activates for the same duration as their Aura-reading action:

  • The Aura of the Killer is revealed to you.

  • Increases your Action speeds for Cleansing, Healing, and Repairing actions by 2/4/6 %.


If you are the Killer's current Obsession, the following effect triggers automatically every 30 seconds:
  • Your Aura is revealed to the Killer for 3 seconds.


Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"He was watching me!" — Laurie Strode

perk_sole_survivor perk bg iconperk_sole_survivor perk bg icon
Sole Survivor
As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.

Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:

  • Grants a stack-able radius of 20/22/24 metres per Token around you, up to a maximum of 60/66/72 metres, within which you are immune to the Killer's Aura-reading abilities.


When you are the Last Survivor Standing, you benefit from the following effects:
  • Increases your Repair speed by +75 %.

  • Increases your Gate and Hatch Opening speeds by +50 %.


Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.

The Killer can only be obsessed with one Survivor at a time.

"It was the boogeyman." — Laurie Strode

survivor_leon_scott_kennedy icon
Leon Scott Kennedy
perk_bite_the_bullet perk bg iconperk_bite_the_bullet perk bg icon
Bite the Bullet
Pain hurts you as much as anyone, but you would prefer others do not know that.

When healing yourself or another Survivor, you benefit from the following effects:

  • Suppresses all noises related to Healing and Grunts of Pain.

  • Failed Healing Skill Checks do not trigger a Loud Noise Notification.
    • Reduces the Penalty to 3/2/1 % of the total Progression.


"I can do this." — Leon Scott Kennedy
perk_flashbang perk bg iconperk_flashbang perk bg icon
Flashbang
You have adapted to a world in chaos and making what you can from the debris.

After repairing Generators for a total of 50/45/40 %, Flashbang activates:



Flashbang deactivates after use.

"Get outta my face!" — Leon Scott Kennedy

perk_rookie_spirit perk bg iconperk_rookie_spirit perk bg icon
Rookie Spirit
You keep a careful eye on objectives when they are slipping away.

While repairing Generators, succeed 5/4/3 Good or Great Skill Checks to activate Rookie Spirit for the remainder of the Trial:

  • The Auras of any regressing Generators are revealed to you until they stop regressing by any means.


"I'll stop this, lieutenant. I promise." — Leon Scott Kennedy
survivor_meg_thomas icon
Meg Thomas
perk_adrenaline perk bg iconperk_adrenaline perk bg icon
Adrenaline
You are fuelled by unexpecting energy when on the verge of escape.

Once the Exit Gates are powered, Adrenaline activates:

  • Instantly heal the equivalent of 1 Health State.

  • Grants a +50 % Haste Status Effect for 3 seconds.


Adrenaline ignores an existing Exhausted Status Effect , but causes it for 60/50/40 seconds.
perk_quick_&_quiet perk bg iconperk_quick_&_quiet perk bg icon
Quick & Quiet
You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.

Quick & Quiet has a cool-down of 30/25/20 seconds.

perk_sprint_burst perk bg iconperk_sprint_burst perk bg icon
Sprint Burst
Starting to run triggers Sprint Burst:
  • Grants a +50 % Haste Status Effect for 3 seconds.

Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds.
Sprint Burst cannot be used when Exhausted.


"See you if you can catch up..." — Meg Thomas

survivor_mikaela_reid icon
Mikaela Reid
perk_boon:_circle_of_healing perk bg iconperk_boon:_circle_of_healing perk bg icon
Boon: Circle of Healing
A Boon that offers comfort amidst the terror.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:


  • Increases the Altruistic Healing speeds by 50/75/100 % when not using a Med-Kit.

  • If a Survivor is injured, their Aura is revealed to all other Survivors.


Survivors can only be affected by one instance of Boon: Circle of Healing at a time.

Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"Try this, it is better than anything you'll find in a pharmacy." — Mikaela Reid

perk_boon:_shadow_step perk bg iconperk_boon:_shadow_step perk bg icon
Boon: Shadow Step
A Boon that conceals the truth.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.


All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • Scratch Marks are suppressed.

  • Auras are hidden from The Killer.
    • Both effects linger for 2/3/4 seconds after leaving the Boon Totem's range.


Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"Stick to the shadows and cover your tracks." — Mikaela Reid

perk_clairvoyance perk bg iconperk_clairvoyance perk bg icon
Clairvoyance
There is an intrinsic energy in you that sees beyond your vision.

After cleansing or blessing a Totem, Clairvoyance activates:

  • While empty-handed, press and hold the Use Item button to unlock your full Aura-reading potential for up to 8/9/10 seconds, allowing you to see the Auras of the following environmental objects within 64 metres:


"Does anyone else see that? Just me?" — Mikaela Reid
survivor_nancy_wheeler icon
Nancy Wheeler
perk_better_together perk bg iconperk_better_together perk bg icon
Better Together
You seek justice and uncover the truth no matter what obstacle stands in your way.
  • While repairing a Generator, its Aura is highlighted in yellow to all other Survivors within 32 metres.

  • Whenever the Killer downs a Survivor while you are repairing a Generator, the Auras of all other Survivors are revealed to you for 8/9/10 seconds.

"Let's burn that lab to the ground." — Nancy Wheeler


perk_fixated perk bg iconperk_fixated perk bg icon
Fixated
When you have a goal in mind, there is no turning back; better to ask forgiveness than permission.
  • Increases your Walking speed by 10/15/20 %.

  • Unlocks the ability to see your own Scratch Marks.

"I wanna finish what we started. I want to kill it." — Nancy Wheeler


perk_inner_strength perk bg iconperk_inner_strength perk bg icon
Inner Strength
You look inwards and trust your instincts when you feel lost and alone.

Each time you cleanse a Totem, Inner Strength activates:

  • You are automatically healed 1 Health State while hiding inside a Locker for 10/9/8 seconds when injured or suffering from the Deep Wound Status Effect.


Inner Strength does not activate if you currently suffer from the Broken Status Effect.

"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler

survivor_nea_karlsson icon
Nea Karlsson
perk_balanced_landing perk bg iconperk_balanced_landing perk bg icon
Balanced Landing
Your agility and cat-like relexes are incomparable.

After falling from a height, you benefit from the following effects:

  • Reduces the duration of the Stagger upon landing by -75 %.

  • Suppresses all noises associated with falling.

  • Grants a +50 % Haste Status Effect for 3 seconds upon landing.


Balanced Landing causes the Exhausted Status Effect for 60/50/40 seconds.
Balanced Landing cannot be used when Exhausted.

"I have jumped from higher places." — Nea Karlsson

perk_streetwise perk bg iconperk_streetwise perk bg icon
Streetwise
Long nights out taught you to do a lot with what you have got.
  • Increases the Efficiency of your Items by 15/20/25 %.

Streetwise extends its effect to all other Survivors within 8 metres of your location and lingers for 15 seconds.

"You are doing it wrong! Let me show you how it is done." — Nea Karlsson

perk_urban_evasion perk bg iconperk_urban_evasion perk bg icon
Urban Evasion
Years of evading the cops taught you a thing or two about stealth.
  • Increases your Crouching Movement speed by 90/95/100 %.

"The paint is still fresh but I am long gone." — Nea Karlsson

survivor_nicolas_cage icon
Nicolas Cage
perk_dramaturgy perk bg iconperk_dramaturgy perk bg icon
Dramaturgy
When people bring you on to their project, they do so because of the unexpected magic you bring to your performance.

Whenever you are Healthy, Dramaturgy activates:

  • While running, press the Active Ability button to run with knees high for 0.5 seconds to gain a +25 % Haste Status Effect for 2 seconds, followed by one of the following effects:
    • Suffer from the Exposed Status Effect for 12 seconds.

    • Extend the duration of the Haste Status Effect for another 2 seconds.

    • Scream, but without notifying the Killer.

    • Receive a random Item of Rare Rarity, with a random selection of Add-ons attached to it, automatically dropping any previously held Item.

  • The same effect cannot happen twice in a row.


Dramaturgy causes the Exhausted Status Effect for 60/50/40 seconds.
Dramaturgy cannot be used when Exhausted.

"Take the part. It's a good movie, he says. What's the worst that can happen?" — Nicolas Cage

perk_plot_twist perk bg iconperk_plot_twist perk bg icon
Plot Twist
Big moments are vital, but you know that sometimes an understated read can be just as powerful.

Whenever you are in the Injured State, Plot Twist activates:

  • While crouching and motionless, press the Active Ability button to silently enter the Dying State with the following benefits:
    • Suppresses Grunts of Pain.

    • Suppresses Pools of Blood.

    • Grants the ability to fully recover from the Dying State.

  • After full recovery using Plot Twist, you are healed instantly and gain a +50 % Haste Status Effect for 2/3/4 seconds.


Plot Twist deactivates after recovering yourself by any means and reactivates once more once the Exit Gates are powered.

"I think you'll find this shooting location... captivating." — Pauline Stamper

perk_scene_partner perk bg iconperk_scene_partner perk bg icon
Scene Partner
You lock in with your co-star, engaging with and reacting to each other on a higher level.

Whenever you are inside the Terror Radius, Scene Partner activates:

  • Looking at the Killer causes you to scream, which reveals their Aura for 3/4/5 seconds.

  • There is a chance of 50 % that you will scream again, extending the Aura-reveal duration by another 2 seconds.


Scene Partner has a cool-down of 60 seconds.

"This is not in the script!" — Nicolas Cage

survivor_quentin_smith icon
Quentin Smith
perk_pharmacy perk bg iconperk_pharmacy perk bg icon
Pharmacy
You have a knack for finding medicine.

Whenever you are in the Injured State, Pharmacy activates:

  • Increases the Unlocking speed of Chests by 40/60/80 %.

  • Reduces the Hearing range of noises related to Unlocking by -8 metres.

  • Guarantees an Emergency Med-Kit when unlocking a Chest.

"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith

perk_vigil perk bg iconperk_vigil perk bg icon
Vigil
You look over your friends even in dire situations.

Vigil extends its effect to all Survivors within 8 metres of your location and lingers for 15 seconds.


"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith

perk_wake_up! perk bg iconperk_wake_up! perk bg icon
Wake Up!
Unlocks potential in your Aura-reading ability.

Once all Generators are completed, Wake Up! activates:

  • The Auras of the Exit Gate Switches are revealed to you within 128 metres.

  • Your Aura is revealed to all other Survivors within 128 metres of your location while opening an Exit Gate.

  • Increases your Gate-Opening speed by 15/20/25 %.



"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith

survivor_rebecca_chambers icon
Rebecca Chambers
perk_better_than_new perk bg iconperk_better_than_new perk bg icon
Better than New
You are an expert in combat medicine.
Patients leave your care reinvigorated.

Completing a Healing action on another Survivor grants them the following benefits until they receive damage again:

  • Increases their Action speeds for Blessing, Cleansing, Healing, and Unlocking by 12/14/16 %.



perk_hyperfocus perk bg iconperk_hyperfocus perk bg icon
Hyperfocus
You throw yourself entirely into your tasks and find ways to be more efficient than anyone else.

Succeeding a Great Skill Check while repairing or healing grants +1 Token, up to a maximum of 6 Tokens:

  • Increases the Skill Check Trigger odds and Pointer Rotation speed by +4 % per Token each, up to a maximum of +24 %.

  • Increases the Skill Check Bonus progression by 10/20/30 % of its base value per Token, up to a maximum of 60/120/180 %.


Hyperfocus loses all Tokens after succeeding just a Good Skill Check, failing one, or if the action is interrupted by any means.
perk_reassurance perk bg iconperk_reassurance perk bg icon
Reassurance
Your presence helps allies focus, assuaging the panic associated with extreme conditions.
  • Press the Active Ability button while within 6 metres of a hooked Survivor to pause their Sacrifice Process for the next 20/25/30 seconds.
    • This also pauses any Skill Checks, if the Survivor is in the Struggle Phase.

Reassurance can only be used once per Survivor per Hook Instance.


survivor_renato_lyra icon
Renato Lyra
perk_background_player perk bg iconperk_background_player perk bg icon
Background Player
You are not usually the centre of attention and in some cases, this can be a good thing.

Whenever another Survivor is picked up, Background Player activates for 10 seconds.
Starting to run while it is active causes the following effect:

  • Grants a +50 % Haste Status Effect for 5 seconds.


Background Player causes the Exhausted Status Effect for 30/25/20 seconds.
Background Player cannot be used when Exhausted.

"You forget about me?" — Renato Lyra

perk_blood_rush perk bg iconperk_blood_rush perk bg icon
Blood Rush
Your mind and body are honed for great feats, allowing you to push through with extra effort when necessary.

After unhooking yourself or being unhooked, Blood Rush activates for 40/50/60 seconds:

  • Press the Active Ability button to instantly recover from the Exhausted Status Effect.


Blood Rush is deactivated after use or performing a Conspicuous Action.
Blood Rush is disabled for the remainder of the Trial once the Exit Gates are powered.

"Just gotta... push through!" — Renato Lyra

perk_teamwork:_collective_stealth perk bg iconperk_teamwork:_collective_stealth perk bg icon
Teamwork: Collective Stealth
When someone helps you out, you respond in kind.

Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates, and both you and the Survivor who healed you benefit from the following effect:

  • Suppresses your Scratch Marks for as long as you stay within 8/12/16 metres of one another.
    • This effect lingers for 4 seconds once out of range and resumes upon re-entering it before that timer elapses.


Survivors can only be affected by one instance of Teamwork: Collective Stealth at a time.

"I'm good, I'm good... but keep it down." — Renato Lyra

survivor_sable_ward icon
Sable Ward
perk_invocation:_weaving_spiders perk bg iconperk_invocation:_weaving_spiders perk bg icon
Invocation: Weaving Spiders
The place where fear festers and terror treads is also where those with the gift can reach across the veil.

When in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.
During an Invocation, your Aura is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.

Once the Invocation is completed, the following effects apply:

  • Permanently reduces the Repair Charges requirement of all Generators in the Trial by 8/9/10 Charges.

  • You automatically enter the Injured State from any previous Health State, and suffer from the Broken Status Effect for the remainder of the Trial.


Completing an Invocation disables all Invocation Perks for the remainder of the Trial for all Survivors.

"I call upon the spirits of the night, to aid us in our desperate flight!" — Sable

perk_strength_in_shadows perk bg iconperk_strength_in_shadows perk bg icon
Strength in Shadows
A chance for renewed power down where danger calls home.

When you are in the Basement, Strength in Shadows activates:

  • Unlocks the Strength in Shadows ability, allowing you to self-heal without needing a Med-Kit at 70 % of the normal Healing speed.

  • Upon finishing a heal in the Basement, the Aura of the Killer is revealed to you for 6/8/10 seconds.


"I'm getting out of here, if it's the last thing I do." — Sable
perk_wicked perk bg iconperk_wicked perk bg icon
Wicked
They can try to hurt you.
But you're not going down so easily.
  • The Aura of the Killer is revealed to you for 16/18/20 seconds after unhooking yourself or being unhooked.

  • Grants the ability to perform a successful Self-Unhook at any point during the first Hook Stage, if you are hooked in the Basement.
    • This effect cannot be triggered during the second Hook Stage or if you are hooked as the Last Survivor Standing.

"I haven't let anyone get in my way before. You think I'm gonna start now?" — Sable


survivor_steve_harrington icon
Steve Harrington
perk_babysitter perk bg iconperk_babysitter perk bg icon
Babysitter
While you have a reputation for being self-centred, you risk it all to help those in need.

Whenever you unhook a Survivor, the Aura of the Killer is revealed to you for 8 seconds, while the unhooked Survivor benefits from the following effects for 20/25/30 seconds instead:



"I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington
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Camaraderie
Life has taught you the importance of friendship which has given you strength.

If you are hooked and enter the Struggle Phase, Camaraderie activates:

  • Pauses the Struggle Phase timer for 26/30/34 seconds as soon as any Survivor comes within 16 metres of your Hook.


"So, remember once you get in there... pretend like you don't care. There you go, you're learning my friend. You're learning." — Steve Harrington
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Second Wind
You have learnt to avoid awkward situations with parents.
Part of you still thinks your best option is to run away and hope things will take care of themselves.

When you heal another Survivor for the equivalent of 1 Health State, Second Wind activates:

  • The next time you are unhooked or unhook yourself, you suffer from the Broken Status Effect until Second Wind deactivates.

  • You are automatically healed 1 Health State after 28/24/20 seconds.


While Second Wind is active, the following conditions will deactivate it:
  • Successfully being healed by Second Wind.

  • Being put into the Dying State before the timer elapses.


Second Wind does not activate if you already suffer from the Broken Status Effect.

"Yeah, that's a no." — Steve Harrington

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Taurie Cain
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Clean Break
At the end of the day, everyone has to look out for themselves.

After completing a Healing action on another Survivor, Clean Break activates.
Press the Active Ability button while being healed by another Survivor to trigger the following effects:

  • Suffer from the BrokenIconStatusEffects broken Status Effect.

  • You are automatically healed 1 Health State after 80/70/60 seconds.
    • This effect is cancelled prematurely if you enter the Dying State.


Clean Break does not activate if you already suffer from the Broken Status Effect.
Clean Break deactivates after healing you.

"I'll be fine! Don't stick your neck out for me." — Taurie Cain

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Invocation: Treacherous Crows
One with arcane knowledge has no reason to fear those watchful birds.

When in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.
During an Invocation, your Aura is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.

Once the Invocation is completed, the following effects apply:

  • Whenever the Killer scares a Crow while a Survivor is inside their Terror Radius, their Aura is revealed to all Survivors for 1/1.5/2 seconds.

  • You automatically enter the Injured State from any previous Health State, and suffer from the Broken Status Effect for the remainder of the Trial.


Completing an Invocation disables all Invocation Perks for the remainder of the Trial for all Survivors.

"Remember your training. They taught you all about the crows." — Taurie Cain

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Shoulder the Burden
Born to be a disciple. Ready to submit to a greater cause. This is your calling.

Once per Trial, and while you are not on Death Hook, press the Active Ability button while standing in front of a Hooked Survivor to unhook them and trigger the following effects:

  • Trade 1 Hook State with the other Survivor to their benefit.

  • Causes you to scream.

  • Causes you to suffer from the ExposedIconStatusEffects exposed Status Effect for 60/50/40 seconds.



"It's not your time yet. Now go on!" — Taurie Cain

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Thalita Lyra
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Cut Loose
You get in enough trouble, you know how to get out of it.

After performing a Rush Vault action in a Chase, Cut Loose activates for the next 4/5/6 seconds:

  • Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault.

  • Successfully performing another Rush Vault action while Cut Loose is active resets the timer.



Cut Loose has a cool-down of 45 seconds.

"I know how we can get out of here! Quick, this way!" — Thalita Lyra

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Friendly Competition
You revel in the community spirit of a competition, and inspire others to follow suit.

Whenever you complete a Generator with at least one other Survivor, Friendly Competition activates:

  • Increases your Repair speed, and that of the other Survivor(s) who completed the repairs with you, by +5 % for the next 45/60/75 seconds.



"C'mon, let's do this!" — Thalita Lyra

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Teamwork: Power of Two
It is hard to keep up with you, but it does not stop people from trying.

Whenever you finish healing another Survivor, Teamwork: Power of Two activates, and both you and the healed Survivor benefit from the following effect:

  • Grants a +5 % Haste Status Effect for as long as you stay within 8/12/16 metres of one another.
    • This effect lingers for 4 seconds once out of range and resumes upon re-entering it before that timer elapses.


Survivors can only be affected by one instance of Teamwork: Power of Two at a time.

"You good? Then keep up!" — Thalita Lyra

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The Troupe
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Bardic Inspiration
It's time to give your audience a show.
Will you bring the house down or will you choke?

Press the Active Ability button while standing and motionless to enter the Performance interaction that lasts up to 15 seconds and empowers other Survivors within 16 metres of your location.

The empowering effect depends on the result of you rolling a d20 and lasts for 90 seconds after completing the Performance:

  • 1: You scream, but without notifying the Killer.

  • 2 - 10: Skill Checks grant +1 % Progression.

  • 11 - 19: Skill Checks grant +2 % Progression.

  • 20: Skill Checks grant +3 % Progression.


Bardic Inspiration has a cool-down of 110/100/90 seconds after completing the Performance or cancelling it.

"Listen closely! I'm about to save your life!" — Aestri

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Mirrored Illusion
A familiar spell made unfamiliar in this corrupted landscape.

After repairing Generators for a total of 20 %, Mirrored Illusion activates:

  • Press the Active Ability button when next to either a Chest, Exit Gate, Generator, or a Totem to spawn a Static Illusion that lasts for 40/50/60 seconds.


Mirrored Illusion deactivates after triggering successfully.

"Just... stay there... perfect!" — Baermar

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Still Sight
A clear mind and calm temperament will always find the means of their escape.

After standing still for 6/5/4 seconds, Still Sight activates:

  • The Auras of the Killer as well as any Chests and Generators within 24 metres of your location are revealed to you until you start moving again.


"Breathe in. Breathe out. Now open your eyes." — Baermar
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Trevor Belmont
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Exultation
Fortune favours the bold, even in the darkest corners of existence.

Stunning the Killer with a Pallet upgrades the Rarity of your held Item to the next tier.

  • Recharges the Item by +25 %.


Exultation has a cool-down of 40/35/30 seconds.

"You will not take me this day!" — Trevor

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Eyes of Belmont
A history of vampire-hunting imbues the bloodline with certain abilities.

Whenever a Generator is completed, the Aura of the Killer is revealed to you for 1/2/3 seconds.

  • Extends the duration of all instances of the Killer's Aura being revealed to you by +2 seconds.


Eyes of Belmont benefits from its own effect.

"Ha! Your secret has been revealed!" — Trevor

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Moment of Glory
A hero should always have the chance to make a comeback.

After performing the Unlocking or Rummaging action on Chests a total of 2 times, Moment of Glory activates:

  • When you become injured, you instantly suffer from the Broken Status Effect.

  • You are automatically healed 1 Health State after 80/70/60 seconds.
    • This effect is cancelled prematurely if you enter the Dying State.


Moment of Glory does not activate if you already suffer from the Broken Status Effect.
Moment of Glory deactivates after healing you.

"Never lose hope for a brighter tomorrow." — Trevor

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Vittorio Toscano
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Fogwise
In your countless years in The Fog, you have seen it all, and when you are focused, you can remember most of it too.

"I have seen great cruelty... and I have also seen another way." — Vittorio Toscano


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Potential Energy
Your arcane abilities have adapted to The Entity's Realm after centuries of wandering, granting you unprecedented control over its many devices.

After uninterruptedly repairing Generators for a total of 12/10/8 seconds, press the Active Ability button to activate Potential Energy:

  • Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator.

  • Converts 1.5 % of Repair progression into 1 Token, up to a maximum of 20 Tokens.

  • Missing Skill Checks results in losing some Tokens.



When Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by +1 % per accumulated Token, deactivating Potential Energy.

Potential Energy loses all Tokens and deactivates upon losing a Health State.

"When you look a layer deeper, you realise... everything is connected." — Vittorio Toscano

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Quick Gambit
When you have the Killer's attention, you know how to keep it; others can be confident they will not be interrupted any time soon.

While being chased by the Killer, the following effects apply:

  • The Auras of other Survivors are revealed to you.

  • Increases the Repair speed of other Survivors by 3/4/5 %.


Quick Gambit has a cool-down of 60 seconds upon losing a Health State.

"We need not resort to violence. And I shall prove it." — Vittorio Toscano

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Yoichi Asakawa
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Boon: Dark Theory
Your obsessive study of the paranormal has given you unprecedented knowledge of other Realms and planes of existence.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • Grants a +2 % Haste Status Effect.
    • This effect lingers for 2/3/4 seconds after leaving the Boon Totem's range.


Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
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Empathic Connection
Your presence psychically projects itself to those in danger.
  • Whenever another Survivor is injured, they can see your Aura within 32/64/96 metres of your location.

  • Increases your Altruistic Healing speed by +30 %.




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Parental Guidance
You have inherited the ability to hear the dead — and now the dead warn you of danger.
  • After stunning the Killer by any means, Parental Guidance suppresses your Scratch Marks, Pools of Blood, and Grunts of Pain for the next 5/6/7 seconds.




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Yui Kimura
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Any Means Necessary
You stand up for yourself, using whatever's on hand to gain an advantage.

Press and hold the Active Ability button for 6/5/4 seconds while standing beside a dropped Pallet to reset it to its upright position.

  • Grants the ability to see the Auras of all dropped but not yet destroyed Pallets in the environment.


"I'll hit you with everything I've got. Then I'll do it again." — Yui Kimura
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Breakout
You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle.

The following effects apply while you are within 5 metres of the Killer carrying another Survivor:

  • Grants you a 5/6/7 % Haste Status Effect.

  • Increases the carried Survivor's Wiggling speed by +25 %.


Survivors can only be affected by one instance of Breakout at a time.

"Come, we are going to rip our way out of this." — Yui Kimura

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Lucky Break
You have had your share of scrapes and bruises, but luck is always on your side.

Whenever you are in the Injured State, Lucky Break activates:


Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration.

Lucky Break also deactivates whenever you are Healthy or in the Dying State.

"That's not enough to beat me.
Not even close." — Yui Kimura

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Yun-Jin Lee
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Fast Track
Sometimes the sacrifice of others is necessary to get ahead.

Whenever a Survivor other than yourself is hooked, Fast Track is granted 1/2/3 Token(s), up to a maximum of 9/18/27 Tokens.

  • Succeeding a Great Repair Skill Check consumes all accumulated Tokens.

  • Increases the bonus Progression awarded for succeeding that Skill Check by a stack-able +1 % per Token.


"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee
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Self-Preservation
Life is unforgiving.

The more confirmation you get of that, the more prepared you become.

Whenever another Survivor is hit with a Basic Attack or Special Attack within 16 metres of you, Self-Preservation activates:



"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee

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Smash Hit
When your rival makes a mistake, you seize the opportunity.

Stunning the Killer with a Pallet triggers Smash Hit:

  • Grants a +50 % Haste Status Effect for 4 seconds.


Smash Hit causes the Exhausted Status Effect for 30/25/20 seconds.
Smash Hit cannot be used when Exhausted.

"I have dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee

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Zarina Kassir
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For the People
You risk life and injury for others.

While healthy and healing another Survivor without using a Med-Kit, press the Active Ability button to trigger the following effects:

  • Trade 1 Health State with the other Survivor:
    • Instantly heals them to the Injured State, if they were dying or suffering from the Deep Wound Status Effect.

    • Instantly heals them to full health, if they were injured.

  • You yourself become injured and suffer from the Broken Status Effect for the next 80/70/60 seconds.

  • You become the Killer's Obsession, if not already.


Reduces your chance of becoming the initial Obsession by reducing the default value by -100 %.
The Killer can only be obsessed with one Survivor at a time.

"We can write our own story and decide how it really ends." — Zarina Kassir

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Off the Record
You have learnt that a quiet approach is sometimes best.

After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:

  • Prevents your Aura from being revealed to the Killer, if they attempt to read it.

  • Suppresses Grunts of Pain when injured.

  • Grants the Endurance Status Effect.



Off the Record deactivates once the Exit Gates are powered.

"Trust me, I investigate thoroughly and discreetly." — Zarina Kassir

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Red Herring
You have noticed that people pay attention to whatever makes the loudest noise.

After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow.


  • The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker.

  • Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generator's location.

Red Herring has a cool-down of 60/50/40 seconds.

"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir