All Perks

perk_a_nurse's_calling perk bg iconperk_a_nurse's_calling icon
A Nurse's Callingkiller
Unlocks potential in your Aura-reading ability.
  • The Auras of Survivors who are healing or being healed are revealed to you within 20/24/28 metres.

"Still attached to the fragments of her past life, she is drawn to those in need of help."


perk_agitation perk bg iconperk_agitation icon
Agitationkiller
You get excited in anticipation of hooking your prey.

When carrying a Survivor, you benefit from the following effects:

  • Increases your Movement speed by 6/12/18 %.

  • Increases your Terror Radius by +12 metres.


"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."
perk_alien_instinct perk bg iconperk_alien_instinct icon
Alien Instinctkiller
You are so stealthy, sometimes it seems like you appear out of nowhere.

Whenever you hook a Survivor, Alien Instinct activates:

  • The Aura of the farthest injured Survivor is revealed to you for 5 seconds.

  • That Survivor suffers from the Oblivious Status Effect for 16/18/20 seconds.


"Yellow light's for my eyes only." — Dallas
perk_all-shaking_thunder perk bg iconperk_all-shaking_thunder icon
All-Shaking Thunderkiller
Enemies on land and sea learned to tremble before your might.

After falling from a height, All-Shaking Thunder activates for 8/12/16 seconds:



All-Shaking Thunder has a cool-down of 5 seconds.

"Go on. Run. Tell your friends I'm coming for them." — Portia Maye

perk_awakened_awareness perk bg iconperk_awakened_awareness icon
Awakened Awarenesskiller
Your genes have been altered to heighten your senses in intense situations.While carrying a Survivor, you benefit from the following effect:
  • The Auras of all Survivors within 16/18/20 metres of your location are revealed to you.




perk_bamboozle perk bg iconperk_bamboozle icon
Bamboozlekiller
After vaulting a Window, Bamboozle calls upon The Entity to block that Window for the next 8/12/16 seconds.
  • Blocked Windows cannot be vaulted by Survivors.

  • Increases your general Vaulting speed by 5/10/15 %.

Bamboozle only blocks one Window at a time and does not apply either of its effects to vaulting Pallets.

perk_barbecue_&_chilli perk bg iconperk_barbecue_&_chilli icon
Barbecue & Chillikiller
A deep bond with The Entity unlocks potential in one's Aura-reading ability.
  • After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their Aura revealed to you for 5 seconds.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

perk_batteries_included perk bg iconperk_batteries_included icon
Batteries Includedkiller
Being somewhere between man and machine has its upsides.

Whenever you are within 12 metres of a completed Generator, you are granted a +5 % Haste Status Effect.

  • This effect lingers for 1/3/5 second(s) after leaving the Generator's range.


"Surprise! Did you miss me, Andy?" — Chucky
perk_beast_of_prey perk bg iconperk_beast_of_prey icon
Beast of Preykiller
Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable.

Upon gaining the Bloodlust Status Effect, Beast of Prey activates:


  • Grants the Undetectable Status Effect for as long as Bloodlust is active.

Beast of Prey grants 30/40/50 % bonus Bloodpoints for actions in the Hunter Category.

The bonus Bloodpoints are only awarded during the Trial.

"Where did she go?"

perk_bitter_murmur perk bg iconperk_bitter_murmur icon
Bitter Murmurkiller
Unlocks potential in your Aura-reading ability:
  • Each time a Generatoris completed, the Auras of all Survivors within 16 metres of that Generator are revealed to you for 5 seconds.

  • Once the last Generator is completed, the Auras of all Survivors are revealed to you for 5/7/10 seconds.




perk_blood_echo perk bg iconperk_blood_echo icon
Blood Echokiller
The agony of one is inflicted onto others.
  • Whenever you hook a Survivor, all other injured Survivors suffer from the Exhausted and Haemorrhage Status Effects for 20/25/30 seconds.

"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3


perk_blood_warden perk bg iconperk_blood_warden icon
Blood Wardenkiller
As soon as one Exit Gate is opened, Blood Warden activates.
  • The Auras of Survivors standing within the Exit-Gate area are revealed to you.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block the exits for all Survivors for 40/50/60 seconds.

"This is my world. And you can't ever leave." — Freddy Krueger

perk_bloodhound perk bg iconperk_bloodhound icon
Bloodhoundkiller
Like a hunting scent hound, you smell traces of blood at a great distance.
  • Pools of Blood are shown in bright red and can be tracked for 2/3/4 seconds longer than normal.

"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."

perk_brutal_strength perk bg iconperk_brutal_strength icon
Brutal Strengthkiller
Your great strength allows you to shred through your prey's defences.

"It is more than muscles. A dark power motivates the beast."


perk_call_of_brine perk bg iconperk_call_of_brine icon
Call of Brinekiller
Your psychic abilities influence technology in devastating ways.

After performing the Damage Generator action on a Generator, Call of Brine activates for 60 seconds.


  • The damaged Generator regresses at 115/120/125 % of the normal Regression speed and its Aura is highlighted to you in yellow.

  • Receive a Loud Noise Notification each time a Survivor hits a Good Skill Check on the affected Generator.




perk_corrupt_intervention perk bg iconperk_corrupt_intervention icon
Corrupt Interventionkiller
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.

Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.

"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)

perk_coulrophobia perk bg iconperk_coulrophobia icon
Coulrophobiakiller
Even those without a fear of clowns know to be terrified of you.

For all Survivors within your Terror Radius, the following effects apply:

  • Reduces their Healing speed by 30/40/50 %.

  • Increases the Rotation speed of Healing Skill Checks by +50 %.

perk_coup_de_grâce perk bg iconperk_coup_de_grâce icon
Coup de Grâcekiller
As the end nears, you go in for the kill.

Whenever a Generator is completed, Coup de Grâce gains +2 Tokens, up to a maximum of 10 Tokens per Trial:

  • Increases the range of your next Lunge Attack by 70/75/80 %, while consuming -1 Token.


Coup de Grâce can only hold a maximum of 5 Tokens at a time.
perk_cruel_limits perk bg iconperk_cruel_limits icon
Cruel Limitskiller
Your ties to the otherworldly manifest when your prey attempts to get away.

Whenever a Generator is completed, Cruel Limits activates:

  • Blocks every Vault location on the Map for all Survivors for the next 20/25/30 seconds.

  • The Auras of the blocked Vault locations are highlighted to you in yellow.


"The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." — Hawkins National Laboratory
perk_dark_arrogance perk bg iconperk_dark_arrogance icon
Dark Arrogancekiller
When everything is going right, you are an inescapable inevitability.

Increases your Vaulting speed in exchange for increased vulnerability to being blinded and stunned:

  • Permanently increases the duration of Killer Blinds by any means and the duration of Pallet Stuns by +25 %.

  • Permanently increases your Vaulting speed by 15/20/25 %.


"Run all you want. I will not be denied." — Vecna
perk_dark_devotion perk bg iconperk_dark_devotion icon
Dark Devotionkiller
The display of your Powers creates a whirlwind of panic that spreads throughout the land.

Whenever the Obsession loses a Health State by any means and thus enters the Injured State, Dark Devotion activates:

  • Your Terror Radius transfers to the Obsession for 20/25/30 seconds, and its radius is set to 32 metres.

  • Grants the Undetectable Status Effect for the same duration.

The Obsession with your transferred Terror Radius is also considered to be 'inside the Terror Radius' for other purposes.

You can only be obsessed with one Survivor at a time.

"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9)

perk_darkness_revealed perk bg iconperk_darkness_revealed icon
Darkness Revealedkiller
In your presence, places once thought to be safe are perhaps the most dangerous.

Searching a Locker has the following effect:

  • The Auras of Survivors within 8 metres of any Locker are revealed to you for 6/7/8 seconds.


Darkness Revealed has a cool-down of 30 seconds.

"Stay in the light, my children. In darkness, your fear will expose you." — Otto Stamper

perk_dead_man's_switch perk bg iconperk_dead_man's_switch icon
Dead Man's Switchkiller
After hooking a Survivor, Dead Man's Switch activates:
  • Blocks the first Generator any Survivor stops repairing for 40/45/50 seconds.

  • The Blocked Generator is highlighted to you in white.

Dead Man's Switch cannot activate if its effect is still active from a previous activation.


"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn

perk_deadlock perk bg iconperk_deadlock icon
Deadlockkiller
You induce mental suffering by crushing any hope of escape.

Whenever a Generator is completed, The Entity blocks the Generator with the most progression for 15/20/25 seconds.


  • The Aura of the blocked Generator is revealed to you in white during this time.

"Nobody escapes us." — Pinhead


perk_deathbound perk bg iconperk_deathbound icon
Deathboundkiller
Those whose lives are intertwined in darkness are destined to suffer together.

Whenever a Survivor finishes healing another Survivor for the equivalent of 1 Health State, Deathbound activates:

  • Causes the Healer to scream and reveal their location.

  • Causes the Healer to suffer from the Oblivious Status Effect whenever they are farther than 16/12/8 metres from the other Survivor.


Deathbound deactivates after the Healer loses a Health State.
perk_deerstalker perk bg iconperk_deerstalker icon
Deerstalkerkiller
Unlocks potential in your Aura-reading ability:




perk_discordance perk bg iconperk_discordance icon
Discordancekiller
Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura.
  • When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.

  • After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.

"Smartasses get killed. We always see to that." — The Legion

perk_dissolution perk bg iconperk_dissolution icon
Dissolutionkiller
Everything turns to dust. It is as inescapable as the coming of the night.

After 3 seconds of injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:

  • Instantly breaks the next Pallet that Survivor performs a Fast Vault across while inside your Terror Radius.


"The Garden shall be a place of perfect Joy; through Joy, nothing shall stand in our way." — Otto Stamper
perk_distressing perk bg iconperk_distressing icon
Distressingkiller
Your horrifying emanation strikes at a supernaturally long distance.




perk_dominance perk bg iconperk_dominance icon
Dominancekiller
The power you wield over the land strikes terror in the hearts of all who cross your path.

The first time each Chest and each Totem are interacted with by a Survivor, Dominance triggers its effect:

  • Calls upon The Entity to block it for 8/12/16 seconds.

  • The Aura of the blocked Prop is revealed to you in white.


"Tragic, is it not? How powerless you must feel." — Dracula
perk_dragon's_grip perk bg iconperk_dragon's_grip icon
Dragon's Gripkiller
Performing the Damage Generator action on a Generator activates Dragon's Grip for the next 30 seconds:
  • The first Survivor interacting with the damaged Generator will scream, revealing their location for 4 seconds, and suffer from the Exposed Status Effect for 60 seconds.

Dragon's Grip has a cool-down of 60/50/40 seconds.


"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes

perk_dying_light perk bg iconperk_dying_light icon
Dying Lightkiller
Each time you hook a Survivor other than your Obsession, you gain +1 Token:
  • For as long as the Obsession is alive, all other Survivors suffer from a stack-able 2/2.5/3 % per Token Action Speed penalty to Repairing, Healing, and Sabotaging, up to a maximum of 22/27.5/33 % or 11 Tokens.

  • The Obsession is unaffected by this penalty and instead granted a permanent +33 % Action Speed bonus to Unhooking and Healing other Survivors.

You can only be obsessed with one Survivor at a time.


"This isn't a man..." — Dr Sam Loomis

perk_enduring perk bg iconperk_enduring icon
Enduringkiller
You are resilient to pain.
  • Reduces the duration of Pallet Stuns by 40/45/50 %.

Enduring has no effect while carrying a Survivor.


"He stops at nothing."

perk_eruption perk bg iconperk_eruption icon
Eruptionkiller
The NE-α parasite provides you with the intelligence and awareness needed to set a trap.

Performing the Damage Generator action on a Generator applies Eruption:

  • All affected Generators are highlighted to you in yellow.

  • The next time any Survivor enters the Dying State by any means, all affected Generators explode and immediately start regressing, which removes the highlighted Aura.

  • Instantly regresses the Generator by -10 % of its maximum possible Progression.

  • Causes all Survivors repairing the afflicted Generators to scream and reveal their Aura to you for 8/10/12 seconds.


Eruption has a cool-down of 30 seconds.

"It can use weapons?" — Jill Valentine

perk_fire_up perk bg iconperk_fire_up icon
Fire Upkiller
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.

Each time a Generator is completed, Fire Up grows in power and gains 1 Token, up to a maximum of 5 Tokens.

Each Token applies a stack-able buff of 3/3.5/4 % per Token, up to a maximum of 15/17.5/20 %, to the following Action speeds:




"Now why don't you just fucking die?" — Freddy Krueger

perk_forced_hesitation perk bg iconperk_forced_hesitation icon
Forced Hesitationkiller
You have learnt the emotional weaknesses of the organics, and how to exploit them.
  • Whenever a Survivor is put into the Dying State by any means, all other Survivors within 16 metres of them suffer from a -20 % Hindered Status Effect for 10 seconds.

Forced Hesitation has a cool-down of 40/35/30 seconds.

"THE ORGANIC MIND'S CAPACITY FOR EMPATHY GOES BEYOND HINDRANCE!" — HUX-A7-13

perk_forced_penance perk bg iconperk_forced_penance icon
Forced Penancekiller
Those who stand in the way of duty will suffer harsh judgement.

Survivors who take a Protection Hit suffer from the Broken Status Effect for the next 60/70/80 seconds.


perk_franklin's_demise perk bg iconperk_franklin's_demise icon
Franklin's Demisekiller
Your vicious Basic Attacks make Survivors drop their Items on impact:
  • Causes dropped Items to slowly lose their Charges over 150/120/90 seconds.

  • The Auras of dropped Items are revealed to you within 32 metres.
    • The level of depletion is indicated by the colour of the Aura, ranging from white to red as the timer elapses.

"Sally, I hear something. Stop! Stop!" — Franklin Hardesty


perk_friends_'til_the_end perk bg iconperk_friends_'til_the_end icon
Friends 'til the Endkiller
You will kill anyone who gets between you and your target.

When you hook any Survivors that is not the Obsession, the following effects apply to the Obsession:

  • Their Aura is revealed for 6/8/10 seconds.

  • They suffer from the Exposed Status Effect for 20 seconds.


When you hook the Obsession, the following effects apply to a random Survivor:
  • Causes the Survivor to scream and reveal their location to the Killer.

  • They become the new Obsession.


You can only be obsessed with one Survivor at a time.

"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky

perk_furtive_chase perk bg iconperk_furtive_chase icon
Furtive Chasekiller
You lurk in the shadows, eliminating your victims one by one.

Each time you hook your Obsession, you benefit from the following effects for 14/16/18 seconds:




Whenever the Obsession is rescued from a Hook, their rescuer will become the new Obsession.

You can only be obsessed with one Survivor at a time.

"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face

perk_game_afoot perk bg iconperk_game_afoot icon
Game Afootkiller
First you pick your prey, then you pick it apart.
  • Whenever you hit the Survivor with the highest cumulative Chase time, with a Basic Attack, they become the Obsession.

While you are chasing your Obsession, Game Afoot activates its secondary effect:


You can only be obsessed with one Survivor at a time.

"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3

perk_gearhead perk bg iconperk_gearhead icon
Gearheadkiller
You have got an ear for well-oiled gears.

After a Survivor loses a Health State, Gearhead activates for 30 seconds:


"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

perk_genetic_limits perk bg iconperk_genetic_limits icon
Genetic Limitskiller
Around you, the limits of human life become readily apparent.
  • Whenever a Survivor loses a Health State, they suffer from the Exhausted Status Effect for 6/7/8 seconds.

"THE ORGANIC BODY IS SO LIMITED!" — HUX-A7-13


perk_grim_embrace perk bg iconperk_grim_embrace icon
Grim Embracekiller
Your act of servitude to The Entity has not gone unnoticed.

Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the Hook:

  • 1-3 Tokens: Blocks all Generators for 6/8/10 seconds.

  • 4 Tokens: Blocks all Generators for 40 seconds and the Aura of the Obsession is revealed to you for 6 seconds.


"Are we nothing but prisoners to our sorrow?" — Carmina Mora
perk_hex:_blood_favour perk bg iconperk_hex:_blood_favour icon
Hex: Blood Favourkiller
A Hex that gains the favour of The Entity when blood is spilt.
  • Whenever a Survivor loses a Health State by any means and thus enters the Injured State or the Dying State, Hex: Blood Favour calls upon The Entity to block all Pallets within 24/28/32 metres of that Survivor's location from being pulled down for the next 15 seconds.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes

perk_hex:_crowd_control perk bg iconperk_hex:_crowd_control icon
Hex: Crowd Controlkiller
A Hex that ensures those lesser than you are properly herded.

Whenever any Survivor performs a Rushed Action to vault a Window, Hex: Crowd Control triggers its effect:

  • Permanently blocks the last 3/4/5 Windows to all Survivors.


Any successive trigger unblocks the oldest Blocked Window.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"You have no control. People like you never did." — Ji-Woon Hak

perk_hex:_devour_hope perk bg iconperk_hex:_devour_hope icon
Hex: Devour Hopekiller
A Hex rooting its power on hope.
The false hope of Survivors ignites your hunger.

Whenever a Survivor is rescued from a Hook while you are at least 24 metres away, Hex: Devour Hope is granted +1 Token, up to a maximum of 5 Tokens:

  • 2 Tokens: Grants a 3/4/5 % Haste Status Effect for 10 seconds after 10 seconds of having hooked a Survivor.

  • 3 Tokens: causes all Survivors to suffer from a permanent Exposed Status Effect.

  • 5 Tokens: grants the ability to kill all Survivors by your own hand.


All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

perk_hex:_face_the_darkness perk bg iconperk_hex:_face_the_darkness icon
Hex: Face the Darknesskiller
You make an example of one of your victims, forcing their allies to become awed by your power.

Whenever you injure a Survivor by any means, if there is still a Dull Totem remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:

  • Causes all other Survivors to scream every 35/30/25 seconds, if they are outside of the Terror Radius, revealing their Auras for 2 seconds each time.



Hex: Face the Darkness deactivates once the Cursed Survivor either enters the Dying State or is fully healed, which extinguishes the Totem.

Hex: Face the Darkness is disabled for the remainder of the Trial, if a Survivor manages to cleanse its Hex Totem.

"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács

perk_hex:_haunted_ground perk bg iconperk_hex:_haunted_ground icon
Hex: Haunted Groundkiller
Two trapped Hex Totems will spawn in the Trial Grounds.
  • When either Hex Totem is cleansed or blessed, all Survivors suffer from the Exposed Status Effect for 40/50/60 seconds.

  • The second Hex Totem will immediately turn into a Dull Totem.

"Her home become profane."

perk_hex:_huntress_lullaby perk bg iconperk_hex:_huntress_lullaby icon
Hex: Huntress Lullabykiller
A Hex rooting its power in despair.

Your hunt is an irresistible song of dread which muddles your prey's attention.


  • Survivors failing a Repair Skill Checkinstantly regress the Generator by 2/4/6 % of its maximum possible Progression in addition to the default Progression penalty.

  • Survivors failing a Healing Skill Check instantly regress the Healing Action by 2/4/6 % of its maximum possible Progression in addition to the default Progression penalty.

Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power and gains 1 Token, up to a maximum of 5 Tokens.

Each Token reduces the timer between the Skill Check Warning cue and the Skill Check appearing for both Repair and Healing Skill Checks:


  • 1 Token: reduction of -14 %.

  • 2 Tokens: reduction of -28 %.

  • 3 Tokens: reduction of -42 %.

  • 4 Tokens: reduction of -56 %.

  • 5 Tokens: complete suppression of the Warning cue.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.


"That song, it drives me crazy!"

perk_hex:_no_one_escapes_death perk bg iconperk_hex:_no_one_escapes_death icon
Hex: No One Escapes Deathkiller
A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit Gates are powered, if there is still a Dull Totem remaining in the environment, Hex: No One Escapes Death activates and lights it:

  • Grants a 2/3/4 % Haste Status Effect.

  • Causes all Survivors to suffer permanently from the Exposed Status Effect.



Hex: No One Escapes Death remains inactive if no Dull Totems are available.

Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the Aura of its Hex Totem to all Survivors within 4 metres and gradually expands that range to 24 metres over the course of 30 seconds.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

perk_hex:_pentimento perk bg iconperk_hex:_pentimento icon
Hex: Pentimentokiller
You reveal the true power of the Totems, hidden within their remains.

You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.

For each Rekindled Totem active at the same time, Hex: Pentimento gains an additional effect:


  • 1 Totem: reduces all Survivors' Repair speed by 20/25/30 %.

  • 2 Totems: reduces all Survivors' Healing speed by 20/25/30 %.

  • 3 Totems: reduces all Survivors' Recovery speed from being downed by 20/25/30 %.

  • 4 Totems: reduces all Survivors' Gate-Opening speed by 20/25/30 %.

  • 5 Totems: all Totems are permanently blocked by The Entity.

When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled.


"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)

perk_hex:_plaything perk bg iconperk_hex:_plaything icon
Hex: Playthingkiller
A Hex that toys with a victim's suffering.

If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:


  • The hooked Survivor suffers from the Cursed and Oblivious Status Effects until Hex: Plaything is cleansed.

  • For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.

  • The Aura of Hex: Plaything's Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"We came. Now you must come with us. Taste our pleasure." — Pinhead


perk_hex:_retribution perk bg iconperk_hex:_retribution icon
Hex: Retributionkiller
A Hex that lashes out upon its destruction.

Those who cross you will be punished.



  • Survivors cleansing or blessing any Totem suffer from the Oblivious Status Effect for 35/40/45 seconds.

  • After cleansing or blessing a Hex Totem, the Auras of all Survivors are revealed to you for 15 seconds.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

perk_hex:_ruin perk bg iconperk_hex:_ruin icon
Hex: Ruinkiller
A Hex that affects the Generator Repair progress of all Survivors.
  • Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 50/75/100 % of the normal Regression speed.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.


"A curse is upon you. It will cause your ruin."

perk_hex:_the_third_seal perk bg iconperk_hex:_the_third_seal icon
Hex: The Third Sealkiller
A Hex that hinders the Survivors' Aura-reading abilities.

The last 2/3/4 Survivors you hit with a Basic or Special Attack suffer permanently from the Blindness Status Effect.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"She touched your skin, you bear the witch's mark!"

perk_hex:_thrill_of_the_hunt perk bg iconperk_hex:_thrill_of_the_hunt icon
Hex: Thrill of the Huntkiller
A Hex rooting its power on hope.

The false hope of Survivors fills you with excitement and strengthens your Totems.


For each Totem remaining in the environment, Hex: Thrill of the Hunt is granted 1 Token.

  • For each Token, all Survivors suffer from a stack-able 10/12/14 % Action Speed penalty to Cleansing and Blessing Totems, up to a maximum of 50/60/70 %.


All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
perk_hex:_two_can_play perk bg iconperk_hex:_two_can_play icon
Hex: Two Can Playkiller
A Hex that teaches those who mess with you a lesson.

Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex Totem already associated with Hex: Two Can Play and there is at least one Dull Totem remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:

  • Blinds all Survivors who stun or blind you for 1.5 seconds.
    • This does not affect carried Survivors.


All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"From now on, no more Mr Good Guy." — Chucky

perk_hex:_undying perk bg iconperk_hex:_undying icon
Hex: Undyingkiller
A Hex which maintains the vile powers that flow throughout the Trial.

The Auras of Survivors within 2/3/4 metres of any Dull Totem are revealed to you.


  • When another Perk's Hex Totem is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

perk_hex:_wretched_fate perk bg iconperk_hex:_wretched_fate icon
Hex: Wretched Fatekiller
You see your victim from afar and resolve to prolong their suffering.

After a Generator is completed, Hex: Wretched Fate activates and lights a random Dull Totem, cursing the Obsession:

  • Reduces their Repair speed by 27/30/33 %.

  • The Aura of the Hex Totem is revealed to them within 12 metres.


"So toil, mortal, toil! Your effort will be for naught!" — Dracula
perk_hoarder perk bg iconperk_hoarder icon
Hoarderkiller
You protect what little you have and are perceptive to those rummaging through your stockpiles.

Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location:



Hoarder spawns 2 additional Chests in the Trial.

perk_hubris perk bg iconperk_hubris icon
Hubriskiller
You show no mercy, especially to those foolish enough to resist.
  • Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed Status Effect for 10/15/20 seconds.

Hubris has a cool-down of 20 seconds.


"You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács

perk_human_greed perk bg iconperk_human_greed icon
Human Greedkiller
One can always rely on the avarice of the living and use it to one's advantage.

Grants the ability to kick opened Chests and close them.

  • The Auras of unopened Chests are revealed to you at all times.

  • The Auras of Survivors coming within 8 metres of unopened or closed Chests are revealed to you for 3 seconds.


Human Greed has a cool-down of 30/25/20 seconds on the ability to kick Chests.

"Come running, one and all, and see what fortune awaits you." — Dracula

perk_hysteria perk bg iconperk_hysteria icon
Hysteriakiller
You know how to brutalise one member of a team to cause a panic.

Whenever you put a healthy Survivor into the Injured State, all injured Survivors suffer from the Oblivious Status Effect for 20/25/30 seconds.

Hysteria has a cool-down of 30 seconds.

"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo


perk_i'm_all_ears perk bg iconperk_i'm_all_ears icon
I'm All Earskiller
Unlocks potential in your Aura-reading ability, sharpening your keen senses in the dark Realm of The Entity.

Any Survivor performing a Rushed Vault within 48 metres of your location triggers I'm All Ears:

  • The Aura of that Survivor is revealed to you for 6 seconds.


I'm All Ears has a cool-down of 60/45/30 seconds.

"There is no need to worry. I've been preparing my whole life for this." — The Ghost Face

perk_infectious_fright perk bg iconperk_infectious_fright icon
Infectious Frightkiller
The cries of the unfaithful make your heart leap.

Whenever a Survivor is put into the Dying State by any means, all other Survivors within your Terror Radius will scream and reveal their current location to you for 4/5/6 seconds.

"Horror overcomes the heart of infidels who cry at the feet of the fallen." — (Hymn of Praise, 11.4)


perk_insidious perk bg iconperk_insidious icon
Insidiouskiller
Unlocks the stealth ability.
  • Grants the Undetectable Status Effect after standing still for 4/3/2 seconds.
    • This effect lasts until you start moving again.




perk_iron_grasp perk bg iconperk_iron_grasp icon
Iron Graspkiller
Your powerful grasp on Survivors causes escapes to be nearly impossible.

Whenever you are carrying a Survivor, the following effects apply:

  • Reduces the strength of the Wiggle effects, causing involuntary strafing, by 75 %.

  • Increases the maximum Wiggle duration by 4/8/12 %.



perk_iron_maiden perk bg iconperk_iron_maiden icon
Iron Maidenkiller
Iron Maiden increases your Locker Search speed by 30/40/50 %.

Survivors who exit a Locker suffer from the following afflictions:

  • Scream and reveal their location to you for 4 seconds.

  • Suffer from the Exposed Status Effect for 30 seconds.


"This is no place for cowards." — The Legion
perk_knock_out perk bg iconperk_knock_out icon
Knock Outkiller
The trauma caused by your brutal attacks makes crying for help painfully difficult.

Putting a Survivor into the Dying State with your Basic Attack blocks their Aura from being revealed to any Survivor, who is farther than 32/24/16 metres away from them.

For the next 15 seconds, the following effects apply to the dying Survivor:

  • Reduces their Field of View and causes them to be deafened.

  • Suffers from the Blindness Status Effect.

  • Reduces the Crawling speed by -50 %.

  • Reduces the Recovery speed by -25 %.

"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer

perk_languid_touch perk bg iconperk_languid_touch icon
Languid Touchkiller
Your dreadful aura is so suffocating that even terrifying scenes tire your prey.

When a Survivor scares off a Crow within 36 metres of your location, Languid Touch activates:

  • Causes that Survivor to suffer from the ExhaustedIconStatusEffects exhausted Status Effect for 6/8/10 seconds.


Languid Touch has a cool-down of 5 seconds.

"Submit to me. It is inevitable." — Vecna

perk_lethal_pursuer perk bg iconperk_lethal_pursuer icon
Lethal Pursuerkiller
You have been designed to track down and eliminate targets.

At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.

  • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.


Lethal Pursuer benefits from its own effect.

"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira

perk_leverage perk bg iconperk_leverage icon
Leveragekiller
Kick your competitors when they're down. Never let them regain lost ground.

Whenever a Survivor performs an Unhook action, they suffer from the following effect for 30 seconds:

  • Reduces their Healing speed by 30/40/50 %.


"Good. Now we can move in for the kill." — Adriana Imai
perk_lightborn perk bg iconperk_lightborn icon
Lightbornkiller
Unlike other beasts of The Fog, you have adapted to light.

"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal


perk_machine_learning perk bg iconperk_machine_learning icon
Machine Learningkiller
Free from your shackles, you are born anew and prepared to eliminate your creators.

After performing the Damage Generator action, Machine Learning activates:

  • Causes that Generator to become a Compromised Generator.
    • Damaging another Generator transfers the state to it instead.

  • The Aura of the Compromised Generator is highlighted to you in yellow until it is completed.


Once the Compromised Generator is completed, you benefit from the following effects for 35/40/45 seconds:


Machine Learning deactivates after use.

"YOU WILL HOLD NO DOMINION OVER ME!" — HUX-A7-13

perk_mad_grit perk bg iconperk_mad_grit icon
Mad Gritkiller
Whenever you are carrying a Survivor, Mad Grit activates:
  • Removes the Cool-down of missed Basic Attacks.

  • Pauses the Wiggle Progression of the carried Survivor for 2/3/4 seconds each time you successfully hit another Survivor.

"There's no getting out of this now. We're too good at it." — The Legion


perk_make_your_choice perk bg iconperk_make_your_choice icon
Make Your Choicekiller
Whenever a Survivor is rescued from a Hook, while you are farther than 32 metres away, Make Your Choice activates:
  • Causes the unhooking Survivor to scream and reveal their location to you.

  • Causes them to suffer from the Exposed Status Effect for 40/50/60 seconds.

Make Your Choice has a cooldown of 40/50/60 seconds.


"You'd be surprised what tools can save a life." — Amanda Young

perk_merciless_storm perk bg iconperk_merciless_storm icon
Merciless Stormkiller
Your horrible trauma is felt by everyone.Whenever a Generator reaches 90 % of Repair progression, Merciless Storm triggers its effect:
  • All Survivors repairing that Generator are faced with a continuous stream of Skill Checks until the Generator is completed.

  • If any contributing Survivor fails a Skill Check or interrupts the action by any means, The Entity blocks the Generator for 16/18/20 seconds.

Merciless Storm can only trigger once per Generator per Trial.


perk_mindbreaker perk bg iconperk_mindbreaker icon
Mindbreakerkiller
Your distressing presence drains and weakens your prey.

All Survivors repairing a Generator suffer from the following afflictions:

  • Incurs the Blindness and Exhausted Status Effects for the duration of the Repair action.
    • If a Survivor was already suffering from Exhausted prior to Mindbreaker affecting them, the Status Effect's timer will be paused and not recover for the duration of the Repair action.

    • Both Status Effects linger for another 3/4/5 seconds after a Survivor stops repairing.


"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory
perk_monitor_&_abuse perk bg iconperk_monitor_&_abuse icon
Monitor & Abusekiller
Meticulous in your approach, terrifying in your application.
  • Increases the base value of your Terror Radius by 6/7/8 metres for the entire Trial.

Whenever you are not in a Chase with a Survivor, the following effect applies:


  • Reduces your Terror Radius by 12/14/16 metres.

"It's time for your treatment!" — Herman Carter, The Doctor


perk_nemesis perk bg iconperk_nemesis icon
Nemesiskiller
You seek retribution on those who have wronged you.


  • Any Survivor who blinds you or stuns you using a Pallet or a Locker becomes the Obsession.

  • Anytime your Obsession switches to another Survivor by any means, that Survivor then suffers from the Oblivious Status Effect for 40/50/60 seconds and their Aura is revealed to you for 4 seconds.



You can only be obsessed with one Survivor at a time.

"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9

perk_no_quarter perk bg iconperk_no_quarter icon
No Quarterkiller
Every skirmish ended with a relentless volley of cannon fire, leaving no doubt who was superior.

Whenever a Survivor healing themselves by any means reaches 75 % Healing Progress, No Quarter triggers its effect:

  • The Survivor is faced with a continuous stream of Skill Checks until the Self-Heal is completed.

  • If they fail a Skill Check or interrupt the action by any means, they suffer from the BrokenIconStatusEffects broken Status Effect for 20/25/30 seconds.



"Fire another broadside! Don't stop until the sea takes them!" — Portia Maye

perk_no_way_out perk bg iconperk_no_way_out icon
No Way Outkiller
You are not going to let just anyone into the VIP room.

For each Survivor you hook for the first time, No Way Out gains 1 Token.

Once the Exit Gates have been powered, No Way Out activates:


  • When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The Entity blocks both Exit Gate Switches for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.

"That sound when you bleed... let me hear it again." — Ji-Woon Hak

perk_nowhere_to_hide perk bg iconperk_nowhere_to_hide icon
Nowhere to Hidekiller
The machinations of the weak and craven draw your ire.
Your anger forces Survivors to reveal themselves.

Performing the Damage Generator action on a Generator triggers Nowhere to Hide:

  • The Auras of all Survivors within 24 metres of your location are revealed to you for 3/4/5 seconds.


"Out with you, cowards! Show yourselves!" — Tarhos Kovács
perk_oppression perk bg iconperk_oppression icon
Oppressionkiller
Life has been difficult for you, so you will make it difficult for others.

Performing the Damage Generator action on a Generator activates Oppression:

  • Causes up to 3 additional Generators to also start regressing.

  • Triggers a difficult Skill Check for all Survivors currently repairing an affected Generator.


Oppression has a cool-down of 60/50/40 seconds.

"Damn them as they would damn us." — Charlotte Deshayes

perk_overcharge perk bg iconperk_overcharge icon
Overchargekiller
You are fuelled by your hate for progress.

Performing the Damage Generator action on a Generator applies Overcharge:

  • The next Survivor interacting with that Generator is faced with a difficult Skill Check.
    • Failing that Skill Check instantly regresses the Generator by 2/3/4 % of its maximum possible Progression in addition to the default Progression penalty.


After Overcharge is applied to a Generator, the following effect also applies:
  • Increases the Regression speed from 85 % to 130 % over the next 30 seconds.


"It is a trap, But a trap one must step in..." — Herman Carter
perk_overwhelming_presence perk bg iconperk_overwhelming_presence icon
Overwhelming Presencekiller
Just knowing you are near is enough to disturb your victims.

Survivors within your Terror Radius suffer from inefficiency:

  • When using an Item, its Depletion rate is increased by 80/90/100 %.


"Shit!! I dropped the gauze!"
perk_play_with_your_food perk bg iconperk_play_with_your_food icon
Play with Your Foodkiller
Each time you chase your Obsession and let them escape, Play with Your Food gains +1 Token, up to a maximum of 3 Tokens.
  • Grants a stack-able 3/4/5 % Haste Status Effect per Token, up to a maximum of 9/12/15 %.

Performing Basic Attacks, or Special Attacks that can damage Survivors, consumes -1 Token.


Play with Your Food has a cool-down of 10 seconds on Token-accumulation.

You can only be obsessed with one Survivor at a time.

"You've fooled them, haven't you Michael? But not me." — Dr Sam Loomis

perk_pop_goes_the_weasel perk bg iconperk_pop_goes_the_weasel icon
Pop Goes the Weaselkiller
A deep bond with The Entity unlocks great strength.

After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
Perform the Damage Generator action while Pop Goes the Weasel is active to benefit from the following effect:

  • Instantly regresses the damaged Generator by -20 % of its current Progression.


Pop Goes the Weasel deactivates after the Generator is damaged or once the timer runs out.
perk_predator perk bg iconperk_predator icon
Predatorkiller
Your acute tracking ability allows you to find lost prey more easily.
  • When a Survivor loses you in a chase, their Aura is revealed to you for 4 seconds.

Predator has a cool-down of 60/50/40 seconds.


"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook

perk_rancor perk bg iconperk_rancor icon
Rancorkiller
Each time a Generator is completed, the following effects apply:
  • Reveals your Aura to the Obsession for 5/4/3 seconds.

  • All Survivors' locations are revealed to you for 3 seconds.

Once the Exit Gates are powered, the following effects apply:

  • You are granted the ability to kill the Obsession by your own hand.

  • The Obsession suffers from a permanent Exposed Status Effect.

You can only be obsessed with one Survivor at a time.

perk_rapid_brutality perk bg iconperk_rapid_brutality icon
Rapid Brutalitykiller
You move with a speed and fury that makes blood run cold.
  • You can no longer gain the Bloodlust Status Effect.

  • Successfully hitting a Survivor with a Basic Attack grants you a +5 % Haste Status Effect for 8/9/10 seconds.

"Catch it, put it in the airlock, get rid of it." — Dallas


perk_remember_me perk bg iconperk_remember_me icon
Remember Mekiller
Whenever the Obsession loses a Health State by any means, Remember Me gains +1 Token, up to a maximum of 2/3/4 Tokens:
  • Increases the Opening time for both Exit Gates by +6 seconds per Token, up to a maximum of 12/18/24 seconds, for all Survivors other than the Obsession.
    • The Obsession is exempt from this penalty.

You can only be obsessed with one Survivor at a time.


"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

perk_save_the_best_for_last perk bg iconperk_save_the_best_for_last icon
Save the Best for Lastkiller
Whenever you hit a Survivor other than your Obsession with a Basic Attack, Save the Best for Last gains +1 Token, up to a maximum of 6/7/8 Tokens:
  • Grants a stack-able -4 % Cool-down reduction on successful Basic Attacks per Token, up to a maximum of 24/28/32 %.

Whenever you hit your Obsession with a Basic or Special Attack, Save the Best for Last loses -2 Tokens.


  • When the Obsession is sacrificed or killed, Save the Best for Last freezes its current Token count.

You can only be obsessed with one Survivor at a time.


"Death has come to your little town, Sheriff." — Dr Sam Loomis

perk_scourge_hook:_floods_of_rage perk bg iconperk_scourge_hook:_floods_of_rage icon
Scourge Hook: Floods of Ragekiller
You form a psychic connection with The Entity and alter the rules of the Trial.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The Auras of Scourge Hooks are revealed to you in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • The Auras of all other Survivors are revealed for 5/6/7 seconds.



perk_scourge_hook:_gift_of_pain perk bg iconperk_scourge_hook:_gift_of_pain icon
Scourge Hook: Gift of Painkiller
You are the bringer of sweet pain.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The Auras of Scourge Hooks are revealed to you in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • The Survivor suffers from the Haemorrhage and Mangled Status Effects for 90 seconds.

  • Upon being healed, the Survivor suffers from a 10/13/16 % Action Speed penalty to Repairing and Healing until they are injured again.



"We will tear your soul apart." — Pinhead

perk_scourge_hook:_hangman's_trick perk bg iconperk_scourge_hook:_hangman's_trick icon
Scourge Hook: Hangman's Trickkiller
Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks alert you of tampering.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The Auras of Scourge Hooks are revealed to you in white.

  • Receive a Loud Noise Notification, whenever a Survivor starts sabotaging a Hook.

  • While carrying a Survivor, the Auras of all Survivors within 8/10/12 metres of a Scourge Hook are revealed to you.



"No excuses, no equivocations... No crying." — Amanda Young

perk_scourge_hook:_jagged_compass perk bg iconperk_scourge_hook:_jagged_compass icon
Scourge Hook: Jagged Compasskiller
Sometimes the compass points north. Other times it points somewhere else entirely.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The Auras of Scourge Hooks are revealed to you in white.

Whenever a Survivor is unhooked from a normal Hook, the following effect applies:

  • The Hook is converted into a Scourge Hook.


Whenever you hook a Survivor onto a Scourge Hook, the following effect applies:
  • The Aura of the Generator with the most progression is highlighted in yellow for 6/8/10 seconds.



"Drop anchor! I will chart us a new course." — Portia Maye

perk_scourge_hook:_monstrous_shrine perk bg iconperk_scourge_hook:_monstrous_shrine icon
Scourge Hook: Monstrous Shrinekiller
Your fervent care of the Hooks found in the Basement has aroused The Entity's interest.

At the start of the Trial, 4 random Hooks, as well as the 4 Basement Hooks, are changed into Scourge Hooks:

  • The Auras of Scourge Hooks are revealed to you in white.


Whenever a Survivor is hooked onto a Scourge Hook, the following effect applies when you are farther than 24 metres from the hooked Survivor:
  • Accelerates the Sacrifice Process by 10/15/20 %.


"Then you will know that there is no escape. When hanging in the depths, you face the dark one."
perk_scourge_hook:_pain_resonance perk bg iconperk_scourge_hook:_pain_resonance icon
Scourge Hook: Pain Resonancekiller
Overwhelming pain reverberates outwards.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The Auras of Scourge Hooks are revealed to you in white.

You start the Trial with 4 Tokens on Scourge Hook: Pain Resonance.

Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:

  • The Generator with the most Progression explodes and instantly regresses by 10/15/20 % of its total Progression.

  • Normal Generator Regression applies afterwards.

  • All Survivors repairing that Generator will scream, but not reveal their location.


Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.

"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora

perk_septic_touch perk bg iconperk_septic_touch icon
Septic Touchkiller
The Land of the Shadows subsumes all. Healing only delays the inevitable.
  • Whenever a Survivor performs a Healing action while they are inside your Terror Radius, that Survivor suffers from the Blindness and Exhausted Status Effects
    • These effects linger for 6/8/10 seconds after the Healing action is interrupted by any means.

"Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows." — Otto Stamper


perk_shadowborn perk bg iconperk_shadowborn icon
Shadowbornkiller
You have a keen vision in the darkness of the night.
  • When blinded by any means, you are granted a 6/8/10 % Haste Status Effect for 10 seconds.

"Shining in the darkest dark, his eyes pierce the night and sting your soul."


perk_shattered_hope perk bg iconperk_shattered_hope icon
Shattered Hopekiller
To capture your prey, you must first extinguish their hope.
  • Instead of snuffing Boon Totems you destroy them.

  • Destroying a Boon Totem this way reveals the Auras of all Survivors that were within its range at that moment for 6/7/8 seconds.

"Nothing is permanent here. Nothing except our endless perdition." — Unknown, Notebook


perk_sloppy_butcher perk bg iconperk_sloppy_butcher icon
Sloppy Butcherkiller
You know where to hit to make them bleed.


  • Wounds inflicted by Basic Attacks cause Survivors to suffer from the Haemorrhage and Mangled Status Effects for 70/80/90 seconds.
    • Increases the Bleeding frequency of injured Survivors by 50/75/100 % for the same duration.

  • Increases the Regression rate at which partial Healing Progression is lost because of Haemorrhage by +25 %.


"It is in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."
perk_spies_from_the_shadows perk bg iconperk_spies_from_the_shadows icon
Spies from the Shadowskiller
Allows the Crows found in the environment to directly communicate with you.
  • Whenever you are within 20/28/36 metres of a Crow that was startled by a nearby Survivor, you are alerted with a Loud Noise Notification.

Spies from the Shadows has a cool-down of 5 seconds between alerts.


"In the shadows they torment, scarring our minds with each scream."

perk_spirit_fury perk bg iconperk_spirit_fury icon
Spirit Furykiller
Each obstacle you break magnifies the wrath of The Entity.

After manually breaking a dropped Pallet by any means for a total of 4/3/2 times, Spirit Fury activates:

  • Causes The Entity to instantly break the next Pallet used to stun you.
    • The normal Stun penalty applies afterwards, unless it is mitigated by other effects.


Spirit Fury deactivates after use.

"Fury is her blood."

perk_starstruck perk bg iconperk_starstruck icon
Starstruckkiller
Your unmatched showmanship dazzles all.

When carrying a Survivor, Starstruck activates:


  • Survivors suffer from the Exposed Status Effect while in your Terror Radius.

  • The Status Effect lingers for 26/28/30 seconds after leaving your Terror Radius.

After hooking or dropping the carried Survivor, Starstruck deactivates:

  • The Status Effect persists for 26/28/30 seconds for any Survivor inside your Terror Radius at that moment.

Starstruck has a cool-down of 60 seconds once the Survivor is no longer being carried.

"Enjoy this moment, few get so close." — Ji-Woon Hak

perk_stridor perk bg iconperk_stridor icon
Stridorkiller
You are acutely sensitive to the breathing of your prey.
  • Increases the volume of Grunts of Pain of injured Survivors by 30/40/50 %.

  • Increases the volume of regular breathing of Survivors by 15/20/25 %.

"If you do not stop and catch your breath... she will."


perk_superior_anatomy perk bg iconperk_superior_anatomy icon
Superior Anatomykiller
Decades of research have culminated in you: something faster, stronger, and more dangerous than any human.

Whenever a Survivor performs a Rushed Vault within 8 metres of your location, Superior Anatomy activates:

  • Increases your Vaulting speed by 30/35/40 %.


Superior Anatomy deactivates after vaulting.

Superior Anatomy has a cool-down of 30 seconds.

perk_surge perk bg iconperk_surge icon
Surgekiller
Your eerie presence charges the air and interferes with technology.

Whenever you put a Survivor into the Dying State with a Basic Attack, all Generators within 32 metres of your location instantly explode and start regressing.

  • Instantly regresses affected Generators by 6/7/8 %.


"The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National Laboratory
perk_surveillance perk bg iconperk_surveillance icon
Surveillancekiller
Unlocks potential in your Aura-reading ability.

The Auras of regressing Generators are highlighted in white.


  • If the Regression progress is interrupted on a Generator, its Aura will be highlighted in yellow for 8/12/16 seconds.

Surveillance increases the audible range of Survivors' Generator-repairing noises by 8 metres.

"Are you gonna behave?" — Amanda Young

perk_terminus perk bg iconperk_terminus icon
Terminuskiller
You are a brilliant tactician who prepares for every eventuality.

Once the Exit Gates are powered, Terminus activates:

  • All Survivors who are either injured, dying, or hooked, suffer from the Broken Status Effect until an Exit Gate is opened.
    • This effect lingers for an additional 20/25/30 seconds.



perk_territorial_imperative perk bg iconperk_territorial_imperative icon
Territorial Imperativekiller
Unlocks potential in your Aura-reading ability.

Whenever you are farther than 24 metres from the Basement while a Survivor enters it, Territorial Imperative activates:

  • The Aura of that Survivor is revealed to you for 4/5/6 seconds.



Territorial Imperative has a cool-down of 45 seconds.

"We're not safe anywhere..."

perk_thanatophobia perk bg iconperk_thanatophobia icon
Thanatophobiakiller
Their courage fades in the face of their undeniable mortality.
  • Each injured, dying, or hooked Survivor afflicts Survivors with a stack-able 1/1.5/2 % Action Speed penalty to Repairing, Sabotaging, and Cleansing, up to a maximum of 4/6/8 %.

  • Increases the Action Speed penalty by a further 12 %, if there are 4 Survivors, who are either injured, dying, or hooked at the same time.

"She plays with us and revels in our pain."

perk_thrilling_tremors perk bg iconperk_thrilling_tremors icon
Thrilling Tremorskiller
Your dark designs and shrewd composure rouse The Entity.

After picking up a Survivor, all Generators not currently being repaired by Survivors are blocked by The Entity for the next 16 seconds.


  • The Auras of blocked Generators are highlighted to you in white.

Thrilling Tremors has a cool-down of 100/80/60 seconds.

"The night assists me and it's endless here." — The Ghost Face

perk_thwack! perk bg iconperk_thwack! icon
THWACK!killer
Your prey is terrified by your relentless pursuit.

Start the Trial with 3 Tokens.
Whenever you break a Breakable Wall or a dropped Pallet, THWACK! consumes -1 Token and applies the following effect:

  • Causes all Survivors within 24 metres of your location to scream and reveal their location for 3/4/5 seconds.


Whenever you hook a Survivor, THWACK! is granted +1 Token.

"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3

perk_tinkerer perk bg iconperk_tinkerer icon
Tinkererkiller
Whenever a Generator is repaired to 70 %, you benefit from the following effects:

Tinkerer can only trigger once per Generator per Trial.

"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook

perk_trail_of_torment perk bg iconperk_trail_of_torment icon
Trail of Tormentkiller
You guide your victims along a path of pain and punishment.

Performing the Damage Generator action on a Generator activates Trail of Torment:

  • Grants the Undetectable Status Effect until the Generator stops regressing.

  • The Aura of the damaged Generator is revealed to all Survivors in yellow.



Trail of Torment has a cool-down of 60/45/30 seconds.

perk_ultimate_weapon perk bg iconperk_ultimate_weapon icon
Ultimate Weaponkiller
When they spot you, they know the end is near.

When you open a Locker, all Survivors within 32 metres of the Locker scream and reveal their location to you.

  • This causes them to suffer from the Blindness Status Effect for 30 seconds.


Ultimate Weapon has a cool-down of 80/70/60 seconds.

"I can't lie to you about your chances, but... you have my sympathies." — Ash

perk_unbound perk bg iconperk_unbound icon
Unboundkiller
Pain lingers in the air, an alluring aroma that excites the impulses.

When a Survivor becomes injured by any means, Unbound activates for 24/27/30 seconds:

  • Grants a +5 % Haste Status Effect for 10 seconds after vaulting a Window.
    • This effect cannot stack with itself.


"I heard it. Running. It was getting closer!" — Anonymous Testimony, 09/09/1979
perk_undone perk bg iconperk_undone icon
Undonekiller
Hope is the delusion that keeps its victims alive.

Whenever a Survivor fails a Skill Check while repairing or healing, Undone gains +3 Tokens, up to a maximum of 18/24/30 Tokens.
Performing the Damage Generator action on a Generator consumes all accumulated Tokens and applies the following effects:

  • Instantly regresses the damaged Generator by -1 % per Token of its total Progression.

  • Blocks the damaged Generator for 1 second per Token.

  • Causes the damaged Generator to start regressing once it becomes unblocked.


Undone has a cool-down of 60 seconds.

"Erratic behavior in machinery could be related to [REDACTED], further testing required." — OSS Report, 12/02/1943

perk_unforeseen perk bg iconperk_unforeseen icon
Unforeseenkiller
Terror takes many forms and whispers devastating lies in its victims' ears.

Performing the Damage Generator action on a Generator applies Unforeseen for 22/26/30 seconds:



"Mom, if you find this, I'm sorry..." — Final Journal Entry, 07/12/1991
perk_unnerving_presence perk bg iconperk_unnerving_presence icon
Unnerving Presencekiller
Your presence alone instils great fear.

Survivors repairing or healing within your Terror Radius suffer from the following effects:

  • Increases the Trigger odds of Skill Check by 10 %.

  • Decreases the Success zone of Skill Checks by 40/50/60 %.

"Its presence befalls us."

perk_unrelenting perk bg iconperk_unrelenting icon
Unrelentingkiller
You recuperate faster from missed attacks made with your main weapon.




perk_weave_attunement perk bg iconperk_weave_attunement icon
Weave Attunementkiller
You are so attuned to magical energies that you can sense even minor ripples around enchantments.

Whenever an Item is depleted for the first time, it is automatically dropped:

  • The Auras of dropped Survivor Items are revealed to you, as well as the Auras of any Survivors within 8 metres of them.
    • Affected Survivors see the Aura of that Item as well.

  • Causes Survivors picking up a Survivor Item to suffer from the ObliviousIconStatusEffects oblivious Status Effect for 20/25/30 seconds.


"No number of novelties will protect you from me!" — Vecna
perk_whispers perk bg iconperk_whispers icon
Whisperskiller
You have a rudimentary understanding of The Entity's voice.
  • Whenever at least one Survivor is within 48/40/32 metres of your location, you hear the sporadic whispers of the Entity.

"It is unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook


perk_zanshin_tactics perk bg iconperk_zanshin_tactics icon
Zanshin Tacticskiller
Unlocks potential in your Aura-reading ability:

You are mentally alert and aware of key points on the battlefield and nearby enemies in retreat.

  • The Auras of Pallets and Windows are revealed to you within 32 metres.

  • Whenever a Survivor drops a Pallet, their Aura is revealed to you for 3/4/5 seconds.


"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5
perk_ace_in_the_hole perk bg iconperk_ace_in_the_hole icon
Ace in the Holesurvivor
Lady Luck always seems to be throwing something good your way.

When retrieving an Item from a Chest, there is a chance an Add-on will be attached to it:

  • 100 % chance for an Add-on of Very Rare Rarity or lower.

  • 10/25/50 % chance for a second Add-on of Uncommon Rarity or lower.


Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.

"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti

perk_adrenaline perk bg iconperk_adrenaline icon
Adrenalinesurvivor
You are fuelled by unexpecting energy when on the verge of escape.

Once the Exit Gates are powered, Adrenaline activates:

  • Instantly heal the equivalent of 1 Health State.

  • Grants a +50 % Haste Status Effect for 3 seconds.


Adrenaline ignores an existing Exhausted Status Effect , but causes it for 60/50/40 seconds.
perk_aftercare perk bg iconperk_aftercare icon
Aftercaresurvivor
Unlocks potential in your Aura-reading ability.

The Auras of the last 1/2/3 Survivor(s) are permanently revealed to you, once any of the following conditions have been met:

  • You have unhooked them.

  • They have unhooked you.

  • You have completed a Healing action on them.

  • They have completed a Healing action on you.


Those Survivors also have your Aura revealed to them.

Aftercare resets its effect once you are hooked.

"A Mercy that Rips the Storm.
Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16

perk_alert perk bg iconperk_alert icon
Alertsurvivor
Your acute senses are on high alert.

Whenever the Killer performs the Break or Damage Action, Alert triggers:

  • Their Aura is revealed to you for 3/4/5 seconds.


"I have true sight," — Feng Min
perk_any_means_necessary perk bg iconperk_any_means_necessary icon
Any Means Necessarysurvivor
You stand up for yourself, using whatever's on hand to gain an advantage.

Press and hold the Active Ability button for 6/5/4 seconds while standing beside a dropped Pallet to reset it to its upright position.

  • Grants the ability to see the Auras of all dropped but not yet destroyed Pallets in the environment.


"I'll hit you with everything I've got. Then I'll do it again." — Yui Kimura
perk_appraisal perk bg iconperk_appraisal icon
Appraisalsurvivor
You have a careful eye that notices what many overlook.

Appraisal has 3 Tokens at the start of the Trial:

  • Consume -1 Token to perform the Rummage action on an already unlocked Chest in order to retrieve a second Item from it.

  • Increases Rummaging speed by 40/60/80 %.


Rummaging is only available once per Chest.
perk_autodidact perk bg iconperk_autodidact icon
Autodidactsurvivor
Succeeding a Skill Check while healing another Survivor grants +1 Token, up to a maximum of 3/4/5 Tokens:
  • Suppresses Great Healing Skill Checks.

  • Causes Good Healing Skill Checks to grant Healing progress based on the number of accumulated Tokens:
    • 0 Tokens: -15 %.

    • 1 Token: +0 %.

    • 2 Tokens: +15 %.

    • 3 Tokens: +30 % (limit of Tier I).

    • 4 Tokens: +45 % (limit of Tier II).

    • 5 Tokens: +60 % (limit of Tier III).

Autodidact is inactive when healing using a Med-Kit.


"There's no limit to what you can achieve, as long as you back with hard work." — Adam Francis

perk_babysitter perk bg iconperk_babysitter icon
Babysittersurvivor
While you have a reputation for being self-centred, you risk it all to help those in need.

Whenever you unhook a Survivor, the Aura of the Killer is revealed to you for 8 seconds, while the unhooked Survivor benefits from the following effects for 20/25/30 seconds instead:



"I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington
perk_background_player perk bg iconperk_background_player icon
Background Playersurvivor
You are not usually the centre of attention and in some cases, this can be a good thing.

Whenever another Survivor is picked up, Background Player activates for 10 seconds.
Starting to run while it is active causes the following effect:

  • Grants a +50 % Haste Status Effect for 5 seconds.


Background Player causes the Exhausted Status Effect for 30/25/20 seconds.
Background Player cannot be used when Exhausted.

"You forget about me?" — Renato Lyra

perk_balanced_landing perk bg iconperk_balanced_landing icon
Balanced Landingsurvivor
Your agility and cat-like relexes are incomparable.

After falling from a height, you benefit from the following effects:

  • Reduces the duration of the Stagger upon landing by -75 %.

  • Suppresses all noises associated with falling.

  • Grants a +50 % Haste Status Effect for 3 seconds upon landing.


Balanced Landing causes the Exhausted Status Effect for 60/50/40 seconds.
Balanced Landing cannot be used when Exhausted.

"I have jumped from higher places." — Nea Karlsson

perk_bardic_inspiration perk bg iconperk_bardic_inspiration icon
Bardic Inspirationsurvivor
It's time to give your audience a show.
Will you bring the house down or will you choke?

Press the Active Ability button while standing and motionless to enter the Performance interaction that lasts up to 15 seconds and empowers other Survivors within 16 metres of your location.

The empowering effect depends on the result of you rolling a d20 and lasts for 90 seconds after completing the Performance:

  • 1: You scream, but without notifying the Killer.

  • 2 - 10: Skill Checks grant +1 % Progression.

  • 11 - 19: Skill Checks grant +2 % Progression.

  • 20: Skill Checks grant +3 % Progression.


Bardic Inspiration has a cool-down of 110/100/90 seconds after completing the Performance or cancelling it.

"Listen closely! I'm about to save your life!" — Aestri

perk_better_than_new perk bg iconperk_better_than_new icon
Better than Newsurvivor
You are an expert in combat medicine.
Patients leave your care reinvigorated.

Completing a Healing action on another Survivor grants them the following benefits until they receive damage again:

  • Increases their Action speeds for Blessing, Cleansing, Healing, and Unlocking by 12/14/16 %.



perk_better_together perk bg iconperk_better_together icon
Better Togethersurvivor
You seek justice and uncover the truth no matter what obstacle stands in your way.
  • While repairing a Generator, its Aura is highlighted in yellow to all other Survivors within 32 metres.

  • Whenever the Killer downs a Survivor while you are repairing a Generator, the Auras of all other Survivors are revealed to you for 8/9/10 seconds.

"Let's burn that lab to the ground." — Nancy Wheeler


perk_bite_the_bullet perk bg iconperk_bite_the_bullet icon
Bite the Bulletsurvivor
Pain hurts you as much as anyone, but you would prefer others do not know that.

When healing yourself or another Survivor, you benefit from the following effects:

  • Suppresses all noises related to Healing and Grunts of Pain.

  • Failed Healing Skill Checks do not trigger a Loud Noise Notification.
    • Reduces the Penalty to 3/2/1 % of the total Progression.


"I can do this." — Leon Scott Kennedy
perk_blast_mine perk bg iconperk_blast_mine icon
Blast Minesurvivor
When direct combat is not an option, you still find ways to strike back.

After repairing Generators for a total of 40 %, Blast Mine activates:

  • Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.

  • When the Killer damages the Trapped Generator, its Trap explodes half-way through:
    • Stuns the Killer for 4 seconds.

    • Blinds all Players within 12.5 metres of the Trapped Generator.


Blast Mine deactivates after triggering successfully or once the timer runs out.

The Auras of Trapped Generators are revealed to all Survivors in yellow.

"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine

perk_blood_pact perk bg iconperk_blood_pact icon
Blood Pactsurvivor
It is as if a latent part of yourself has awakened.
You feel like you can reach out beyond yourself for assistance.

When either you or the Obsession become injured by any means, Blood Pact activates:

  • Your Auras are constantly revealed to one another.

  • Completing a Healing Action on the Obsession or having them complete one on yourself, grants both of you a 5/6/7 % Haste Status Effect.
    • This effect lasts for as long as you both remain within 16 metres of one another.


Blood Pact is temporarily disabled if you yourself are the Obsession.

Reduces your chance of becoming the initial Obsession by reducing the default value by -100 %.
The Killer can only be obsessed with one Survivor at a time.

perk_blood_rush perk bg iconperk_blood_rush icon
Blood Rushsurvivor
Your mind and body are honed for great feats, allowing you to push through with extra effort when necessary.

After unhooking yourself or being unhooked, Blood Rush activates for 40/50/60 seconds:

  • Press the Active Ability button to instantly recover from the Exhausted Status Effect.


Blood Rush is deactivated after use or performing a Conspicuous Action.
Blood Rush is disabled for the remainder of the Trial once the Exit Gates are powered.

"Just gotta... push through!" — Renato Lyra

perk_boil_over perk bg iconperk_boil_over icon
Boil Oversurvivor
You are a battler and do everything to escape a foe's grasp.

While being carried by the Killer, the following effects apply:

  • Increases the strength of the Struggle Effects on the Killer from your Wiggling by 60/70/80 %.

  • Suppresses the ability of the Killer to read the Auras of all Hooks within 16 metres.

  • Grants +33 % of your current Wiggle progression upon landing, if the Killer drops from height.


"Buck and Wild,
Swing to be free,
Your hands just can't keep ahold of me." — Kate Denson's "Boil Over"

perk_bond perk bg iconperk_bond icon
Bondsurvivor
Unlocks potential in your Aura-reading ability:
  • The Auras of all other Survivors are revealed to you within 20/28/36 metres.

"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield


perk_boon:_circle_of_healing perk bg iconperk_boon:_circle_of_healing icon
Boon: Circle of Healingsurvivor
A Boon that offers comfort amidst the terror.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:


  • Increases the Altruistic Healing speeds by 50/75/100 % when not using a Med-Kit.

  • If a Survivor is injured, their Aura is revealed to all other Survivors.


Survivors can only be affected by one instance of Boon: Circle of Healing at a time.

Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"Try this, it is better than anything you'll find in a pharmacy." — Mikaela Reid

perk_boon:_dark_theory perk bg iconperk_boon:_dark_theory icon
Boon: Dark Theorysurvivor
Your obsessive study of the paranormal has given you unprecedented knowledge of other Realms and planes of existence.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • Grants a +2 % Haste Status Effect.
    • This effect lingers for 2/3/4 seconds after leaving the Boon Totem's range.


Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
perk_boon:_exponential perk bg iconperk_boon:_exponential icon
Boon: Exponentialsurvivor
When it seems like your number is up, you consider ways to recalculate the odds.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.


All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • 90/95/100 % bonus to the Recovery speed.

  • Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State.


Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"It is not our time to die... probably." — Jonah Vasquez

perk_boon:_illumination perk bg iconperk_boon:_illumination icon
Boon: Illuminationsurvivor
Your keen insight is something best shared with others.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:



Increases your Action speeds for Blessing and Cleansing by 6/8/10 % while you have a lit Boon Totem.

Survivors can only be affected by one instance of Boon: Illumination at a time.

Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"A shift in reality. Heavy with hidden meanings." — Return

perk_boon:_shadow_step perk bg iconperk_boon:_shadow_step icon
Boon: Shadow Stepsurvivor
A Boon that conceals the truth.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.


All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • Scratch Marks are suppressed.

  • Auras are hidden from The Killer.
    • Both effects linger for 2/3/4 seconds after leaving the Boon Totem's range.


Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"Stick to the shadows and cover your tracks." — Mikaela Reid

perk_borrowed_time perk bg iconperk_borrowed_time icon
Borrowed Timesurvivor
You are fuelled with an unexpected energy when saving an ally from a Hook.

The Survivors you unhook benefit from the following effects:

  • Extends the duration of their Endurance Status Effect by 6/8/10 seconds.

  • Extends the duration of their Haste Status Effect by 10 seconds.


"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck
perk_botany_knowledge perk bg iconperk_botany_knowledge icon
Botany Knowledgesurvivor
You transform plants found around the campfire into tinctures that slow down bleeding.
  • Increases your Healing speed by 30/40/50 %.

  • Reduces the Healing efficiency of Med-Kits by -20 %.

"Basic Botany Knowledge could save your life someday" — Claudette Morel


perk_breakdown perk bg iconperk_breakdown icon
Breakdownsurvivor
Whenever you are unhooked by another Survivor or unhook yourself, the following effects apply:
  • The Aura of the Killer is revealed to you for 4/5/6 seconds.

  • Causes the Hook to break instantly.

Hooks broken by Breakdown take 180 seconds to respawn.


"Charge from the Belly of the Beast.
Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16

perk_breakout perk bg iconperk_breakout icon
Breakoutsurvivor
You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle.

The following effects apply while you are within 5 metres of the Killer carrying another Survivor:

  • Grants you a 5/6/7 % Haste Status Effect.

  • Increases the carried Survivor's Wiggling speed by +25 %.


Survivors can only be affected by one instance of Breakout at a time.

"Come, we are going to rip our way out of this." — Yui Kimura

perk_buckle_up perk bg iconperk_buckle_up icon
Buckle Upsurvivor
Unlocks potential in your Aura-reading ability.

When healing a Survivor in the Dying State, Buckle Up activates:

  • The Aura of the Killer is revealed to the both of you.

  • Completing a Healing Action on the dying Survivor suppresses their Scratch Marks and grants them a +50 % Haste Status Effect for 3/4/5 seconds.


Buckle Up does not cause the Exhausted Status Effect.

"Ghost beaters never leave a man behind." — Ash Williams

perk_built_to_last perk bg iconperk_built_to_last icon
Built to Lastsurvivor
You know how to get the most out of your tools.

Hiding inside a Locker for 14/13/12 seconds while carrying a depleted Item has the following effect:

  • First use: Recharges the Item to 99 %.

  • Second use: Recharges the Item to 66 %.

  • Third use: Recharges the Item to 33 %.


Built to Last is disabled for the remainder of the Trial after the third use.

"Architecture is the soul of civilisation." — Felix Richter

perk_calm_spirit perk bg iconperk_calm_spirit icon
Calm Spiritsurvivor
Animals seem to trust you as they often stay calm in your presence.
  • Prevents Crows from being alerted by your proximity and flying off, unless they are being stepped on.

  • Suppresses the urge to scream from any cause at all times.

  • Suppresses all noises related to unlocking Chests, and cleansing or blessing Totems.

  • Reduces the Interaction speeds with Chests and Totems by 40/35/30 %.




perk_camaraderie perk bg iconperk_camaraderie icon
Camaraderiesurvivor
Life has taught you the importance of friendship which has given you strength.

If you are hooked and enter the Struggle Phase, Camaraderie activates:

  • Pauses the Struggle Phase timer for 26/30/34 seconds as soon as any Survivor comes within 16 metres of your Hook.


"So, remember once you get in there... pretend like you don't care. There you go, you're learning my friend. You're learning." — Steve Harrington
perk_champion_of_light perk bg iconperk_champion_of_light icon
Champion of Lightsurvivor
The glow of the Flashlight looks a little different, feels a little warmer.

Shining a Flashlight applies the following effect:

  • Grants a +50 % Haste Status Effect.


Blinding the Killer by any means applies the following effect:
  • Causes them to suffer from a -20 % Hindered Status Effect for 6 seconds.
    • This effect does not stack.


Champion of Light has a cool-down of 80/70/60 seconds after blinding the Killer.

"I squeezed the Flashlight like my life depended on it, willing it to stop coming any closer." — Departure

perk_chemical_trap perk bg iconperk_chemical_trap icon
Chemical Trapsurvivor
In the Fog, an officer must adapt to the materials at hand.

After repairing Generators for a total of 20 %, Chemical Trap activates:

  • Press the Active Ability button while near a dropped Pallet to install a Trap, which stays active for 40/50/60 seconds.

  • When the Killer breaks the Trapped Pallet, its Trap explodes, spraying the Killer with a chemical compound:
    • Causes the Killer to suffer from a -50 % Hindered Status Effect for 4 seconds.


Chemical Trap deactivates after triggering successfully or once the timer runs out.

The Auras of Trapped Pallets are revealed to all Survivors in yellow.

"How do we kill it, Ash?" — Ellen Ripley

perk_clairvoyance perk bg iconperk_clairvoyance icon
Clairvoyancesurvivor
There is an intrinsic energy in you that sees beyond your vision.

After cleansing or blessing a Totem, Clairvoyance activates:

  • While empty-handed, press and hold the Use Item button to unlock your full Aura-reading potential for up to 8/9/10 seconds, allowing you to see the Auras of the following environmental objects within 64 metres:


"Does anyone else see that? Just me?" — Mikaela Reid
perk_clean_break perk bg iconperk_clean_break icon
Clean Breaksurvivor
At the end of the day, everyone has to look out for themselves.

After completing a Healing action on another Survivor, Clean Break activates.
Press the Active Ability button while being healed by another Survivor to trigger the following effects:

  • Suffer from the BrokenIconStatusEffects broken Status Effect.

  • You are automatically healed 1 Health State after 80/70/60 seconds.
    • This effect is cancelled prematurely if you enter the Dying State.


Clean Break does not activate if you already suffer from the Broken Status Effect.
Clean Break deactivates after healing you.

"I'll be fine! Don't stick your neck out for me." — Taurie Cain

perk_corrective_action perk bg iconperk_corrective_action icon
Corrective Actionsurvivor
You quickly analyse problems and correct others' work when they make a mistake.

You start the Trial with 1/2/3 Token(s).
Whenever you succeed a Great Skill Check, Corrective Action gains +1 Token, up to a maximum of 5 Tokens:

  • Converts any Failed Skill Check of another Survivor into a Good Skill Check instead and consumes -1 Token.

  • The Aura of that Survivor is revealed to you for 6 seconds.


Corrective Action does not apply to any special Skill Checks.

"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez

perk_counterforce perk bg iconperk_counterforce icon
Counterforcesurvivor
You know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support.

You cleanse Totems 20 % faster.


  • Gain another, stack-able 20 % Cleansing Speed bonus per cleansed Totem.

  • After cleansing a Totem, the Aura of the Totem farthest from you is revealed to you for 2/3/4 seconds.

"I don't mind a little detective work." — Jill Valentine


perk_cut_loose perk bg iconperk_cut_loose icon
Cut Loosesurvivor
You get in enough trouble, you know how to get out of it.

After performing a Rush Vault action in a Chase, Cut Loose activates for the next 4/5/6 seconds:

  • Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault.

  • Successfully performing another Rush Vault action while Cut Loose is active resets the timer.



Cut Loose has a cool-down of 45 seconds.

"I know how we can get out of here! Quick, this way!" — Thalita Lyra

perk_dance_with_me perk bg iconperk_dance_with_me icon
Dance With Mesurvivor
When performing a Rushed Action to vault a Window or exit a Locker, Dance With Me triggers its effect:

Dance With Me has a cool-down of 30/25/20 seconds.


"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up." — Kate Denson's "Dance with Me"

perk_dark_sense perk bg iconperk_dark_sense icon
Dark Sensesurvivor
Unlocks potential in your Aura-reading ability:

Whenever a Generator is completed, Dark Sense activates:

  • The Aura of the Killer is revealed to you for 5/7/10 seconds once they come within 24 metres of your location.


Dark Sense deactivates after use.

"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes

perk_dead_hard perk bg iconperk_dead_hard icon
Dead Hardsurvivor
You can take a beating.

After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

  • Press the Active Ability button to trigger the EnduranceIconStatusEffects enduranceSurvivor Status Effect for 0.5 seconds.


Dead Hard deactivates after use.

Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.
Dead Hard cannot be used when Exhausted.

"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another.
I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!".
It were a right dust up, I swear down!" — David King

perk_deadline perk bg iconperk_deadline icon
Deadlinesurvivor
Desperation creeps in, and you push yourself to work harder.

Whenever you are in the Injured State, Deadline activates:

  • Increases the Odds of triggering Skill Checks by 6/8/10 % while repairing or healing.
    • Causes Skill Checks to appear in random places.

  • Reduces the penalty for missed Skill Checks by -50 %.



"The night had been one desperate situation after another." — Departure

perk_deception perk bg iconperk_deception icon
Deceptionsurvivor
Your adventurous lifestyle requires moments of crafty misdirection.

Interacting with a Locker while holding the Sprint button has the following effects:

  • Prevents you from entering the Locker, allowing you to run past it.

  • Causes the doors of the Locker to swiftly open and close, feining a Survivor entering it.

  • Triggers a Loud Noise Notification at the location of the Locker.

  • Suppresses the creation of Scratch Marks and Pools of Blood for 3 seconds.


Deception has a cool-down of 30/25/20 seconds.
perk_decisive_strike perk bg iconperk_decisive_strike icon
Decisive Strikesurvivor
Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape.

After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When grabbed or picked up by the Killer, succeed a Skill Check to stab the Killer and escape from their grasp.
    • Stuns the Killer for 4 seconds.

  • Causes you to become the next Obsession.


Decisive Strike is deactivated once the Exit Gates are powered.
Decisive Strike is disabled for the remainder of the Trial after use.

Decisive Strike is deactivated prematurely when performing a Conspicuous Action and remains disabled for the remainder of the Trial.

Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"There is nothing to be scared of." — Laurie Strode

perk_déjà_vu perk bg iconperk_déjà_vu icon
Déjà Vusurvivor
Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.
Unlocks potential in your Aura-reading ability:
  • The Auras of the 3 Generators in closest proximity to one another are revealed to you at all times.

  • Increases your Repair speed on those Generators by 4/5/6 %.

Held Map automatically track Auras revealed by Déjà Vu.


perk_deliverance perk bg iconperk_deliverance icon
Deliverancesurvivor
After safely unhooking another Survivor, Deliverance activates:
  • Grants the ability to perform a successful Self-Unhook at any point during the first Hook Stage.

  • Causes the BrokenIconStatusEffects broken Status Effect for 100/80/60 seconds after unhooking yourself.

Deliverance cannot be used during the second Hook Stage or if you are hooked as the Last Survivor Standing.
Deliverance is disabled for the remainder of the Trial after use.


"I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis

perk_desperate_measures perk bg iconperk_desperate_measures icon
Desperate Measuressurvivor
You refuse to fail, even during your darkest hour.
  • Increases your Action speeds for Healing and Unhooking by 10/12/14 % for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 %.

"When they come with a wrecking ball, build stronger walls." — Felix Richter

perk_detective's_hunch perk bg iconperk_detective's_hunch icon
Detective's Hunchsurvivor
Unlocks potential in your Aura-reading ability.

Each time a Generator is completed, the Auras of any Generators, Chests, and Totemswithin 32/48/64 metres are revealed to you for 10 seconds.


  • If you are holding a Map, any objects revealed by Detective's Hunch will automatically be tracked by it.

"Are you able to tell us where you were last night?" — Detective David Tapp

perk_distortion perk bg iconperk_distortion icon
Distortionsurvivor
Start the Trial with 1 Token.

Whenever the Killer attempts to read your Aura, Distortion activates and consumes -1 Token, applying the following effects for 8/10/12 seconds:

  • Blocks your Aura from being read.

  • Suppresses the creation of your Scratch Marks.


For every 15 seconds spent in a Chase, Distortion recharges +1 Token, up to a maximum of 2 Tokens.

Distortion does not activate when you are in the Dying State.

perk_diversion perk bg iconperk_diversion icon
Diversionsurvivor
Diversion charges while inside the Terror Radius without being chased by the Killer.
After charging for 30/25/20 seconds, it activates:
  • Press the Active Ability button while crouched and motionless to throw a pebble in the direction you are facing, creating a distraction for the Killer 20 metres away from your location:

Diversion deactivates after use and resets its timer.


"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis

perk_dramaturgy perk bg iconperk_dramaturgy icon
Dramaturgysurvivor
When people bring you on to their project, they do so because of the unexpected magic you bring to your performance.

Whenever you are Healthy, Dramaturgy activates:

  • While running, press the Active Ability button to run with knees high for 0.5 seconds to gain a +25 % Haste Status Effect for 2 seconds, followed by one of the following effects:
    • Suffer from the Exposed Status Effect for 12 seconds.

    • Extend the duration of the Haste Status Effect for another 2 seconds.

    • Scream, but without notifying the Killer.

    • Receive a random Item of Rare Rarity, with a random selection of Add-ons attached to it, automatically dropping any previously held Item.

  • The same effect cannot happen twice in a row.


Dramaturgy causes the Exhausted Status Effect for 60/50/40 seconds.
Dramaturgy cannot be used when Exhausted.

"Take the part. It's a good movie, he says. What's the worst that can happen?" — Nicolas Cage

perk_empathic_connection perk bg iconperk_empathic_connection icon
Empathic Connectionsurvivor
Your presence psychically projects itself to those in danger.
  • Whenever another Survivor is injured, they can see your Aura within 32/64/96 metres of your location.

  • Increases your Altruistic Healing speed by +30 %.




perk_empathy perk bg iconperk_empathy icon
Empathysurvivor
Unlocks potential in your Aura-reading ability:
  • The Auras of injured or dying Survivors are revealed to you within 64/96/128 metres.




perk_exultation perk bg iconperk_exultation icon
Exultationsurvivor
Fortune favours the bold, even in the darkest corners of existence.

Stunning the Killer with a Pallet upgrades the Rarity of your held Item to the next tier.

  • Recharges the Item by +25 %.


Exultation has a cool-down of 40/35/30 seconds.

"You will not take me this day!" — Trevor

perk_eyes_of_belmont perk bg iconperk_eyes_of_belmont icon
Eyes of Belmontsurvivor
A history of vampire-hunting imbues the bloodline with certain abilities.

Whenever a Generator is completed, the Aura of the Killer is revealed to you for 1/2/3 seconds.

  • Extends the duration of all instances of the Killer's Aura being revealed to you by +2 seconds.


Eyes of Belmont benefits from its own effect.

"Ha! Your secret has been revealed!" — Trevor

perk_fast_track perk bg iconperk_fast_track icon
Fast Tracksurvivor
Sometimes the sacrifice of others is necessary to get ahead.

Whenever a Survivor other than yourself is hooked, Fast Track is granted 1/2/3 Token(s), up to a maximum of 9/18/27 Tokens.

  • Succeeding a Great Repair Skill Check consumes all accumulated Tokens.

  • Increases the bonus Progression awarded for succeeding that Skill Check by a stack-able +1 % per Token.


"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee
perk_finesse perk bg iconperk_finesse icon
Finessesurvivor
The threat of danger can motivate any creature to strengthen its resolve.

Whenever you are healthy, Finesse activates:

  • Increases your Vaulting speed for a Fast Vault by +20 %.


Finesse has a cool-down of 40/35/30 seconds after performing a Fast Vault.

"Just need to push myself a bit further." — Lara Croft

perk_fixated perk bg iconperk_fixated icon
Fixatedsurvivor
When you have a goal in mind, there is no turning back; better to ask forgiveness than permission.
  • Increases your Walking speed by 10/15/20 %.

  • Unlocks the ability to see your own Scratch Marks.

"I wanna finish what we started. I want to kill it." — Nancy Wheeler


perk_flashbang perk bg iconperk_flashbang icon
Flashbangsurvivor
You have adapted to a world in chaos and making what you can from the debris.

After repairing Generators for a total of 50/45/40 %, Flashbang activates:



Flashbang deactivates after use.

"Get outta my face!" — Leon Scott Kennedy

perk_flip-flop perk bg iconperk_flip-flop icon
Flip-Flopsurvivor
You have an uncanny ability to escape the inevitable.


  • Recovering in the Dying State also charges the Wiggle Meter at 50 % of the Recovery rate and up to a maximum of 40/45/50 % of Wiggle Progression.


"Catch ya on the flip-flop." — Ash Williams
perk_fogwise perk bg iconperk_fogwise icon
Fogwisesurvivor
In your countless years in The Fog, you have seen it all, and when you are focused, you can remember most of it too.

"I have seen great cruelty... and I have also seen another way." — Vittorio Toscano


perk_for_the_people perk bg iconperk_for_the_people icon
For the Peoplesurvivor
You risk life and injury for others.

While healthy and healing another Survivor without using a Med-Kit, press the Active Ability button to trigger the following effects:

  • Trade 1 Health State with the other Survivor:
    • Instantly heals them to the Injured State, if they were dying or suffering from the Deep Wound Status Effect.

    • Instantly heals them to full health, if they were injured.

  • You yourself become injured and suffer from the Broken Status Effect for the next 80/70/60 seconds.

  • You become the Killer's Obsession, if not already.


Reduces your chance of becoming the initial Obsession by reducing the default value by -100 %.
The Killer can only be obsessed with one Survivor at a time.

"We can write our own story and decide how it really ends." — Zarina Kassir

perk_friendly_competition perk bg iconperk_friendly_competition icon
Friendly Competitionsurvivor
You revel in the community spirit of a competition, and inspire others to follow suit.

Whenever you complete a Generator with at least one other Survivor, Friendly Competition activates:

  • Increases your Repair speed, and that of the other Survivor(s) who completed the repairs with you, by +5 % for the next 45/60/75 seconds.



"C'mon, let's do this!" — Thalita Lyra

perk_hardened perk bg iconperk_hardened icon
Hardenedsurvivor
Live long enough, and survival will run in your blood.

After unlocking a Chest and either blessing or cleansing a Totem, Hardened activates:

  • Suppresses the urge to scream from any cause and instead causes the Aura of the Killer to be revealed to you for 3/4/5 seconds.


"Got to keep quiet. That thing is still out there." — Lara Croft
perk_head_on perk bg iconperk_head_on icon
Head Onsurvivor
When your mind is set, there better be no one standing in your way.

After hiding in a Locker for 3 seconds, Head On activates:

  • Performing a Rush Exit out of the Locker stuns a nearby Killer for 3 seconds.


Head On causes the Exhausted Status Effect for 60/50/40 seconds.
Head On cannot be used while Exhausted or when having accrued Idle Crows.

"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero

perk_hope perk bg iconperk_hope icon
Hopesurvivor
The growing odds of a successful escape fill you with hope and give you wings.

Once the Exit Gates are powered, Hope activates:

  • Grants a permanent 5/6/7 % Haste Status Effect.


"Buckle up, fuckos! Let's roll." — Nikki, The Lost Tapes
perk_hyperfocus perk bg iconperk_hyperfocus icon
Hyperfocussurvivor
You throw yourself entirely into your tasks and find ways to be more efficient than anyone else.

Succeeding a Great Skill Check while repairing or healing grants +1 Token, up to a maximum of 6 Tokens:

  • Increases the Skill Check Trigger odds and Pointer Rotation speed by +4 % per Token each, up to a maximum of +24 %.

  • Increases the Skill Check Bonus progression by 10/20/30 % of its base value per Token, up to a maximum of 60/120/180 %.


Hyperfocus loses all Tokens after succeeding just a Good Skill Check, failing one, or if the action is interrupted by any means.
perk_inner_focus perk bg iconperk_inner_focus icon
Inner Focussurvivor
You have honed your ability to see through the haze of the Ravage.
  • Grants the ability to see the Scratch Marks of other Survivors.

  • Whenever another Survivor loses a Health State due to the Killer, the Aura of the latter is revealed to your for 6/8/10 seconds.

"The death, the trauma, the fear... it all leads here. The Overlap." — Haddie Kaur, Ravages of the Abyss Episode 11


perk_inner_strength perk bg iconperk_inner_strength icon
Inner Strengthsurvivor
You look inwards and trust your instincts when you feel lost and alone.

Each time you cleanse a Totem, Inner Strength activates:

  • You are automatically healed 1 Health State while hiding inside a Locker for 10/9/8 seconds when injured or suffering from the Deep Wound Status Effect.


Inner Strength does not activate if you currently suffer from the Broken Status Effect.

"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler

perk_invocation:_treacherous_crows perk bg iconperk_invocation:_treacherous_crows icon
Invocation: Treacherous Crowssurvivor
One with arcane knowledge has no reason to fear those watchful birds.

When in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.
During an Invocation, your Aura is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.

Once the Invocation is completed, the following effects apply:

  • Whenever the Killer scares a Crow while a Survivor is inside their Terror Radius, their Aura is revealed to all Survivors for 1/1.5/2 seconds.

  • You automatically enter the Injured State from any previous Health State, and suffer from the Broken Status Effect for the remainder of the Trial.


Completing an Invocation disables all Invocation Perks for the remainder of the Trial for all Survivors.

"Remember your training. They taught you all about the crows." — Taurie Cain

perk_invocation:_weaving_spiders perk bg iconperk_invocation:_weaving_spiders icon
Invocation: Weaving Spiderssurvivor
The place where fear festers and terror treads is also where those with the gift can reach across the veil.

When in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.
During an Invocation, your Aura is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.

Once the Invocation is completed, the following effects apply:

  • Permanently reduces the Repair Charges requirement of all Generators in the Trial by 8/9/10 Charges.

  • You automatically enter the Injured State from any previous Health State, and suffer from the Broken Status Effect for the remainder of the Trial.


Completing an Invocation disables all Invocation Perks for the remainder of the Trial for all Survivors.

"I call upon the spirits of the night, to aid us in our desperate flight!" — Sable

perk_iron_will perk bg iconperk_iron_will icon
Iron Willsurvivor
You are able to concentrate and enter a meditative-like state to numb some pain.
  • Reduces the volume of Grunts of Pain while in the Injured State by 80/90/100 %.

Iron Will cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.


perk_kindred perk bg iconperk_kindred icon
Kindredsurvivor
Unlocks potential in your Aura-reading ability.

Whenever any Survivor is hooked, Kindred activates and applies the following effects:

  • The Aura of the Killer is revealed to all Survivors whenever the Killer comes within 8/12/16 metres of the Hook.

  • If you are the Hooked Survivor, the Auras of all Survivors are revealed to each other.

  • If you are not the Hooked Survivor, the Auras of all other Survivors are only revealed to you.


"Be kind to one another, We're all in this together" — Sujan, The Lost Tapes
perk_leader perk bg iconperk_leader icon
Leadersurvivor
You are able to organise a team to cooperate more efficiently.

Other Survivors within 8 metres of your location benefit from the following effect:

  • Increases the Action speeds for Cleansing, Gate-Opening, Healing, Sabotaging, Unhooking, and Unlocking by 15/20/25 %.
    • This effect lingers for 15 seconds after leaving the Area of Effect.


Survivors can only be affected by one instance of Leader at a time.
perk_left_behind perk bg iconperk_left_behind icon
Left Behindsurvivor
You will get the job done... no matter the cost.

Once you are the Last Survivor Standing, Left Behind activates:

  • The Aura of the Hatch is revealed to you within 24/28/32 metres.


"I'm not horse-shittin' around. I'm doing this alone!" — Bill Overbeck
perk_light-footed perk bg iconperk_light-footed icon
Light-Footedsurvivor
Crossing paths with deadly Killers has taught you the value of discretion.

Whenever you are healthy, Light-Footed activates:

  • Suppresses the sound of your footsteps while running.


Light-Footed has a cool-down of 28/24/20 seconds after performing a Rush Vault action.

"Come on, cat." — Ellen Ripley

perk_lightweight perk bg iconperk_lightweight icon
Lightweightsurvivor
Your running is light and soft, making your tracks harder to follow.
  • Reduces the Lifetime of your Scratch Marks by 3/4/5 seconds.

  • Reduces the Spawn chance of patches of Scratch Marks by -60 %, making their spacing inconsistent.

"Take it slow, he knows where you have been... just like I have always said:
'live slow and die old'." — Dylan, The Lost Tapes


perk_lithe perk bg iconperk_lithe icon
Lithesurvivor
Performing a Rushed Vault triggers Lithe:
  • Grants a +50 % Haste Status Effect for 3 seconds.

Lithe causes the Exhausted Status Effect for 60/50/40 seconds.
Lithe cannot be used when Exhausted.


"U mad?" — Feng Min

perk_low_profile perk bg iconperk_low_profile icon
Low Profilesurvivor
You work best alone.
When it is just you and your pursuer, you know how to disappear.

Whenever you are the only Survivor not currently incapacitated by either being downed, carried, or hooked, Low Profile activates:



Low Profile deactivates after use and only accounts for Survivors still participating in the Trial.
perk_lucky_break perk bg iconperk_lucky_break icon
Lucky Breaksurvivor
You have had your share of scrapes and bruises, but luck is always on your side.

Whenever you are in the Injured State, Lucky Break activates:


Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration.

Lucky Break also deactivates whenever you are Healthy or in the Dying State.

"That's not enough to beat me.
Not even close." — Yui Kimura

perk_lucky_star perk bg iconperk_lucky_star icon
Lucky Starsurvivor
You know how to stay calm in the face of incomprehensible danger.

While hiding inside a Locker, you benefit from the following effect:

  • Suppresses your Grunts of Pain.


After exiting the Locker you benefit from the following effects for 30 seconds:
  • Suppresses your Grunts of Pain and the creation of Pools of Blood.

  • The Auras of the other Survivors are revealed to you.

  • The Aura of the closest Generator is revealed to you in yellow.


Lucky Star has a cool-down of 40/35/30 seconds.

"You are my... lucky star..." — Ellen Ripley

perk_made_for_this perk bg iconperk_made_for_this icon
Made for Thissurvivor
You were born to survive, and raised to adapt.

Whenever you are in the Injured State, Made for This activates and you benefit from the following effects:

  • Grants the Endurance Status Effect for 6/8/10 seconds, after completing a Healing action on another Survivor.

  • Grants a 1/2/3 % Haste Status Effect while running and also suffering from the Deep Wound Status Effect.


"I didn't come here to be robot food!" — Gabriel Soma
perk_mettle_of_man perk bg iconperk_mettle_of_man icon
Mettle of Mansurvivor
Evil has a way of always finding you.

After triggering your third Protection Hit, Mettle of Man activates:

  • While injured, Mettle of Man shields you from going down the next time you take damage.

  • Healing back to full health will reveal your Aura to the Killer whenever you are farther than 12/14/16 metres from them.

Mettle of Man deactivates the next time you are put into the Dying State.

Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.

The Killer can only be obsessed with one Survivor at a time.

"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams

perk_mirrored_illusion perk bg iconperk_mirrored_illusion icon
Mirrored Illusionsurvivor
A familiar spell made unfamiliar in this corrupted landscape.

After repairing Generators for a total of 20 %, Mirrored Illusion activates:

  • Press the Active Ability button when next to either a Chest, Exit Gate, Generator, or a Totem to spawn a Static Illusion that lasts for 40/50/60 seconds.


Mirrored Illusion deactivates after triggering successfully.

"Just... stay there... perfect!" — Baermar

perk_moment_of_glory perk bg iconperk_moment_of_glory icon
Moment of Glorysurvivor
A hero should always have the chance to make a comeback.

After performing the Unlocking or Rummaging action on Chests a total of 2 times, Moment of Glory activates:

  • When you become injured, you instantly suffer from the Broken Status Effect.

  • You are automatically healed 1 Health State after 80/70/60 seconds.
    • This effect is cancelled prematurely if you enter the Dying State.


Moment of Glory does not activate if you already suffer from the Broken Status Effect.
Moment of Glory deactivates after healing you.

"Never lose hope for a brighter tomorrow." — Trevor

perk_no_mither perk bg iconperk_no_mither icon
No Mithersurvivor
Go on out, kid, it is just a scratch.
Your thick blood coagulates practically instantly.

The following effects apply permanently during the Trial:

  • Suffer from the Broken Status Effect.

  • Suppresses the creation of Pools of Blood.

  • Reduces the volume of Grunts of Pain while either in the Injured or the Dying State by 25/50/75 %.

  • Increases your Recovery speed by 15/20/25 %.

  • Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State.


"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King
perk_no_one_left_behind perk bg iconperk_no_one_left_behind icon
No One Left Behindsurvivor
It is inconceivable to leave someone behind.

Once the Exit Gates are powered, No One Left Behind activates:

  • Increases your Action speeds for Healing and Unhooking by 30/40/50 %.

  • Increases the Haste Status Effect of Survivors unhooked by you by +7 %.

  • The Auras of the other Survivors are revealed to you.

  • Grants 50/75/100 % bonus Bloodpoints for actions in the Altruism Category.


"Yeah, no shit.
But I believe we can outsmart and overthrow him if we work together.
Don't be predictable and selfish!" — Clyde, The Lost Tapes

perk_object_of_obsession perk bg iconperk_object_of_obsession icon
Object of Obsessionsurvivor
A supernatural bond links you to the Killer.

Whenever the Killer reads your Aura, Object of Obsession activates for the same duration as their Aura-reading action:

  • The Aura of the Killer is revealed to you.

  • Increases your Action speeds for Cleansing, Healing, and Repairing actions by 2/4/6 %.


If you are the Killer's current Obsession, the following effect triggers automatically every 30 seconds:
  • Your Aura is revealed to the Killer for 3 seconds.


Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"He was watching me!" — Laurie Strode

perk_off_the_record perk bg iconperk_off_the_record icon
Off the Recordsurvivor
You have learnt that a quiet approach is sometimes best.

After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:

  • Prevents your Aura from being revealed to the Killer, if they attempt to read it.

  • Suppresses Grunts of Pain when injured.

  • Grants the Endurance Status Effect.



Off the Record deactivates once the Exit Gates are powered.

"Trust me, I investigate thoroughly and discreetly." — Zarina Kassir

perk_open-handed perk bg iconperk_open-handed icon
Open-Handedsurvivor
Strengthens the potential in your and your team's Aura-reading abilities.
  • Increases the radius of all Aura-reading abilities emanating from yourself or other Survivors by 8/12/16 metres.

Survivors can only be affected by one instance of Open-Handed at a time.


"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti

perk_overcome perk bg iconperk_overcome icon
Overcomesurvivor
You have calculated how much energy you can risk to expend.

Becoming injured by any means triggers Overcome:

  • Extends the duration of the On-hit Speed Boost by +2 seconds.


Overcome causes the Exhausted Status Effect for 60/50/40 seconds.
Overcome cannot be used when Exhausted.

"After careful analysis, we are getting the hell out of here!" — Jonah Vasquez

perk_overzealous perk bg iconperk_overzealous icon
Overzealoussurvivor
Fighting back against the Ravage motivates and inspires you.

After cleansing or blessing a Totem, Overzealous activates:

  • Dull Totem: Increases your Repair speed by 8/9/10 %.

  • Hex Totem: Increases your Repair speed by 16/18/20 %.


Overzealous deactivates after losing a Health State by any means.

"The Ravage senses us. We need to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9

perk_parental_guidance perk bg iconperk_parental_guidance icon
Parental Guidancesurvivor
You have inherited the ability to hear the dead — and now the dead warn you of danger.
  • After stunning the Killer by any means, Parental Guidance suppresses your Scratch Marks, Pools of Blood, and Grunts of Pain for the next 5/6/7 seconds.




perk_pharmacy perk bg iconperk_pharmacy icon
Pharmacysurvivor
You have a knack for finding medicine.

Whenever you are in the Injured State, Pharmacy activates:

  • Increases the Unlocking speed of Chests by 40/60/80 %.

  • Reduces the Hearing range of noises related to Unlocking by -8 metres.

  • Guarantees an Emergency Med-Kit when unlocking a Chest.

"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith

perk_plot_twist perk bg iconperk_plot_twist icon
Plot Twistsurvivor
Big moments are vital, but you know that sometimes an understated read can be just as powerful.

Whenever you are in the Injured State, Plot Twist activates:

  • While crouching and motionless, press the Active Ability button to silently enter the Dying State with the following benefits:
    • Suppresses Grunts of Pain.

    • Suppresses Pools of Blood.

    • Grants the ability to fully recover from the Dying State.

  • After full recovery using Plot Twist, you are healed instantly and gain a +50 % Haste Status Effect for 2/3/4 seconds.


Plot Twist deactivates after recovering yourself by any means and reactivates once more once the Exit Gates are powered.

"I think you'll find this shooting location... captivating." — Pauline Stamper

perk_plunderer's_instinct perk bg iconperk_plunderer's_instinct icon
Plunderer's Instinctsurvivor
Unlocks potential in your Aura-reading ability and improves your luck when finding Items in Chests:
  • The Auras of the following objects are revealed to you within 32/48/64 metres:
    • Closed Chests located in the environment.

    • Items sitting inside opened Chests.

    • Items dropped in the environment.

  • Increases the Odds of finding Items of higher Rarities in Chests by +50 %.

"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes


perk_poised perk bg iconperk_poised icon
Poisedsurvivor
Achieving goals boosts your confidence.

Whenever a Generator is completed, you benefit from the following effect for 10/12/14 seconds:



First starting to repair a given Generator reveals the Aura of the Killer to you for 6 seconds.

"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero

perk_potential_energy perk bg iconperk_potential_energy icon
Potential Energysurvivor
Your arcane abilities have adapted to The Entity's Realm after centuries of wandering, granting you unprecedented control over its many devices.

After uninterruptedly repairing Generators for a total of 12/10/8 seconds, press the Active Ability button to activate Potential Energy:

  • Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator.

  • Converts 1.5 % of Repair progression into 1 Token, up to a maximum of 20 Tokens.

  • Missing Skill Checks results in losing some Tokens.



When Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by +1 % per accumulated Token, deactivating Potential Energy.

Potential Energy loses all Tokens and deactivates upon losing a Health State.

"When you look a layer deeper, you realise... everything is connected." — Vittorio Toscano

perk_power_struggle perk bg iconperk_power_struggle icon
Power Strugglesurvivor
You have never given up and you are not about to start now.



While being carried by The Killer, reaching 25/20/15 % Wiggling progression activates Power Struggle:

  • You can drop a nearby, standing Pallet to stun the Killer and escape their grasp.

Power Struggle deactivates after triggering successfully.

"I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto

perk_premonition perk bg iconperk_premonition icon
Premonitionsurvivor
You have the undeniable capability to sense danger.
  • Receive an auditory warning upon looking in the Killer's direction within a 45 ° cone within 36 metres.

Premonition has a cool-down of 60/45/30 seconds each time it activates.

"I have a bad feeling about this!"

perk_prove_thyself perk bg iconperk_prove_thyself icon
Prove Thyselfsurvivor
Increases the Repair speed by a stack-able 6/8/10 % per other Survivor within 4 metres of your location, up to a maximum of 18/24/30 %.

Prove Thyself extends its effect to all Survivors within its range.

Survivors can only be affected by one instance of Prove Thyself at a time.

"Show me what you can do!" — Dwight Fairfield

perk_quick_&_quiet perk bg iconperk_quick_&_quiet icon
Quick & Quietsurvivor
You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.

Quick & Quiet has a cool-down of 30/25/20 seconds.

perk_quick_gambit perk bg iconperk_quick_gambit icon
Quick Gambitsurvivor
When you have the Killer's attention, you know how to keep it; others can be confident they will not be interrupted any time soon.

While being chased by the Killer, the following effects apply:

  • The Auras of other Survivors are revealed to you.

  • Increases the Repair speed of other Survivors by 3/4/5 %.


Quick Gambit has a cool-down of 60 seconds upon losing a Health State.

"We need not resort to violence. And I shall prove it." — Vittorio Toscano

perk_reactive_healing perk bg iconperk_reactive_healing icon
Reactive Healingsurvivor
The more the situation becomes compromised, the more determined you become to complete the operation.

Whenever another Survivor within 32 metres of your location loses a Health State by any means while you are in the Injured State, you benefit from the following effect:

  • Grants 40/45/50 % of your missing Healing Progression towards your Health Bar.



perk_reassurance perk bg iconperk_reassurance icon
Reassurancesurvivor
Your presence helps allies focus, assuaging the panic associated with extreme conditions.
  • Press the Active Ability button while within 6 metres of a hooked Survivor to pause their Sacrifice Process for the next 20/25/30 seconds.
    • This also pauses any Skill Checks, if the Survivor is in the Struggle Phase.

Reassurance can only be used once per Survivor per Hook Instance.


perk_red_herring perk bg iconperk_red_herring icon
Red Herringsurvivor
You have noticed that people pay attention to whatever makes the loudest noise.

After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow.


  • The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker.

  • Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generator's location.

Red Herring has a cool-down of 60/50/40 seconds.

"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir

perk_repressed_alliance perk bg iconperk_repressed_alliance icon
Repressed Alliancesurvivor
You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.

After repairing Generators for a total of 55/50/45 seconds, Repressed Alliance activates:

  • Press the Active Ability button to call upon The Entity to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates.

  • The Aura of the blocked Generator is revealed to all Survivors in white.

Repressed Alliance can only be triggered when no other Survivors are repairing your Generator.

perk_residual_manifest perk bg iconperk_residual_manifest icon
Residual Manifestsurvivor
A lifetime of chasing the darkness has taught you that the best disinfectant is light.
  • After a successful Killer Blind, the Killer suffers from the Blindness Status Effect for 20/25/30 seconds.

  • Residual Manifest grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Flashlight.

"I'll never see what Haddie sees. But so long as I'm with her, I know I'm safe." — Jordan Rois, Ravages of the Abyss Episode 5


perk_resilience perk bg iconperk_resilience icon
Resiliencesurvivor
You are motivated in dire situations.
  • Increases your Action speeds for Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Blessing, Opening, and Unlocking by 3/6/9 % when in the Injured State.

"Focus, even in these desperate times."

perk_resurgence perk bg iconperk_resurgence icon
Resurgencesurvivor
You have come back from near impossible odds... and you will do it again.
  • Being unhooked or unhooking yourself grants you 50/60/70 % Healing progress.

"It's my turn, bitch!" — Jill Valentine


perk_rookie_spirit perk bg iconperk_rookie_spirit icon
Rookie Spiritsurvivor
You keep a careful eye on objectives when they are slipping away.

While repairing Generators, succeed 5/4/3 Good or Great Skill Checks to activate Rookie Spirit for the remainder of the Trial:

  • The Auras of any regressing Generators are revealed to you until they stop regressing by any means.


"I'll stop this, lieutenant. I promise." — Leon Scott Kennedy
perk_saboteur perk bg iconperk_saboteur icon
Saboteursurvivor
Unlocks potential in your Aura-reading ability:
  • While the Killer is carrying another Survivor, the Auras of all Hooks within 56 metres of their original Pick-up location are revealed to you:
    • The Auras of normal Hooks are white.

    • The Auras of Scourge Hooks are yellow.

Unlocks the ability to sabotage Hooks without Toolboxes:


  • Increases the Sabotage speed without a Toolbox by +30 %.
    • This effect has a cool-down of 70/65/60 seconds after use.




perk_scavenger perk bg iconperk_scavenger icon
Scavengersurvivor
Where others see junk, you see valuable improvised tools.

While holding a depleted Toolbox, Scavenger activates:

  • Succeeding at Great Repairing Skill Checks grants 1 Token, up to a maximum of 5 Tokens.

  • Reaching the maximum number of Tokens automatically consumes them and fully recharges the Toolbox.

  • Recharging a Toolbox will reduce your Repair speed by -50 % for the next 40/35/30 seconds.



Scavenger grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Toolbox.

"It's amazing what people will throw away around here." — Gabriel Soma

perk_scene_partner perk bg iconperk_scene_partner icon
Scene Partnersurvivor
You lock in with your co-star, engaging with and reacting to each other on a higher level.

Whenever you are inside the Terror Radius, Scene Partner activates:

  • Looking at the Killer causes you to scream, which reveals their Aura for 3/4/5 seconds.

  • There is a chance of 50 % that you will scream again, extending the Aura-reveal duration by another 2 seconds.


Scene Partner has a cool-down of 60 seconds.

"This is not in the script!" — Nicolas Cage

perk_second_wind perk bg iconperk_second_wind icon
Second Windsurvivor
You have learnt to avoid awkward situations with parents.
Part of you still thinks your best option is to run away and hope things will take care of themselves.

When you heal another Survivor for the equivalent of 1 Health State, Second Wind activates:

  • The next time you are unhooked or unhook yourself, you suffer from the Broken Status Effect until Second Wind deactivates.

  • You are automatically healed 1 Health State after 28/24/20 seconds.


While Second Wind is active, the following conditions will deactivate it:
  • Successfully being healed by Second Wind.

  • Being put into the Dying State before the timer elapses.


Second Wind does not activate if you already suffer from the Broken Status Effect.

"Yeah, that's a no." — Steve Harrington

perk_self-care perk bg iconperk_self-care icon
Self-Caresurvivor

  • Unlocks the Self-Care ability, allowing you to self-heal without needing a Med-Kit at 25/30/35 % of the normal Healing speed.




perk_self-preservation perk bg iconperk_self-preservation icon
Self-Preservationsurvivor
Life is unforgiving.

The more confirmation you get of that, the more prepared you become.

Whenever another Survivor is hit with a Basic Attack or Special Attack within 16 metres of you, Self-Preservation activates:



"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee

perk_shoulder_the_burden perk bg iconperk_shoulder_the_burden icon
Shoulder the Burdensurvivor
Born to be a disciple. Ready to submit to a greater cause. This is your calling.

Once per Trial, and while you are not on Death Hook, press the Active Ability button while standing in front of a Hooked Survivor to unhook them and trigger the following effects:

  • Trade 1 Hook State with the other Survivor to their benefit.

  • Causes you to scream.

  • Causes you to suffer from the ExposedIconStatusEffects exposed Status Effect for 60/50/40 seconds.



"It's not your time yet. Now go on!" — Taurie Cain

perk_slippery_meat perk bg iconperk_slippery_meat icon
Slippery Meatsurvivor
You have developed an efficient way to get off Hooks.
  • Increases the number of available Self-Unhook attempts by +3.

  • Increases the Odds of succeeding a Self-Unhook attempt by 2/3/4 %.




perk_small_game perk bg iconperk_small_game icon
Small Gamesurvivor
You have the undeniable capability to sense danger.
  • Receive an auditory warning upon looking in the direction of Totems in a 45 ° cone within 8/10/12 metres.

Small Game has a cool-down of 14/12/10 seconds each time it activates.

For each Dull or Hex Totem cleansed by any Player, Small Game is automatically granted 1 Token:

  • Each Token reduces the Detection cone's angle by 5 °, down to a minimum of 20 °.

"Nope." — Andy, The Lost Tapes

perk_smash_hit perk bg iconperk_smash_hit icon
Smash Hitsurvivor
When your rival makes a mistake, you seize the opportunity.

Stunning the Killer with a Pallet triggers Smash Hit:

  • Grants a +50 % Haste Status Effect for 4 seconds.


Smash Hit causes the Exhausted Status Effect for 30/25/20 seconds.
Smash Hit cannot be used when Exhausted.

"I have dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee

perk_sole_survivor perk bg iconperk_sole_survivor icon
Sole Survivorsurvivor
As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.

Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:

  • Grants a stack-able radius of 20/22/24 metres per Token around you, up to a maximum of 60/66/72 metres, within which you are immune to the Killer's Aura-reading abilities.


When you are the Last Survivor Standing, you benefit from the following effects:
  • Increases your Repair speed by +75 %.

  • Increases your Gate and Hatch Opening speeds by +50 %.


Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.

The Killer can only be obsessed with one Survivor at a time.

"It was the boogeyman." — Laurie Strode

perk_solidarity perk bg iconperk_solidarity icon
Solidaritysurvivor
Sharing painful experiences has the power to heal.

While injured and healing another Survivor without using a Med-Kit, you benefit from the following effect:

  • Passively heal yourself at a rate of 50/60/70 % of your Altruistic Healing speed.



"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero

perk_soul_guard perk bg iconperk_soul_guard icon
Soul Guardsurvivor
You have been through immense hardship and you're stronger for it.

After being healed from or having recovered from the Dying State, you benefit from the following effect:



While suffering from the Cursed Status Effect, you benefit from the following effects:
  • Grants the ability to fully recover yourself from the Dying State.


Soul Guard has a cool-down of 30 seconds.
perk_specialist perk bg iconperk_specialist icon
Specialistsurvivor
Adventure. Exploration. Excavation.
You are in your element.

Whenever you unlock or rummage through a Chest, Specialist gains +1 Token, up to a maximum of 6 Tokens:

  • Succeeding a Great Repair Skill Check while repairing a Generator consumes all Tokens.

  • Permanently reduces the Repair Charges requirement of that Generator by 2/3/4 Charges per Token, up to a maximum of 12/18/24 Charges.


"Well, then. Doesn't this feel familiar?" — Lara Croft
perk_spine_chill perk bg iconperk_spine_chill icon
Spine Chillsurvivor
An unnatural tingle warns you of impending doom.

Whenever the Killer is within 36 metres of your location and looking at you with a clear Line of Sight, Spine Chill activates:

  • Warns of the Killer's proximity and their potential awareness of your location by lighting its icon.

  • Increases your Action speeds for Blessing, Cleansing, Gate-Opening, Healing, Repairing, Sabotaging, Unhooking, and Unlocking by 2/4/6 %.
    • This effect lingers for 0.5 seconds after the Killer loses Line of Sight or exits the Activation range.


"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes
perk_sprint_burst perk bg iconperk_sprint_burst icon
Sprint Burstsurvivor
Starting to run triggers Sprint Burst:
  • Grants a +50 % Haste Status Effect for 3 seconds.

Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds.
Sprint Burst cannot be used when Exhausted.


"See you if you can catch up..." — Meg Thomas

perk_stake_out perk bg iconperk_stake_out icon
Stake Outsurvivor
Getting close to the Killer fills you with determination.

Every 15 seconds you are within the Killer's Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.


  • When Stake Out has at least 1 Token, Good Skill Checks consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of +1 %.

  • Great Skill Checks do not consume any Tokens.

"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp

perk_still_sight perk bg iconperk_still_sight icon
Still Sightsurvivor
A clear mind and calm temperament will always find the means of their escape.

After standing still for 6/5/4 seconds, Still Sight activates:

  • The Auras of the Killer as well as any Chests and Generators within 24 metres of your location are revealed to you until you start moving again.


"Breathe in. Breathe out. Now open your eyes." — Baermar
perk_streetwise perk bg iconperk_streetwise icon
Streetwisesurvivor
Long nights out taught you to do a lot with what you have got.
  • Increases the Efficiency of your Items by 15/20/25 %.

Streetwise extends its effect to all other Survivors within 8 metres of your location and lingers for 15 seconds.

"You are doing it wrong! Let me show you how it is done." — Nea Karlsson

perk_strength_in_shadows perk bg iconperk_strength_in_shadows icon
Strength in Shadowssurvivor
A chance for renewed power down where danger calls home.

When you are in the Basement, Strength in Shadows activates:

  • Unlocks the Strength in Shadows ability, allowing you to self-heal without needing a Med-Kit at 70 % of the normal Healing speed.

  • Upon finishing a heal in the Basement, the Aura of the Killer is revealed to you for 6/8/10 seconds.


"I'm getting out of here, if it's the last thing I do." — Sable
perk_teamwork:_collective_stealth perk bg iconperk_teamwork:_collective_stealth icon
Teamwork: Collective Stealthsurvivor
When someone helps you out, you respond in kind.

Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates, and both you and the Survivor who healed you benefit from the following effect:

  • Suppresses your Scratch Marks for as long as you stay within 8/12/16 metres of one another.
    • This effect lingers for 4 seconds once out of range and resumes upon re-entering it before that timer elapses.


Survivors can only be affected by one instance of Teamwork: Collective Stealth at a time.

"I'm good, I'm good... but keep it down." — Renato Lyra

perk_teamwork:_power_of_two perk bg iconperk_teamwork:_power_of_two icon
Teamwork: Power of Twosurvivor
It is hard to keep up with you, but it does not stop people from trying.

Whenever you finish healing another Survivor, Teamwork: Power of Two activates, and both you and the healed Survivor benefit from the following effect:

  • Grants a +5 % Haste Status Effect for as long as you stay within 8/12/16 metres of one another.
    • This effect lingers for 4 seconds once out of range and resumes upon re-entering it before that timer elapses.


Survivors can only be affected by one instance of Teamwork: Power of Two at a time.

"You good? Then keep up!" — Thalita Lyra

perk_technician perk bg iconperk_technician icon
Techniciansurvivor
You are apt at handling machinery with the greatest care and precision.

When repairing a Generator, the following effects apply:

  • Reduces the audible range of your Repair noises by -8 metres.

  • Suppresses the explosion and accompanying Loud Noise Notification when failing a Skill Check.

  • Failing a Skill Check instantly regresses the Generator by 5/4/3 % of its maximum possible Progression in addition to the default Progression penalty.


"I am gonna stealth this one." — Feng Min
perk_tenacity perk bg iconperk_tenacity icon
Tenacitysurvivor
There is nothing stopping you.

Your ferocious tenacity in dire situations allow you to benefit from the following effects:

  • Increases your Crawling speed by 30/40/50 %.

  • Grants the ability to crawl and recover at the same time.

  • Reduces the volume of Grunts of Pain while in the Dying State by -75 %.

"What the hell is this? I'm taking this bastard down!" — Detective David Tapp

perk_this_is_not_happening perk bg iconperk_this_is_not_happening icon
This Is Not Happeningsurvivor
You perform at your best when you are under extreme stress.

perk_troubleshooter perk bg iconperk_troubleshooter icon
Troubleshootersurvivor
No amount of distraction will shake you from your primary task.

When you are chased by the Killer, Troubleshooter activates:

  • The Aura of the Generator with the most progress is revealed to you.

  • The Aura of the Killer is revealed to you for 4/5/6 seconds after dropping a Pallet.



These effects linger for 6/8/10 seconds after ending the Chase, after which Troubleshooter deactivates.

"Nothing gets done around here if I don't do it." — Gabriel Soma

perk_unbreakable perk bg iconperk_unbreakable icon
Unbreakablesurvivor
Past battles have taught you a thing or two about survival.

Once per Trial, you can completely recover from the Dying State.


  • Your Recovery speed is increased by 25/30/35 %.

"Goddammit, I am seriously FUBAR!" — Bill Overbeck

perk_up_the_ante perk bg iconperk_up_the_ante icon
Up the Antesurvivor
All will be well in the end; you just know it.
Your confidence strengthens the feeling of hope for those around you.

For every Survivor still in the Trial, Up the Ante is granted +1 Token:

  • Increases the Odds of every Survivor succeeding a Self-Unhook attempt by a stack-able 1/2/3 % per Token, up to a maximum of 3/6/9 %.


"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti
perk_urban_evasion perk bg iconperk_urban_evasion icon
Urban Evasionsurvivor
Years of evading the cops taught you a thing or two about stealth.
  • Increases your Crouching Movement speed by 90/95/100 %.

"The paint is still fresh but I am long gone." — Nea Karlsson

perk_vigil perk bg iconperk_vigil icon
Vigilsurvivor
You look over your friends even in dire situations.

Vigil extends its effect to all Survivors within 8 metres of your location and lingers for 15 seconds.


"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith

perk_visionary perk bg iconperk_visionary icon
Visionarysurvivor
You are remarkably focused on your means of escape.
  • The Auras of Generators are revealed to you within 32 metres.

  • Each time a Generator is completed, Visionary is deactivated for 20/18/16 seconds.

perk_wake_up! perk bg iconperk_wake_up! icon
Wake Up!survivor
Unlocks potential in your Aura-reading ability.

Once all Generators are completed, Wake Up! activates:

  • The Auras of the Exit Gate Switches are revealed to you within 128 metres.

  • Your Aura is revealed to all other Survivors within 128 metres of your location while opening an Exit Gate.

  • Increases your Gate-Opening speed by 15/20/25 %.



"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith

perk_we'll_make_it perk bg iconperk_we'll_make_it icon
We'll Make Itsurvivor
Helping others heightens your morale.

After unhooking another Survivor, We'll Make It activates:

  • Increases your Altruistic Healing speed by +100 % for 30/60/90 seconds.


"I am confident we can all escape in one piece if we help each other."
perk_we're_gonna_live_forever perk bg iconperk_we're_gonna_live_forever icon
We're Gonna Live Foreversurvivor
Your few friends deserve the best protection.

You benefit from the following effect when healing a dying Survivor:

  • Increases your Healing speed by +100 %.


Any dying Survivor you heal back to the Injured State benefits from the following effect:
  • Grants the Endurance Status Effect for 6/8/10 seconds.
    • This effect can only be triggered once every 30 seconds.


"Come on then, let's ave' it! I don't give a shit pal." — David King
perk_wicked perk bg iconperk_wicked icon
Wickedsurvivor
They can try to hurt you.
But you're not going down so easily.
  • The Aura of the Killer is revealed to you for 16/18/20 seconds after unhooking yourself or being unhooked.

  • Grants the ability to perform a successful Self-Unhook at any point during the first Hook Stage, if you are hooked in the Basement.
    • This effect cannot be triggered during the second Hook Stage or if you are hooked as the Last Survivor Standing.

"I haven't let anyone get in my way before. You think I'm gonna start now?" — Sable


perk_windows_of_opportunity perk bg iconperk_windows_of_opportunity icon
Windows of Opportunitysurvivor
Unlocks potential in your Aura-reading ability.

The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres.

"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity" — Kate Denson's "Windows of Opportunity"

perk_wiretap perk bg iconperk_wiretap icon
Wiretapsurvivor
You know that the best way to stay one step ahead is to keep tabs on the competition.

After repairing Generators for a total of 40 %, Wiretap activates:

  • Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.

  • Whenever the Killer comes within 14 metres of the Trapped Generator their Aura is revealed to all Survivors.


Wiretap deactivates after the Generator is damaged or once the timer runs out.

The Auras of Trapped Generators are revealed to all Survivors in yellow.