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Quick answer

What perks are available in Dead by Daylight?

Every survivor and killer perk is listed here with role filters, names, descriptions and wiki-style stats — filter by Survivor or Killer to compare abilities.

All Perks

Browse all survivor and killer perks with detailed descriptions

220+ perks with full descriptions and synergy tips — test combos in the Build Creator or jump to perk detail pages for wiki-style breakdowns.

Showing 330 of 330 perks

perk_a_nurse's_calling perk bg iconperk_a_nurse's_calling icon

A Nurse's Calling

killer • The Nurse
Unlocks potential in your Aura-reading ability:
  • The Auras of Survivors being healed or healing themselves are revealed to you within 28/30/32 metres.

"Still attached to the fragments of her past life, she is drawn to those in need of help."


perk_a_place_for_us perk bg iconperk_a_place_for_us icon

A Place For Us

survivor • Kwon Tae-young
While healing an another Survivor, both you and the healed Survivor gain ElusiveIconStatusEffects elusive.png Status Effect.

When you finish healing the Obsession, both you and the Obsession gain ElusiveIconStatusEffects elusive.png Status Effect for 20/25/30 seconds.

Reduces your chance of becoming the initial Obsession by reducing the default value by -100 %.
The Killer can only be obsessed with one Survivor at a time.

"I understand computers… systems. Problems. But this… I wonder if I’ll ever understand." — Kwon Tae-young

perk_ace_in_the_hole perk bg iconperk_ace_in_the_hole icon

Ace in the Hole

survivor • Ace Visconti
"Lady Luck always seems to be throwing something good your way."

Causes all regular Items you retrieve from a Chest to come equipped with 1 to 2 Add-ons:

  • First Slot: 100 % chance to be equipped with an Add-on of Visceral Rarity or lower.

  • Second Slot: 50/75/100 % chance to be equipped with an Add-on of Uncommon Rarity or lower.


Ace in the Hole prevents any attached Add-ons on your currently held Item to be consumed upon escaping the Trial.

"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti

perk_adrenaline perk bg iconperk_adrenaline icon

Adrenaline

survivor • Meg Thomas
"You are fuelled by unexpecting energy when on the verge of escape."

Once the Exit Gates are powered, Adrenaline activates and triggers the following effects:

  • Heals you to the next Health State.

  • Grants a +50 % HasteIconStatusEffects haste.png Status Effect for 4 seconds.


Adrenaline can be used while Exhausted and ignores an existing Status Effect.
Adrenaline causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds after use.
perk_aftercare perk bg iconperk_aftercare icon

Aftercare

survivor • Jeff Johansen
Unlocks potential in your Aura-reading ability:
  • You see the Auras of the 1/2/3 most recent Survivor(s) that helped you or vice versa:
    • Rescued from a Hook.

    • Completed a Healing action on.

  • They also see your Aura.

Aftercare resets its effects when you are hooked by the Killer.


"A Mercy that Rips the Storm.
Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16

perk_alien_instinct perk bg iconperk_alien_instinct icon

Alien Instinct

killer • The Xenomorph
"You are so stealthy, sometimes it seems like you appear out of nowhere."

Whenever you hook a Survivor, Alien Instinct activates:

  • The Aura of the farthest Survivor from your current location who is in the Injured State is revealed to you for 8 seconds.

  • Causes that Survivor to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 40/50/60 seconds.


"Yellow light's for my eyes only." — Dallas
perk_any_means_necessary perk bg iconperk_any_means_necessary icon

Any Means Necessary

survivor • Yui Kimura
"You stand up for yourself, using whatever's on hand to gain an advantage."

Unlocks potential in your Aura-reading ability:



While standing next to a dropped Pallet, press and hold the Active Ability button to trigger the following effect:
  • Resets the Pallet to its upright position over 5/4/3 seconds.


"I'll hit you with everything I've got. Then I'll do it again." — Yui Kimura
perk_apocalyptic_ingenuity perk bg iconperk_apocalyptic_ingenuity icon

Apocalyptic Ingenuity

survivor • Rick Grimes
"You salvage what little there is to defend your team."

Unlocks potential in your Aura-reading ability:



After unlocking or rummaging through 1 Chest, Apocalyptic Ingenuity gains a special ability.
While standing next to the location of a broken Pallet, press and hold the Active Ability button for 3 seconds to use it:
  • Rebuilds it as a Fragile Pallet.
    • Fragile Pallets instantly break when dropped.


"Without the fences, this place is worthless." — Rick Grimes
perk_appraisal perk bg iconperk_appraisal icon

Appraisal

survivor • Élodie Rakoto
"You have a careful eye that notices what many overlook."

Start the Trial with 4 Tokens.
While standing next to an unlocked and empty
Chest, press and hold the Interaction button to perform the Rummage action:

  • Grants the ability to retrieve an extra Item from that Chest.
    • This consumes -1 Token and is limited to twice per Chest.

  • Increases the Rummaging speed by 40/60/80 %.



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Autodidact

survivor • Adam Francis
Succeeding a Skill Check while healing another Survivor grants +1 Token, up to a maximum of 3/4/5 Tokens:
  • Suppresses Great Healing Skill Checks.

  • Causes Good Healing Skill Checks to grant Healing progress based on the number of accumulated Tokens:
    • 0 Tokens: -15 %.

    • 1 Token: +0 %.

    • 2 Tokens: +15 %.

    • 3 Tokens: +30 % (limit of Tier I).

    • 4 Tokens: +45 % (limit of Tier II).

    • 5 Tokens: +60 % (limit of Tier III).

Autodidact is inactive when healing using a Med-Kit.


"There's no limit to what you can achieve, as long as you back with hard work." — Adam Francis

perk_babysitter perk bg iconperk_babysitter icon

Babysitter

survivor • Steve Harrington
"While you have a reputation for being self-centred, you risk it all to help those in need."

Whenever you unhook another Survivor, you benefit from the following effect:

  • The Aura of the Killer is revealed to you for 8 seconds.


The unhooked Survivor benefits from the following effects instead for 20/25/30 seconds:


"I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington
perk_background_player perk bg iconperk_background_player icon

Background Player

survivor • Renato Lyra
"You are not usually the centre of attention and in some cases, this can be a good thing."

Whenever the Killer picks up any other Survivor in the Dying State, Background Player activates for 10 seconds.
While active, starting to run triggers the following effect:

  • Grants a +50 % HasteIconStatusEffects haste.png Status Effect for 5 seconds.


Background Player cannot be used while Exhausted.
Background Player causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 30/25/20 seconds after use.

"You forget about me?" — Renato Lyra

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Bada Bada Boom

survivor • Dustin Henderson
"You may not be a fighter, but you have clever ways of striking back."

After completing 20 % worth of Generator repairs, Bada Bada Boom activates:

While active, press Active Ability button next to a window to install a Trap, which stays active for up to 40/50/60 seconds.

The Trap tiggers when the Killer performs a vault through the window, causing the Killer to suffer from a -50 % HinderedIconStatusEffects hindered.png Status Effect for 6 seconds.

Bada Bada Boom deactives after triggering successfully or once the timer runs out.

The Auras of Trapped Windows are revealed to all Survivors in yellow.

"Never tell me the odds." — Dustin Henderson

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Balanced Landing

survivor • Nea Karlsson
"Your agility and cat-like relexes are incomparable."

While falling from height, you benefit from the following effects:



Balanced Landing cannot be used while Exhausted.
Balanced Landing causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds after use.

"I have jumped from higher places." — Nea Karlsson

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Bamboozle

killer • The Clown
You benefit from the following permanent effect:
  • Increases your Vaulting speed by 5/10/15 %.

Whenever you vault a Window, Bamboozle calls upon The Entity for the following effect:


  • Blocks it to all Survivors for 8/12/16 seconds.
    • Vaulting it again within that time resets the timer.

    • Vaulting a different one transfers the effect to it instead.

Bamboozle does not extend its effects to vaulting a dropped Pallet.


perk_barbecue_&_chilli perk bg iconperk_barbecue_&_chilli icon

Barbecue & Chilli

killer • The Cannibal
A deep bond with The Entity unlocks potential in one's Aura-reading ability.
  • After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their Aura revealed to you for 5 seconds.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

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Batteries Included

killer • The Good Guy
"Being somewhere between man and machine has its upsides."

While within 16 metres of a completed Generator, you benefit from the following effect:

  • Grants a +5 % HasteIconStatusEffects haste.png Status Effect.
    • This effect lingers for 1/3/5 second(s).


"Surprise! Did you miss me, Andy?" — Chucky
perk_better_together perk bg iconperk_better_together icon

Better Together

survivor • Nancy Wheeler
"You seek justice and uncover the truth no matter what obstacle stands in your way."

While repairing any Generator, you and the other Survivors benefit from the following primary effect:

  • The Aura of that Generator is revealed to all Survivors and highlighted in yellow.


Whenever the Killer downs another Survivor while you are repairing, you benefit from the following secondary effect:
  • The Auras of all Survivors are revealed to you for 20/25/30 seconds.


"Let's burn that lab to the ground." — Nancy Wheeler
perk_bitter_murmur perk bg iconperk_bitter_murmur icon

Bitter Murmur

killer
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
Unlocks potential in your Aura-reading ability.
Whenever a
Generator is completed, Bitter Murmur triggers its primary effect:
  • The Auras of any Survivors within 20 metres of that Generator are revealed to you for 8 seconds.

Once the last Generator is completed, Bitter Murmur triggers its secondary effect:


  • The Auras of all Survivors are revealed to you for 10/12/14 seconds.


perk_blast_mine perk bg iconperk_blast_mine icon

Blast Mine

survivor • Jill Valentine
"When direct combat is not an option, you still find ways to strike back."

After repairing Generators for the equivalent of 40 % of Progression, Blast Mine activates.
While active, press the Active Ability button while standing next to a Generator to install a trap to it with a countdown of 100/110/120 seconds:

  • Trips half-way through the Killer attempting to damage the Trapped Generator:
    • Stuns the Killer for 4 seconds.

    • Blinds all Players within 12.5 metres of the Trapped Generator.


The trap is deactivated after its countdown has elapsed or it is tripped.

The Auras of Trapped Generators are revealed to all Survivors in yellow.

"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine

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Blood Pact

survivor • Cheryl Mason
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
It is as if a latent part of yourself has awakened.
You feel like you can reach out beyond yourself for assistance.

When either you or the Obsession become injured by any means, Blood Pact activates:

  • Your Auras are constantly revealed to one another.

  • Completing a Healing Action on the Obsession or having them complete one on yourself, grants both of you a 5/6/7 % Haste Status Effect.
    • This effect lasts for as long as you both remain within 16 metres of one another.


If you are the Obsession, getting Hooked will cause an another Survivor to become the Obsession.

Reduces your chance of becoming the initial Obsession by reducing the default value by -100 %.
The Killer can only be obsessed with one Survivor at a time.


perk_blood_rush perk bg iconperk_blood_rush icon

Blood Rush

survivor • Renato Lyra
"Your mind and body are honed for great feats, allowing you to push through with extra effort when necessary."

After being unhooked by any means, Blood Rush activates for 40/50/60 seconds.
While active, press the Active Ability button to trigger the following effect:



Blood Rush does not cause the Exhausted Status Effect.
Blood Rush is deactivated prematurely when performing a Conspicuous Action.
Blood Rush deactivates after use and is disabled for the remainder of the Trial once the Exit Gates are powered.

"Just gotta... push through!" — Renato Lyra

perk_blood_warden perk bg iconperk_blood_warden icon

Blood Warden

killer • The Nightmare
As soon as at least one Exit Gate is opened, Blood Warden activates:
  • The Auras of Survivors are revealed to you, whenever they are inside the Exit Gate.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to trigger the following effect:


  • Blocks all opened Exit Gates for 40/50/60 seconds, preventing any remaining Survivor from leaving the Trial through them.

"This is my world. And you can't ever leave." — Freddy Krueger


perk_bloodhound perk bg iconperk_bloodhound icon

Bloodhound

killer • The Wraith
"Like a hunting scent hound, you smell traces of blood at a great distance."

Bloodhound causes the following effects:

  • Pools of Blood left by injured Survivors appear in bright red.

  • Extends their lifetime by 2/3/4 seconds.


"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."
perk_boil_over perk bg iconperk_boil_over icon

Boil Over

survivor • Kate Denson
You are a battler and do everything to escape a foe's grasp.

While being carried by the Killer, the following effects apply:



"Buck and Wild,
Swing to be free,
Your hands just can't keep ahold of me." — Kate Denson's "Boil Over"

perk_bond perk bg iconperk_bond icon

Bond

survivor • Dwight Fairfield
Unlocks potential in your Aura-reading ability:
  • The Auras of all other Survivors are revealed to you within 20/28/36 metres.

"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield


perk_boon:_circle_of_healing perk bg iconperk_boon:_circle_of_healing icon

Boon: Circle of Healing

survivor • Mikaela Reid
A Boon that offers comfort amidst the terror.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects:


  • Increases the Altruistic Healing speeds by 50/75/100 % when not using a Med-Kit.

  • If a Survivor is injured, their Aura is revealed to all other Survivors.


Survivors can only be affected by one instance of Boon: Circle of Healing at a time.

Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"Try this, it is better than anything you'll find in a pharmacy." — Mikaela Reid

perk_boon:_dark_theory perk bg iconperk_boon:_dark_theory icon

Boon: Dark Theory

survivor • Yoichi Asakawa
"Your obsessive study of the paranormal has given you unprecedented knowledge of other Realms and planes of existence."

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects:

  • Grants a +3 % HasteIconStatusEffects haste.png Status Effect.
    • This effect lingers for 2/3/4 seconds after leaving the Boon Totem's range.


Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
perk_boon:_exponential perk bg iconperk_boon:_exponential icon

Boon: Exponential

survivor • Jonah Vasquez
"When it seems like your number is up, you consider ways to recalculate the odds."

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects:

  • Increases the Recovery speed while in the Dying State by 90/95/100 %.

  • Unlocks the Self-Recovery ability, allowing them to fully recover from the Dying State.


Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"It is not our time to die... probably." — Jonah Vasquez

perk_boon:_illumination perk bg iconperk_boon:_illumination icon

Boon: Illumination

survivor • Alan Wake
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"Your keen insight is something best shared with others."

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects:



Increases your Blessing action speed by 150/175/200 % while you have a lit Boon Totem.

Survivors can only be affected by one instance of Boon: Illumination at a time.

Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"A shift in reality. Heavy with hidden meanings." — Return


perk_boon:_shadow_step perk bg iconperk_boon:_shadow_step icon

Boon: Shadow Step

survivor • Mikaela Reid
A Boon that conceals the truth.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects:

  • Scratch Marks are suppressed.

  • Auras are hidden from The Killer.
    • Both effects linger for 2/3/4 seconds after leaving the Boon Totem's range.


Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"Stick to the shadows and cover your tracks." — Mikaela Reid

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Boon: Steadfast

survivor • Aurora Stardotter
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects:

Generators within this Boon's range:

  • Regress -50 % slower.

  • Survivors repair them +8/9/10 % faster.

  • Survivors see their auras while inside the Boon's range.


Survivors can only be affected by one instance of Boon: Steadfast at a time.

Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"That which thine hands deliver shall prosper, for thine hands are guided by faith." — (Enlightenments, 2:10)

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Borrowed Time

survivor • Bill Overbeck
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0





"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck


perk_bound_by_obsession perk bg iconperk_bound_by_obsession icon

Bound by Obsession

survivor
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"A supernatural bond links you to the Killer."

Whenever the Killer reads your Aura, Bound by Obsession activates for the same duration as their Aura-reading action:

  • The Aura of the Killer is revealed to you.

  • Increases your Action speeds for Cleansing, Healing, and Repairing actions by 8/9/10 %.


If you are the Killer's current Obsession, the following effect triggers automatically every 30 seconds:
  • Your Aura is revealed to the Killer for 4 seconds.


Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.
The Killer can only be obsessed with one Survivor at a time.


perk_breakdown perk bg iconperk_breakdown icon

Breakdown

survivor • Jeff Johansen
After you are unhooked by any means, Breakdown triggers its effects:

"Charge from the Belly of the Beast.
Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16


perk_breakout perk bg iconperk_breakout icon

Breakout

survivor • Yui Kimura
"You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle."

While within 5 metres of the Killer carrying another Survivor, the following effects apply:



Survivors can only be affected by one instance of Breakout at a time.

"Come, we are going to rip our way out of this." — Yui Kimura

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Buckle Up

survivor • Ash Williams
Whenever you are healing a dying Survivor, Buckle Up activates:
During the Healing action, you and the dying Survivor benefit from the following primary effect:
  • The Aura of the Killer is revealed to you both.

After completing the Healing action, the other Survivor benefits from the following secondary effects for 3/4/5 seconds:



Buckle Up does not cause the Exhausted Status Effect.


"Ghost beaters never leave a man behind." — Ash Williams

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Built to Last

survivor • Felix Richter
"You know how to get the most out of your tools."

While hiding inside a Locker with a depleted Item equipped, Built to Last triggers the following effect after 12/10/8 seconds:

  • Recharges the Item to one of the following percentages:
    • First time: 99 %.

    • Second time: 66 %.

    • Third time: 33 %.


Built to Last is disabled for the remainder of the Trial after triggering its effect for the third time.

"Architecture is the soul of civilisation." — Felix Richter

perk_call_of_brine perk bg iconperk_call_of_brine icon

Call of Brine

killer • The Onryō
"Your psychic abilities influence technology in devastating ways."

After performing the Damage Generator action on a Generator, Call of Brine applies its effects to it for 90 seconds:

  • Increases its Regression speed to 130/140/150 % of the default value.

  • Highlights its Aura to you in yellow.

  • Triggers a Loud Noise Notification whenever a Survivor succeeds a Good Skill Check while repairing it.



perk_calm_spirit perk bg iconperk_calm_spirit icon

Calm Spirit

survivor • Jake Park
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"Animals seem to trust you as they often stay calm in your presence."

You experience the following effects during a Trial:

  • Nearby Crows no longer fly off and alert others to your presence, unless you come within touching distance.

  • Suppresses the urge to scream from any cause at all times.

  • Suppresses all noises related to interacting with the following Props:

  • Increases the Action speeds for Blessing, Cleansing, and Unlocking by 8/9/10 %.



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Celestial Witness

killer • The Judgment
Every 30 seconds, if the Obsession is 40 metres away from you, you see their aura for 2/2.5/3 seconds. Otherwise, the farthest Survivor becomes the Obsession.

"And so the heretics huddled, cowardly, in the night; but upon Judgment’s arrival, It saw them all, and punished them." — (Witness to Koenrad, ch. 32)

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Champion of Light

survivor • Alan Wake
"The glow of the Flashlight looks a little different, feels a little warmer."

While shining a Flashlight, Champion of Light triggers its primary effect:

  • Grants a +50 % HasteIconStatusEffects haste.png Status Effect.


After blinding the Killer by any means, Champion of Light triggers its secondary effect:
  • Causes the Killer to suffer from a -20 % HinderedIconStatusEffects hindered.png Status Effect for 6 seconds.
    • This effect does not stack.


Champion of Light applies a cool-down of 60/50/40 seconds after blinding the Killer.

"I squeezed the Flashlight like my life depended on it, willing it to stop coming any closer." — Departure

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Change of Plan

survivor • Dustin Henderson
"Rather than give in to danger, you recalculate and adjust your strategy."

You start the Trial with 2 Tokens.

While hiding inside a Locker and holding a non-event Toolbox, press Active Ability button to spend 1 Token and transform your Toolbox into a Med-Kit of the same rarity with a random add-on of the same rarity.

The new Med-kit has 80/90/100 % of its charges.

"Oh my god, oh my god, oh my god, oh my god." — Dustin Henderson

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Chemical Trap

survivor • Ellen Ripley
"In the Fog, an officer must adapt to the materials at hand."

After repairing Generators for a total of 20 %, Chemical Trap activates:

  • Press the Active Ability button while near a dropped Pallet to install a Trap, which stays active for 40/50/60 seconds.

  • When the Killer breaks the Trapped Pallet, its Trap explodes, spraying the Killer with a chemical compound:
    • Causes the Killer to suffer from a -50 % HinderedIconStatusEffects hindered.png Status Effect for 4 seconds.


Chemical Trap deactivates after triggering successfully or once the timer runs out.

The Auras of Trapped Pallets are revealed to all Survivors in yellow.

"How do we kill it, Ash?" — Ellen Ripley

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Clairvoyance

survivor • Mikaela Reid
"There is an intrinsic energy in you that sees beyond your vision."

After cleansing or blessing a Totem, Clairvoyance activates.
While active, press and hold the Use Item button when empty-handed to unlock your full Aura-reading potential:



"Does anyone else see that? Just me?" — Mikaela Reid
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Clean Break

survivor • Taurie Cain
"At the end of the day, everyone has to look out for themselves."

After completing a Healing action on another Survivor, Clean Break activates.
Press the Active Ability button while being healed by another Survivor to trigger the following effects:

  • Suffer from the BrokenIconStatusEffects broken.png Status Effect.

  • You are automatically healed 1 Health State after 75/60/45 seconds.
    • This effect is cancelled prematurely if you enter the Dying State.


Clean Break does not activate if you already suffer from Broken.
Clean Break deactivates after healing you.

"I'll be fine! Don't stick your neck out for me." — Taurie Cain

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Come and Get Me!

survivor • Rick Grimes
"You'll risk your life to save others."

After unhooking a Survivor, while crouched and stationary, press the Active Ability button to trigger the following effects:



"We're the ones who live." — Rick Grimes
perk_conviction perk bg iconperk_conviction icon

Conviction

survivor • Michonne Grimes
"Sometimes one last push means the difference between death and survival."

After having completed a Healing action on another Survivor, whenever you are in the Dying State, Conviction activates.
While active, press the Active Ability button after reaching at least 25 % Recovery progress to trigger the following effects:

  • Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State.
    • Inflicts the BrokenIconStatusEffects broken.png Status Effect.

    • Causes you to automatically re-enter the Dying State after 20/25/30 seconds.


"It's enough to keep going. Keep trying. Keep fighting. Keep dreaming." — Michonne Grimes
perk_corrective_action perk bg iconperk_corrective_action icon

Corrective Action

survivor • Jonah Vasquez
"You quickly analyse problems and correct others' work when they make a mistake."

You start the Trial with 1/2/3 Token(s) and succeeding a Great Skill Check grants +1 Token, up to a maximum of 5 Tokens.
While any other Survivor performs a skilful interaction that can trigger
Skill Checks, they benefit from the following effects:

  • Converts any Failed Skill Check into a Good Skill Check.
    • This consumes -1 Token.

  • The Aura of that Survivor is revealed to you for 6 seconds.


Corrective Action does not apply to special Skill Checks.

"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez

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Corrupt Intervention

killer • The Plague
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.

Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.

"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)

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Coulrophobia

killer • The Clown
"Even those without a fear of clowns know to be terrified of you."

Survivors inside your Terror Radius suffer from the following effects:

  • Reduces all Healing speeds by 20/25/30 %.

  • Increases the Pointer-Rotation speed of Healing Skill Checks by +50 %.



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Counterforce

survivor • Jill Valentine
"You know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support."

You benefit from the following permanent effect:

  • Increases the default value of your Cleansing speed to 125 %.


Whenever you cleanse a
Totem, Counterforce triggers the following effects:
  • Increases your Cleansing speed by a stack-able +25 %.

  • The Aura of the Totem farthest from your current location is revealed to you for 10/12/14 seconds.


"I don't mind a little detective work." — Jill Valentine
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Coup de Grâce

killer • The Twins
As the end nears, you go in for the kill.

Whenever a Generator is completed, Coup de Grâce gains +2 Tokens, up to a maximum of 10 Tokens per Trial:

  • Increases the range of your next Lunge Attack by 70/75/80 %, while consuming -1 Token.


Coup de Grâce can only hold a maximum of 5 Tokens at a time.
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Cross-Examination

survivor • Shane Wiigwaas
While inside the Killer's Terror Radius and not being chased, you can see Light Marks the Killer leaves behind while moving. Light Marks have a duration of 10 seconds.


  • While standing on a Light Mark, gain ElusiveIconStatusEffects elusive.png Status Effect. This lingers for 3/4/5 seconds.



"The witness has said enough, Your Honor. No further questions." — Shane Wiigwaas

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Cruel Limits

killer • The Demogorgon
"Your ties to the otherworldly manifest when your prey attempts to get away."

Whenever a Generator is completed, Cruel Limits triggers its effect for 20/25/30 seconds:

  • Blocks all Windows for all Survivors.

  • The Auras of the Blocked Windows are revealed to you and highlighted in yellow.


"The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." — Hawkins National Laboratory
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Cull the Weak

killer
Each time you hook a Survivor other than your Obsession, you gain +1 Token:
  • For as long as the Obsession is alive, all other Survivors suffer from a stack-able 2/2.5/3 % per Token Action Speed penalty to Repairing, Healing, and Sabotaging, up to a maximum of 22/27.5/33 % or 11 Tokens.

  • The Obsession is unaffected by this penalty and instead granted a permanent +33 % Action Speed bonus to Unhooking and Healing other Survivors.

You can only be obsessed with one Survivor at a time.



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Cut Loose

survivor • Thalita Lyra
"You get in enough trouble, you know how to get out of it."

After performing a Rushed Vault action while being chased, Cut Loose activates for 4/5/6 seconds:



While active, performing another Rushed Vault action resets the timer each time.

Cut Loose has a cool-down of 45 seconds after use and the timer has elapsed.

"I know how we can get out of here! Quick, this way!" — Thalita Lyra

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Dance With Me

survivor • Kate Denson
When performing a Rushed action to vault a Window or exit a Locker, Dance With Me triggers its effect:

Dance With Me has a cool-down of 20/20/15 seconds.


"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up." — Kate Denson's "Dance with Me"

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Dark Arrogance

killer • The Lich
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"When everything is going right, you are an inescapable inevitability."

Whenever you are vaulting a Window, you benefit from the following effect:

  • Increases the Vaulting speed by 15/20/25 %.

  • Increases all basic-attack recovery speeds by 15/20/25 %.


Whenever you are stunned with a Pallet or blinded by any means, you suffer from the following effects:
  • Reduces the Recovery speed from Pallet Stuns by -25 %.

  • Increases the duration of Killer Blinds by +25 %.


"Run all you want. I will not be denied." — Vecna

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Dark Devotion

killer • The Plague
"The display of your Powers creates a whirlwind of panic that spreads throughout the land."

Whenever the Obsession becomes injured by any means, Dark Devotion activates for 35/40/45 seconds:



You can only be obsessed with one Survivor at a time.

"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9)

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Dark Sense

survivor
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
Unlocks potential in your Aura-reading ability.
Whenever a
Generator is completed, Dark Sense activates:
  • When the Killer gets within 24 metres of you, Dark Sense activates for 8/9/10 seconds:
    • You see the Killer's aura.

    • You see auras of other Survivors.

    • You see the auras of Pallets and Windows within 24 metres.

Dark Sense deactivates after use.


"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes


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Darkness Revealed

killer • The Dredge
"In your presence, places once thought to be safe are perhaps the most dangerous."

Searching a Locker has the following effect:

  • The Auras of Survivors within 8 metres of any Locker are revealed to you for 6/7/8 seconds.


Darkness Revealed has a cool-down of 30 seconds.

"Stay in the light, my children. In darkness, your fear will expose you." — Otto Stamper

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Dead Hard

survivor • David King
"You can take a beating.
Tap into your adrenaline bank to avoid taking further damage."

After being unhooked by any means, Dead Hard activates:While injured and running, press the Active Ability button to trigger the following effect:



Dead Hard cannot be used while Exhausted.
Dead Hard causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another.
I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!".
It were a right dust up, I swear down!" — David King

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Dead Man's Switch

killer • The Deathslinger
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
After hooking a Survivor, Dead Man's Switch triggers its effect:
  • The first Generator any Survivor stops repairing for 2 seconds is blocked for 30/35/40 seconds
    • The Blocked Generator is highlighted to you in white.

Dead Man's Switch cannot activate if its effect is still active from a previous activation.


"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn


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Deadline

survivor • Alan Wake
"Desperation creeps in, and you push yourself to work harder."

Whenever you are in the Injured State, Deadline activates:

  • Increases the Odds of triggering Skill Checks by 6/8/10 % while repairing or healing.
    • Causes Skill Checks to appear in random places.

  • Reduces the penalty for missed Skill Checks by -50 %.



"The night had been one desperate situation after another." — Departure

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Deathbound

killer • The Executioner
"Those whose lives are intertwined in darkness are destined to suffer together."

Whenever a Survivor finishes healing another Survivor for the equivalent of 1 Health State, Deathbound activates:

  • Causes the Healer to scream and reveal their location.

  • Causes the Healer to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect whenever they are farther than 12/8/4 metres from the other Survivor.

  • The Healer sees the Aura of the Healed Survivor while Deathbound is active.


Deathbound deactivates after the Healer loses a Health State.
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Deception

survivor • Élodie Rakoto
"Your adventurous lifestyle requires moments of crafty misdirection."

Press and hold the Sprint button while interacting with a Locker for the following effects:

  • Suppresses the creation of your Scratch Marks and Pools of Blood for 5 seconds.

  • Causes you to run past the targeted Locker, instead of entering it.

  • Causes its doors to swiftly open and close again, feining you having entered it in a rush.

  • Triggers a Loud Noise Notification for the Killer at its location.


Deception has a cool-down of 25/20/15 seconds.
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Decisive Strike

survivor • Laurie Strode
Identical to Will to Live.

"There is nothing to be scared of." — Laurie Strode

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Deerstalker

killer
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
Unlocks potential in your Aura-reading ability.
Whenever a Survivor reads your
Aura, Deerstalker activates for the same duration as their Aura-reading action:
  • The Aura of that Survivor is revealed to you.

Furthermore, the following effect triggers automatically every 40/35/30 seconds:


  • Your Aura is revealed for 4 seconds to the Survivor with currently the lowest cumulative Chase time.


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Déjà Vu

survivor
"Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes."

Unlocks potential in your Aura-reading ability:

  • The Auras of whichever 3 Generators are currently in closest proximity to one another are revealed to you.

  • Increases your Repair speed on those Generators by 4/5/6 %.



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Deliverance

survivor • Adam Francis
After safely unhooking another Survivor, Deliverance activates:

Deliverance cannot be used during the second Hook Stage or if you are hooked as the Last Survivor Standing.
Deliverance is disabled for the remainder of the Trial after use.


"I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis

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Detective's Hunch

survivor • David Tapp
Unlocks potential in your Aura-reading ability.
Whenever a Generator is completed, Detective's Hunch triggers its effect:

"Are you able to tell us where you were last night?" — Detective David Tapp


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Discordance

killer • The Legion
Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura.
  • When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.

  • After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.

"Smartasses get killed. We always see to that." — The Legion

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Distortion

survivor • Jeff Johansen
Start the Trial with 1 Token.
Whenever the Killer attempts to read your
Aura, Distortion automatically consumes -1 Token to trigger the following effects for 8/10/12 seconds:
  • Blocks your Aura from being read.

  • Suppresses the creation of your Scratch Marks.

Distortion recharges +1 Token every 15 seconds of being chased by the Killer, and can hold 2 Tokens.
Distortion does not trigger its effects while in the Dying State.


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Diversion

survivor • Adam Francis
After staying in the Terror Radius without being chased for 30/25/20 seconds, Diversion activates.
While active, press the Active Ability button while crouched and motionless to throw a pebble in the direction you are facing:

Diversion deactivates after use.


"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis

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Dominance

killer • The Dark Lord
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
The power you wield over the land strikes terror in the hearts of all who cross your path.

The first time each Totem are interacted with by a Survivor, Dominance triggers its effect:

  • Calls upon The Entity to block it for 25 seconds.
    • The Aura of the blocked Prop is revealed to you in white.

  • The Survivor screams.

  • The Survivor's aura is revealed to you for 3/4/5 seconds.


"Tragic, is it not? How powerless you must feel." — Dracula

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Down to the Last

survivor
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.

Whenever you are hooked or you repair a Generator, Down to the Last gains 1 Token, up to a maximum of 6 Tokens:

  • For each Token, other Survivor open Exit Gates +10 % faster.


When you are the Last Survivor Standing and have at least 3 Tokens, you benefit from the following effects:
  • Gain the ability to open the Hatch without the need of a Key.

  • For each Token, your aura is hidden from the Killer for 6/8/10 seconds.


Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.
The Killer can only be obsessed with one Survivor at a time.


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Dragon's Grip

killer • The Blight
After performing the Damage Generator action on a Generator, Dragon's Grip activates for 30 seconds.
While active, the first Survivor interacting with that Generator suffers from the following effects:
  • Causes them to scream and reveal their location for 4 seconds.

  • Inflicts the ExposedIconStatusEffects exposed.png Status Effect for 60 seconds.

Dragon's Grip has a cool-down of 60/45/30 seconds.


"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes

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Dramaturgy

survivor • Nicolas Cage
"When people bring you on to their project, they do so because of the unexpected magic you bring to your performance."

Whenever you are at full health, Dramaturgy activates.
While active, press the Active Ability button while running to run with knees high for 0.5 seconds before benefitting from the following primary effect:



Afterwards, Dramaturgy triggers any one of the following secondary effects, but never the same one twice in a row:
  • Grants a second instance of the primary Haste Status Effect.

  • Inflicts the ExposedIconStatusEffects exposed.png Status Effect for 12 seconds.

  • Causes you to scream.

  • Grants a randomly selected Rare Item pre-equipped with a random selection of Add-ons.
    • This causes you to automatically drop any previously held Item.


Dramaturgy cannot be used while Exhausted.
Dramaturgy causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

"Take the part. It's a good movie, he says. What's the worst that can happen?" — Nicolas Cage

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Dying Light

killer • The Shape
Identical to Cull the Weak.

"This isn't a man..." — Dr Sam Loomis

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Empathy

survivor • Claudette Morel
Unlocks potential in your Aura-reading ability:
  • The Auras of injured or dying Survivors are revealed to you within 64/96/128 metres.




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Eruption

killer • The Nemesis
"The NE-α parasite provides you with the intelligence and awareness needed to set a trap."

Performing the Damage Generator action on Generators highlights their Auras in yellow.
Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:

  • Causes them to explode, damaging them.
    • Instantly regresses them by -10 % of their total Progression.

    • Causes them to start regressing afterwards.

  • Causes all Survivors currently repairing them to suffer from the following effects:
    • Causes them to scream.

    • Their Auras are revealed to you for 8/10/12 seconds.


Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras.

"It can use weapons?" — Jill Valentine

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Extrasensory Perception

survivor • Eleven
"By slowing down and focusing, you can sense both ally and enemy."

Crouch for 4 seconds to activate this perk. While active:



When you stop crouching, or after 11 seconds, all effects of this perk end and it enters a 60/50/40 seconds cool-down.

"What is friend?" — Eleven

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Exultation

survivor • Trevor Belmont
"Fortune favours the bold, even in the darkest corners of existence."

While holding an Item, stunning the Killer by dropping a Pallet causes the following effects:

  • Recharges the Item by +75 %.

  • Upgrades its Rarity to the next available Tier.


Exultation has a cool-down of 30/25/20 seconds.

"You will not take me this day!" — Trevor

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Eyes of Belmont

survivor • Trevor Belmont
"A history of vampire-hunting imbues the bloodline with certain abilities."

Whenever a Generator is completed, the Aura of the Killer is revealed to you for 1/2/3 seconds.

  • Extends the duration of all instances of the Killer's Aura being revealed to you by +2 seconds.


Eyes of Belmont benefits from its own effect.

"Ha! Your secret has been revealed!" — Trevor

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Five Moves Ahead

survivor • Kwon Tae-young
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
This perk activates while you are being chased by the Killer or are inside the Killer's Terror Radius:


  • After you drop a Pallet, you start moving 50 % earlier.

  • See the auras of the 5 closest Pallets.


This perk goes on a 40/35/30 seconds cool-down when you drop a Pallet while this perk is activated.

"Every problem has a solution. It’s only a question of complexity." — Kwon Tae-young


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Flashbang

survivor • Leon Scott Kennedy
You have adapted to a world in chaos and making what you can from the debris.

After repairing Generators for a total of 50/45/40 %, Flashbang activates:



Flashbang deactivates after use.

"Get outta my face!" — Leon Scott Kennedy

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Flip-Flop

survivor • Ash Williams
"You have an uncanny ability to escape the inevitable."


  • Recovering in the Dying State also charges the Wiggle Meter at 50 % of the Recovery rate and up to a maximum of 40/45/50 % of Wiggle Progression.


"Catch ya on the flip-flop." — Ash Williams
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Flow State

survivor • Kwon Tae-young
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
Whenever a Generator is completed, gain a token, up to 5.

For each token:

  • Bless and cleanse Totems 13/14/15 % faster.

  • Heal 13/14/15 % faster.

  • Unhook Survivors 13/14/15 % faster.



"I’m sorry… I didn’t realize I was working so late." — Kwon Tae-young


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Fogwise

survivor • Vittorio Toscano
"In your countless years in The Fog, you have seen it all, and when you are focused, you can remember most of it too."

Unlocks potential in your Aura-reading ability while repairing Generators:

  • The Aura of the Killer is revealed to you for 4/5/6 seconds after succeeding a Great Repair Skill Check.


"I have seen great cruelty... and I have also seen another way." — Vittorio Toscano
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For the People

survivor • Zarina Kassir
"You risk life and injury for others."

While healthy and healing another Survivor without using a Med-Kit, press the Active Ability button to trigger the following effects:

  • Trade 1 Health State with the other Survivor:
    • Instantly heals them to the Injured State, if they were dying or suffering from the Deep WoundIconStatusEffects deepWound.png Status Effect.

    • Instantly heals them to full health, if they were injured.

  • You yourself become injured and suffer from the BrokenIconStatusEffects broken.png Status Effect for 80/70/60 seconds.

  • You become the Killer's Obsession, if not already.


Reduces your chance of becoming the initial Obsession by reducing the default value by -100 %.
The Killer can only be obsessed with one Survivor at a time.

"We can write our own story and decide how it really ends." — Zarina Kassir

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Forced Hesitation

killer • The Singularity
"You have learnt the emotional weaknesses of the organics, and how to exploit them."

Whenever a Survivor is put into the Dying State by any means, Forced Hesitation triggers its effect:

  • Causes all other Survivors within 16 metres of them suffer from a -20 % HinderedIconStatusEffects hindered.png Status Effect for 10 seconds.


Forced Hesitation has a cool-down of 40/35/30 seconds.

"THE ORGANIC MIND'S CAPACITY FOR EMPATHY GOES BEYOND HINDRANCE." — HUX-A7-13

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Franklin's Demise

killer • The Cannibal
Survivors hit with your vicious Basic Attack drop any equipped Item on impact:
  • The Auras of lost Items are revealed to within 32/48/64 metres.

"Sally, I hear something. Stop! Stop!" — Franklin Hardesty


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Friendly Competition

survivor • Thalita Lyra
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"You revel in the community spirit of a competition, and inspire others to follow suit."

Each time you complete a Generator together with at least one other Survivor, Friendly Competition activates:

  • Increases the Repair speed of all participating Survivors, including yourself, by +10 % for 80/85/90 seconds.


"C'mon, let's do this!" — Thalita Lyra

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Friends 'til the End

killer • The Good Guy
"You will kill anyone who gets between you and your target."

When you hook any Survivors that is not the Obsession, the following effects apply to the Obsession:

  • Their Aura is revealed for 6/8/10 seconds.

  • They suffer from the Exposed Status Effect for 20 seconds.


When you hook the Obsession, the following effects apply to a random Survivor:
  • Causes the Survivor to scream and reveal their location to the Killer.

  • They become the new Obsession.


You can only be obsessed with one Survivor at a time.

"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky

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Fruits of Your Labor

survivor • Aurora Stardotter
Whenever a Generator is completed, gain a token.

Whenever you finish repairing a Generator, for each token this perk has:


  • Gain +5 % HasteIconStatusEffects haste.png Status Effect for 2 seconds.

  • Gain 10/15/20 % healing progress.



"And as the final brick was laid upon the walls of Stellanatis, the people rejoiced." — (Kelglen’s Declaration, 9:9)

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Furtive Chase

killer • The Ghost Face
"You lurk in the shadows, eliminating your victims one by one."

After hooking the Obsession, you benefit from the following effects for 14/16/18 seconds:



Whenever the Obsession is unhooked by another Survivor, the Obsession Status transfers to their Rescuer.
You can only be obsessed with one Survivor at a time.

"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face

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Game Afoot

killer • The Skull Merchant
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"First you pick your prey, then you pick it apart."

Whenever you hit the Survivor with currently the highest cumulative Chase time with a Basic Attack, Game Afoot triggers its primary effect:

  • Causes the Obsession Status to transfer to that Survivor.


While chasing the Obsession, performing the Break or Damage action causes Game Afoot to trigger its secondary effect:
  • Grants a +10 % HasteIconStatusEffects haste.png Status Effect for 8/9/10 seconds.


You can only be obsessed with one Survivor at a time.

"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3


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Gearhead

killer • The Deathslinger
"You have got an ear for well-oiled gears."

After a Survivor loses a Health State, Gearhead activates for 30 seconds:


"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

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Ghost Notes

survivor • Vee Boonyasak
"You know that the best breakdowns precede the biggest build-ups."

While suffering from the ExhaustedIconStatusEffects exhausted.png Status Effect, you benefit from the following effects:

  • Causes your Scratch Marks to disappear +50 % faster.

  • Increases your Recovery rate from that Status Effect by 5/7.5/10 %.


Ghost Notes does not cause the Exhausted Status Effect.

"Let's take it to the bridge!" — Vee Boonyasak

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Hardened

survivor • Lara Croft
Live long enough, and survival will run in your blood.

After unlocking a Chest and either blessing or cleansing a Totem, Hardened activates:

  • Suppresses the urge to scream from any cause and instead causes the Aura of the Killer to be revealed to you for 3/4/5 seconds.


"Got to keep quiet. That thing is still out there." — Lara Croft
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Haywire

killer • The Animatronic
"For some reason, machinery has a habit of failing when you are near."

Whenever a Survivor stops opening an Exit Gate after accumulating at least 80 % Progression towards being opened, Haywire causes it to regress:

  • Regresses at a rate of 80/90/100 % of the normal Gate-Opening speed.

  • Causes Survivors to see the lights atop the switch flickering randomly while it regresses.


"There will be no redemption for you." — Springtrap
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Head On

survivor • Jane Romero
"When your mind is set, there better be no one standing in your way."

After hiding in a Locker for 3 seconds, Head On activates.
While active, hold the Sprint button while exiting the Locker to trigger its effect:

  • Causes you to forcefully launch yourself from the Locker, stunning the Killer if they are too close to it:
    • Has a Stun range of 2.5 metres.

    • Has a Stun duration of 3 seconds.

  • Triggers a Loud Noise Notification for the Killer upon missing.


Head On cannot be used while Exhausted.
Head On causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds on a successful stun.

"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero

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Help Wanted

killer • The Animatronic
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"Try as they might, you know how to stay one step ahead of your guests."

After performing the Damage Generator action, Help Wanted activates:

  • Causes that Generator to become a Compromised Generator.
    • Up to 3 Generators can be Compromised at a time.

    • The Auras of all Compromised Generators are highlighted to you in yellow.


Once a Compromised Generator is completed, Help Wanted triggers its effects for 100/110/120 seconds:
  • Increases the Recovery speed of successful Basic Attacks by +25 %.

  • All Generators not being repaired will automatically regress at 150 % of the default Regression rate.


Additionally, all other Generators are no longer Compromised.

"You only think you are in control..." — Springtrap


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Hex: Blood Favour

killer • The Blight
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"A Hex that gains the favour of The Entity when blood is spilt."

Hex: Blood Favour lights a Hex Totem at the start of the Trial, cursing Survivors with its Hex Effects.
Whenever a Survivor loses a Health State by a basic-attack, Hex: Blood Favour triggers its effect for 13/14/15 seconds:

  • Blocks all upright Pallets within 32 metres of that Survivor.
    • Blocked Pallets cannot be dropped by any Survivor.


The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes


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Hex: Crowd Control

killer • The Trickster
"A Hex that ensures those lesser than you are properly herded."

Whenever a Survivors performs a Rushed Vault action at a Window, Hex: Crowd Control activates on a random Totem and triggers its effect:

  • Blocks that Window for all Survivors.

  • Increases basic-vault speed of blocked Windows by 15 %

  • Reveals auras of blocked Windows within 24 metres


Hex: Crowd Control has a limit of 4/5/6 Windows it can affect at a time.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"You have no control. People like you never did." — Ji-Woon Hak

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Hex: Devour Hope

killer • The Hag
"A Hex rooting its power on hope.
The false hope of Survivors ignites your hunger."

Hex: Devour Hope lights a Hex Totem at the start of the Trial, cursing Survivors with its Hex Effects.
Whenever a Survivor is unhooked at least 24 metres from your location, Hex: Devour Hope gains +1 Token, up to a maximum of 5 Tokens:

  • At 2 Tokens: 10 seconds after hooking a Survivor, you are granted a 3/4/5 % HasteIconStatusEffects haste.png Status Effect for 10 seconds.

  • At 3 Tokens: Afflicts all Survivors with the ExposedIconStatusEffects exposed.png Status Effect.

  • At 5 Tokens: Unlocks the Kill ability, allowing you to kill dying Survivors by your own hands.


The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

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Hex: Face the Darkness

killer • The Knight
"You make an example of one of your victims, forcing their allies to become awed by your power."

If there is still a Dull Totem in the environment, Hex: Face the Darkness lights a Hex Totem after injuring a Survivor by any means, cursing them with its Hex Effects.
While cursed, the following effects trigger once every 35/30/25 seconds on all other Survivors outside of the Terror Radius:

  • Causes them to scream.

  • Their Auras are revealed to you for 2 seconds.


Hex: Face the Darkness is deactivated once the Cursed Survivor either returns to Healthy or enters the Dying State by any means, extinguishing the Hex Totem.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács

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Hex: Fortune's Fool

killer
"A Hex that toys with a victim's suffering."

If there is still a Dull Totem in the environment, Hex: Fortune's Fool lights a Hex Totem whenever you hook a Survivor for the first time, cursing them with its Hex Effects.

  • Inflicts the ObliviousIconStatusEffects oblivious.png Status Effect.

  • Blocks the Hex Totem for all other Survivors for 90 seconds.
    • Blocked Hex Totems cannot be cleansed or blessed by Survivors.

    • This does not affect the Cursed Survivor.


The Aura of the Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
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Hex: Haunted Ground

killer • The Spirit
Hex: Haunted Ground lights 2 Hex Totems at the start of the Trial, laying a trap for Survivors.
Blessing or cleansing either Hex Totem trips the trap and triggers the following effect:
  • Causes all Survivors to suffer from the ExposedIconStatusEffects exposed.png Status Effect for 40/50/60 seconds.

Hex: Haunted Ground extinguishes the second Hex Totem after tripping its trap.
Hex: Haunted Ground is disabled for the remainder of the Trial after triggering its effect.


"Her home become profane."

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Hex: Hive Mind

killer • The First
"You found yourself connected to something dark and unknowable... and you embraced it."

The first time you hook any Survivor, a random Dull Totem becomes a Hex Totem, provided that a Dull Totem remains in the Trial Grounds.

Generators are highlighted; the intensity of the generator's Auras reveals their repair progress.

As soon as a total of 4 generators have been completed in the Trial:

  • All remaining generators explode, lose 6/8/10 % progess, and start regressing.

  • The associated Hex Totem becomes dull, and this perk becomes disabled for the remainder of the trial.


The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"You... let us in. And now, you are going to have to let us stay" — Henry Creel

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Hex: No One Escapes Death

killer
"A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping."

Once the Exit Gates are powered, if there is still a Dull Totem remaining in the environment, Hex: No One Escapes Death activates and lights it:

  • Grants a 2/3/4 % HasteIconStatusEffects haste.png Status Effect.

  • Causes all Survivors to suffer from the ExposedIconStatusEffects exposed.png Status Effect.


Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death triggers the following effect:
  • The Aura of its Hex Totem is revealed to all Survivors within 4 metres.
    • This range gradually expands to 24 metres over the course of 30 seconds.


Hex: No One Escapes Death remains inactive if no Dull Totems are available.

The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

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Hex: Nothing but Misery

killer • The Ghoul
"You've been driven to the absolute depths of pain, and now you're ready to inflict that pain on others."

After damaging Survivors a total of 4 times with Basic Attacks, a random Dull Totem becomes a Hex Totem, cursing all Survivors:

  • Survivors damaged by a Basic Attack suffer from:
    • -5 % HinderedIconStatusEffects hindered.png Status Effect for 10/12.5/15 seconds.

    • -10 % slower vaulting speed for 10/12.5/15 seconds.


The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"All of the liabilities of this world are due to the inadequacies of the person involved." — Ken Kaneki

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Hex: Overture of Doom

killer • The Krasue
"A hex that plays on the paranoia of others."

Creates a Hex Totem that curses the farthest Generator from its location:

  • The Aura of the Cursed Generator is highlighted in yellow.


When a Survivor repairs the Cursed Generator for at least 5 seconds, Hex: Overture of Doom triggers the following effects for 20/25/30 seconds:
  • Transfers your Terror Radius to the Cursed Generator.
    • This Terror Radius is set to 32 metres.

  • Grants the UndetectableIconStatusEffects undetectable.png Status Effect.


Once the Cursed Generator is repaired, the next farthest Generator becomes cursed.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"From salvation's ruin, be warned/death comes from all around." — Giovanni Serrata's "Fog Hill"

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Hex: Pentimento

killer • The Artist
"You reveal the true power of the Totems, hidden within their remains."

Unlocks potential in your Aura-reading ability:

  • The Auras of cleansed Totems are revealed to you in white.


Press the Interaction button over the remains of a cleansed Totem to resurrect it as a Rekindled Totem.
For each Rekindled Totem, Hex: Pentimento gains +1 Token, up to a maximum of 5 Tokens:
  • 1 Token: Reduces the Action speeds for Healing and Repairing by -20 %.

  • 2 to 5 Tokens: Increase the strength of the Action Speed penalty by a stackable 1/2/3 % per Token, up to a maximum of 24/28/32 %.

  • Survivors cursed by Hex: Pentimento see the Auras of Rekindled Totems within 16 metres.


Once Hex: Pentimento has reached its limit of 5 Tokens, it calls upon The Entity for the following effect:
  • Blocks all Rekindled Totems for the remainder of the Trial.


Totems may only be rekindled once per Trial, with The Entity consuming the remains of Rekindled Totems once they are cleansed.

The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)

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Hex: Plaything

killer • The Cenobite
Identical to Hex: Fortune's Fool.

"We came. Now you must come with us. Taste our pleasure." — Pinhead

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Hex: Retribution

killer • The Deathslinger
"A Hex that lashes out upon its destruction.
Those who cross you will be punished."

Whenever a Survivor blesses or cleanses a Totem, Hex: Retribution triggers its primary effect:

  • Causes that Survivor to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 40/50/60 seconds.


Whenever a Hex Totem is removed by any means, including its own, Hex: Retribution triggers its secondary effect:
  • The Auras of all Survivors are revealed to you for 20 seconds.


The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

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Hex: Ruin

killer • The Hag
"A Hex that affects the Generator Repair progress of all Survivors."

All Generators not currently being repaired experience the following effect:

  • Causes them to automatically regress at 100/125/150 % of the default Regression rate.


The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"A curse is upon you. It will cause your ruin."

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Hex: Scared to Death

killer • The Slasher
When you Hook 3 different Survivors, Hex: Scared to Death activates on a random Dull Totem and triggers its effect:


  • Basic-breaking a Pallet during a chase causes all Survivors within 13 metres to scream and gain -11/-12/-13 % HinderedIconStatusEffects hindered.png Status Effect for 3 seconds.


The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"There was a scream from the forest. Like someone was attacking her." — Mount Ormond Missing Person Report

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Hex: The Third Seal

killer • The Hag
"A Hex that hinders the Survivors' Aura-reading abilities."

The last 2/3/4 Survivors you hit with a Basic or Special Attack suffer permanently from the Blindness Status Effect.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"She touched your skin, you bear the witch's mark!"

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Hex: Thrill of the Hunt

killer
"A Hex rooting its power on hope.
The false hope of Survivors fills you with excitement and strengthens your Totems."

If there is still a Dull Totem in the environment, Hex: Thrill of the Hunt lights a Hex Totem whenever you hook a Survivor for the first time, cursing them with its Hex Effects.

For each lit Hex Totem located in the environment, gain a token.

  • Hooking a Survivor causesBlocks all Totems by a stack-able 6/7/8 seconds per Token, up to a maximum of 199b1e/2f9cd6/ac3ee3 Unable to retrieve the unit for this Perk's tiered values. Please contact Jouki.


Hex: Thrill of the Hunt loses -1 Token whenever a Hex Totem is cleansed.

The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

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Hex: Two Can Play

killer • The Good Guy
"A Hex that teaches those who mess with you a lesson."

Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex Totem already associated with Hex: Two Can Play and there is at least one Dull Totem remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:

  • Blinds all Survivors who stun or blind you for 1.5 seconds.
    • This does not affect carried Survivors.


The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"From now on, no more Mr Good Guy." — Chucky

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Hex: Under Your Thumb

killer • The Judgment
When a Survivor gains a Hook State, Hex: Under Your Thumb activates on a random Dull Totem:


  • Running Survivors cannot gain more than 25/20/15 % Haste at once.

  • Whenever a running Survivor within 32 metres gains Haste, the Survivor's location is revealed to you for 4 seconds.


The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"They will run, but Judgment will make the very ground they tread turn to ash and smoke." — (Visions of Gerhardt, ch. 1)

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Hex: Undying

killer • The Blight
"A Hex which maintains the vile powers that flow throughout the Trial."

Whenever a Survivor is within 2/3/4 metres of a Dull Totem, Hex: Undying triggers its primary effect:

  • Their Aura is revealed to you for as long as they remain in that range.


Whenever a Hex Totem is cleansed, Hex: Undying triggers its secondary effect:
  • Transfers the cleansed Hex to the Hex Totem associated with Hex: Undying instead, replacing it.


The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
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Hex: Wretched Fate

killer • The Dark Lord
You see your victim from afar and resolve to prolong their suffering.

After a Generator is completed, Hex: Wretched Fate activates and lights a random Dull Totem, cursing the Obsession:

  • Reduces their Repair speed by 27/30/33 %.

  • The Aura of the Hex Totem is revealed to them within 12 metres.


"So toil, mortal, toil! Your effort will be for naught!" — Dracula
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Hoarder

killer • The Twins
You protect what little you have and are perceptive to those rummaging through your stockpiles.

Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location:



Hoarder spawns 2 additional Chests in the Trial.

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Hope

survivor
"The growing odds of a successful escape fill you with hope and give you wings."

Once the Exit Gates are powered, Hope activates for the remainder of the Trial:

  • Grants a 3/4/5 % HasteIconStatusEffects haste.png Status Effect.


"Buckle up, fuckos! Let's roll." — Nikki, The Lost Tapes
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Hubris

killer • The Knight
"You show no mercy, especially to those foolish enough to resist."

Whenever a Survivor stuns you by any means, Hubris triggers its effect:



Hubris has a cool-down of 20 seconds.

"You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács

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Human Greed

killer • The Dark Lord
One can always rely on the avarice of the living and use it to one's advantage.

Grants the ability to kick opened Chests and close them.

  • The Auras of unopened Chests are revealed to you at all times.

  • The Auras of Survivors coming within 8 metres of unopened or closed Chests are revealed to you for 3/4/5 seconds.


Human Greed has a cool-down of 10 seconds on the ability to kick Chests.

"Come running, one and all, and see what fortune awaits you." — Dracula

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Hyperfocus

survivor • Rebecca Chambers
"You throw yourself entirely into your tasks and find ways to be more efficient than anyone else."

Succeeding a Great Skill Check while repairing or healing grants +1 Token, up to a maximum of 6 Tokens:

  • Increases the Skill Check Trigger odds and Pointer-Rotation speed by +4 % per Token each, up to a maximum of +24 %.

  • Increases the Skill Check Bonus progression by 10/20/30 % of its base value per Token, up to a maximum of 60/120/180 %.


Hyperfocus loses all Tokens after succeeding just a Good Skill Check, failing one, or if the action is interrupted by any means.
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Hysteria

killer • The Nemesis
"You know how to brutalise one member of a team to cause a panic."

Whenever you injure a healthy Survivor, Hysteria triggers its effect:



Hysteria has a cool-down of 20 seconds.

"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo

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I'm All Ears

killer • The Ghost Face
"You sharpen your keen senses in the dark Realm of The Entity."

Whenever a Survivor performs a Rushed Vault action within 48 metres of your location, you benefit from the following effect:

  • The Aura of the Survivor is revealed to you for 8 seconds.


I'm All Ears has a cool-down of 60/45/30 seconds.

"There is no need to worry. I've been preparing my whole life for this." — The Ghost Face

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Infectious Fright

killer • The Plague
"The cries of the unfaithful make your heart leap."

Whenever a Survivor is put into the Dying State by any means, all other Survivors within your Terror Radius will scream and reveal their current location to you for 4/5/6 seconds.

"Horror overcomes the heart of infidels who cry at the feet of the fallen." — (Hymn of Praise, 11.4)

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Inner Focus

survivor • Haddie Kaur
You have honed your ability to see through the haze of the Ravage.

"The death, the trauma, the fear... it all leads here. The Overlap." — Haddie Kaur, Ravages of the Abyss Episode 11


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Inner Strength

survivor • Nancy Wheeler
"You look inwards and trust your instincts when you feel lost and alone."

After cleansing a Totem of any kind, Inner Strength activates.
While active, hiding inside a Locker for 10/9/8 seconds triggers the following effect:



Inner Strength deactivates after use.
Inner Strength cannot be used while suffering from the BrokenIconStatusEffects broken.png Status Effect.

"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler

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Invocation: Treacherous Crows

survivor • Taurie Cain
"One with arcane knowledge has no reason to fear those watchful birds."

When in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.
During an Invocation, your Aura is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.

Once the Invocation is completed, the following effects apply:

  • Whenever the Killer scares a Crow while a Survivor is inside their Terror Radius, their Aura is revealed to all Survivors for 1/1.5/2 seconds.

  • You automatically enter the Injured State from any previous Health State, and suffer from the Broken Status Effect for the remainder of the Trial.


"Remember your training. They taught you all about the crows." — Taurie Cain
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Invocation: Weaving Spiders

survivor • Sable Ward
"The place where fear festers and terror treads is also where those with the gift can reach across the veil."

When in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.
During an Invocation, your Aura is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.

Once the Invocation is completed, the following effects apply:

  • Permanently reduces the Repair Charges requirement of all Generators in the Trial by 8/9/10 Charges.

  • You automatically enter the Injured State from any previous Health State, and suffer from the Broken Status Effect for the remainder of the Trial.


Completing this Invocation disables all other instances of Invocation: Weaving Spiders for the remainder of the Trial.

"I call upon the spirits of the night, to aid us in our desperate flight!" — Sable

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Iron Maiden

killer • The Legion
While interacting with an empty Locker, Iron Maiden applies its primary effect:
  • Increases your Search speed by 30/40/50 %.

Whenever a Survivor exits a Locker, Iron Maiden triggers its secondary effects:


  • Causes them to scream and trigger a Loud Noise Notification at their current location.
    • This effect lingers for 4 seconds.

  • Causes them to suffer from the ExposedIconStatusEffects exposed.png Status Effect for 30 seconds.

"This is no place for cowards." — The Legion


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Keep Them Waiting

killer
Damaging any Survivor other than the Obsession with a Basic Attack causes Keep Them Waiting to gain +1 Token, up to a maximum of 6/7/8 Tokens.
Damaging the Obsession with either a Basic or Special Attack causes Keep Them Waiting to lose -2 Tokens:
  • Grants a stack-able -5 % per Token Cool-down time reduction on successful Basic Attacks, up to a maximum of 30/35/40 %.

Keep Them Waiting freezes its current Token Count once the Obsession is sacrificed or killed.
You can only be obsessed with one Survivor at a time.



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Kindred

survivor
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
Unlocks potential in your Aura-reading ability.

Whenever any Survivor is hooked, Kindred activates and applies the following effects:

  • The Aura of the Killer is revealed to all Survivors whenever the Killer comes within 14/15/16 metres of the Hook.

  • If you are the Hooked Survivor, the Auras of all Survivors are revealed to each other.

  • If you are not the Hooked Survivor, the Auras of all other Survivors are only revealed to you.


"Be kind to one another, We're all in this together" — Sujan, The Lost Tapes

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Knock Out

killer • The Cannibal
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"The trauma caused by your brutal attacks makes crying for help painfully difficult."

Whenever a Survivor moves farther than 10 metres from a Pallet within 6 seconds of dropping it and without the Pallet being destroyed, Knock Out triggers its effect:

  • Causes them to suffer from a -20 % HinderedIconStatusEffects hindered.png Status Effect for 3/4/5 seconds.


"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer

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Languid Touch

killer • The Lich
"Your dreadful aura is so suffocating that even terrifying scenes tire your prey."

When a Survivor scares off a Crow within 36 metres of your location, Languid Touch activates:

  • Causes that Survivor to suffer from the ExhaustedIconStatusEffects exhausted.png Status Effect for 6/8/10 seconds.


Languid Touch has a cool-down of 5 seconds.

"Submit to me. It is inevitable." — Vecna

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Last Stand

survivor • Michonne Grimes
"Even when things are at their worst, your spirit is indomitable."

After staying in the Terror Radius without being chased for 120/105/90 seconds, Last Stand activates.
While active, perform a Rushed Vault action to trigger its effect:

  • Stuns the Killer for 3 seconds, if they are within 2.5 metres of that Vault location.


Last Stand is disabled for the remainder of the Trial after use.

"Some bullies, you can live with. Others, you gotta fight." — Michonne Grimes

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Lay Waste

killer • The Judgment
Damaging a Generator makes it regress +2 % faster for each Charge it has.

This perk has a cool-down of 55/50/45 seconds after damaging a Generator.

"They built hypercomputers and skyscrapers and quantum networks, but all of those things trembled and fell under the power of Judgment’s light." — (Witness to Koenrad, ch. 8)

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Left Behind

survivor • Bill Overbeck
"You will get the job done... no matter the cost."

Once you are the Last Survivor Standing, Left Behind activates:



"I'm not horse-shittin' around. I'm doing this alone!" — Bill Overbeck
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Lend a Hand

survivor • Shane Wiigwaas
Cleansing or Blessing a Totem activates this perk:


  • Once per Survivor, while healing a Survivor, press Activate Ability 2 to give the healed Survivor 2/3/4 permanent healing charges.



"Walk it off, will you? We still have work to do." — Shane Wiigwaas

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Lethal Pursuer

killer • The Nemesis
"You have been designed to track down and eliminate targets."

At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.

  • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.


Lethal Pursuer benefits from its own effect.

"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira

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Lightborn

killer • The Hillbilly
Unlike other beasts of The Fog, you have adapted to light.

"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal


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Lightweight

survivor
Your running is light and soft, making your tracks harder to follow.

"Take it slow, he knows where you have been... just like I have always said:
'live slow and die old'." — Dylan, The Lost Tapes


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Lithe

survivor • Feng Min
Whenever you perform a Rushed Vault action, Lithe triggers its effect:

Lithe cannot be used while Exhausted.
Lithe causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.


"U mad?" — Feng Min

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Lucky Break

survivor • Yui Kimura
"You have had your share of scrapes and bruises, but luck is always on your side."

Whenever you are in the Injured State, Lucky Break activates:



Whenever you are healing another Survivor, Lucky Break recharges by the same amount of time spent performing the Healing action, up to its initial maximum.
Lucky Break deactivates once its timer runs out or whenever your Health State updates to any other but the Injured State.

"That's not enough to beat me.
Not even close." — Yui Kimura

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Lucky Star

survivor • Ellen Ripley
"You know how to stay calm in the face of incomprehensible danger."

While hiding inside a Locker, you benefit from the following effect:

  • Suppresses your Grunts of Pain.


After exiting the Locker you benefit from the following effects for 30 seconds:
  • Suppresses your Grunts of Pain and the creation of Pools of Blood.

  • The Auras of all other Survivors are revealed to you.

  • The Aura of the nearest Generator is revealed to you and highlighted in yellow.


Lucky Star has a cool-down of 35/30/25 seconds.

"You are my... lucky star..." — Ellen Ripley

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Machine Learning

killer • The Singularity
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"Free from your shackles, you are born anew and prepared to eliminate your creators."

After performing the Damage Generator action, Machine Learning activates:

  • Causes that Generator to become a Compromised Generator.
    • Up to 3 Generators can be Compromised at a time.

    • The Auras of all Compromised Generators are highlighted to you in yellow.


Once a Compromised Generator is completed, you benefit from the following effects for 40/50/60 seconds:


Additionally, all other Generators are no longer Compromised.

"YOU WILL HOLD NO DOMINION OVER ME." — HUX-A7-13


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Mad Grit

killer • The Legion
Whenever you are carrying a Survivor, Mad Grit activates:

"There's no getting out of this now. We're too good at it." — The Legion


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Made for This

survivor • Gabriel Soma
"You were born to survive, and raised to adapt."

Whenever you are in the Injured State, Made for This activates.
While active, completing a Healing action on another Survivor triggers the following primary effect:

  • Grants the EnduranceIconStatusEffects enduranceSurvivor.png Status Effect for 6/8/10 seconds.


While active and suffering from the Deep WoundIconStatusEffects deepWound.png Status Effect, running triggers the following secondary effect:
  • Grants a 1/2/3 % HasteIconStatusEffects haste.png Status Effect.


"I didn't come here to be robot food!" — Gabriel Soma
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Make Your Choice

killer • The Pig
Whenever a Survivor is rescued from a Hook, while you are farther than 32 metres away, Make Your Choice activates:
  • Causes the unhooking Survivor to scream and reveal their location to you.

  • Causes them to suffer from the ExposedIconStatusEffects exposed.png Status Effect for 40/50/60 seconds.

Make Your Choice has a cooldown of 40/50/60 seconds.


"You'd be surprised what tools can save a life." — Amanda Young

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Merciless Storm

killer • The Onryō
"Your horrible trauma is felt by everyone."

Whenever a Generator reaches 90 % of Repair progression, Merciless Storm triggers its effect:

  • All Survivors repairing that Generator are faced with a continuous stream of Skill Checks until the Generator is completed.

  • If any contributing Survivor fails a Skill Check or interrupts the action by any means, The Entity blocks the Generator for 16/18/20 seconds.


Merciless Storm can only trigger once per Generator per Trial.
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Mettle of Man

survivor • Ash Williams
"Evil has a way of always finding you."

After triggering a third Protection Hit by any means, Mettle of Man activates:

  • While in the Injured State, Mettle of Man shields you from the next attack that would put you into the Dying State.

  • After healing back to full health by any means, Mettle of Man reveals your Aura to the Killer whenever you are farther than 12/14/16 metres from their location.


Mettle of Man deactivates after entering the Dying State by any means.

Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams

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Mindbreaker

killer • The Demogorgon
"Your distressing presence drains and weakens your prey."

While repairing a Generator, Survivors suffer from the following effects:

  • Incurs the BlindnessIconStatusEffects vision.png and ExhaustedIconStatusEffects exhausted.png Status Effects.
    • Both Status Effects linger for 3/4/5 seconds after ending the interaction.


Mindbreaker cannot be used to override an existing Exhausted Status Effect, but pauses its timer instead.

"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory

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Moment of Glory

survivor • Trevor Belmont
"A hero should always have the chance to make a comeback."

After performing the Unlocking or Rummaging action on Chests a total of 1 time, Moment of Glory activates:

  • When you become injured, you instantly suffer from the BrokenIconStatusEffects broken.png Status Effect.

  • You are automatically healed 1 Health State after 80/70/60 seconds.
    • This effect is cancelled prematurely if you enter the Dying State.


Moment of Glory does not activate if you already suffer from the Broken Status Effect.
Moment of Glory deactivates after healing you.

"Never lose hope for a brighter tomorrow." — Trevor

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Monitor & Abuse

killer • The Doctor
"Meticulous in your approach, terrifying in your application."

While actively chasing a Survivor, Monitor & Abuse applies its primary effect:



While not actively chasing a Survivor, Monitor & Abuse applies its secondary effect:
  • Reduces your Terror Radius by 15/20/25 %.



"It's time for your treatment!" — Herman Carter, The Doctor

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Nemesis

killer • The Oni
"You seek retribution on those who have wronged you."

Whenever a Survivor other than your Obsession blinds you by any means or stuns you with a Pallet or a Locker, Nemesis triggers its primary effect:

  • Causes that Survivor to become your current Obsession.


Whenever your Obsession switches to a different Survivor by any means, Nemesis triggers its secondary effects:
  • Causes that Survivor to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 40/50/60 seconds.

  • Their Aura is revealed to you for 8 seconds.


You can only be obsessed with one Survivor at a time.

"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9

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No Holds Barred

killer
"You induce mental suffering by crushing any hope of escape."

Each time a Generator is completed, No Holds Barred calls upon The Entity for the following effects:

  • Blocks the Generator with the most Progression for 15/20/25 seconds.

  • The Aura of the Blocked Generator is highlighted to you in white.



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No Mither

survivor • David King
"Go on out, kid, it is just a scratch.
Your thick blood coagulates practically instantly."

You suffer permanently from the BrokenIconStatusEffects broken.png Status Effect in exchange for the following benefits:

  • Suppresses the creation of Pools of Blood.

  • Suppresses your Grunts of Pain while in the Injured State or in the Dying State.

  • Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State:
    • Increases the Recovery speed by 15/20/25 %.


"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King
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No One Left Behind

survivor
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"It is inconceivable to leave someone behind."

Once the Exit Gates are powered, No One Left Behind activates:

  • The Auras of all other Survivors are revealed to you.

  • Increases your Action speeds for Healing and Unhooking by 80/90/100 %.

  • Increases the strength and duration of the Haste Status Effect granted to Survivors you unhook by +10 % and +5 seconds respectively:
    • Causes them to benefit from a 20 % HasteIconStatusEffects haste.png Status Effect for 15 seconds.


"Yeah, no shit.
But I believe we can outsmart and overthrow him if we work together.
Don't be predictable and selfish!" — Clyde, The Lost Tapes

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No Quarter

killer • The Houndmaster
"Every skirmish ended with a relentless volley of cannon fire, leaving no doubt who was superior."

Whenever a Survivor healing themselves by any means reaches 75 % Healing Progress, No Quarter triggers its effect:




"Fire another broadside! Don't stop until the sea takes them!" — Portia Maye

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No Way Out

killer • The Trickster
"You are not going to let just anyone into the VIP room."

Whenever you hook a Survivor for the first time, No Way Out gains +1 Token.
Once the
Exit Gates are powered, No Way Out activates:

  • Causes the first Survivor to interact with either Exit Gate Switch to trigger a Loud Noise Notification at their location.


Upon triggering the Loud Noise Notification, No Way Out calls upon The Entity for the following effect:
  • Blocks both Exit Gate Switches for 12 seconds.
    • This time is extended by an additional 6/9/12 seconds per accumulated Token, up to a combined maximum of 36/48/60 seconds.


"That sound when you bleed... let me hear it again." — Ji-Woon Hak
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None Are Free

killer • The Ghoul
"You know better than anyone that the light at the end of the tunnel is only an illusion."

Whenever you hook a Survivor for the first time, None Are Free gains +1 Token, up to a maximum of 4 Tokens.
Once all
Generators are completed, None Are Free calls upon The Entity to trigger the following effect:

  • Blocks all Windows and upright Pallets for a stack-able 12/14/16 seconds per Token, up to a maximum of 48/56/64 seconds.


"I'm not wrong. What's wrong is this messed-up world!" — Ken Kaneki
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Nowhere to Hide

killer • The Knight
"The machinations of the weak and craven draw your ire.
Your anger forces Survivors to reveal themselves."

Performing the Damage Generator action on a Generator triggers Nowhere to Hide:

  • The Auras of all Survivors within 24 metres of the Generator's location are revealed to you for 3/4/5 seconds.


"Out with you, cowards! Show yourselves!" — Tarhos Kovács
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Off the Record

survivor • Zarina Kassir
"You have learnt that a quiet approach is sometimes best."

After being unhooked or unhooking yourself, Off the Record activates for 30/35/40 seconds:



Off the Record deactivates prematurely and is disabled for the remainder of the Trial upon powering the Exit Gates.

"Trust me, I investigate thoroughly and discreetly." — Zarina Kassir

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One-Two-Three-Four!

survivor • Vee Boonyasak
"A steady beat makes for steady work."

While standing and idle, press the Active Ability button to start a Performance:



After successfully completing the Performance, empowered Survivors performing Healing or Repairing actions benefit from the following effect for 90 seconds:
  • Increases the chances of triggering Skill Checks by +20 %.


One-Two-Three-Four! has a cool-down of 110/100/90 seconds after cancelling or completing the Performance.

"We are loud! We are heavy! WE ARE AXEKICK!" — Vee Boonyasak

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Open-Handed

survivor • Ace Visconti
"Strengthens the potential in your and your team's Aura-reading abilities."

All Survivors benefit from the following permanent effect:

  • Increases the radius of all Aura-reading abilities by 8/12/16 metres.


Open-Handed only affects
Auras that emanate from the Survivor causing them.
Survivors can only be affected by one instance of Open-Handed at a time.

"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti

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Oppression

killer • The Twins
"Life has been difficult for you, so you will make it difficult for others."

Performing the Damage Generator action on a Generator triggers the following effects:

  • Randomly selects up to 4 additional Generators that will also start regressing.
    • Triggers a difficult Skill Check for all Survivors currently repairing them.


Oppression has a cool-down of 45/40/35 seconds.

"Damn them as they would damn us." — Charlotte Deshayes

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Overcharge

killer • The Doctor
"You are fuelled by your hate for progress."

Performing the Damage Generator action on a Generator applies Overcharge:

  • The next Survivor interacting with that Generator is faced with a difficult Skill Check.
    • Instantly regresses that Generator by 2/3/4 % of its maximum possible Progression in addition to the default Progression penalty.


After Overcharge is applied to a Generator, the following effect also applies:
  • Increases the Regression speed from 85 % to 130 % of its default value over the next 30 seconds.


"It is a trap, But a trap one must step in..." — Herman Carter
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Overcome

survivor • Jonah Vasquez
"You have calculated how much energy you can risk to expend."

Whenever you enter the Injured State from full health, Overcome triggers its effect:

  • Extends the duration of the On-hit Sprint boost by +2 seconds.


Overcome cannot be used while Exhausted.
Overcome causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

"After careful analysis, we are getting the hell out of here!" — Jonah Vasquez

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Overwhelming Presence

killer • The Doctor
"Just knowing you are near is enough to disturb your victims."

Whenever a Survivor starts using an Item within 32 metres of your location, Overwhelming Presence triggers its primary effect:

  • Inflicts the ExhaustedIconStatusEffects exhausted.png Status Effect for 15 seconds.


Whenever a Survivor within 32 metres of your location becomes Exhausted by any means, Overwhelming Presence triggers its secondary effect:
  • The Aura of whichever Exhausted Survivor is closest to your location is revealed to you for 2/3/4 seconds.


Overwhelming Presence has a cool-down of 25 seconds.

"Shit!! I dropped the gauze!"

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Overzealous

survivor • Haddie Kaur
Fighting back against the Ravage motivates and inspires you.

After cleansing or blessing a Totem, Overzealous activates:

  • Dull Totem: Increases your Repair speed by 8/9/10 %.

  • Hex Totem: Increases your Repair speed by 16/18/20 %.


Overzealous deactivates after losing a Health State by any means.

"The Ravage senses us. We need to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9

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Phantom Fear

killer • The Animatronic
"You have always had a reputation for startling unsuspecting guests."

Whenever a Survivor within your Terror Radius looks at you, they suffer from the following effects:

  • Causes them to scream and reveal their Aura to you for 2 seconds.


Phantom Fear has a cool-down of 80/70/60 seconds.

"Excellent. Your screams please me." — Springtrap

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Pharmacy

survivor • Quentin Smith
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"You have a knack for finding medicine."

While unlocking a Chest, you benefit from the following effects:

  • Increases the Unlocking and Rummaging speeds by 75/100/125 %.

  • Reduces the audible range of all noises related to the Unlocking interaction by -12 metres.

  • Guarantees an Emergency Med-Kit after completing the interaction.



You can rummage each chest 1 time.

"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith


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Play with Your Food

killer • The Shape
Identical to See How They Run.

"You've fooled them, haven't you Michael? But not me." — Dr Sam Loomis

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Plot Twist

survivor • Nicolas Cage
"Big moments are vital, but you know that sometimes an understated read can be just as powerful."

Whenever you are in the Injured State, Plot Twist activates.
While active, press the Active Ability button while crouching and stationary to trigger the following primary effects:

  • Silently enter the Dying State without notifying the Killer.

  • Suppresses your Grunts of Pain and the creation of Pools of Blood.

  • Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State:
    • Increases the Recovery speed by +25 %.


After self-recovering from the Dying State, you benefit from the following secondary effects:
  • Instantly heals you to full health.

  • Grants a +50 % HasteIconStatusEffects haste.png Status Effect for 2/3/4 seconds.


Plot Twist is disabled after recovering by any means, but can be reactivated once more upon powering the Exit Gates.

"I think you'll find this shooting location... captivating." — Pauline Stamper

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Plunderer's Instinct

survivor
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
Unlocks potential in your Aura-reading ability:
  • The Auras of the following objects are revealed to you:
    • Closed Chests located in the environment.

    • Items sitting inside opened Chests.

    • Items dropped in the environment.




  • Increases the chances of finding rarer Items inside Chests by +50 %.





  • Increases the unlocking speed of Chests by 150/175/200 %.



"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes


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Poised

survivor • Jane Romero
"Achieving goals boosts your confidence."

Whenever a Generator is completed, Poised triggers its primary effect:

  • Suppresses the creation of your Scratch Marks for 20/25/30 seconds.


Whenever you start repairing a Generator for the first time, Poised triggers its secondary effect:
  • The Aura of the Killer is revealed to you for 8 seconds.


"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero
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Pop Goes the Weasel

killer • The Clown
"A deep bond with The Entity unlocks great strength."

After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
While active, manually damaging a
Generator triggers the following effect:

  • Increases the regression amount by +15 % resulting in 20 % regression.


Pop Goes the Weasel deactivates after use or once its timer elapses.
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Potential Energy

survivor • Vittorio Toscano
"Your arcane abilities have adapted to The Entity's Realm after centuries of wandering, granting you unprecedented control over its many devices."

While repairing a Generator, press the Active Ability button to Store Potential Energy:

  • Repair Charges no longer progress the Generator and are instead converted into Tokens:
    • Gain 1 Token for the equivalent of 1 % Progression, up to a maximum of 10/15/20 Tokens.

  • Failed Repair Skill Checks incur a penalty depending on how many Tokens have been accumulated:
    • Not at Token Limit: Reduces the number of accumulated Tokens by -20 %.

    • At Token Limit: Regresses the Generator by -10 %.


Having accumulated at least 1 Token, press the Active Ability button again on the same or a different Generator to Release Potential Energy:
  • Consumes all accumulated Tokens.

  • Instantly progresses that Generator by +1 % per Token.


Potential Energy deactivates after use or losing a Health State by any means, and will lose all accumulated Tokens in case of the latter.

"When you look a layer deeper, you realise... everything is connected." — Vittorio Toscano

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Power Struggle

survivor • Élodie Rakoto
"You have never given up and you are not about to start now."

Whenever you are in the Dying State, you benefit from the following primary effect:



After reaching 25/20/15 % of Wiggle progression, Power Struggle unlocks the following secondary effect:
  • Grants the ability to drop a nearby Pallet while being carried by the Killer.
    • Stuns the Killer and causes them to release you from their grasp.


Power Struggle deactivates after use.

"I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto

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Predator

killer • The Wraith
"Your acute tracking ability allows you to find lost prey more easily."

Whenever you lose a Survivor in a Chase, Predator triggers its effect:



Predator has a cool-down of 60/50/40 seconds.

"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook

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Quick & Quiet

survivor • Meg Thomas
"You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers."

When performing a Rushed action to vault across Pallets or Windows, or to enter or exit Lockers, Quick & Quiet triggers its effect:



Quick & Quiet has a cool-down of 25/20/15 seconds.

"They will never catch me!" — Meg Thomas

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Quick Gambit

survivor • Vittorio Toscano
"When you have the Killer's attention, you know how to keep it; others can be confident they will not be interrupted any time soon."

While being chased by the Killer, the following effects apply:

  • The Auras of other Survivors are revealed to you.

  • Increases the Repair speed of other Survivors by 3/4/5 %.


Quick Gambit has a cool-down of 40 seconds upon losing a Health State.

"We need not resort to violence. And I shall prove it." — Vittorio Toscano

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Rampage

killer • The Slasher
Whenever you basic-break a Pallet or a Breakable Wall, gain a token, up to 13.


  • Whenever you are blinded or Pallet-stunned, you are granted +1 % HasteIconStatusEffects haste.png Status Effect for each Token this perk has for 13 seconds.



This perk has a cool-down of 30/25/20 seconds after being blinded or Pallet-stunned while this perk has at least 1 token.

"Signs of a pursuit led deep into the woods where the victim's body was found." — Port Henly Herald

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Rancor

killer • The Spirit
Whenever a Generator is completed, Rancor triggers its primary effects:
  • Causes all Survivors to scream and trigger a Loud Noise Notification at their current location.
    • This effect lingers for 3 seconds.

  • Your Aura is revealed to the Obsession for 5/4/3 seconds.

Once the Exit Gates are powered, Rancor additionally triggers its secondary effects on the Obsession:


  • Inflicts the ExposedIconStatusEffects exposed.png Status Effect for the remainder of the Trial.

  • Grants the ability to kill them when in close proximity.

You can only be obsessed with one Survivor at a time.


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Rapid Brutality

killer • The Xenomorph
You move with a speed and fury that makes blood run cold.

"Catch it, put it in the airlock, get rid of it." — Dallas


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Rapid Response

survivor • Orela Rose
"When the moment comes, you give it your all.
Your survival depends on it."

Whenever you become afflicted by the ExhaustedIconStatusEffects exhausted.png Status Effect, Rapid Response triggers its effect:

  • The Aura of the Killer is revealed to you for 2 seconds.


Perform a Rushed action to exit a Locker to voluntarily trigger the Status Effect for 30/25/20 seconds.
Rapid Response cannot be used to override an existing Exhausted Status Effect.

"All right. You got this. 3... 2... 1... go!" — Orela Rose

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Ravenous

killer • The Krasue
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"The scent of blood is in the air.
Time to feast."

Whenever you hook a Survivor for the first time, Ravenous gains +1 Token, up to a maximum of 4 Tokens.
For each Token:

  • Grants +4 % HasteIconStatusEffects haste.png Status Effect while carrying a Survivor.

  • Increases your hooking speed by +4 %.


Once you accumulate 4 Tokens, all Survivors suffer from the following effects:
  • Causes them to scream.

  • Inflicts the ExposedIconStatusEffects exposed.png Status Effect for 80/85/90 seconds.


"Weeping Ginevra's blood streams/The devil smells the weak." — Fabbro Barone's "Ginevra"

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Red Herring

survivor • Zarina Kassir
"You have noticed that people pay attention to whatever makes the loudest noise."

After repairing a Generator for at least 1 second, Red Herring triggers its primary effect:

  • The Aura of that Generator is highlighted to you in yellow.

  • The highlight persists until either of the following occurs:
    • The Generator is completed.

    • You start repairing a different Generator.

    • You enter a Locker.


When entering a Locker, Red Herring triggers its secondary effect:


Red Herring has a cool-down of 25/20/15 seconds.

"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir

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Remember Me

killer • The Nightmare
Whenever the Obsession loses a Health State by any means, Remember Me gains +1 Token, up to a maximum of 3/4/5 Tokens:
  • Increases the Opening time of both Exit Gates by a stack-able 6 seconds per Token, up to a maximum additional Opening time of 18/24/30 seconds.
    • This results in a maximum possible Opening time of 38/44/50 seconds for both Exit Gates.

Remember Me does not apply its penalty to the Obsession, allowing them to open both Exit Gates in the default time of 20 seconds.


You can only be obsessed with one Survivor at a time.

"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

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Repressed Alliance

survivor • Cheryl Mason
You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.

After repairing Generators for a total of 40/35/30 seconds, Repressed Alliance activates:

  • Press the Active Ability button to call upon The Entity to block the Generator you are currently repairing for 15 seconds, after which Repressed Alliance deactivates.

  • The Aura of the blocked Generator is revealed to all Survivors in white.

Repressed Alliance can only be triggered when no other Survivors are repairing your Generator.

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Residual Manifest

survivor • Haddie Kaur
A lifetime of chasing the darkness has taught you that the best disinfectant is light.

"I'll never see what Haddie sees. But so long as I'm with her, I know I'm safe." — Jordan Rois, Ravages of the Abyss Episode 5


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Resilience

survivor
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"You are motivated in dire situations."

Whenever you are in the Injured State, Resilience activates:



"Focus, even in these desperate times."

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Road Life

survivor • Vee Boonyasak
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"Faulty amps, sweaty dives, broken-down vans... nothing makes you feel more alive."

While injured and repairing a Generator, regular Skill Checks have the following effects:

  • Gain +1 Token for Great Repair Skill Checks.

  • Gain 0 Tokens for Good Repair Skill Checks.

  • Lose -1 Token for Failed Repair Skill Checks.


Once you accumulate 6/5/4 Tokens, consume all Tokens to benefit from the following effect:
  • Unlocks the ability to heal yourself

  • Increases your Self-Healing speed by +100 % until you stop healing and for 4 seconds after.


"Remind me to teach you how to patch your own pedals, Krit." — Vee Boonyasak

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Rookie Spirit

survivor • Leon Scott Kennedy
You keep a careful eye on objectives when they are slipping away.

While repairing Generators, succeed 5/4/3 Good or Great Skill Checks to activate Rookie Spirit for the remainder of the Trial:

  • The Auras of any regressing Generators are revealed to you until they stop regressing by any means.


"I'll stop this, lieutenant. I promise." — Leon Scott Kennedy
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Saboteur

survivor • Jake Park
Unlocks potential in your Aura-reading ability:

Unlocks the ability to sabotage Hooks without Toolboxes:


  • Increases the Sabotage speed without a Toolbox by +30 %.
    • This effect has a cool-down of 70/65/60 seconds after use.




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Save the Best for Last

killer • The Shape
Identical to Keep Them Waiting.

"Death has come to your little town, Sheriff." — Dr Sam Loomis

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Scene Partner

survivor • Nicolas Cage
"You lock in with your co-star, engaging with and reacting to each other on a higher level."

Whenever you are inside the Terror Radius, Scene Partner activates:

  • Looking at the Killer causes you to scream, which reveals their Aura for 4/5/6 seconds.

  • There is a chance of 50 % that you will scream again, extending the Aura-reveal duration by another +2 seconds.


Scene Partner has a cool-down of 40 seconds.

"This is not in the script!" — Nicolas Cage

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Scourge Hook: Floods of Rage

killer • The Onryō
"You form a psychic connection with The Entity and alter the rules of the Trial."

At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:

  • The Auras of these Scourge Hooks are highlighted in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • The Auras of all other Survivors are revealed for 5/6/7 seconds.



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Scourge Hook: Hangman's Trick

killer • The Pig
"Your ingenious modifications to hooks alert you of tampering."

At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:

  • The Auras of these Scourge Hooks are highlighted in white.

While carrying a Survivor, Scourge Hook: Hangman's Trick triggers its primary effect:

  • The Auras of all Survivors within 12/14/16 metres of a Scourge Hook are revealed to you.


Whenever a Survivor starts the Sabotage action on any Hook, Scourge Hook: Hangman's Trick triggers its secondary effect:


"No excuses, no equivocations... No crying." — Amanda Young
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Scourge Hook: Jagged Compass

killer • The Houndmaster
"Sometimes the compass points north. Other times it points somewhere else entirely."

At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:

  • The Auras of these Scourge Hooks are highlighted in white.

Whenever a Survivor is unhooked from a normal Hook, the following effect applies:

  • The Hook is converted into a Scourge Hook.


Whenever you hook a Survivor onto a Scourge Hook, the following effect applies:
  • The Aura of the Generator with the most progression is highlighted in yellow for 6/8/10 seconds.



"Drop anchor! I will chart us a new course." — Portia Maye

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Scourge Hook: Monstrous Shrine

killer
"Your fervent care of the Hooks found in the Basement has aroused The Entity's interest."

At the start of the Trial, the 4 Hooks located inside the Basement and an additional 4 Hooks located throughout the Trial Grounds are all changed into Scourge Hooks:

  • The Auras of Scourge Hooks are highlighted to you in white.


Whenever you are farther than 24 metres from a Survivor hooked onto a Scourge Hook, the following effect applies:
  • All Generators regress at 150/175/200 % of the default Regression rate.


"Then you will know that there is no escape. When hanging in the depths, you face the dark one."
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Scourge Hook: Pain Resonance

killer • The Artist
Overwhelming pain reverberates outwards.

At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:

  • The Auras of these Scourge Hooks are highlighted in white.

Start the Trial with 4 Token.

Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:

  • Causes the Generator with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.

    • Causes the Damaged Generator to start regressing afterwards.

  • Causes all Survivors repairing the Damaged Generator to scream.


Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.

"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora

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Scourge Hook: Weeping Wounds

killer
"You are the bringer of sweet pain."

At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:

  • The Auras of these Scourge Hooks are highlighted in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • Causes that Survivor to suffer from the HaemorrhageIconStatusEffects bleeding.png Status Effect for 90 seconds.


After the first time that Survivor is healed back to full health, they suffer from the following effect until they are injured again by any means:
  • Reduces their Action speeds for Healing and Repairing by 10/13/16 %.



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Second Wind

survivor • Steve Harrington
"You have learnt to avoid awkward situations with parents.
Part of you still thinks your best option is to run away and hope things will take care of themselves."

When you heal another Survivor for the equivalent of 1 Health State, Second Wind activates:

  • The next time you are unhooked or unhook yourself, you suffer from the BrokenIconStatusEffects broken.png Status Effect until Second Wind deactivates.

  • You are automatically healed 1 Health State after 28/24/20 seconds.


While Second Wind is active, the following conditions will deactivate it:
  • Successfully being healed by Second Wind.

  • Being put into the Dying State before the timer elapses.


Second Wind does not activate if you already suffer from the Broken Status Effect.

"Yeah, that's a no." — Steve Harrington

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Secret Project

killer • The First
"Raised to be weapon, you broke free with the very skills your captors honed within you."

Whenever a Totem is blessed or cleansed, a random unblocked generator becomes blocked for 20/25/30 seconds.

Whenever any number of Generators become blocked, you gain Undetectable Status Effect for 30 seconds.

"You are a prisoner here, just like me" — Henry Creel

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See How They Run

killer
Losing your Obsession in a chase causes See How They Run to gain +1 Token, up to a maximum of 3 Tokens, and performing a Basic or Special Attack with the potential to damage a Survivor causes it to lose -1 Token.
While having at least 1 Token, you benefit from the following effect:
  • Grants a stack-able 3/4/5 % HasteIconStatusEffects haste.png Status Effect per Token, up to a maximum of 9/12/15 %.

See How They Run has a cool-down of 10 seconds between gaining additional Tokens.


You can only be obsessed with one Survivor at a time.


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Septic Touch

killer • The Dredge
"The Land of the Shadows subsumes all.
Healing only delays the inevitable."

Whenever a Survivor performs a Healing action while inside the Terror Radius, they suffer from the following effects:

  • Inflicts the BlindnessIconStatusEffects vision.png and ExhaustedIconStatusEffects exhausted.png Status Effects.
    • These effects linger for 20/25/30 seconds after the Healing action is interrupted by any means.


"Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows." — Otto Stamper
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Shattered Hope

killer
To capture your prey, you must first extinguish their hope.
  • Instead of snuffing Boon Totems you destroy them.

  • Whenever a Totem is blessed, cleansed or destroyed:
    • All Totems are blocked for 16/18/20 seconds.

    • All blessed Totem auras are revealed to you for 16/18/20 seconds.

"Nothing is permanent here. Nothing except our endless perdition." — Unknown, Notebook


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Silent Shadow

killer • The Slasher
When you hook a Survivor, you are granted UndetectableIconStatusEffects undetectable.png Status Effect for 11/12/13 seconds.

When the Exit Gates are powered, you are granted Undetectable for the rest of the Trial.

"Did you see him or not? I can't put out an APB for a bad feeling." — Sgt. Reyes, Greenville Police

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Sloppy Butcher

killer
"You know where to hit to make them bleed."

Survivors hit with your vicious Basic Attack suffer from the following effects for 70/80/90 seconds:

  • Inflicts the HaemorrhageIconStatusEffects bleeding.png and MangledIconStatusEffects mangled.png Status Effects.

  • Modifies the potency of Haemorrhage:
    • Increases the Spawn frequency of Pools of Blood by 50/75/100 %.

    • Increases the Regression rate of partial Healing progression by +25 %.


"It is in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."
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Smash Hit

survivor • Lee Yun-jin
"When your rival makes a mistake, you seize the opportunity."

Whenever you stun the Killer with a Pallet , Smash Hit triggers its effect:

  • Grants a +50 % HasteIconStatusEffects haste.png Status Effect for 4 seconds.


Smash Hit cannot be used while Exhausted.
Smash Hit causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 30/25/20 seconds.

"I have dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee

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Soul Guard

survivor • Cheryl Mason
"You have been through immense hardship and you are stronger for it."

Whenever you heal or recover from the Dying State, Soul Guard triggers its primary effect:

  • Grants the EnduranceIconStatusEffects enduranceSurvivor.png Status Effect for 4/6/8 seconds.
    • Endurance is cancelled prematurely when performing a Conspicuous Action of any kind.

    • This ability has a cool-down of 30 seconds.


While suffering from the CursedIconStatusEffects cursed.png Status Effect, Soul Guard applies its secondary effect:
  • Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State..



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Specialist

survivor • Lara Croft
Adventure. Exploration. Excavation.
You are in your element.

Whenever you unlock or rummage through a Chest, Specialist gains +1 Token, up to a maximum of 6 Tokens:

  • Succeeding a Great Repair Skill Check while repairing a Generator consumes all Tokens.

  • Permanently reduces the Repair Charges requirement of that Generator by 2/3/4 Charges per Token, up to a maximum of 12/18/24 Charges.


"Well, then. Doesn't this feel familiar?" — Lara Croft
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Spies from the Shadows

killer
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"Allows the Crows found in the environment to directly communicate with you."

Whenever a Survivor startles a Crow within 36/38/40 metres of your location, Spies from the Shadows triggers its effect:



Spies from the Shadows has a cool-down of 3 seconds between alerts.

"In the shadows they torment, scarring our minds with each scream."


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Spirit Fury

killer • The Spirit
"Each obstacle you break magnifies the wrath of The Entity."

After manually breaking a total of 4/3/2 dropped Pallets by any means, Spirit Fury activates:

  • Instantly breaks the next Pallet used by a Survivor to stun you.


Spirit Fury deactivates after use and does not affect the duration of the Pallet Stun.

"Fury is her blood."

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Sprint Burst

survivor • Meg Thomas
Starting to run triggers Sprint Burst:

Sprint Burst cannot be used while Exhausted.
Sprint Burst causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.


"See you if you can catch up..." — Meg Thomas

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Stake Out

survivor • David Tapp
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"Getting close to the Killer fills you with determination."

Staying in the Terror Radius and within 24 metres of the Killer without being chased grants +1 Token every 15 seconds, up to a maximum of 2/3/4 Tokens.
While performing a skilful interaction that can trigger Skill Checks, you benefit from the following effects:

  • Replaces regular Skill Checks with special Skill Checks.
    • These Skill Checks grant +4 % more progress on success and lose -4 % more progress on miss.

    • Succeeding or missing a special Skill Check consumes -1 Token.



"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp


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Starstruck

killer • The Trickster
"Your unmatched showmanship dazzles all."

Whenever you are carrying a Survivor, Starstruck activates:



Starstruck deactivates after hooking or dropping the carried Survivor and has a cool-down of 60 seconds.

"Enjoy this moment, few get so close." — Ji-Woon Hak

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Streetwise

survivor • Nea Karlsson
"Long nights out taught you to do a lot with what you have got."

Any Items with Charges you retrieve from Chests benefit from the following primary effect:

  • Increases their Charges permanently by 60/70/80 %.


Whenever your currently equipped Item is depleted for the first time, Streetwise triggers its secondary effect:
  • The Aura of the Killer is revealed to you for 8 seconds.


"You are doing it wrong! Let me show you how it is done." — Nea Karlsson
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Strength in Shadows

survivor • Sable Ward
"A chance for renewed power down where danger calls home."

Whenever you are inside the Basement, Strength in Shadows activates:

  • Unlocks the Strength in Shadows ability, allowing you to self-heal without needing a Med-Kit at 70 % of the normal Healing speed.

  • Upon finishing a heal in the Basement, the Aura of the Killer is revealed to you for 6/8/10 seconds.


"I'm getting out of here, if it's the last thing I do." — Sable
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Surge

killer • The Demogorgon
"Your eerie presence charges the air and interferes with technology."

Whenever you put a Survivor into the Dying State with your Basic Attack, Surge triggers its effect:

  • Causes all Generators within 32 metres of your location to instantly explode and start regressing.

  • Instantly regresses all affected Generators by 6/7/8 %.


"The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National Laboratory
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Surveillance

killer • The Pig
Unlocks potential in your Aura-reading ability:

The Auras of damaged Generators are highlighted based on their current state:

  • White Aura: The Generator is currently regressing.

  • Yellow Aura: The Generator stopped regressing due to Survivor-intervention.
    • This effect lasts for 8/12/16 seconds, after which the Generator Aura returns to its default colour.


While Survivors are repairing Generators, they suffer from the following effect:
  • Increases the audible range of all noises related to the Repair interaction by +8 metres.


"Are you gonna behave?" — Amanda Young
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Teamwork: Collective Stealth

survivor • Renato Lyra
"When someone helps you out, you respond in kind."

Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates, and both you and the Survivor who healed you benefit from the following effect:

  • Suppresses your Scratch Marks for as long as you stay within 8/12/16 metres of one another.
    • This effect lingers for 4 seconds once out of range and resumes upon re-entering it before that timer elapses.


Survivors can only be affected by one instance of Teamwork: Collective Stealth at a time.

"I'm good, I'm good... but keep it down." — Renato Lyra

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Teamwork: Power of Two

survivor • Thalita Lyra
"It is hard to keep up with you, but it does not stop people from trying."

Whenever you finish healing another Survivor, Teamwork: Power of Two activates, and both you and the healed Survivor benefit from the following effect:

  • Grants a +5 % HasteIconStatusEffects haste.png Status Effect for as long as you stay within 8/12/16 metres of one another.
    • This effect lingers for 4 seconds once out of range and resumes upon re-entering it before that timer elapses.


Survivors can only be affected by one instance of Teamwork: Power of Two at a time.

"You good? Then keep up!" — Thalita Lyra

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Teamwork: Soft-Spoken

survivor • Eleven
"You look out for your friends, using your abilities to protect them."

For each other Survivor repairing a Generator with you, the range at which the Generator's repair noise is heard is reduced by 15/20/25 %.

While repairing with at least 1 other Survivor, you repair 5 % faster.

"I make my own rules." — Eleven

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Teamwork: Throw Down

survivor • Michonne Grimes
"You know the best way to even the odds is to empower those around you."

Whenever you blind the Killer by any means or stun them using a Pallet, Teamwork: Throw Down triggers its effect:

  • Grants the EnduranceIconStatusEffects enduranceSurvivor.png Status Effect to all other injured Survivors within 24 metres of your location for 6/8/10 seconds.


"Facing evil brings good people together." — Michonne Grimes
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Teamwork: Toughen Up

survivor • Rick Grimes
"You maintain your composure under immense amounts of pain."

While injured, whenever another Survivor within 24 metres of your location blinds the Killer by any means or stuns them using a Pallet, Teamwork: Toughen Up triggers its effect:



"They're fucking with the wrong people." — Rick Grimes
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Technician

survivor • Feng Min
"You are apt at handling machinery with the greatest care and precision."

While repairing a Generator, the following effects apply:

  • Reduces the audible range of all noises related to the Repair interaction by -16 metres.

  • Increases the Progression penalty incurred when failing a Skill Check by 4/3/2 %.

  • Suppresses the explosion of the Generator and the Loud Noise Notification usually triggered by that.


"I am gonna stealth this one." — Feng Min
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Tenacity

survivor • David Tapp
"There is nothing stopping you."

Your ferocious tenacity in dire situations allows you to benefit from the following effects while in the Dying State:

  • Grants the ability to recover while crawling.

  • Grants a 30/40/50 % HasteIconStatusEffects haste.png Status Effect.

  • Reduces the volume of Grunts of Pain by -75 %.

  • Blocks your Aura from being read.


"What the hell is this? I'm taking this bastard down!" — Detective David Tapp
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Terminus

killer • The Mastermind
"You are a brilliant tactician who prepares for every eventuality."

Once the Exit Gates are powered, Terminus activates:

  • Causes all injured, dying, or hooked Survivors to suffer from the BrokenIconStatusEffects broken.png Status Effect.
    • This effect last until one of the Exit Gates is opened, after which it lingers for another 35/40/45 seconds.



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Territorial Imperative

killer • The Huntress
Unlocks potential in your Aura-reading ability.
Whenever a Survivor enters the
Basement while you are farther than 24 metres from its entrance, Territorial Imperative activates:
  • The Aura of that Survivor is revealed to you for 4/5/6 seconds.

Territorial Imperative has a cool-down of 45 seconds.


"We're not safe anywhere..."

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Thrilling Tremors

killer • The Ghost Face
"Your dark designs and shrewd composure rouse The Entity."

After picking up a Survivor, Thrilling Tremors triggers its effects:

  • Blocks all Generators not currently being repaired by any Survivors for 16 seconds.

  • The Auras of Blocked Generators are highlighted to you in white.


Thrilling Tremors has a cool-down of 40/35/30 seconds.

"The night assists me and it's endless here." — The Ghost Face

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THWACK!

killer • The Skull Merchant
"Your prey is terrified by your relentless pursuit."

Start the Trial with 3 Tokens.
Whenever you break a
Breakable Wall or a dropped Pallet, THWACK! consumes -1 Token and applies the following effect:

  • Causes all Survivors within 36 metres of your location to scream and reveal their Aura for 4/5/6 seconds.


Whenever you hook a Survivor, THWACK! is granted +1 Token.

"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3

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Tinkerer

killer • The Hillbilly
Whenever a Generator is repaired to 70 %, you benefit from the following effects:

Tinkerer can only trigger once per Generator per Trial.

"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook

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Trail of Torment

killer • The Executioner
"You guide your victims along a path of pain and punishment."

Performing the Damage Generator action on a Generator activates Trail of Torment:

  • Grants the UndetectableIconStatusEffects undetectable.png Status Effect.

  • The Aura of the Damaged Generator is revealed to all Survivors and highlighted in yellow.


Trail of Torment deactivates after the Damaged Generator stops regressing by any means and has a cool-down of 60/45/30 seconds between activations.
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Troubleshooter

survivor • Gabriel Soma
"No amount of distraction will shake you from your primary task."

When you are chased by the Killer, Troubleshooter activates:

  • The Aura of the Generator with the most progress is revealed to you.

  • The Aura of the Killer is revealed to you for 4/5/6 seconds after dropping a Pallet.



These effects linger for 6/8/10 seconds after ending the Chase, after which Troubleshooter deactivates.

"Nothing gets done around here if I don't do it." — Gabriel Soma

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Ultimate Weapon

killer • The Xenomorph
"When they spot you, they know the end is near."

Whenever you search a Locker, Ultimate Weapon triggers its effects on all Survivors within 40 metres of its location:

  • Causes them to scream and reveal their location to you.

  • Inflicts the BlindnessIconStatusEffects vision.png Status Effect for 30 seconds.


Ultimate Weapon has a cool-down of 55/50/45 seconds.

"I can't lie to you about your chances, but... you have my sympathies." — Ash

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Unbreakable

survivor • Bill Overbeck
"Past battles have taught you a thing or two about survival."

Whenever you are put in the Dying State by the Killer, Unbreakable activates:

  • Increases your Recovery speed by 25/30/35 %.

  • Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State.
    • This ability can only be used once per Trial.


"Goddammit, I am seriously FUBAR!" — Bill Overbeck
perk_undone perk bg iconperk_undone icon

Undone

killer • The Unknown
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"Hope is the delusion that keeps its victims alive."

For every time you hook a Survivor, Undone gains +1 Token, up to a maximum of 1/2/3 Token(s).
Performing the Damage Generator action on a
Generator consumes all accumulated Tokens and applies the following effects:

  • Instantly regresses the Damaged Generator by a stack-able -10 % of its total Progression per Token, up to a maximum of 10/20/30 %.

  • Blocks the Damaged Generator for 10 seconds per Token, up to a maximum of 10/20/30 seconds.

  • Causes the Damaged Generator to start regressing once it becomes unblocked.


"Erratic behavior in machinery could be related to [REDACTED], further testing required." — OSS Report, 12/02/1943

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Unforeseen

killer • The Unknown
"Terror takes many forms and whispers devastating lies in its victims' ears."

After performing the Damage Generator action on a Generator, you benefit from the following effects for 22/26/30 seconds:

  • Transfers your Terror Radius to the damaged Generator.
    • This Terror Radius is set to 32 metres.

  • Grants the UndetectableIconStatusEffects undetectable.png Status Effect.


Unforeseen has a cool-down of 30 seconds.

"Mom, if you find this, I'm sorry..." — Final Journal Entry, 07/12/1991

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Unnerving Presence

killer • The Trapper
"Your presence alone instils great fear."

While inside your Terror Radius, Survivors performing Repairing or Healing actions suffer from the following effects:

  • Increases the chances of triggering a Skill Check by +10 %.

  • Reduces the Success zone of those Skill Checks by 40/50/60 %.


"Its presence befalls us."
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Unrelenting

killer
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"You recuperate faster from missed attacks made with your main weapon."

Basic Attacks benefit from the following effect:

  • Increases the recovery speed of missed basic-attacks by 30/35/40 %.

  • Increases the recovery speed of successful basic-attacks by 10 %.



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Vigil

survivor • Quentin Smith
"You watch over your friends, even in dire situations."

You recover 20/25/30 % faster from the following:



Vigil extends its effect to all Survivors within 16 metres of your location and lingers for 15 seconds after leaving its Area of Effect.
Survivors can only be affected by one instance of Vigil at a time.

"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith

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Visionary

survivor • Felix Richter
"You are remarkably focused on your means of escape."

You benefit from the following permanent effect:



Visionary is temporarily deactivated for 20/18/16 seconds whenever a Generator is completed.
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Wake Up!

survivor • Quentin Smith
Unlocks potential in your Aura-reading ability.
Once all
Generators are completed, Wake Up! activates:
  • The Auras of the Exit Gate Switches are revealed to you permanently while within 128 metres.

  • Your Aura is revealed to all other Survivors within 128 metres while you are opening an Exit Gate.

  • Increases your Gate-Opening speed by 8/9/10 % and by an additional #effect for each Survivor still alive in the Trial up to a maximum of 68/69/70 %.

"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith


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Wandering Eye

killer • The Krasue
"Bloodied prey surrounds you, vying for your attention."

Whenever you start chasing a Survivor, Wandering Eye triggers the following effect:

  • The Auras of all other injured Survivors within 20 metres of your location are revealed to you for 5 seconds.


Wandering Eye has a cool-down of 40/35/30 seconds.

"A drop does not satiate/when a river is needed." — Elliot Campbell's "Grandeur of Samuel"

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We See You

survivor • Eleven
"You've honed your powers and can turn the tables on those who try to find you."

Gain a token when the Killer reveals your Aura.

When you have 4 tokens, they are all consumed, and the Killer's aura is revealed to you and all other Survivors for 10/12.5/15 seconds.

This perk has a 10-second cool-down when gaining a token.

"It is not me. It is you. You are the monster." — Eleven

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Weave Attunement

killer • The Lich
"You are so attuned to magical energies that you can sense even minor ripples around enchantments."

Whenever an Item is depleted for the first time, it is automatically dropped:

  • The Auras of dropped Survivor Items are revealed to you, as well as the Auras of any Survivors within 12 metres of them.
    • Affected Survivors see the Aura of that Item as well.

  • Causes Survivors picking up a Survivor Item to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 20/25/30 seconds.


"No number of novelties will protect you from me!" — Vecna
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Whispers

killer
This description is based on the changes announced for or featured in the upcoming Patch 10.2.0
"You have a rudimentary understanding of The Entity's voice."

Whenever any Survivor is within 28/26/24 metres of your location:



Whenever any Survivor is outside 28/26/24 metres of your location:
  • Gain +5 % HasteIconStatusEffects haste.png Status Effect.


"It is unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook

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Wicked

survivor • Sable Ward
"They can try to hurt you.
But you're not going down so easily."

After you are unhooked by any means, Wicked triggers the following effect:

  • The Aura of the Killer is revealed to you for 16/18/20 seconds.


While hooked inside the Basement, Wicked potentially triggers the following effect:
  • First Hook Stage: 100 % to succeed an attempted Self-Unhook.

  • Second Hook Stage: Does not trigger the effect.

  • Last Survivor Standing: Does not trigger the effect.


"I haven't let anyone get in my way before. You think I'm gonna start now?" — Sable
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Wide Open Throttle

survivor • Shane Wiigwaas
Fast-vaulting a Pallet triggers the following effects:


  • Gain 10/12.5/15 % HasteIconStatusEffects haste.png Status Effect for 3 seconds.

  • The Pallet is immediately reset, blocked by the Entity and revealed to all Survivors for 60 seconds.



This perk then goes on a 60 second cool-down.

"Nothing but the open road. Just the way I like it." — Shane Wiigwaas

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Will to Live

survivor
Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape.

After being unhooked or unhooking yourself, Will to Live activates for the next 40/50/60 seconds:



Will to Live is deactivated once the Exit Gates are powered.
Will to Live is disabled for the remainder of the Trial after use.

Will to Live is deactivated prematurely when performing a Conspicuous Action.

Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.
The Killer can only be obsessed with one Survivor at a time.


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Windows of Opportunity

survivor • Kate Denson
Unlocks potential in your Aura-reading ability.


  • The Auras of Windows are revealed to you within 40/35/30 seconds..

  • You vault Windows +10 % faster.


Windows of Opportunity goes on a 40/35/30 seconds cool-down when you vault a Window.

"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity" — Kate Denson's "Windows of Opportunity"

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Wiretap

survivor • Ada Wong
"You know that the best way to stay one step ahead is to keep tabs on the competition."

After repairing a Generator for the equivalent of 40 % of Progression, Wiretap activates.
While active, press the Active Ability button while standing next to a Generator to install a listening device to it with a countdown of 100/110/120 seconds:

  • Reveals the Aura of the Killer coming within 14 metres of the Bugged Generator to all Survivors.


The listening device is deactivated after its countdown has elapsed or the Bugged Generator is damaged.

The Auras of Bugged Generators are revealed to all Survivors in yellow.

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Zanshin Tactics

killer • The Oni
"You are mentally alert and aware of key points on the battlefield and nearby enemies in retreat."

Unlocks potential in your Aura-reading ability:



Whenever a Survivor drops a Pallet, Zanshin Tactics triggers the following effect:
  • Their Aura is revealed to you for 3/4/5 seconds.


"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5
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