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What perks are available in Dead by Daylight?
Every survivor and killer perk is listed here with role filters, names, descriptions and wiki-style stats — filter by Survivor or Killer to compare abilities.
All Perks
Browse all survivor and killer perks with detailed descriptions
220+ perks with full descriptions and synergy tips — test combos in the Build Creator or jump to perk detail pages for wiki-style breakdowns.
Showing 330 of 330 perks

A Nurse's Calling
killer • The Nurse- The Auras of Survivors being healed or healing themselves are revealed to you within 28/30/32 metres.
"Still attached to the fragments of her past life, she is drawn to those in need of help."

A Place For Us
survivor • Kwon Tae-youngWhen you finish healing the Obsession, both you and the Obsession gain Elusive Status Effect for 20/25/30 seconds.
Reduces your chance of becoming the initial Obsession by reducing the default value by -100 %.
The Killer can only be obsessed with one Survivor at a time.
"I understand computers… systems. Problems. But this… I wonder if I’ll ever understand." — Kwon Tae-young

Ace in the Hole
survivor • Ace ViscontiCauses all regular Items you retrieve from a Chest to come equipped with 1 to 2 Add-ons:
- First Slot: 100 % chance to be equipped with an Add-on of Visceral Rarity or lower.
- Second Slot: 50/75/100 % chance to be equipped with an Add-on of Uncommon Rarity or lower.
Ace in the Hole prevents any attached Add-ons on your currently held Item to be consumed upon escaping the Trial.
"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti

Adrenaline
survivor • Meg ThomasOnce the Exit Gates are powered, Adrenaline activates and triggers the following effects:
- Heals you to the next Health State.
- Grants a +50 % Haste Status Effect for 4 seconds.
Adrenaline can be used while Exhausted and ignores an existing Status Effect.
Adrenaline causes the Exhausted Status Effect for 60/50/40 seconds after use.

Aftercare
survivor • Jeff Johansen- You see the Auras of the 1/2/3 most recent Survivor(s) that helped you or vice versa:
- Rescued from a Hook.
- Completed a Healing action on.
- They also see your Aura.
Aftercare resets its effects when you are hooked by the Killer.
"A Mercy that Rips the Storm.
Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16

Agitation
killer • The TrapperWhile carrying a Survivor, Agitation activates:
- Increases your Carrying speed by 14/16/18 %.
- Increases your Terror Radius by +12 metres.
"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."

Alert
survivor • Feng MinWhenever the Killer performs the Break or Damage Action, Alert triggers:
- Their Aura is revealed to you for 3/4/5 seconds.
"I have true sight," — Feng Min

Alien Instinct
killer • The XenomorphWhenever you hook a Survivor, Alien Instinct activates:
- The Aura of the farthest Survivor from your current location who is in the Injured State is revealed to you for 8 seconds.
- Causes that Survivor to suffer from the Oblivious Status Effect for 40/50/60 seconds.
"Yellow light's for my eyes only." — Dallas

All-Shaking Thunder
killer • The HoundmasterAfter falling from a height, All-Shaking Thunder activates for 15/20/25 seconds:
- Increases the range of your Lunge Attack by +75 %.
All-Shaking Thunder has a cool-down of 5 seconds.
"Go on. Run. Tell your friends I'm coming for them." — Portia Maye

Apocalyptic Ingenuity
survivor • Rick GrimesUnlocks potential in your Aura-reading ability:
After unlocking or rummaging through 1 Chest, Apocalyptic Ingenuity gains a special ability.
While standing next to the location of a broken Pallet, press and hold the Active Ability button for 3 seconds to use it:
- Rebuilds it as a Fragile Pallet.
- Fragile Pallets instantly break when dropped.
"Without the fences, this place is worthless." — Rick Grimes

Appraisal
survivor • Élodie RakotoStart the Trial with 4 Tokens.
While standing next to an unlocked and empty Chest, press and hold the Interaction button to perform the Rummage action:
- Grants the ability to retrieve an extra Item from that Chest.
- This consumes -1 Token and is limited to twice per Chest.
- Increases the Rummaging speed by 40/60/80 %.

Autodidact
survivor • Adam Francis- Suppresses Great Healing Skill Checks.
- Causes Good Healing Skill Checks to grant Healing progress based on the number of accumulated Tokens:
- 0 Tokens: -15 %.
- 1 Token: +0 %.
- 2 Tokens: +15 %.
- 3 Tokens: +30 % (limit of Tier I).
- 4 Tokens: +45 % (limit of Tier II).
- 5 Tokens: +60 % (limit of Tier III).
Autodidact is inactive when healing using a Med-Kit.
"There's no limit to what you can achieve, as long as you back with hard work." — Adam Francis

Awakened Awareness
killer • The MastermindWhile carrying a Survivor, you benefit from the following effect:
- The Auras of other Survivors within 16/18/20 metres of your location are revealed to you.

Babysitter
survivor • Steve HarringtonWhenever you unhook another Survivor, you benefit from the following effect:
- The Aura of the Killer is revealed to you for 8 seconds.
The unhooked Survivor benefits from the following effects instead for 20/25/30 seconds:
- Suppresses the creation of their Scratch Marks and Pools of Blood.
- Increases the strength of their Haste Status Effect by +10 %.
"I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington

Background Player
survivor • Renato LyraWhenever the Killer picks up any other Survivor in the Dying State, Background Player activates for 10 seconds.
While active, starting to run triggers the following effect:
- Grants a +50 % Haste Status Effect for 5 seconds.
Background Player cannot be used while Exhausted.
Background Player causes the Exhausted Status Effect for 30/25/20 seconds after use.
"You forget about me?" — Renato Lyra

Bada Bada Boom
survivor • Dustin HendersonAfter completing 20 % worth of Generator repairs, Bada Bada Boom activates:
While active, press Active Ability button next to a window to install a Trap, which stays active for up to 40/50/60 seconds.
The Trap tiggers when the Killer performs a vault through the window, causing the Killer to suffer from a -50 % Hindered Status Effect for 6 seconds.
Bada Bada Boom deactives after triggering successfully or once the timer runs out.
The Auras of Trapped Windows are revealed to all Survivors in yellow.
"Never tell me the odds." — Dustin Henderson

Balanced Landing
survivor • Nea KarlssonWhile falling from height, you benefit from the following effects:
- Suppresses all noises related to falling and landing.
- Reduces the duration of the Stagger upon landing by -75 %.
- Grants a +50 % Haste Status Effect for 3 seconds.
Balanced Landing cannot be used while Exhausted.
Balanced Landing causes the Exhausted Status Effect for 60/50/40 seconds after use.
"I have jumped from higher places." — Nea Karlsson

Bamboozle
killer • The Clown- Increases your Vaulting speed by 5/10/15 %.
Whenever you vault a Window, Bamboozle calls upon The Entity for the following effect:
- Blocks it to all Survivors for 8/12/16 seconds.
- Vaulting it again within that time resets the timer.
- Vaulting a different one transfers the effect to it instead.
Bamboozle does not extend its effects to vaulting a dropped Pallet.

Barbecue & Chilli
killer • The Cannibal- After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their Aura revealed to you for 5 seconds.
"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

Bardic Inspiration
survivor • The TroupeWill you bring the house down or will you choke?
Press the Active Ability button while standing and motionless to enter the Performance interaction that lasts up to 15 seconds and empowers other Survivors within 16 metres of your location.
The empowering effect depends on the result of you rolling a d20 and lasts for 90 seconds after completing the Performance:
- 1: You scream, but without notifying the Killer.
- 2 - 10: Skill Checks grant +1 % Progression.
- 11 - 19: Skill Checks grant +2 % Progression.
- 20: Skill Checks grant +3 % Progression.
Bardic Inspiration has a cool-down of 110/100/90 seconds after completing the Performance or cancelling it.
"Listen closely! I'm about to save your life!" — Aestri

Batteries Included
killer • The Good Guy
Beast of Prey
killer • The HuntressWhenever you trigger the Bloodlust Status Effect, Beast of Prey activates for 30/35/40 seconds:
- Grants the Undetectable Status Effect.
"Where did she go?"

Better Together
survivor • Nancy WheelerWhile repairing any Generator, you and the other Survivors benefit from the following primary effect:
- The Aura of that Generator is revealed to all Survivors and highlighted in yellow.
Whenever the Killer downs another Survivor while you are repairing, you benefit from the following secondary effect:
- The Auras of all Survivors are revealed to you for 20/25/30 seconds.
"Let's burn that lab to the ground." — Nancy Wheeler

Bite the Bullet
survivor • Leon Scott KennedyWhen healing yourself or another Survivor, you benefit from the following effects:
- Suppresses all noises related to Healing and Grunts of Pain.
- Failed Healing Skill Checks do not trigger a Loud Noise Notification.
- Reduces the Penalty to 3/2/1 % of the total Progression.
"I can do this." — Leon Scott Kennedy

Bitter Murmur
killerWhenever a Generator is completed, Bitter Murmur triggers its primary effect:
- The Auras of any Survivors within 20 metres of that Generator are revealed to you for 8 seconds.
Once the last Generator is completed, Bitter Murmur triggers its secondary effect:
- The Auras of all Survivors are revealed to you for 10/12/14 seconds.

Blast Mine
survivor • Jill ValentineAfter repairing Generators for the equivalent of 40 % of Progression, Blast Mine activates.
While active, press the Active Ability button while standing next to a Generator to install a trap to it with a countdown of 100/110/120 seconds:
- Trips half-way through the Killer attempting to damage the Trapped Generator:
- Stuns the Killer for 4 seconds.
- Blinds all Players within 12.5 metres of the Trapped Generator.
The trap is deactivated after its countdown has elapsed or it is tripped.
The Auras of Trapped Generators are revealed to all Survivors in yellow.
"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine

Blood Echo
killer • The OniWhenever you hook a Survivor, Blood Echo triggers its effect:
- Causes all Survivors in the Injured State to suffer from the Exhausted and Haemorrhage Status Effects for 20/25/30 seconds.
"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3

Blood Pact
survivor • Cheryl MasonYou feel like you can reach out beyond yourself for assistance.
When either you or the Obsession become injured by any means, Blood Pact activates:
- Your Auras are constantly revealed to one another.
- Completing a Healing Action on the Obsession or having them complete one on yourself, grants both of you a 5/6/7 % Haste Status Effect.
- This effect lasts for as long as you both remain within 16 metres of one another.
If you are the Obsession, getting Hooked will cause an another Survivor to become the Obsession.
Reduces your chance of becoming the initial Obsession by reducing the default value by -100 %.
The Killer can only be obsessed with one Survivor at a time.

Blood Rush
survivor • Renato LyraAfter being unhooked by any means, Blood Rush activates for 40/50/60 seconds.
While active, press the Active Ability button to trigger the following effect:
- Instantly recover from an existing Exhausted Status Effect.
Blood Rush does not cause the Exhausted Status Effect.
Blood Rush is deactivated prematurely when performing a Conspicuous Action.
Blood Rush deactivates after use and is disabled for the remainder of the Trial once the Exit Gates are powered.
"Just gotta... push through!" — Renato Lyra

Blood Warden
killer • The NightmareOnce per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to trigger the following effect:
- Blocks all opened Exit Gates for 40/50/60 seconds, preventing any remaining Survivor from leaving the Trial through them.
"This is my world. And you can't ever leave." — Freddy Krueger

Bloodhound
killer • The WraithBloodhound causes the following effects:
- Pools of Blood left by injured Survivors appear in bright red.
- Extends their lifetime by 2/3/4 seconds.
"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."

Boil Over
survivor • Kate DensonWhile being carried by the Killer, the following effects apply:
- Increases the strength of the Struggle Effects on the Killer from your Wiggling by 60/70/80 %.
- Suppresses the ability of the Killer to read the Auras of all Hooks within 16 metres.
- Grants +33 % of your current Wiggle progression upon landing, if the Killer drops from height.
"Buck and Wild,
Swing to be free,
Your hands just can't keep ahold of me." — Kate Denson's "Boil Over"

Bond
survivor • Dwight Fairfield- The Auras of all other Survivors are revealed to you within 20/28/36 metres.
"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield

Boon: Circle of Healing
survivor • Mikaela ReidPress and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects:
- Increases the Altruistic Healing speeds by 50/75/100 % when not using a Med-Kit.
- If a Survivor is injured, their Aura is revealed to all other Survivors.
Survivors can only be affected by one instance of Boon: Circle of Healing at a time.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
"Try this, it is better than anything you'll find in a pharmacy." — Mikaela Reid

Boon: Dark Theory
survivor • Yoichi AsakawaPress and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects:
- Grants a +3 % Haste Status Effect.
- This effect lingers for 2/3/4 seconds after leaving the Boon Totem's range.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

Boon: Exponential
survivor • Jonah VasquezPress and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects:
- Increases the Recovery speed while in the Dying State by 90/95/100 %.
- Unlocks the Self-Recovery ability, allowing them to fully recover from the Dying State.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
"It is not our time to die... probably." — Jonah Vasquez

Boon: Illumination
survivor • Alan WakePress and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects:
- The Auras of all Chests and Generators are highlighted to you in blue.
Increases your Blessing action speed by 150/175/200 % while you have a lit Boon Totem.
Survivors can only be affected by one instance of Boon: Illumination at a time.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
"A shift in reality. Heavy with hidden meanings." — Return

Boon: Shadow Step
survivor • Mikaela ReidPress and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects:
- Scratch Marks are suppressed.
- Auras are hidden from The Killer.
- Both effects linger for 2/3/4 seconds after leaving the Boon Totem's range.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
"Stick to the shadows and cover your tracks." — Mikaela Reid

Boon: Steadfast
survivor • Aurora StardotterAll Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects:
Generators within this Boon's range:
- Regress -50 % slower.
- Survivors repair them +8/9/10 % faster.
- Survivors see their auras while inside the Boon's range.
Survivors can only be affected by one instance of Boon: Steadfast at a time.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
"That which thine hands deliver shall prosper, for thine hands are guided by faith." — (Enlightenments, 2:10)

Borrowed Time
survivor • Bill Overbeck- Whenever you gain Deep Wound while you have Endurance Status Effect, you passively mend yourself over a period of 40/35/30 seconds.
"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck

Bound by Obsession
survivorWhenever the Killer reads your Aura, Bound by Obsession activates for the same duration as their Aura-reading action:
- The Aura of the Killer is revealed to you.
- Increases your Action speeds for Cleansing, Healing, and Repairing actions by 8/9/10 %.
If you are the Killer's current Obsession, the following effect triggers automatically every 30 seconds:
- Your Aura is revealed to the Killer for 4 seconds.
Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.
The Killer can only be obsessed with one Survivor at a time.

Breakdown
survivor • Jeff Johansen- Instantly breaks that Hook.
- Increases its Auto-Repair timer to 180 seconds.
- The Aura of the Killer is revealed to you for 4/5/6 seconds.
"Charge from the Belly of the Beast.
Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16

Breakout
survivor • Yui KimuraWhile within 5 metres of the Killer carrying another Survivor, the following effects apply:
- Grants you a 6/8/10 % Haste Status Effect.
- Increases the Wiggling speed of the carried Survivor by +25 %.
Survivors can only be affected by one instance of Breakout at a time.
"Come, we are going to rip our way out of this." — Yui Kimura

Brutal Strength
killer • The TrapperWhile performing the Break or Damage action on Breakable Walls, Pallets, or Generators, Brutal Strength triggers its effect:
- Increases the Action speed by 10/15/20 %.
"It is more than muscles. A dark power motivates the beast."

Buckle Up
survivor • Ash WilliamsDuring the Healing action, you and the dying Survivor benefit from the following primary effect:
- The Aura of the Killer is revealed to you both.
After completing the Healing action, the other Survivor benefits from the following secondary effects for 3/4/5 seconds:
- Suppresses the creation of their Scratch Marks.
- Grants them a +50 % Haste Status Effect.
Buckle Up does not cause the Exhausted Status Effect.
"Ghost beaters never leave a man behind." — Ash Williams

Built to Last
survivor • Felix RichterWhile hiding inside a Locker with a depleted Item equipped, Built to Last triggers the following effect after 12/10/8 seconds:
- Recharges the Item to one of the following percentages:
- First time: 99 %.
- Second time: 66 %.
- Third time: 33 %.
Built to Last is disabled for the remainder of the Trial after triggering its effect for the third time.
"Architecture is the soul of civilisation." — Felix Richter

Call of Brine
killer • The OnryōAfter performing the Damage Generator action on a Generator, Call of Brine applies its effects to it for 90 seconds:
- Increases its Regression speed to 130/140/150 % of the default value.
- Highlights its Aura to you in yellow.
- Triggers a Loud Noise Notification whenever a Survivor succeeds a Good Skill Check while repairing it.

Calm Spirit
survivor • Jake ParkYou experience the following effects during a Trial:
- Nearby Crows no longer fly off and alert others to your presence, unless you come within touching distance.
- Suppresses the urge to scream from any cause at all times.
- Suppresses all noises related to interacting with the following Props:
- Increases the Action speeds for Blessing, Cleansing, and Unlocking by 8/9/10 %.

Camaraderie
survivor • Steve HarringtonIf you are hooked and enter the Struggle Phase, Camaraderie activates:
- Pauses the Struggle Phase timer for 26/30/34 seconds as soon as any Survivor comes within 16 metres of your Hook.
"So, remember once you get in there... pretend like you don't care. There you go, you're learning my friend. You're learning." — Steve Harrington

Celestial Witness
killer • The Judgment"And so the heretics huddled, cowardly, in the night; but upon Judgment’s arrival, It saw them all, and punished them." — (Witness to Koenrad, ch. 32)

Champion of Light
survivor • Alan WakeWhile shining a Flashlight, Champion of Light triggers its primary effect:
- Grants a +50 % Haste Status Effect.
After blinding the Killer by any means, Champion of Light triggers its secondary effect:
- Causes the Killer to suffer from a -20 % Hindered Status Effect for 6 seconds.
- This effect does not stack.
Champion of Light applies a cool-down of 60/50/40 seconds after blinding the Killer.
"I squeezed the Flashlight like my life depended on it, willing it to stop coming any closer." — Departure

Change of Plan
survivor • Dustin HendersonYou start the Trial with 2 Tokens.
While hiding inside a Locker and holding a non-event Toolbox, press Active Ability button to spend 1 Token and transform your Toolbox into a Med-Kit of the same rarity with a random add-on of the same rarity.
The new Med-kit has 80/90/100 % of its charges.
"Oh my god, oh my god, oh my god, oh my god." — Dustin Henderson

Chemical Trap
survivor • Ellen RipleyAfter repairing Generators for a total of 20 %, Chemical Trap activates:
- Press the Active Ability button while near a dropped Pallet to install a Trap, which stays active for 40/50/60 seconds.
- When the Killer breaks the Trapped Pallet, its Trap explodes, spraying the Killer with a chemical compound:
- Causes the Killer to suffer from a -50 % Hindered Status Effect for 4 seconds.
Chemical Trap deactivates after triggering successfully or once the timer runs out.
The Auras of Trapped Pallets are revealed to all Survivors in yellow.
"How do we kill it, Ash?" — Ellen Ripley

Clairvoyance
survivor • Mikaela ReidAfter cleansing or blessing a Totem, Clairvoyance activates.
While active, press and hold the Use Item button when empty-handed to unlock your full Aura-reading potential:
- The Auras of the following objects within 64 metres are revealed to you for as long as you uphold the interaction, up to a maximum of 10/11/12 seconds:
"Does anyone else see that? Just me?" — Mikaela Reid

Clean Break
survivor • Taurie CainAfter completing a Healing action on another Survivor, Clean Break activates.
Press the Active Ability button while being healed by another Survivor to trigger the following effects:
- Suffer from the Broken Status Effect.
- You are automatically healed 1 Health State after 75/60/45 seconds.
- This effect is cancelled prematurely if you enter the Dying State.
Clean Break does not activate if you already suffer from Broken.
Clean Break deactivates after healing you.
"I'll be fine! Don't stick your neck out for me." — Taurie Cain

Come and Get Me!
survivor • Rick GrimesAfter unhooking a Survivor, while crouched and stationary, press the Active Ability button to trigger the following effects:
- Suppresses the creation of Grunts of Pain, Pools of Blood, and Scratch Marks for all injured or dying Survivors within 24 metres of your location for the next 10/12.5/15 seconds.
- Causes you to scream and reveal your Aura to the Killer for 5 seconds.
"We're the ones who live." — Rick Grimes

Conviction
survivor • Michonne GrimesAfter having completed a Healing action on another Survivor, whenever you are in the Dying State, Conviction activates.
While active, press the Active Ability button after reaching at least 25 % Recovery progress to trigger the following effects:
- Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State.
- Inflicts the Broken Status Effect.
- Causes you to automatically re-enter the Dying State after 20/25/30 seconds.
"It's enough to keep going. Keep trying. Keep fighting. Keep dreaming." — Michonne Grimes

Corrective Action
survivor • Jonah VasquezYou start the Trial with 1/2/3 Token(s) and succeeding a Great Skill Check grants +1 Token, up to a maximum of 5 Tokens.
While any other Survivor performs a skilful interaction that can trigger Skill Checks, they benefit from the following effects:
- Converts any Failed Skill Check into a Good Skill Check.
- This consumes -1 Token.
- The Aura of that Survivor is revealed to you for 6 seconds.
Corrective Action does not apply to special Skill Checks.
"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez

Corrupt Intervention
killer • The Plague- At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)

Coulrophobia
killer • The ClownSurvivors inside your Terror Radius suffer from the following effects:
- Reduces all Healing speeds by 20/25/30 %.
- Increases the Pointer-Rotation speed of Healing Skill Checks by +50 %.

Counterforce
survivor • Jill ValentineYou benefit from the following permanent effect:
- Increases the default value of your Cleansing speed to 125 %.
Whenever you cleanse a Totem, Counterforce triggers the following effects:
- Increases your Cleansing speed by a stack-able +25 %.
- The Aura of the Totem farthest from your current location is revealed to you for 10/12/14 seconds.
"I don't mind a little detective work." — Jill Valentine

Coup de Grâce
killer • The TwinsWhenever a Generator is completed, Coup de Grâce gains +2 Tokens, up to a maximum of 10 Tokens per Trial:
- Increases the range of your next Lunge Attack by 70/75/80 %, while consuming -1 Token.
Coup de Grâce can only hold a maximum of 5 Tokens at a time.

Cross-Examination
survivor • Shane Wiigwaas- While standing on a Light Mark, gain Elusive Status Effect. This lingers for 3/4/5 seconds.
"The witness has said enough, Your Honor. No further questions." — Shane Wiigwaas

Cruel Limits
killer • The DemogorgonWhenever a Generator is completed, Cruel Limits triggers its effect for 20/25/30 seconds:
- Blocks all Windows for all Survivors.
- The Auras of the Blocked Windows are revealed to you and highlighted in yellow.
"The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." — Hawkins National Laboratory

Cull the Weak
killer- For as long as the Obsession is alive, all other Survivors suffer from a stack-able 2/2.5/3 % per Token Action Speed penalty to Repairing, Healing, and Sabotaging, up to a maximum of 22/27.5/33 % or 11 Tokens.
- The Obsession is unaffected by this penalty and instead granted a permanent +33 % Action Speed bonus to Unhooking and Healing other Survivors.
You can only be obsessed with one Survivor at a time.

Cut Loose
survivor • Thalita LyraAfter performing a Rushed Vault action while being chased, Cut Loose activates for 4/5/6 seconds:
- Suppresses all noises related to the Rushed Vault action, including the Loud Noise Notification for the Killer.
While active, performing another Rushed Vault action resets the timer each time.
Cut Loose has a cool-down of 45 seconds after use and the timer has elapsed.
"I know how we can get out of here! Quick, this way!" — Thalita Lyra

Dance With Me
survivor • Kate Denson- Suppresses the creation of your Scratch Marks for 5 seconds.
Dance With Me has a cool-down of 20/20/15 seconds.
"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up." — Kate Denson's "Dance with Me"

Dark Arrogance
killer • The LichWhenever you are vaulting a Window, you benefit from the following effect:
- Increases the Vaulting speed by 15/20/25 %.
- Increases all basic-attack recovery speeds by 15/20/25 %.
Whenever you are stunned with a Pallet or blinded by any means, you suffer from the following effects:
- Reduces the Recovery speed from Pallet Stuns by -25 %.
- Increases the duration of Killer Blinds by +25 %.
"Run all you want. I will not be denied." — Vecna

Dark Devotion
killer • The PlagueWhenever the Obsession becomes injured by any means, Dark Devotion activates for 35/40/45 seconds:
- Transfers your Terror Radius to the Obsession.
- This Terror Radius is set to 40 metres.
- Grants the Undetectable Status Effect.
You can only be obsessed with one Survivor at a time.
"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9)

Dark Sense
survivorWhenever a Generator is completed, Dark Sense activates:
- When the Killer gets within 24 metres of you, Dark Sense activates for 8/9/10 seconds:
Dark Sense deactivates after use.
"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes

Darkness Revealed
killer • The DredgeSearching a Locker has the following effect:
- The Auras of Survivors within 8 metres of any Locker are revealed to you for 6/7/8 seconds.
Darkness Revealed has a cool-down of 30 seconds.
"Stay in the light, my children. In darkness, your fear will expose you." — Otto Stamper

Dead Hard
survivor • David KingTap into your adrenaline bank to avoid taking further damage."
After being unhooked by any means, Dead Hard activates:While injured and running, press the Active Ability button to trigger the following effect:
- Grants the Endurance Status Effect for 0.5 seconds.
Dead Hard cannot be used while Exhausted.
Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.
"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another.
I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!".
It were a right dust up, I swear down!" — David King

Dead Man's Switch
killer • The Deathslinger- The first Generator any Survivor stops repairing for 2 seconds is blocked for 30/35/40 seconds
- The Blocked Generator is highlighted to you in white.
Dead Man's Switch cannot activate if its effect is still active from a previous activation.
"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn

Deadline
survivor • Alan WakeWhenever you are in the Injured State, Deadline activates:
- Increases the Odds of triggering Skill Checks by 6/8/10 % while repairing or healing.
- Causes Skill Checks to appear in random places.
- Reduces the penalty for missed Skill Checks by -50 %.
"The night had been one desperate situation after another." — Departure

Deathbound
killer • The ExecutionerWhenever a Survivor finishes healing another Survivor for the equivalent of 1 Health State, Deathbound activates:
- Causes the Healer to scream and reveal their location.
- Causes the Healer to suffer from the Oblivious Status Effect whenever they are farther than 12/8/4 metres from the other Survivor.
- The Healer sees the Aura of the Healed Survivor while Deathbound is active.
Deathbound deactivates after the Healer loses a Health State.

Deception
survivor • Élodie RakotoPress and hold the Sprint button while interacting with a Locker for the following effects:
- Suppresses the creation of your Scratch Marks and Pools of Blood for 5 seconds.
- Causes you to run past the targeted Locker, instead of entering it.
- Causes its doors to swiftly open and close again, feining you having entered it in a rush.
- Triggers a Loud Noise Notification for the Killer at its location.
Deception has a cool-down of 25/20/15 seconds.

Deerstalker
killerWhenever a Survivor reads your Aura, Deerstalker activates for the same duration as their Aura-reading action:
- The Aura of that Survivor is revealed to you.
Furthermore, the following effect triggers automatically every 40/35/30 seconds:
- Your Aura is revealed for 4 seconds to the Survivor with currently the lowest cumulative Chase time.

Déjà Vu
survivorUnlocks potential in your Aura-reading ability:
- The Auras of whichever 3 Generators are currently in closest proximity to one another are revealed to you.
- Increases your Repair speed on those Generators by 4/5/6 %.

Deliverance
survivor • Adam Francis- Grants the ability to perform a successful Self-Unhook at any point during the first Hook Stage.
- Causes the Broken Status Effect for 160/140/120 seconds after unhooking yourself.
Deliverance cannot be used during the second Hook Stage or if you are hooked as the Last Survivor Standing.
Deliverance is disabled for the remainder of the Trial after use.
"I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis

Detective's Hunch
survivor • David TappWhenever a Generator is completed, Detective's Hunch triggers its effect:
- The Auras of the following objects within 32/48/64 metres of your location are revealed to you for 20 seconds:
"Are you able to tell us where you were last night?" — Detective David Tapp

Discordance
killer • The Legion- When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
- After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.
"Smartasses get killed. We always see to that." — The Legion

Dissolution
killer • The DredgeAfter 3 seconds of injuring a Survivor using a basic-attack, Dissolution activates for 13/14/15 seconds:
- Instantly breaks the next Pallet that Survivor performs a Fast Vault across while inside your Terror Radius.
"The Garden shall be a place of perfect Joy; through Joy, nothing shall stand in our way." — Otto Stamper

Distortion
survivor • Jeff JohansenWhenever the Killer attempts to read your Aura, Distortion automatically consumes -1 Token to trigger the following effects for 8/10/12 seconds:
- Blocks your Aura from being read.
- Suppresses the creation of your Scratch Marks.
Distortion recharges +1 Token every 15 seconds of being chased by the Killer, and can hold 2 Tokens.
Distortion does not trigger its effects while in the Dying State.

Distressing
killerYou benefit from the following permanent effect:
- Increases your Terror Radius by +30 %
- All Survivors in your Terror Radius repair Generators -6/-7/-8 % slower.

Diversion
survivor • Adam FrancisWhile active, press the Active Ability button while crouched and motionless to throw a pebble in the direction you are facing:
- Creates a distraction for the Killer at its landing location 20 metres away:
- Triggers a Loud Noise Notification.
- Creates fake Scratch Marks.
Diversion deactivates after use.
"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis

Do No Harm
survivor • Orela RoseWhen healing another Survivor, depending on their accumulated Hook Stages, you benefit from the following effects:
- Increases your Altruistic Healing speed by 30/40/50 % per Hook Stage, up to a maximum of 60/80/100 %.
- Increases the Progression bonus of Great Healing Skill Checks by +3 % per Hook Stage, up to a maximum of +6 %.
- Increases the odds of triggering a Skill Check by +5 % per Hook Stage, up to a maximum of +5 %Max.
"Look at me. My name's Orela, and I'm gonna make sure you're all right." — Orela Rose

Dominance
killer • The Dark LordThe first time each Totem are interacted with by a Survivor, Dominance triggers its effect:
- Calls upon The Entity to block it for 25 seconds.
- The Aura of the blocked Prop is revealed to you in white.
- The Survivor screams.
- The Survivor's aura is revealed to you for 3/4/5 seconds.
"Tragic, is it not? How powerless you must feel." — Dracula

Down to the Last
survivorWhenever you are hooked or you repair a Generator, Down to the Last gains 1 Token, up to a maximum of 6 Tokens:
- For each Token, other Survivor open Exit Gates +10 % faster.
When you are the Last Survivor Standing and have at least 3 Tokens, you benefit from the following effects:
- Gain the ability to open the Hatch without the need of a Key.
- For each Token, your aura is hidden from the Killer for 6/8/10 seconds.
Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.
The Killer can only be obsessed with one Survivor at a time.

Dragon's Grip
killer • The BlightWhile active, the first Survivor interacting with that Generator suffers from the following effects:
- Causes them to scream and reveal their location for 4 seconds.
- Inflicts the Exposed Status Effect for 60 seconds.
Dragon's Grip has a cool-down of 60/45/30 seconds.
"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes

Dramaturgy
survivor • Nicolas CageWhenever you are at full health, Dramaturgy activates.
While active, press the Active Ability button while running to run with knees high for 0.5 seconds before benefitting from the following primary effect:
- Grants a +25 Haste Status Effect for 2 seconds.
Afterwards, Dramaturgy triggers any one of the following secondary effects, but never the same one twice in a row:
- Grants a second instance of the primary Haste Status Effect.
- Inflicts the Exposed Status Effect for 12 seconds.
- Causes you to scream.
- Grants a randomly selected Rare Item pre-equipped with a random selection of Add-ons.
- This causes you to automatically drop any previously held Item.
Dramaturgy cannot be used while Exhausted.
Dramaturgy causes the Exhausted Status Effect for 60/50/40 seconds.
"Take the part. It's a good movie, he says. What's the worst that can happen?" — Nicolas Cage

Duty of Care
survivor • Orela RoseWhile healthy, taking a Protection Hit causes all other Survivors within 12 metres of your location to benefit from the following effect:
- Grants them a +25 % Haste Status Effect for 4/5/6 seconds.
"Don't worry about me. I've got a knack for bouncing back." — Orela Rose

Empathic Connection
survivor • Yoichi AsakawaYou benefit from the following permanent primary effect:
- Increases your Altruistic Healing speed by 40/45/50 %.
Whenever any other Survivor is injured, Empathic Connection applies its secondary effect:
- Your Aura as a potential Healer is revealed to them.

Empathy
survivor • Claudette Morel- The Auras of injured or dying Survivors are revealed to you within 64/96/128 metres.

Eruption
killer • The NemesisPerforming the Damage Generator action on Generators highlights their Auras in yellow.
Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:
- Causes them to explode, damaging them.
- Instantly regresses them by -10 % of their total Progression.
- Causes them to start regressing afterwards.
- Causes all Survivors currently repairing them to suffer from the following effects:
- Causes them to scream.
- Their Auras are revealed to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras.
"It can use weapons?" — Jill Valentine

Extrasensory Perception
survivor • ElevenCrouch for 4 seconds to activate this perk. While active:
- You see the Auras of Survivors, the Killer, and a variety of objects. These are revealed in an expanding 44 meter radius..
- You gain Elusive and Oblivious Status Effects
When you stop crouching, or after 11 seconds, all effects of this perk end and it enters a 60/50/40 seconds cool-down.
"What is friend?" — Eleven

Exultation
survivor • Trevor BelmontWhile holding an Item, stunning the Killer by dropping a Pallet causes the following effects:
- Recharges the Item by +75 %.
- Upgrades its Rarity to the next available Tier.
Exultation has a cool-down of 30/25/20 seconds.
"You will not take me this day!" — Trevor

Eyes of Belmont
survivor • Trevor BelmontWhenever a Generator is completed, the Aura of the Killer is revealed to you for 1/2/3 seconds.
- Extends the duration of all instances of the Killer's Aura being revealed to you by +2 seconds.
Eyes of Belmont benefits from its own effect.
"Ha! Your secret has been revealed!" — Trevor

Fire Up
killer • The NightmareFor each completed Generator, Fire Up gains +1 Token, up to a maximum of 5 Tokens:
- Increases the Action speeds for the following interactions by a stack-able 6/7/8 % per Token, up to a maximum of 30/35/40 %:
- Picking up and dropping Survivors.
- Breaking Breakable Walls and dropped Pallets.
- Damaging Generators.
- Vaulting Windows.
"Now why don't you just fucking die?" — Freddy Krueger

Five Moves Ahead
survivor • Kwon Tae-young- After you drop a Pallet, you start moving 50 % earlier.
- See the auras of the 5 closest Pallets.
This perk goes on a 40/35/30 seconds cool-down when you drop a Pallet while this perk is activated.
"Every problem has a solution. It’s only a question of complexity." — Kwon Tae-young

Fixated
survivor • Nancy WheelerYou benefit from the following permanent effects:
- Increases your Walking speed by 10/15/20 %.
- Unlocks the ability to see your own Scratch Marks.
"I wanna finish what we started. I want to kill it." — Nancy Wheeler

Flashbang
survivor • Leon Scott KennedyAfter repairing Generators for a total of 50/45/40 %, Flashbang activates:
- Press the Active Ability button while hiding inside a Locker to craft a Flash Grenade.
Flashbang deactivates after use.
"Get outta my face!" — Leon Scott Kennedy

Flip-Flop
survivor • Ash Williams- Recovering in the Dying State also charges the Wiggle Meter at 50 % of the Recovery rate and up to a maximum of 40/45/50 % of Wiggle Progression.
"Catch ya on the flip-flop." — Ash Williams

Fogwise
survivor • Vittorio ToscanoUnlocks potential in your Aura-reading ability while repairing Generators:
- The Aura of the Killer is revealed to you for 4/5/6 seconds after succeeding a Great Repair Skill Check.
"I have seen great cruelty... and I have also seen another way." — Vittorio Toscano

For the People
survivor • Zarina KassirWhile healthy and healing another Survivor without using a Med-Kit, press the Active Ability button to trigger the following effects:
- Trade 1 Health State with the other Survivor:
- Instantly heals them to the Injured State, if they were dying or suffering from the Deep Wound Status Effect.
- Instantly heals them to full health, if they were injured.
- You yourself become injured and suffer from the Broken Status Effect for 80/70/60 seconds.
- You become the Killer's Obsession, if not already.
Reduces your chance of becoming the initial Obsession by reducing the default value by -100 %.
The Killer can only be obsessed with one Survivor at a time.
"We can write our own story and decide how it really ends." — Zarina Kassir

Forced Hesitation
killer • The SingularityWhenever a Survivor is put into the Dying State by any means, Forced Hesitation triggers its effect:
- Causes all other Survivors within 16 metres of them suffer from a -20 % Hindered Status Effect for 10 seconds.
Forced Hesitation has a cool-down of 40/35/30 seconds.
"THE ORGANIC MIND'S CAPACITY FOR EMPATHY GOES BEYOND HINDRANCE." — HUX-A7-13

Forced Penance
killer • The ExecutionerWhenever a Survivor triggers a Protection Hit, they suffer from the following effect:
- Inflicts the Broken Status Effect for 60/70/80 seconds.

Franklin's Demise
killer • The Cannibal- The Auras of lost Items are revealed to within 32/48/64 metres.
"Sally, I hear something. Stop! Stop!" — Franklin Hardesty

Friendly Competition
survivor • Thalita LyraEach time you complete a Generator together with at least one other Survivor, Friendly Competition activates:
- Increases the Repair speed of all participating Survivors, including yourself, by +10 % for 80/85/90 seconds.
"C'mon, let's do this!" — Thalita Lyra

Friends 'til the End
killer • The Good GuyWhen you hook any Survivors that is not the Obsession, the following effects apply to the Obsession:
- Their Aura is revealed for 6/8/10 seconds.
- They suffer from the Exposed Status Effect for 20 seconds.
When you hook the Obsession, the following effects apply to a random Survivor:
- Causes the Survivor to scream and reveal their location to the Killer.
- They become the new Obsession.
You can only be obsessed with one Survivor at a time.
"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky

Fruits of Your Labor
survivor • Aurora StardotterWhenever you finish repairing a Generator, for each token this perk has:
- Gain +5 % Haste Status Effect for 2 seconds.
- Gain 10/15/20 % healing progress.
"And as the final brick was laid upon the walls of Stellanatis, the people rejoiced." — (Kelglen’s Declaration, 9:9)

Furtive Chase
killer • The Ghost FaceAfter hooking the Obsession, you benefit from the following effects for 14/16/18 seconds:
- Grants the Undetectable Status Effect.
- Grants a +10 % Haste Status Effect.
Whenever the Obsession is unhooked by another Survivor, the Obsession Status transfers to their Rescuer.
You can only be obsessed with one Survivor at a time.
"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face

Game Afoot
killer • The Skull MerchantWhenever you hit the Survivor with currently the highest cumulative Chase time with a Basic Attack, Game Afoot triggers its primary effect:
- Causes the Obsession Status to transfer to that Survivor.
While chasing the Obsession, performing the Break or Damage action causes Game Afoot to trigger its secondary effect:
- Grants a +10 % Haste Status Effect for 8/9/10 seconds.
You can only be obsessed with one Survivor at a time.
"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3

Gearhead
killer • The DeathslingerAfter a Survivor loses a Health State, Gearhead activates for 30 seconds:
- While Gearhead is active, a Survivor succeeding a Good Skill Check while repairing reveals their Aura to you for 6/7/8 seconds.
"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Genetic Limits
killer • The SingularityWhenever a Survivor loses a Health State by any means, Genetic Limits triggers its effect:
- Causes them to suffer from the Exhausted Status Effect for 6/7/8 seconds.
"THE ORGANIC BODY IS SO LIMITED." — HUX-A7-13

Ghost Notes
survivor • Vee BoonyasakWhile suffering from the Exhausted Status Effect, you benefit from the following effects:
- Causes your Scratch Marks to disappear +50 % faster.
- Increases your Recovery rate from that Status Effect by 5/7.5/10 %.
Ghost Notes does not cause the Exhausted Status Effect.
"Let's take it to the bridge!" — Vee Boonyasak

Grim Embrace
killer • The ArtistEach time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the Hook:
- 1-3 Tokens: Blocks all Generators for 6/8/10 seconds.
- 4 Tokens: Blocks all Generators for 40 seconds and the Aura of the Obsession is revealed to you for 6 seconds.
"Are we nothing but prisoners to our sorrow?" — Carmina Mora

Hardened
survivor • Lara CroftAfter unlocking a Chest and either blessing or cleansing a Totem, Hardened activates:
- Suppresses the urge to scream from any cause and instead causes the Aura of the Killer to be revealed to you for 3/4/5 seconds.
"Got to keep quiet. That thing is still out there." — Lara Croft

Haywire
killer • The AnimatronicWhenever a Survivor stops opening an Exit Gate after accumulating at least 80 % Progression towards being opened, Haywire causes it to regress:
- Regresses at a rate of 80/90/100 % of the normal Gate-Opening speed.
- Causes Survivors to see the lights atop the switch flickering randomly while it regresses.
"There will be no redemption for you." — Springtrap

Head On
survivor • Jane RomeroAfter hiding in a Locker for 3 seconds, Head On activates.
While active, hold the Sprint button while exiting the Locker to trigger its effect:
- Causes you to forcefully launch yourself from the Locker, stunning the Killer if they are too close to it:
- Has a Stun range of 2.5 metres.
- Has a Stun duration of 3 seconds.
- Triggers a Loud Noise Notification for the Killer upon missing.
Head On cannot be used while Exhausted.
Head On causes the Exhausted Status Effect for 60/50/40 seconds on a successful stun.
"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero

Help Wanted
killer • The AnimatronicAfter performing the Damage Generator action, Help Wanted activates:
- Causes that Generator to become a Compromised Generator.
- Up to 3 Generators can be Compromised at a time.
- The Auras of all Compromised Generators are highlighted to you in yellow.
Once a Compromised Generator is completed, Help Wanted triggers its effects for 100/110/120 seconds:
- Increases the Recovery speed of successful Basic Attacks by +25 %.
- All Generators not being repaired will automatically regress at 150 % of the default Regression rate.
Additionally, all other Generators are no longer Compromised.
"You only think you are in control..." — Springtrap

Hex: Blood Favour
killer • The BlightHex: Blood Favour lights a Hex Totem at the start of the Trial, cursing Survivors with its Hex Effects.
Whenever a Survivor loses a Health State by a basic-attack, Hex: Blood Favour triggers its effect for 13/14/15 seconds:
- Blocks all upright Pallets within 32 metres of that Survivor.
- Blocked Pallets cannot be dropped by any Survivor.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes

Hex: Crowd Control
killer • The TricksterWhenever a Survivors performs a Rushed Vault action at a Window, Hex: Crowd Control activates on a random Totem and triggers its effect:
- Blocks that Window for all Survivors.
- Increases basic-vault speed of blocked Windows by 15 %
- Reveals auras of blocked Windows within 24 metres
Hex: Crowd Control has a limit of 4/5/6 Windows it can affect at a time.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"You have no control. People like you never did." — Ji-Woon Hak

Hex: Devour Hope
killer • The HagThe false hope of Survivors ignites your hunger."
Hex: Devour Hope lights a Hex Totem at the start of the Trial, cursing Survivors with its Hex Effects.
Whenever a Survivor is unhooked at least 24 metres from your location, Hex: Devour Hope gains +1 Token, up to a maximum of 5 Tokens:
- At 2 Tokens: 10 seconds after hooking a Survivor, you are granted a 3/4/5 % Haste Status Effect for 10 seconds.
- At 3 Tokens: Afflicts all Survivors with the Exposed Status Effect.
- At 5 Tokens: Unlocks the Kill ability, allowing you to kill dying Survivors by your own hands.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

Hex: Face the Darkness
killer • The KnightIf there is still a Dull Totem in the environment, Hex: Face the Darkness lights a Hex Totem after injuring a Survivor by any means, cursing them with its Hex Effects.
While cursed, the following effects trigger once every 35/30/25 seconds on all other Survivors outside of the Terror Radius:
- Causes them to scream.
- Their Auras are revealed to you for 2 seconds.
Hex: Face the Darkness is deactivated once the Cursed Survivor either returns to Healthy or enters the Dying State by any means, extinguishing the Hex Totem.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács

Hex: Fortune's Fool
killerIf there is still a Dull Totem in the environment, Hex: Fortune's Fool lights a Hex Totem whenever you hook a Survivor for the first time, cursing them with its Hex Effects.
- Inflicts the Oblivious Status Effect.
- Blocks the Hex Totem for all other Survivors for 90 seconds.
- Blocked Hex Totems cannot be cleansed or blessed by Survivors.
- This does not affect the Cursed Survivor.
The Aura of the Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

Hex: Haunted Ground
killer • The SpiritBlessing or cleansing either Hex Totem trips the trap and triggers the following effect:
- Causes all Survivors to suffer from the Exposed Status Effect for 40/50/60 seconds.
Hex: Haunted Ground extinguishes the second Hex Totem after tripping its trap.
Hex: Haunted Ground is disabled for the remainder of the Trial after triggering its effect.
"Her home become profane."

Hex: Hive Mind
killer • The FirstThe first time you hook any Survivor, a random Dull Totem becomes a Hex Totem, provided that a Dull Totem remains in the Trial Grounds.
Generators are highlighted; the intensity of the generator's Auras reveals their repair progress.
As soon as a total of 4 generators have been completed in the Trial:
- All remaining generators explode, lose 6/8/10 % progess, and start regressing.
- The associated Hex Totem becomes dull, and this perk becomes disabled for the remainder of the trial.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"You... let us in. And now, you are going to have to let us stay" — Henry Creel

Hex: No One Escapes Death
killerYou are animated by the power of your Hex Totem when the Survivors are on the verge of escaping."
Once the Exit Gates are powered, if there is still a Dull Totem remaining in the environment, Hex: No One Escapes Death activates and lights it:
Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death triggers the following effect:
- The Aura of its Hex Totem is revealed to all Survivors within 4 metres.
- This range gradually expands to 24 metres over the course of 30 seconds.
Hex: No One Escapes Death remains inactive if no Dull Totems are available.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

Hex: Nothing but Misery
killer • The GhoulAfter damaging Survivors a total of 4 times with Basic Attacks, a random Dull Totem becomes a Hex Totem, cursing all Survivors:
- Survivors damaged by a Basic Attack suffer from:
- -5 % Hindered Status Effect for 10/12.5/15 seconds.
- -10 % slower vaulting speed for 10/12.5/15 seconds.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"All of the liabilities of this world are due to the inadequacies of the person involved." — Ken Kaneki

Hex: Overture of Doom
killer • The KrasueCreates a Hex Totem that curses the farthest Generator from its location:
- The Aura of the Cursed Generator is highlighted in yellow.
When a Survivor repairs the Cursed Generator for at least 5 seconds, Hex: Overture of Doom triggers the following effects for 20/25/30 seconds:
- Transfers your Terror Radius to the Cursed Generator.
- This Terror Radius is set to 32 metres.
- Grants the Undetectable Status Effect.
Once the Cursed Generator is repaired, the next farthest Generator becomes cursed.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"From salvation's ruin, be warned/death comes from all around." — Giovanni Serrata's "Fog Hill"

Hex: Pentimento
killer • The ArtistUnlocks potential in your Aura-reading ability:
- The Auras of cleansed Totems are revealed to you in white.
Press the Interaction button over the remains of a cleansed Totem to resurrect it as a Rekindled Totem.
For each Rekindled Totem, Hex: Pentimento gains +1 Token, up to a maximum of 5 Tokens:
- 1 Token: Reduces the Action speeds for Healing and Repairing by -20 %.
- 2 to 5 Tokens: Increase the strength of the Action Speed penalty by a stackable 1/2/3 % per Token, up to a maximum of 24/28/32 %.
- Survivors cursed by Hex: Pentimento see the Auras of Rekindled Totems within 16 metres.
Once Hex: Pentimento has reached its limit of 5 Tokens, it calls upon The Entity for the following effect:
- Blocks all Rekindled Totems for the remainder of the Trial.
Totems may only be rekindled once per Trial, with The Entity consuming the remains of Rekindled Totems once they are cleansed.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)

Hex: Plaything
killer • The Cenobite"We came. Now you must come with us. Taste our pleasure." — Pinhead

Hex: Retribution
killer • The DeathslingerThose who cross you will be punished."
Whenever a Survivor blesses or cleanses a Totem, Hex: Retribution triggers its primary effect:
- Causes that Survivor to suffer from the Oblivious Status Effect for 40/50/60 seconds.
Whenever a Hex Totem is removed by any means, including its own, Hex: Retribution triggers its secondary effect:
- The Auras of all Survivors are revealed to you for 20 seconds.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

Hex: Ruin
killer • The HagAll Generators not currently being repaired experience the following effect:
- Causes them to automatically regress at 100/125/150 % of the default Regression rate.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"A curse is upon you. It will cause your ruin."

Hex: Scared to Death
killer • The Slasher- Basic-breaking a Pallet during a chase causes all Survivors within 13 metres to scream and gain -11/-12/-13 % Hindered Status Effect for 3 seconds.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"There was a scream from the forest. Like someone was attacking her." — Mount Ormond Missing Person Report

Hex: The Third Seal
killer • The HagThe last 2/3/4 Survivors you hit with a Basic or Special Attack suffer permanently from the Blindness Status Effect.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"She touched your skin, you bear the witch's mark!"

Hex: Thrill of the Hunt
killerThe false hope of Survivors fills you with excitement and strengthens your Totems."
If there is still a Dull Totem in the environment, Hex: Thrill of the Hunt lights a Hex Totem whenever you hook a Survivor for the first time, cursing them with its Hex Effects.
For each lit Hex Totem located in the environment, gain a token.
- Hooking a Survivor causesBlocks all Totems by a stack-able 6/7/8 seconds per Token, up to a maximum of 199b1e/2f9cd6/ac3ee3 Unable to retrieve the unit for this Perk's tiered values. Please contact Jouki.
Hex: Thrill of the Hunt loses -1 Token whenever a Hex Totem is cleansed.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

Hex: Two Can Play
killer • The Good GuyAnytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex Totem already associated with Hex: Two Can Play and there is at least one Dull Totem remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:
- Blinds all Survivors who stun or blind you for 1.5 seconds.
- This does not affect carried Survivors.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"From now on, no more Mr Good Guy." — Chucky

Hex: Under Your Thumb
killer • The Judgment- Running Survivors cannot gain more than 25/20/15 % Haste at once.
- Whenever a running Survivor within 32 metres gains Haste, the Survivor's location is revealed to you for 4 seconds.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
"They will run, but Judgment will make the very ground they tread turn to ash and smoke." — (Visions of Gerhardt, ch. 1)

Hex: Undying
killer • The BlightWhenever a Survivor is within 2/3/4 metres of a Dull Totem, Hex: Undying triggers its primary effect:
- Their Aura is revealed to you for as long as they remain in that range.
Whenever a Hex Totem is cleansed, Hex: Undying triggers its secondary effect:
- Transfers the cleansed Hex to the Hex Totem associated with Hex: Undying instead, replacing it.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

Hex: Wretched Fate
killer • The Dark LordAfter a Generator is completed, Hex: Wretched Fate activates and lights a random Dull Totem, cursing the Obsession:
- Reduces their Repair speed by 27/30/33 %.
- The Aura of the Hex Totem is revealed to them within 12 metres.
"So toil, mortal, toil! Your effort will be for naught!" — Dracula

Hoarder
killer • The TwinsHoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location:
Hoarder spawns 2 additional Chests in the Trial.

Hope
survivorOnce the Exit Gates are powered, Hope activates for the remainder of the Trial:
- Grants a 3/4/5 % Haste Status Effect.
"Buckle up, fuckos! Let's roll." — Nikki, The Lost Tapes

Hubris
killer • The KnightWhenever a Survivor stuns you by any means, Hubris triggers its effect:
- Causes them to suffer from the Exposed Status Effect for 20/25/30 seconds.
Hubris has a cool-down of 20 seconds.
"You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács

Human Greed
killer • The Dark LordGrants the ability to kick opened Chests and close them.
- The Auras of unopened Chests are revealed to you at all times.
- The Auras of Survivors coming within 8 metres of unopened or closed Chests are revealed to you for 3/4/5 seconds.
Human Greed has a cool-down of 10 seconds on the ability to kick Chests.
"Come running, one and all, and see what fortune awaits you." — Dracula

Hyperfocus
survivor • Rebecca ChambersSucceeding a Great Skill Check while repairing or healing grants +1 Token, up to a maximum of 6 Tokens:
- Increases the Skill Check Trigger odds and Pointer-Rotation speed by +4 % per Token each, up to a maximum of +24 %.
- Increases the Skill Check Bonus progression by 10/20/30 % of its base value per Token, up to a maximum of 60/120/180 %.
Hyperfocus loses all Tokens after succeeding just a Good Skill Check, failing one, or if the action is interrupted by any means.

Hysteria
killer • The NemesisWhenever you injure a healthy Survivor, Hysteria triggers its effect:
- Causes all Survivors currently in the Injured State to suffer from the Oblivious Status Effect for 30/35/40 seconds.
- This effect also applies the Survivor triggering it.
Hysteria has a cool-down of 20 seconds.
"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo

I'm All Ears
killer • The Ghost FaceWhenever a Survivor performs a Rushed Vault action within 48 metres of your location, you benefit from the following effect:
- The Aura of the Survivor is revealed to you for 8 seconds.
I'm All Ears has a cool-down of 60/45/30 seconds.
"There is no need to worry. I've been preparing my whole life for this." — The Ghost Face

Infectious Fright
killer • The PlagueWhenever a Survivor is put into the Dying State by any means, all other Survivors within your Terror Radius will scream and reveal their current location to you for 4/5/6 seconds.
"Horror overcomes the heart of infidels who cry at the feet of the fallen." — (Hymn of Praise, 11.4)

Inner Focus
survivor • Haddie Kaur- Grants the ability to see the Scratch Marks of other Survivors.
- Whenever another Survivor loses a Health State due to the Killer, the Aura of the latter is revealed to your for 6/8/10 seconds.
"The death, the trauma, the fear... it all leads here. The Overlap." — Haddie Kaur, Ravages of the Abyss Episode 11

Inner Strength
survivor • Nancy WheelerAfter cleansing a Totem of any kind, Inner Strength activates.
While active, hiding inside a Locker for 10/9/8 seconds triggers the following effect:
- Heals you to the next Health State.
Inner Strength deactivates after use.
Inner Strength cannot be used while suffering from the Broken Status Effect.
"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler

Insidious
killerAfter standing still for 2 seconds, Insidious activates for as long as you remain stationary:
- Grants the Undetectable Status Effect.
- This persists for 6/7/8 seconds once you act .

Invocation: Treacherous Crows
survivor • Taurie CainWhen in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.
During an Invocation, your Aura is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.
Once the Invocation is completed, the following effects apply:
- Whenever the Killer scares a Crow while a Survivor is inside their Terror Radius, their Aura is revealed to all Survivors for 1/1.5/2 seconds.
- You automatically enter the Injured State from any previous Health State, and suffer from the Broken Status Effect for the remainder of the Trial.
"Remember your training. They taught you all about the crows." — Taurie Cain

Invocation: Weaving Spiders
survivor • Sable WardWhen in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.
During an Invocation, your Aura is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.
Once the Invocation is completed, the following effects apply:
- Permanently reduces the Repair Charges requirement of all Generators in the Trial by 8/9/10 Charges.
- You automatically enter the Injured State from any previous Health State, and suffer from the Broken Status Effect for the remainder of the Trial.
Completing this Invocation disables all other instances of Invocation: Weaving Spiders for the remainder of the Trial.
"I call upon the spirits of the night, to aid us in our desperate flight!" — Sable

Iron Maiden
killer • The Legion- Increases your Search speed by 30/40/50 %.
Whenever a Survivor exits a Locker, Iron Maiden triggers its secondary effects:
- Causes them to scream and trigger a Loud Noise Notification at their current location.
- This effect lingers for 4 seconds.
- Causes them to suffer from the Exposed Status Effect for 30 seconds.
"This is no place for cowards." — The Legion

Keep Them Waiting
killerDamaging the Obsession with either a Basic or Special Attack causes Keep Them Waiting to lose -2 Tokens:
- Grants a stack-able -5 % per Token Cool-down time reduction on successful Basic Attacks, up to a maximum of 30/35/40 %.
Keep Them Waiting freezes its current Token Count once the Obsession is sacrificed or killed.
You can only be obsessed with one Survivor at a time.

Kindred
survivorWhenever any Survivor is hooked, Kindred activates and applies the following effects:
- The Aura of the Killer is revealed to all Survivors whenever the Killer comes within 14/15/16 metres of the Hook.
- If you are the Hooked Survivor, the Auras of all Survivors are revealed to each other.
- If you are not the Hooked Survivor, the Auras of all other Survivors are only revealed to you.
"Be kind to one another, We're all in this together" — Sujan, The Lost Tapes

Knock Out
killer • The CannibalWhenever a Survivor moves farther than 10 metres from a Pallet within 6 seconds of dropping it and without the Pallet being destroyed, Knock Out triggers its effect:
- Causes them to suffer from a -20 % Hindered Status Effect for 3/4/5 seconds.
"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer

Languid Touch
killer • The LichWhen a Survivor scares off a Crow within 36 metres of your location, Languid Touch activates:
- Causes that Survivor to suffer from the Exhausted Status Effect for 6/8/10 seconds.
Languid Touch has a cool-down of 5 seconds.
"Submit to me. It is inevitable." — Vecna

Last Stand
survivor • Michonne GrimesAfter staying in the Terror Radius without being chased for 120/105/90 seconds, Last Stand activates.
While active, perform a Rushed Vault action to trigger its effect:
- Stuns the Killer for 3 seconds, if they are within 2.5 metres of that Vault location.
Last Stand is disabled for the remainder of the Trial after use.
"Some bullies, you can live with. Others, you gotta fight." — Michonne Grimes

Lay Waste
killer • The JudgmentThis perk has a cool-down of 55/50/45 seconds after damaging a Generator.
"They built hypercomputers and skyscrapers and quantum networks, but all of those things trembled and fell under the power of Judgment’s light." — (Witness to Koenrad, ch. 8)

Lend a Hand
survivor • Shane Wiigwaas- Once per Survivor, while healing a Survivor, press Activate Ability 2 to give the healed Survivor 2/3/4 permanent healing charges.
"Walk it off, will you? We still have work to do." — Shane Wiigwaas

Lethal Pursuer
killer • The NemesisAt the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.
- Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.
Lethal Pursuer benefits from its own effect.
"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira

Lightborn
killer • The Hillbilly- The Auras of Survivors attempting to blind you by any means are revealed to you for 6/8/10 seconds.
- Grants immunity from being blinded from Flashlights, Firecrackers, Flash Grenades, and Blast Mine.
"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal

Lightweight
survivor- Reduces the Lifetime of your Scratch Marks by 3/4/5 seconds.
- Reduces the Spawn chance of patches of Scratch Marks by -60 %, making their spacing inconsistent.
"Take it slow, he knows where you have been... just like I have always said:
'live slow and die old'." — Dylan, The Lost Tapes


Low Profile
survivor • Ada WongWhenever you are the only Survivor in the Trial not currently incapacitated by either being downed, carried, or hooked, Low Profile activates:
- Suppresses your Grunts of Pain and the creation of Pools of Blood and Scratch Marks for 70/80/90 seconds.
Low Profile deactivates after use and only accounts for Survivors still participating in the Trial.

Lucky Break
survivor • Yui KimuraWhenever you are in the Injured State, Lucky Break activates:
- Suppresses the creation of Pools of Blood and Scratch Marks for up to 40/50/60 seconds.
Whenever you are healing another Survivor, Lucky Break recharges by the same amount of time spent performing the Healing action, up to its initial maximum.
Lucky Break deactivates once its timer runs out or whenever your Health State updates to any other but the Injured State.
"That's not enough to beat me.
Not even close." — Yui Kimura

Lucky Star
survivor • Ellen RipleyWhile hiding inside a Locker, you benefit from the following effect:
- Suppresses your Grunts of Pain.
After exiting the Locker you benefit from the following effects for 30 seconds:
- Suppresses your Grunts of Pain and the creation of Pools of Blood.
- The Auras of all other Survivors are revealed to you.
- The Aura of the nearest Generator is revealed to you and highlighted in yellow.
Lucky Star has a cool-down of 35/30/25 seconds.
"You are my... lucky star..." — Ellen Ripley

Machine Learning
killer • The SingularityAfter performing the Damage Generator action, Machine Learning activates:
- Causes that Generator to become a Compromised Generator.
- Up to 3 Generators can be Compromised at a time.
- The Auras of all Compromised Generators are highlighted to you in yellow.
Once a Compromised Generator is completed, you benefit from the following effects for 40/50/60 seconds:
- Undetectable Status Effect
- +10 % Haste Status Effect
Additionally, all other Generators are no longer Compromised.
"YOU WILL HOLD NO DOMINION OVER ME." — HUX-A7-13

Mad Grit
killer • The Legion- Removes the Cool-down of missed Basic Attacks.
- Pauses the Wiggle Progression of the carried Survivor for 2/3/4 seconds each time you successfully hit another Survivor.
"There's no getting out of this now. We're too good at it." — The Legion

Made for This
survivor • Gabriel SomaWhenever you are in the Injured State, Made for This activates.
While active, completing a Healing action on another Survivor triggers the following primary effect:
- Grants the Endurance Status Effect for 6/8/10 seconds.
- Endurance is cancelled prematurely when performing a Conspicuous Action of any kind.
While active and suffering from the Deep Wound Status Effect, running triggers the following secondary effect:
- Grants a 1/2/3 % Haste Status Effect.
"I didn't come here to be robot food!" — Gabriel Soma

Make Your Choice
killer • The Pig- Causes the unhooking Survivor to scream and reveal their location to you.
- Causes them to suffer from the Exposed Status Effect for 40/50/60 seconds.
Make Your Choice has a cooldown of 40/50/60 seconds.
"You'd be surprised what tools can save a life." — Amanda Young

Merciless Storm
killer • The OnryōWhenever a Generator reaches 90 % of Repair progression, Merciless Storm triggers its effect:
- All Survivors repairing that Generator are faced with a continuous stream of Skill Checks until the Generator is completed.
- If any contributing Survivor fails a Skill Check or interrupts the action by any means, The Entity blocks the Generator for 16/18/20 seconds.
Merciless Storm can only trigger once per Generator per Trial.

Mettle of Man
survivor • Ash WilliamsAfter triggering a third Protection Hit by any means, Mettle of Man activates:
- While in the Injured State, Mettle of Man shields you from the next attack that would put you into the Dying State.
- After healing back to full health by any means, Mettle of Man reveals your Aura to the Killer whenever you are farther than 12/14/16 metres from their location.
Mettle of Man deactivates after entering the Dying State by any means.
Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.
The Killer can only be obsessed with one Survivor at a time.
"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams

Mindbreaker
killer • The DemogorgonWhile repairing a Generator, Survivors suffer from the following effects:
- Incurs the Blindness and Exhausted Status Effects.
- Both Status Effects linger for 3/4/5 seconds after ending the interaction.
Mindbreaker cannot be used to override an existing Exhausted Status Effect, but pauses its timer instead.
"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory

Mirrored Illusion
survivor • The TroupeAfter repairing Generators for a total of 20 %, Mirrored Illusion activates:
- Press the Active Ability button when next to either a Chest, Exit Gate, Generator, or a Totem to spawn a Static Illusion that lasts for 40/50/60 seconds.
Mirrored Illusion deactivates after triggering successfully.
"Just... stay there... perfect!" — Baermar

Moment of Glory
survivor • Trevor BelmontAfter performing the Unlocking or Rummaging action on Chests a total of 1 time, Moment of Glory activates:
- When you become injured, you instantly suffer from the Broken Status Effect.
- You are automatically healed 1 Health State after 80/70/60 seconds.
- This effect is cancelled prematurely if you enter the Dying State.
Moment of Glory does not activate if you already suffer from the Broken Status Effect.
Moment of Glory deactivates after healing you.
"Never lose hope for a brighter tomorrow." — Trevor

Monitor & Abuse
killer • The DoctorWhile actively chasing a Survivor, Monitor & Abuse applies its primary effect:
- Increases your Terror Radius by 5/10/15 %.
While not actively chasing a Survivor, Monitor & Abuse applies its secondary effect:
- Reduces your Terror Radius by 15/20/25 %.
"It's time for your treatment!" — Herman Carter, The Doctor

Nemesis
killer • The OniWhenever a Survivor other than your Obsession blinds you by any means or stuns you with a Pallet or a Locker, Nemesis triggers its primary effect:
- Causes that Survivor to become your current Obsession.
Whenever your Obsession switches to a different Survivor by any means, Nemesis triggers its secondary effects:
- Causes that Survivor to suffer from the Oblivious Status Effect for 40/50/60 seconds.
- Their Aura is revealed to you for 8 seconds.
You can only be obsessed with one Survivor at a time.
"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9

No Holds Barred
killer
No Mither
survivor • David KingYour thick blood coagulates practically instantly."
You suffer permanently from the Broken Status Effect in exchange for the following benefits:
- Suppresses the creation of Pools of Blood.
- Suppresses your Grunts of Pain while in the Injured State or in the Dying State.
- Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State:
- Increases the Recovery speed by 15/20/25 %.
"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King

No One Left Behind
survivorOnce the Exit Gates are powered, No One Left Behind activates:
- The Auras of all other Survivors are revealed to you.
- Increases your Action speeds for Healing and Unhooking by 80/90/100 %.
- Increases the strength and duration of the Haste Status Effect granted to Survivors you unhook by +10 % and +5 seconds respectively:
- Causes them to benefit from a 20 % Haste Status Effect for 15 seconds.
"Yeah, no shit.
But I believe we can outsmart and overthrow him if we work together.
Don't be predictable and selfish!" — Clyde, The Lost Tapes

No Quarter
killer • The HoundmasterWhenever a Survivor healing themselves by any means reaches 75 % Healing Progress, No Quarter triggers its effect:
- The Survivor is faced with a continuous stream of Skill Checks until the Self-Heal is completed.
- If they fail a Skill Check or interrupt the action by any means, they suffer from the Broken Status Effect for 20/25/30 seconds.
"Fire another broadside! Don't stop until the sea takes them!" — Portia Maye

No Way Out
killer • The TricksterWhenever you hook a Survivor for the first time, No Way Out gains +1 Token.
Once the Exit Gates are powered, No Way Out activates:
- Causes the first Survivor to interact with either Exit Gate Switch to trigger a Loud Noise Notification at their location.
Upon triggering the Loud Noise Notification, No Way Out calls upon The Entity for the following effect:
- Blocks both Exit Gate Switches for 12 seconds.
- This time is extended by an additional 6/9/12 seconds per accumulated Token, up to a combined maximum of 36/48/60 seconds.
"That sound when you bleed... let me hear it again." — Ji-Woon Hak

None Are Free
killer • The GhoulWhenever you hook a Survivor for the first time, None Are Free gains +1 Token, up to a maximum of 4 Tokens.
Once all Generators are completed, None Are Free calls upon The Entity to trigger the following effect:
- Blocks all Windows and upright Pallets for a stack-able 12/14/16 seconds per Token, up to a maximum of 48/56/64 seconds.
"I'm not wrong. What's wrong is this messed-up world!" — Ken Kaneki

Nowhere to Hide
killer • The KnightYour anger forces Survivors to reveal themselves."
Performing the Damage Generator action on a Generator triggers Nowhere to Hide:
- The Auras of all Survivors within 24 metres of the Generator's location are revealed to you for 3/4/5 seconds.
"Out with you, cowards! Show yourselves!" — Tarhos Kovács

Off the Record
survivor • Zarina KassirAfter being unhooked or unhooking yourself, Off the Record activates for 30/35/40 seconds:
- Blocks your Aura from being revealed.
- Suppresses your Grunts of Pain while in the Injured State.
- Suppresses the creation of your Scratch Marks.
- Grants the Endurance Status Effect.
- Endurance is cancelled prematurely when performing a Conspicuous Action of any kind.
Off the Record deactivates prematurely and is disabled for the remainder of the Trial upon powering the Exit Gates.
"Trust me, I investigate thoroughly and discreetly." — Zarina Kassir

One-Two-Three-Four!
survivor • Vee BoonyasakWhile standing and idle, press the Active Ability button to start a Performance:
- Lasts for up to 15 seconds.
- Empowers Survivors within 16 metres of your location.
- Triggers continuous Skill Checks.
After successfully completing the Performance, empowered Survivors performing Healing or Repairing actions benefit from the following effect for 90 seconds:
- Increases the chances of triggering Skill Checks by +20 %.
One-Two-Three-Four! has a cool-down of 110/100/90 seconds after cancelling or completing the Performance.
"We are loud! We are heavy! WE ARE AXEKICK!" — Vee Boonyasak

Open-Handed
survivor • Ace ViscontiAll Survivors benefit from the following permanent effect:
- Increases the radius of all Aura-reading abilities by 8/12/16 metres.
Open-Handed only affects Auras that emanate from the Survivor causing them.
Survivors can only be affected by one instance of Open-Handed at a time.
"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti

Oppression
killer • The TwinsPerforming the Damage Generator action on a Generator triggers the following effects:
- Randomly selects up to 4 additional Generators that will also start regressing.
- Triggers a difficult Skill Check for all Survivors currently repairing them.
Oppression has a cool-down of 45/40/35 seconds.
"Damn them as they would damn us." — Charlotte Deshayes

Overcharge
killer • The DoctorPerforming the Damage Generator action on a Generator applies Overcharge:
- The next Survivor interacting with that Generator is faced with a difficult Skill Check.
- Instantly regresses that Generator by 2/3/4 % of its maximum possible Progression in addition to the default Progression penalty.
After Overcharge is applied to a Generator, the following effect also applies:
- Increases the Regression speed from 85 % to 130 % of its default value over the next 30 seconds.
"It is a trap, But a trap one must step in..." — Herman Carter

Overcome
survivor • Jonah VasquezWhenever you enter the Injured State from full health, Overcome triggers its effect:
- Extends the duration of the On-hit Sprint boost by +2 seconds.
Overcome cannot be used while Exhausted.
Overcome causes the Exhausted Status Effect for 60/50/40 seconds.
"After careful analysis, we are getting the hell out of here!" — Jonah Vasquez

Overwhelming Presence
killer • The DoctorWhenever a Survivor starts using an Item within 32 metres of your location, Overwhelming Presence triggers its primary effect:
- Inflicts the Exhausted Status Effect for 15 seconds.
Whenever a Survivor within 32 metres of your location becomes Exhausted by any means, Overwhelming Presence triggers its secondary effect:
- The Aura of whichever Exhausted Survivor is closest to your location is revealed to you for 2/3/4 seconds.
Overwhelming Presence has a cool-down of 25 seconds.
"Shit!! I dropped the gauze!"

Overzealous
survivor • Haddie KaurAfter cleansing or blessing a Totem, Overzealous activates:
- Dull Totem: Increases your Repair speed by 8/9/10 %.
- Hex Totem: Increases your Repair speed by 16/18/20 %.
Overzealous deactivates after losing a Health State by any means.
"The Ravage senses us. We need to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9

Parental Guidance
survivor • Yoichi AsakawaAfter stunning the Killer by any means, Parental Guidance triggers its effect:
- Suppresses your Grunts of Pain and the creation of Scratch Marks and Pools of Blood for 5/6/7 seconds.

Phantom Fear
killer • The AnimatronicWhenever a Survivor within your Terror Radius looks at you, they suffer from the following effects:
- Causes them to scream and reveal their Aura to you for 2 seconds.
Phantom Fear has a cool-down of 80/70/60 seconds.
"Excellent. Your screams please me." — Springtrap

Pharmacy
survivor • Quentin SmithWhile unlocking a Chest, you benefit from the following effects:
- Increases the Unlocking and Rummaging speeds by 75/100/125 %.
- Reduces the audible range of all noises related to the Unlocking interaction by -12 metres.
- Guarantees an Emergency Med-Kit after completing the interaction.
You can rummage each chest 1 time.
"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith

Play with Your Food
killer • The Shape"You've fooled them, haven't you Michael? But not me." — Dr Sam Loomis

Plot Twist
survivor • Nicolas CageWhenever you are in the Injured State, Plot Twist activates.
While active, press the Active Ability button while crouching and stationary to trigger the following primary effects:
- Silently enter the Dying State without notifying the Killer.
- Suppresses your Grunts of Pain and the creation of Pools of Blood.
- Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State:
- Increases the Recovery speed by +25 %.
After self-recovering from the Dying State, you benefit from the following secondary effects:
- Instantly heals you to full health.
- Grants a +50 % Haste Status Effect for 2/3/4 seconds.
Plot Twist is disabled after recovering by any means, but can be reactivated once more upon powering the Exit Gates.
"I think you'll find this shooting location... captivating." — Pauline Stamper

Plunderer's Instinct
survivor- The Auras of the following objects are revealed to you:
- Increases the chances of finding rarer Items inside Chests by +50 %.
- Increases the unlocking speed of Chests by 150/175/200 %.
"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes

Poised
survivor • Jane RomeroWhenever a Generator is completed, Poised triggers its primary effect:
- Suppresses the creation of your Scratch Marks for 20/25/30 seconds.
Whenever you start repairing a Generator for the first time, Poised triggers its secondary effect:
- The Aura of the Killer is revealed to you for 8 seconds.
"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero

Pop Goes the Weasel
killer • The ClownAfter hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
While active, manually damaging a Generator triggers the following effect:
- Increases the regression amount by +15 % resulting in 20 % regression.
Pop Goes the Weasel deactivates after use or once its timer elapses.

Potential Energy
survivor • Vittorio ToscanoWhile repairing a Generator, press the Active Ability button to Store Potential Energy:
- Repair Charges no longer progress the Generator and are instead converted into Tokens:
- Gain 1 Token for the equivalent of 1 % Progression, up to a maximum of 10/15/20 Tokens.
- Failed Repair Skill Checks incur a penalty depending on how many Tokens have been accumulated:
- Not at Token Limit: Reduces the number of accumulated Tokens by -20 %.
- At Token Limit: Regresses the Generator by -10 %.
Having accumulated at least 1 Token, press the Active Ability button again on the same or a different Generator to Release Potential Energy:
- Consumes all accumulated Tokens.
- Instantly progresses that Generator by +1 % per Token.
Potential Energy deactivates after use or losing a Health State by any means, and will lose all accumulated Tokens in case of the latter.
"When you look a layer deeper, you realise... everything is connected." — Vittorio Toscano

Power Struggle
survivor • Élodie RakotoWhenever you are in the Dying State, you benefit from the following primary effect:
After reaching 25/20/15 % of Wiggle progression, Power Struggle unlocks the following secondary effect:
- Grants the ability to drop a nearby Pallet while being carried by the Killer.
- Stuns the Killer and causes them to release you from their grasp.
Power Struggle deactivates after use.
"I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto

Predator
killer • The WraithWhenever you lose a Survivor in a Chase, Predator triggers its effect:
- Their Aura is revealed to you for 4 seconds.
Predator has a cool-down of 60/50/40 seconds.
"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook

Quick & Quiet
survivor • Meg ThomasWhen performing a Rushed action to vault across Pallets or Windows, or to enter or exit Lockers, Quick & Quiet triggers its effect:
- Suppresses all noises related to those interactions and the accompanying Loud Noise Notification.
Quick & Quiet has a cool-down of 25/20/15 seconds.
"They will never catch me!" — Meg Thomas

Quick Gambit
survivor • Vittorio ToscanoWhile being chased by the Killer, the following effects apply:
- The Auras of other Survivors are revealed to you.
- Increases the Repair speed of other Survivors by 3/4/5 %.
Quick Gambit has a cool-down of 40 seconds upon losing a Health State.
"We need not resort to violence. And I shall prove it." — Vittorio Toscano

Rampage
killer • The Slasher- Whenever you are blinded or Pallet-stunned, you are granted +1 % Haste Status Effect for each Token this perk has for 13 seconds.
This perk has a cool-down of 30/25/20 seconds after being blinded or Pallet-stunned while this perk has at least 1 token.
"Signs of a pursuit led deep into the woods where the victim's body was found." — Port Henly Herald

Rancor
killer • The Spirit- Causes all Survivors to scream and trigger a Loud Noise Notification at their current location.
- This effect lingers for 3 seconds.
- Your Aura is revealed to the Obsession for 5/4/3 seconds.
Once the Exit Gates are powered, Rancor additionally triggers its secondary effects on the Obsession:
- Inflicts the Exposed Status Effect for the remainder of the Trial.
- Grants the ability to kill them when in close proximity.
You can only be obsessed with one Survivor at a time.

Rapid Brutality
killer • The Xenomorph- You can no longer gain the Bloodlust Status Effect.
- Successfully hitting a Survivor with a Basic Attack grants you a +5 % Haste Status Effect for 8/9/10 seconds.
"Catch it, put it in the airlock, get rid of it." — Dallas

Rapid Response
survivor • Orela RoseYour survival depends on it."
Whenever you become afflicted by the Exhausted Status Effect, Rapid Response triggers its effect:
- The Aura of the Killer is revealed to you for 2 seconds.
Perform a Rushed action to exit a Locker to voluntarily trigger the Status Effect for 30/25/20 seconds.
Rapid Response cannot be used to override an existing Exhausted Status Effect.
"All right. You got this. 3... 2... 1... go!" — Orela Rose

Ravenous
killer • The KrasueTime to feast."
Whenever you hook a Survivor for the first time, Ravenous gains +1 Token, up to a maximum of 4 Tokens.
For each Token:
- Grants +4 % Haste Status Effect while carrying a Survivor.
- Increases your hooking speed by +4 %.
Once you accumulate 4 Tokens, all Survivors suffer from the following effects:
- Causes them to scream.
- Inflicts the Exposed Status Effect for 80/85/90 seconds.
"Weeping Ginevra's blood streams/The devil smells the weak." — Fabbro Barone's "Ginevra"

Reactive Healing
survivor • Ada WongWhenever another Survivor within 32 metres of your location loses a Health State by any means while you are in the Injured State, you benefit from the following effect:
- Grants 40/45/50 % of your missing Healing Progression towards your Health Bar.

Red Herring
survivor • Zarina KassirAfter repairing a Generator for at least 1 second, Red Herring triggers its primary effect:
- The Aura of that Generator is highlighted to you in yellow.
- The highlight persists until either of the following occurs:
- The Generator is completed.
- You start repairing a different Generator.
- You enter a Locker.
When entering a Locker, Red Herring triggers its secondary effect:
- Triggers a Loud Noise Notification for the Killer on the highlighted Generator.
Red Herring has a cool-down of 25/20/15 seconds.
"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir

Remember Me
killer • The Nightmare- Increases the Opening time of both Exit Gates by a stack-able 6 seconds per Token, up to a maximum additional Opening time of 18/24/30 seconds.
- This results in a maximum possible Opening time of 38/44/50 seconds for both Exit Gates.
Remember Me does not apply its penalty to the Obsession, allowing them to open both Exit Gates in the default time of 20 seconds.
You can only be obsessed with one Survivor at a time.
"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

Repressed Alliance
survivor • Cheryl MasonAfter repairing Generators for a total of 40/35/30 seconds, Repressed Alliance activates:
- Press the Active Ability button to call upon The Entity to block the Generator you are currently repairing for 15 seconds, after which Repressed Alliance deactivates.
- The Aura of the blocked Generator is revealed to all Survivors in white.
Repressed Alliance can only be triggered when no other Survivors are repairing your Generator.

Residual Manifest
survivor • Haddie Kaur- After a successful Killer Blind, the Killer suffers from the Blindness Status Effect for 20/25/30 seconds.
- Residual Manifest grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Flashlight.
"I'll never see what Haddie sees. But so long as I'm with her, I know I'm safe." — Jordan Rois, Ravages of the Abyss Episode 5

Resilience
survivorWhenever you are in the Injured State, Resilience activates:
- Increases the Action speeds for the following interactions by 7/8/9 %:
- Blessing or Cleansing Totems.
- Healing yourself or other Survivors.
- Opening Exit Gates.
- Repairing Generators.
- Sabotaging Hooks.
- Searching Chests.
- Unhooking other Survivors.
- Vaulting Windows.
"Focus, even in these desperate times."

Road Life
survivor • Vee BoonyasakWhile injured and repairing a Generator, regular Skill Checks have the following effects:
- Gain +1 Token for Great Repair Skill Checks.
- Gain 0 Tokens for Good Repair Skill Checks.
- Lose -1 Token for Failed Repair Skill Checks.
Once you accumulate 6/5/4 Tokens, consume all Tokens to benefit from the following effect:
- Unlocks the ability to heal yourself
- Increases your Self-Healing speed by +100 % until you stop healing and for 4 seconds after.
"Remind me to teach you how to patch your own pedals, Krit." — Vee Boonyasak

Rookie Spirit
survivor • Leon Scott KennedyWhile repairing Generators, succeed 5/4/3 Good or Great Skill Checks to activate Rookie Spirit for the remainder of the Trial:
- The Auras of any regressing Generators are revealed to you until they stop regressing by any means.
"I'll stop this, lieutenant. I promise." — Leon Scott Kennedy

Saboteur
survivor • Jake Park- While the Killer is carrying another Survivor, the Auras of all Hooks within 56 metres of their original Pick-up location are revealed to you:
- The Auras of normal Hooks are white.
- The Auras of Scourge Hooks are yellow.
Unlocks the ability to sabotage Hooks without Toolboxes:
- Increases the Sabotage speed without a Toolbox by +30 %.
- This effect has a cool-down of 70/65/60 seconds after use.

Scavenger
survivor • Gabriel SomaWhile holding a depleted Toolbox, Scavenger activates:
- Succeeding at Great Repairing Skill Checks grants 1 Token, up to a maximum of 5 Tokens.
- Reaching the maximum number of Tokens automatically consumes them and fully recharges the Toolbox.
- Recharging a Toolbox will reduce your Repair speed by -50 % for the next 40/35/30 seconds.
Scavenger grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Toolbox.
"It's amazing what people will throw away around here." — Gabriel Soma

Scene Partner
survivor • Nicolas CageWhenever you are inside the Terror Radius, Scene Partner activates:
- Looking at the Killer causes you to scream, which reveals their Aura for 4/5/6 seconds.
- There is a chance of 50 % that you will scream again, extending the Aura-reveal duration by another +2 seconds.
Scene Partner has a cool-down of 40 seconds.
"This is not in the script!" — Nicolas Cage

Scourge Hook: Floods of Rage
killer • The OnryōAt the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
- The Auras of all other Survivors are revealed for 5/6/7 seconds.

Scourge Hook: Hangman's Trick
killer • The PigAt the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
While carrying a Survivor, Scourge Hook: Hangman's Trick triggers its primary effect:
- The Auras of all Survivors within 12/14/16 metres of a Scourge Hook are revealed to you.
Whenever a Survivor starts the Sabotage action on any Hook, Scourge Hook: Hangman's Trick triggers its secondary effect:
- Triggers a Loud Noise Notification at the location of that Hook.
"No excuses, no equivocations... No crying." — Amanda Young

Scourge Hook: Jagged Compass
killer • The HoundmasterAt the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
Whenever a Survivor is unhooked from a normal Hook, the following effect applies:
- The Hook is converted into a Scourge Hook.
Whenever you hook a Survivor onto a Scourge Hook, the following effect applies:
"Drop anchor! I will chart us a new course." — Portia Maye

Scourge Hook: Monstrous Shrine
killerAt the start of the Trial, the 4 Hooks located inside the Basement and an additional 4 Hooks located throughout the Trial Grounds are all changed into Scourge Hooks:
- The Auras of Scourge Hooks are highlighted to you in white.
Whenever you are farther than 24 metres from a Survivor hooked onto a Scourge Hook, the following effect applies:
- All Generators regress at 150/175/200 % of the default Regression rate.
"Then you will know that there is no escape. When hanging in the depths, you face the dark one."

Scourge Hook: Pain Resonance
killer • The ArtistAt the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token.
Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
- Causes the Generator with the most progression to explode, damaging it.
- Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
- Causes the Damaged Generator to start regressing afterwards.
- Causes all Survivors repairing the Damaged Generator to scream.
- This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.
"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora

Scourge Hook: Weeping Wounds
killerAt the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
- Causes that Survivor to suffer from the Haemorrhage Status Effect for 90 seconds.
After the first time that Survivor is healed back to full health, they suffer from the following effect until they are injured again by any means:
- Reduces their Action speeds for Healing and Repairing by 10/13/16 %.

Second Wind
survivor • Steve HarringtonPart of you still thinks your best option is to run away and hope things will take care of themselves."
When you heal another Survivor for the equivalent of 1 Health State, Second Wind activates:
- The next time you are unhooked or unhook yourself, you suffer from the Broken Status Effect until Second Wind deactivates.
- You are automatically healed 1 Health State after 28/24/20 seconds.
While Second Wind is active, the following conditions will deactivate it:
- Successfully being healed by Second Wind.
- Being put into the Dying State before the timer elapses.
Second Wind does not activate if you already suffer from the Broken Status Effect.
"Yeah, that's a no." — Steve Harrington

Secret Project
killer • The FirstWhenever a Totem is blessed or cleansed, a random unblocked generator becomes blocked for 20/25/30 seconds.
Whenever any number of Generators become blocked, you gain Undetectable Status Effect for 30 seconds.
"You are a prisoner here, just like me" — Henry Creel

See How They Run
killerWhile having at least 1 Token, you benefit from the following effect:
- Grants a stack-able 3/4/5 % Haste Status Effect per Token, up to a maximum of 9/12/15 %.
See How They Run has a cool-down of 10 seconds between gaining additional Tokens.
You can only be obsessed with one Survivor at a time.

Self-Care
survivor • Claudette Morel- Grants the ability to self-heal without needing a Med-Kit at 25/30/35 % of the regular Healing speed.

Self-Preservation
survivor • Lee Yun-jinThe more confirmation you get of that, the more prepared you become."
Whenever another Survivor is hooked, Self-Preservation triggers its effect:
- Grants the Elusive Status Effect for 13/14/15 seconds
"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee

Septic Touch
killer • The DredgeHealing only delays the inevitable."
Whenever a Survivor performs a Healing action while inside the Terror Radius, they suffer from the following effects:
- Inflicts the Blindness and Exhausted Status Effects.
- These effects linger for 20/25/30 seconds after the Healing action is interrupted by any means.
"Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows." — Otto Stamper

Shadowborn
killer • The WraithWhenever you are blinded by any means, Shadowborn triggers its effect:
- Grants a 6/8/10 % Haste Status Effect for 10 seconds.
"Shining in the darkest dark, his eyes pierce the night and sting your soul."

Shattered Hope
killer- Instead of snuffing Boon Totems you destroy them.
- Whenever a Totem is blessed, cleansed or destroyed:
- All Totems are blocked for 16/18/20 seconds.
- All blessed Totem auras are revealed to you for 16/18/20 seconds.
"Nothing is permanent here. Nothing except our endless perdition." — Unknown, Notebook

Shoulder the Burden
survivor • Taurie CainOnce per Trial, and while you are not on Death Hook, press the Active Ability button while standing in front of a Hooked Survivor to unhook them and trigger the following effects:
- Trade 1 Hook Stage with the other Survivor to their benefit.
- Causes you to scream, become injured and suffer from the Broken Status Effect for 160/140/120 seconds.
- Shoulder the Burden is then deactivated for all Survivors.
"It's not your time yet. Now go on!" — Taurie Cain

Silent Shadow
killer • The SlasherWhen the Exit Gates are powered, you are granted Undetectable for the rest of the Trial.
"Did you see him or not? I can't put out an APB for a bad feeling." — Sgt. Reyes, Greenville Police

Slippery Meat
survivor- Other Survivors unhook you 90/95/100 % faster.
- Increases the Haste granted by Unhook Protections by +5 %.

Sloppy Butcher
killerSurvivors hit with your vicious Basic Attack suffer from the following effects for 70/80/90 seconds:
- Inflicts the Haemorrhage and Mangled Status Effects.
- Modifies the potency of Haemorrhage:
- Increases the Spawn frequency of Pools of Blood by 50/75/100 %.
- Increases the Regression rate of partial Healing progression by +25 %.
"It is in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."

Small Game
survivor- See auras of Totems within 10/11/12 metres.
"Nope." — Andy, The Lost Tapes

Smash Hit
survivor • Lee Yun-jinWhenever you stun the Killer with a Pallet , Smash Hit triggers its effect:
- Grants a +50 % Haste Status Effect for 4 seconds.
Smash Hit cannot be used while Exhausted.
Smash Hit causes the Exhausted Status Effect for 30/25/20 seconds.
"I have dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee

Soul Guard
survivor • Cheryl MasonWhenever you heal or recover from the Dying State, Soul Guard triggers its primary effect:
- Grants the Endurance Status Effect for 4/6/8 seconds.
- Endurance is cancelled prematurely when performing a Conspicuous Action of any kind.
- This ability has a cool-down of 30 seconds.
While suffering from the Cursed Status Effect, Soul Guard applies its secondary effect:
- Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State..

Specialist
survivor • Lara CroftYou are in your element.
Whenever you unlock or rummage through a Chest, Specialist gains +1 Token, up to a maximum of 6 Tokens:
- Succeeding a Great Repair Skill Check while repairing a Generator consumes all Tokens.
- Permanently reduces the Repair Charges requirement of that Generator by 2/3/4 Charges per Token, up to a maximum of 12/18/24 Charges.
"Well, then. Doesn't this feel familiar?" — Lara Croft

Spies from the Shadows
killerWhenever a Survivor startles a Crow within 36/38/40 metres of your location, Spies from the Shadows triggers its effect:
- Alerts you with a unique Loud Noise Notification in the shape of a Crow.
Spies from the Shadows has a cool-down of 3 seconds between alerts.
"In the shadows they torment, scarring our minds with each scream."

Spirit Fury
killer • The SpiritAfter manually breaking a total of 4/3/2 dropped Pallets by any means, Spirit Fury activates:
- Instantly breaks the next Pallet used by a Survivor to stun you.
Spirit Fury deactivates after use and does not affect the duration of the Pallet Stun.
"Fury is her blood."


Stake Out
survivor • David TappStaying in the Terror Radius and within 24 metres of the Killer without being chased grants +1 Token every 15 seconds, up to a maximum of 2/3/4 Tokens.
While performing a skilful interaction that can trigger Skill Checks, you benefit from the following effects:
- Replaces regular Skill Checks with special Skill Checks.
- These Skill Checks grant +4 % more progress on success and lose -4 % more progress on miss.
- Succeeding or missing a special Skill Check consumes -1 Token.
"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp

Starstruck
killer • The TricksterWhenever you are carrying a Survivor, Starstruck activates:
- Causes all other Survivors in your Terror Radius to suffer from the Exposed Status Effect.
- This effect lingers for 26/28/30 seconds after affected Survivors leave the Terror Radius or Starstruck deactivates.
Starstruck deactivates after hooking or dropping the carried Survivor and has a cool-down of 60 seconds.
"Enjoy this moment, few get so close." — Ji-Woon Hak

Streetwise
survivor • Nea KarlssonAny Items with Charges you retrieve from Chests benefit from the following primary effect:
- Increases their Charges permanently by 60/70/80 %.
Whenever your currently equipped Item is depleted for the first time, Streetwise triggers its secondary effect:
- The Aura of the Killer is revealed to you for 8 seconds.
"You are doing it wrong! Let me show you how it is done." — Nea Karlsson

Strength in Shadows
survivor • Sable WardWhenever you are inside the Basement, Strength in Shadows activates:
- Unlocks the Strength in Shadows ability, allowing you to self-heal without needing a Med-Kit at 70 % of the normal Healing speed.
- Upon finishing a heal in the Basement, the Aura of the Killer is revealed to you for 6/8/10 seconds.
"I'm getting out of here, if it's the last thing I do." — Sable

Surge
killer • The DemogorgonWhenever you put a Survivor into the Dying State with your Basic Attack, Surge triggers its effect:
- Causes all Generators within 32 metres of your location to instantly explode and start regressing.
- Instantly regresses all affected Generators by 6/7/8 %.
"The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National Laboratory

Surveillance
killer • The PigThe Auras of damaged Generators are highlighted based on their current state:
- White Aura: The Generator is currently regressing.
- Yellow Aura: The Generator stopped regressing due to Survivor-intervention.
- This effect lasts for 8/12/16 seconds, after which the Generator Aura returns to its default colour.
While Survivors are repairing Generators, they suffer from the following effect:
- Increases the audible range of all noises related to the Repair interaction by +8 metres.
"Are you gonna behave?" — Amanda Young

Teamwork: Collective Stealth
survivor • Renato LyraWhenever another Survivor finishes healing you, Teamwork: Collective Stealth activates, and both you and the Survivor who healed you benefit from the following effect:
- Suppresses your Scratch Marks for as long as you stay within 8/12/16 metres of one another.
- This effect lingers for 4 seconds once out of range and resumes upon re-entering it before that timer elapses.
Survivors can only be affected by one instance of Teamwork: Collective Stealth at a time.
"I'm good, I'm good... but keep it down." — Renato Lyra

Teamwork: Full Circuit
survivor • Dustin HendersonFor each Survivor repairing a generator with you, the size of the good Skill Check zone is increased by 15/20/25 %.
While repairing with at least 1 other Survivor, you repair 5 % faster.
"How many times do I have to be right on the money before you guys just trust me?" — Dustin Henderson

Teamwork: Power of Two
survivor • Thalita LyraWhenever you finish healing another Survivor, Teamwork: Power of Two activates, and both you and the healed Survivor benefit from the following effect:
- Grants a +5 % Haste Status Effect for as long as you stay within 8/12/16 metres of one another.
- This effect lingers for 4 seconds once out of range and resumes upon re-entering it before that timer elapses.
Survivors can only be affected by one instance of Teamwork: Power of Two at a time.
"You good? Then keep up!" — Thalita Lyra

Teamwork: Soft-Spoken
survivor • ElevenFor each other Survivor repairing a Generator with you, the range at which the Generator's repair noise is heard is reduced by 15/20/25 %.
While repairing with at least 1 other Survivor, you repair 5 % faster.
"I make my own rules." — Eleven

Teamwork: Throw Down
survivor • Michonne GrimesWhenever you blind the Killer by any means or stun them using a Pallet, Teamwork: Throw Down triggers its effect:
- Grants the Endurance Status Effect to all other injured Survivors within 24 metres of your location for 6/8/10 seconds.
"Facing evil brings good people together." — Michonne Grimes

Teamwork: Toughen Up
survivor • Rick GrimesWhile injured, whenever another Survivor within 24 metres of your location blinds the Killer by any means or stuns them using a Pallet, Teamwork: Toughen Up triggers its effect:
- Suppresses your Grunts of Pain, and the creation of Pools of Blood and Scratch Marks for 20/25/30 seconds.
"They're fucking with the wrong people." — Rick Grimes

Technician
survivor • Feng MinWhile repairing a Generator, the following effects apply:
- Reduces the audible range of all noises related to the Repair interaction by -16 metres.
- Increases the Progression penalty incurred when failing a Skill Check by 4/3/2 %.
- Suppresses the explosion of the Generator and the Loud Noise Notification usually triggered by that.
"I am gonna stealth this one." — Feng Min

Tenacity
survivor • David TappYour ferocious tenacity in dire situations allows you to benefit from the following effects while in the Dying State:
- Grants the ability to recover while crawling.
- Grants a 30/40/50 % Haste Status Effect.
- Reduces the volume of Grunts of Pain by -75 %.
- Blocks your Aura from being read.
"What the hell is this? I'm taking this bastard down!" — Detective David Tapp

Terminus
killer • The MastermindOnce the Exit Gates are powered, Terminus activates:
- Causes all injured, dying, or hooked Survivors to suffer from the Broken Status Effect.
- This effect last until one of the Exit Gates is opened, after which it lingers for another 35/40/45 seconds.

Territorial Imperative
killer • The HuntressWhenever a Survivor enters the Basement while you are farther than 24 metres from its entrance, Territorial Imperative activates:
- The Aura of that Survivor is revealed to you for 4/5/6 seconds.
Territorial Imperative has a cool-down of 45 seconds.
"We're not safe anywhere..."

Thrilling Tremors
killer • The Ghost FaceAfter picking up a Survivor, Thrilling Tremors triggers its effects:
- Blocks all Generators not currently being repaired by any Survivors for 16 seconds.
- The Auras of Blocked Generators are highlighted to you in white.
Thrilling Tremors has a cool-down of 40/35/30 seconds.
"The night assists me and it's endless here." — The Ghost Face

THWACK!
killer • The Skull MerchantStart the Trial with 3 Tokens.
Whenever you break a Breakable Wall or a dropped Pallet, THWACK! consumes -1 Token and applies the following effect:
- Causes all Survivors within 36 metres of your location to scream and reveal their Aura for 4/5/6 seconds.
Whenever you hook a Survivor, THWACK! is granted +1 Token.
"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3

Tinkerer
killer • The Hillbilly- Triggers a Loud Noise Notification for that Generator, revealing its location.
- Grants the Undetectable Status Effect for the next 12/14/16 seconds.
Tinkerer can only trigger once per Generator per Trial.
"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook

Trail of Torment
killer • The ExecutionerPerforming the Damage Generator action on a Generator activates Trail of Torment:
- Grants the Undetectable Status Effect.
- The Aura of the Damaged Generator is revealed to all Survivors and highlighted in yellow.
Trail of Torment deactivates after the Damaged Generator stops regressing by any means and has a cool-down of 60/45/30 seconds between activations.

Troubleshooter
survivor • Gabriel SomaWhen you are chased by the Killer, Troubleshooter activates:
- The Aura of the Generator with the most progress is revealed to you.
- The Aura of the Killer is revealed to you for 4/5/6 seconds after dropping a Pallet.
These effects linger for 6/8/10 seconds after ending the Chase, after which Troubleshooter deactivates.
"Nothing gets done around here if I don't do it." — Gabriel Soma

Ultimate Weapon
killer • The XenomorphWhenever you search a Locker, Ultimate Weapon triggers its effects on all Survivors within 40 metres of its location:
- Causes them to scream and reveal their location to you.
- Inflicts the Blindness Status Effect for 30 seconds.
Ultimate Weapon has a cool-down of 55/50/45 seconds.
"I can't lie to you about your chances, but... you have my sympathies." — Ash

Unbound
killer • The UnknownWhen a Survivor becomes injured by any means, Unbound activates for 26/28/30 seconds:
- Vaulting a Window while Unbound is active grants a +5 % Haste Status Effect for 25 seconds.
- This effect cannot stack with itself.
"I heard it. Running. It was getting closer!" — Anonymous Testimony, 09/09/1979

Unbreakable
survivor • Bill OverbeckWhenever you are put in the Dying State by the Killer, Unbreakable activates:
- Increases your Recovery speed by 25/30/35 %.
- Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State.
- This ability can only be used once per Trial.
"Goddammit, I am seriously FUBAR!" — Bill Overbeck

Undone
killer • The UnknownFor every time you hook a Survivor, Undone gains +1 Token, up to a maximum of 1/2/3 Token(s).
Performing the Damage Generator action on a Generator consumes all accumulated Tokens and applies the following effects:
- Instantly regresses the Damaged Generator by a stack-able -10 % of its total Progression per Token, up to a maximum of 10/20/30 %.
- Blocks the Damaged Generator for 10 seconds per Token, up to a maximum of 10/20/30 seconds.
- Causes the Damaged Generator to start regressing once it becomes unblocked.
"Erratic behavior in machinery could be related to [REDACTED], further testing required." — OSS Report, 12/02/1943

Unforeseen
killer • The UnknownAfter performing the Damage Generator action on a Generator, you benefit from the following effects for 22/26/30 seconds:
- Transfers your Terror Radius to the damaged Generator.
- This Terror Radius is set to 32 metres.
- Grants the Undetectable Status Effect.
Unforeseen has a cool-down of 30 seconds.
"Mom, if you find this, I'm sorry..." — Final Journal Entry, 07/12/1991

Unnerving Presence
killer • The TrapperWhile inside your Terror Radius, Survivors performing Repairing or Healing actions suffer from the following effects:
- Increases the chances of triggering a Skill Check by +10 %.
- Reduces the Success zone of those Skill Checks by 40/50/60 %.
"Its presence befalls us."

Unrelenting
killerBasic Attacks benefit from the following effect:
- Increases the recovery speed of missed basic-attacks by 30/35/40 %.
- Increases the recovery speed of successful basic-attacks by 10 %.

Up the Ante
survivor • Ace ViscontiYour confidence strengthens the feeling of hope for those around you."
Unlocks the ability to attempt Self-Unhooks during the first Hook Stage for all Survivors.
For every Survivor still in the Trial, Up the Ante is granted +1 Token:
- Increases the Luck at succeeding Self-Unhook attempts for all Survivors by a stack-able 1/2/3 % per Token, up to a maximum of 3/6/9 %.
"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti

Vigil
survivor • Quentin SmithYou recover 20/25/30 % faster from the following:
- The Exhausted Status Effect.
Vigil extends its effect to all Survivors within 16 metres of your location and lingers for 15 seconds after leaving its Area of Effect.
Survivors can only be affected by one instance of Vigil at a time.
"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith

Visionary
survivor • Felix RichterYou benefit from the following permanent effect:
- The Auras of Generators are revealed to you within 32 metres.
Visionary is temporarily deactivated for 20/18/16 seconds whenever a Generator is completed.

Wake Up!
survivor • Quentin SmithOnce all Generators are completed, Wake Up! activates:
- The Auras of the Exit Gate Switches are revealed to you permanently while within 128 metres.
- Your Aura is revealed to all other Survivors within 128 metres while you are opening an Exit Gate.
- Increases your Gate-Opening speed by 8/9/10 % and by an additional #effect for each Survivor still alive in the Trial up to a maximum of 68/69/70 %.
"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith

Wandering Eye
killer • The KrasueWhenever you start chasing a Survivor, Wandering Eye triggers the following effect:
- The Auras of all other injured Survivors within 20 metres of your location are revealed to you for 5 seconds.
Wandering Eye has a cool-down of 40/35/30 seconds.
"A drop does not satiate/when a river is needed." — Elliot Campbell's "Grandeur of Samuel"

We See You
survivor • ElevenGain a token when the Killer reveals your Aura.
When you have 4 tokens, they are all consumed, and the Killer's aura is revealed to you and all other Survivors for 10/12.5/15 seconds.
This perk has a 10-second cool-down when gaining a token.
"It is not me. It is you. You are the monster." — Eleven

We're Gonna Live Forever
survivor • David KingYou benefit from the following effect when healing a dying Survivor:
- Increases your Healing speed by +100 %.
Any dying Survivor you heal back to the Injured State benefits from the following effect:
- Grants the Endurance Status Effect for 6/8/10 seconds.
- This effect can only be triggered once every 30 seconds.
"Come on then, let's ave' it! I don't give a shit pal." — David King

Weave Attunement
killer • The LichWhenever an Item is depleted for the first time, it is automatically dropped:
- The Auras of dropped Survivor Items are revealed to you, as well as the Auras of any Survivors within 12 metres of them.
- Affected Survivors see the Aura of that Item as well.
- Causes Survivors picking up a Survivor Item to suffer from the Oblivious Status Effect for 20/25/30 seconds.
"No number of novelties will protect you from me!" — Vecna

Whispers
killerWhenever any Survivor is within 28/26/24 metres of your location:
- Causes you to hear the sporadic whispers of The Entity, indicating a Survivor's presence.
Whenever any Survivor is outside 28/26/24 metres of your location:
- Gain +5 % Haste Status Effect.
"It is unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook

Wicked
survivor • Sable WardBut you're not going down so easily."
After you are unhooked by any means, Wicked triggers the following effect:
- The Aura of the Killer is revealed to you for 16/18/20 seconds.
While hooked inside the Basement, Wicked potentially triggers the following effect:
- First Hook Stage: 100 % to succeed an attempted Self-Unhook.
- Second Hook Stage: Does not trigger the effect.
- Last Survivor Standing: Does not trigger the effect.
"I haven't let anyone get in my way before. You think I'm gonna start now?" — Sable

Wide Open Throttle
survivor • Shane Wiigwaas- Gain 10/12.5/15 % Haste Status Effect for 3 seconds.
- The Pallet is immediately reset, blocked by the Entity and revealed to all Survivors for 60 seconds.
This perk then goes on a 60 second cool-down.
"Nothing but the open road. Just the way I like it." — Shane Wiigwaas

Will to Live
survivorAfter being unhooked or unhooking yourself, Will to Live activates for the next 40/50/60 seconds:
- When grabbed or picked up by the Killer, succeed a Skill Check to stab the Killer and escape from their grasp.
- Stuns the Killer for 4 seconds.
- Causes you to become the next Obsession.
Will to Live is deactivated once the Exit Gates are powered.
Will to Live is disabled for the remainder of the Trial after use.
Will to Live is deactivated prematurely when performing a Conspicuous Action.
Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.
The Killer can only be obsessed with one Survivor at a time.

Wiretap
survivor • Ada WongAfter repairing a Generator for the equivalent of 40 % of Progression, Wiretap activates.
While active, press the Active Ability button while standing next to a Generator to install a listening device to it with a countdown of 100/110/120 seconds:
- Reveals the Aura of the Killer coming within 14 metres of the Bugged Generator to all Survivors.
The listening device is deactivated after its countdown has elapsed or the Bugged Generator is damaged.
The Auras of Bugged Generators are revealed to all Survivors in yellow.
Perks database — common questions
Filtering, role differences and where the meta ranks live.