Earth Spike Max Rank: 5
BasicNature MagicEarthDamageSpiritPhysical
Generate Spirit: 11
Lucky Hit: 35
Sunder the earth, impaling the first enemy hit for [25.5/27.2/28.9/30.6/32.3]% damage.
Enhanced Earth Spike Max Rank: 1
BasicNature MagicEarthDamageSpiritPhysical
Earth Spike has a 10% chance to Stun for 2.5 seconds.
Wild Earth Spike Max Rank: 1
BasicNature MagicEarthDamageSpiritPhysical
Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.
Fierce Earth Spike Max Rank: 1
BasicNature MagicEarthDamageSpiritPhysical
Fortify for 8% of your Base Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
Maul Max Rank: 5
BasicShapeshiftingWerebearSpiritDamagePhysical
Generate Spirit: 15
Lucky Hit: 30
Shapeshift into a Werebear and maul enemies in front of you, dealing [33/35.2/37.4/39.6/41.8]% damage.
Enhanced Maul Max Rank: 1
BasicShapeshiftingWerebearSpiritDamagePhysical
If an enemy is hit by Maul, then Fortify for 3% of your Base Life.
Wild Maul Max Rank: 1
BasicShapeshiftingWerebearSpiritDamagePhysical
Maul has a 20% chance to Knock Down enemies for 1.5 seconds.
Fierce Maul Max Rank: 1
BasicShapeshiftingWerebearSpiritDamagePhysical
Increases the range and radius of Maul by 25%.
Wind Shear Max Rank: 5
BasicNature MagicStormDamageSpiritPhysical
Generate Spirit: 13
Lucky Hit: 20
Conjure a piercing blade of wind, dealing [27/28.8/30.6/32.4/34.2]% damage.
Enhanced Wind Shear Max Rank: 1
BasicNature MagicStormDamageSpiritPhysical
Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.
Fierce Wind Shear Max Rank: 1
BasicNature MagicStormDamageSpiritPhysical
Each enemy hit by Wind Shear increases your Movement Speed by +5% for 5 seconds, up to +20%.
Wild Wind Shear Max Rank: 1
BasicNature MagicStormDamageSpiritPhysical
Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.
Storm Strike Max Rank: 5
BasicNature MagicStormDamageDamage ReductionSpiritLightning
Generate Spirit: 14
Lucky Hit: 25
Electricity gathers around your weapon, dealing [30/32/34/36/38]% damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike.
Enhanced Storm Strike Max Rank: 1
BasicNature MagicStormDamageDamage ReductionSpiritLightning
Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.
Fierce Storm Strike Max Rank: 1
BasicNature MagicStormDamageDamage ReductionSpiritLightning
Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
Wild Storm Strike Max Rank: 1
BasicNature MagicStormDamageDamage ReductionSpiritLightning
Storm Strike chains to 2 additional targets.
Claw Max Rank: 5
BasicShapeshiftingWerewolfDamageSpiritPhysical
Generate Spirit: 11
Lucky Hit: 50
Shapeshift into a Werewolf and claw at an enemy for [33/35.2/37.4/39.6/41.8]% damage.
Enhanced Claw Max Rank: 1
BasicShapeshiftingWerewolfDamageSpiritPhysical
Claw's Attack Speed is increased by +15%.
Fierce Claw Max Rank: 1
BasicShapeshiftingWerewolfDamageSpiritPhysical
Claw applies 15% Poisoning damage over 6 seconds.
Wild Claw Max Rank: 1
BasicShapeshiftingWerewolfDamageSpiritPhysical
Claw has a 15% chance to attack twice.
Landslide Max Rank: 5
CoreNature MagicEarthSpiritDamage
Spirit Cost: 30
Lucky Hit: 20
Crush enemies between 2 pillars of earth, dealing up to [112.4/120/127.6/135/142.4]% damage.
Enhanced Landslide Max Rank: 1
CoreNature MagicEarthSpiritDamage
After Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds.
Raging Landslide Max Rank: 1
CoreNature MagicEarthSpiritDamage
When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.
Primal Landslide Max Rank: 1
CoreNature MagicEarthSpiritDamage
When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit.
Pulverize Max Rank: 5
CoreShapeshiftingWerebearSpiritDamagePhysical
Spirit Cost: 35
Lucky Hit: 25
Shapeshift into a Werebear and slam the ground, dealing [75/80/85/90/95]% damage to surrounding enemies.
Enhanced Pulverize Max Rank: 1
CoreShapeshiftingWerebearSpiritDamagePhysical
Your next Pulverize will Overpower every 12 seconds while you remain Healthy.
Primal Pulverize Max Rank: 1
CoreShapeshiftingWerebearSpiritDamagePhysical
Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.
Raging Pulverize Max Rank: 1
CoreShapeshiftingWerebearSpiritDamagePhysical
Enemies Overpowered by Pulverize are Stunned for 2 seconds.
Tornado Max Rank: 5
CoreNature MagicStormSpiritDamagePhysical
Spirit Cost: 40
Lucky Hit: 8
Conjure a swirling tornado that deals [52.5/56/59.5/63/66.5]% damage.
Enhanced Tornado Max Rank: 1
CoreNature MagicStormSpiritDamagePhysical
Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.
Raging Tornado Max Rank: 1
CoreNature MagicStormSpiritDamagePhysical
Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.
Primal Tornado Max Rank: 1
CoreNature MagicStormSpiritDamagePhysical
Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.
Shred Max Rank: 5
CoreShapeshiftingWerewolfSpiritDamagePhysical
Spirit Cost: 35
Lucky Hit: 20
Shapeshift into a Werewolf and perform a trio of combo attacks:
• 1st Attack: Dash towards the target and deal [37.5/40/42.5/45/47.5]% damage.
• 2nd Attack: Deal [52.5/56/59.5/63/66.5]% damage.
• 3rd Attack: Perform a larger finishing move dealing [105/112/119/126/133]% damage.
Enhanced Shred Max Rank: 1
CoreShapeshiftingWerewolfSpiritDamagePhysical
Shred gains +30% Attack Speed and Heals for 2% of your Maximum Life if an enemy is struck.
Raging Shred Max Rank: 1
CoreShapeshiftingWerewolfSpiritDamagePhysical
Shred's third combo attack is larger and applies an additional [133]% Poisoning damage over 5 seconds.
Primal Shred Max Rank: 1
CoreShapeshiftingWerewolfSpiritDamagePhysical
Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x30%.
Lightning Storm Max Rank: 5
CoreNature MagicStormChanneledSpiritDamageLightning
Spirit Cost: 15
Lucky Hit: 15
Conjure a growing lightning storm that deals [60/64/68/72/76]% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of 5 at once.
Enhanced Lightning Storm Max Rank: 1
CoreNature MagicStormChanneledSpiritDamageLightning
The size of your Lightning Storm is preserved for 6 seconds after channeling.
Primal Lightning Storm Max Rank: 1
CoreNature MagicStormChanneledSpiritDamageLightning
Lightning Storm has a 12% chance to Immobilize enemies hit for 3 seconds.
Raging Lightning Storm Max Rank: 1
CoreNature MagicStormChanneledSpiritDamageLightning
Lightning Storm gains 1 additional lightning strike.
Heart of the Wild Max Rank: 3
Spirit
Maximum Spirit is increased by [24/27/30].
Wild Impulses Max Rank: 3
SpiritCoreDamage
Your Core Skills cost x[24/27/30]% more Spirit but deal x[40/45/50]% increased damage.
Abundance Max Rank: 3
SpiritBasic
Basic Skills generate x[48/54/60]% more Spirit.
Predatory Instinct Max Rank: 3
Critical Strikes
Critical Strike Chance against Close enemies is increased by +[16/18/20]%.
Iron Fur Max Rank: 3
WerebearShapeshiftingDamage Reduction
You gain [24/27/30]% Damage Reduction while in Werebear form.
This bonus persists for 3 seconds after leaving Werebear form.
Digitigrade Gait Max Rank: 3
WerewolfMovementShapeshifting
You gain +[24/27/30]% Movement Speed while in Werewolf form.
This bonus persists for 3 seconds after leaving Werewolf form.
Earthen Bulwark Max Rank: 5
Nature MagicEarthBarrierCooldownDefensive
Rocks surround you for 3 seconds, granting a Barrier that absorbs [67.5/72/76.5/81/85.5]% of your Base Life in damage.
Enhanced Earthen Bulwark Max Rank: 1
Nature MagicEarthBarrierCooldownDefensive
Earthen Bulwark makes you Unstoppable while active.
Innate Earthen Bulwark Max Rank: 1
Nature MagicEarthBarrierCooldownDefensive
Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 30% to surrounding enemies. This damage is increased by Barrier bonuses.
Preserving Earthen Bulwark Max Rank: 1
Nature MagicEarthBarrierCooldownDefensive
Casting Earthen Bulwark grants 18% Base Life as Fortify.
Debilitating Roar Max Rank: 5
WerebearShapeshiftingCooldownDefensiveDamage Reduction
Cooldown:
[13.64/13.53/13.42/13.31/13.2]
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 70% for 4 seconds.
Enhanced Debilitating Roar Max Rank: 1
WerebearShapeshiftingCooldownDefensiveDamage Reduction
Debilitating Roar also Fortifies you for 22% Base Life.
Preserving Debilitating Roar Max Rank: 1
WerebearShapeshiftingCooldownDefensiveDamage Reduction
Debilitating Roar also Heals you for 4% of your Maximum Life each second for its duration.
Innate Debilitating Roar Max Rank: 1
WerebearShapeshiftingCooldownDefensiveDamage Reduction
Debilitating Roar also Slows enemies by 65% for its duration.
Ancestral Fortitude Max Rank: 3
Non-PhysicalResistance
Increase your Non-Physical Resistances by [40/45/50]%.
Vigilance Max Rank: 3
Non-PhysicalResistance
You gain [40/45/50]% Damage Reduction for 6 seconds after using a Defensive Skill.
Blood Howl Max Rank: 5
WerebearShapeshiftingCooldownDefensiveHealing
Shapeshift into a Werewolf and howl furiously, Healing you for [28.4/30/31.6/33.1/34.6]% of your Maximum Life.
Enhanced Blood Howl Max Rank: 1
WerebearShapeshiftingCooldownDefensiveHealing
Kills reduce the Cooldown of Blood Howl by 1 second.
Innate Blood Howl Max Rank: 1
WerebearShapeshiftingCooldownDefensiveHealing
Blood Howl also generates 20 Spirit.
Preserving Blood Howl Max Rank: 1
WerebearShapeshiftingCooldownDefensiveHealing
Blood Howl also increases your Attack Speed by +15% for 4 seconds.
Cyclone Armor Max Rank: 5
CooldownStormNature MagicDefensiveDamageDamage ReductionNon-PhysicalPhysicalCrowd Control
Passive: Powerful winds surround you, granting [14.6/15.5/16.4/17.3/18.1]% Non-Physical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing [45/48/51/54/57]% damage.
Enhanced Cyclone Armor Max Rank: 1
CooldownStormNature MagicDefensiveDamageDamage ReductionNon-PhysicalPhysicalCrowd Control
Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
Preserving Cyclone Armor Max Rank: 1
CooldownStormNature MagicDefensiveDamageDamage ReductionNon-PhysicalPhysicalCrowd Control
Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
Innate Cyclone Armor Max Rank: 1
CooldownStormNature MagicDefensiveDamageDamage ReductionNon-PhysicalPhysicalCrowd Control
Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
Ravens Max Rank: 5
CompanionPhysicalDamageCooldown
Passive: 1 Ravens fly above you and periodically attack your enemies for [19.5/20.8/22.1/23.4/24.7]% damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing [240/256/272/288/304]% damage over 6 seconds.
Enhanced Ravens Max Rank: 1
CompanionPhysicalDamageCooldown
You have +5% increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens.
Brutal Ravens Max Rank: 1
CompanionPhysicalDamageCooldown
2 additional Ravens periodically attack enemies.
Ferocious Ravens Max Rank: 1
CompanionPhysicalDamageCooldown
Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.
Call of the Wild Max Rank: 3
CompanionDamage
Your companion skills deal x[80/90/100]% bonus damage.
Poison Creeper Max Rank: 5
CompanionPoisonDamageCooldownCrowd Control
Passive: A poison creeper periodically emerges from the ground every 7 seconds and applies [54/57.6/61.2/64.8/68.4]% Poisoning damage over 6 seconds to an enemy in the area.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and poisoning them for [135/144/153/162/171]% damage over 2 seconds.
Enhanced Poison Creeper Max Rank: 1
CompanionPoisonDamageCooldownCrowd Control
Poison Creeper's Immobilize duration is increased by 1 second.
Ferocious Poison Creeper Max Rank: 1
CompanionPoisonDamageCooldownCrowd Control
Poison Creeper's active Poisoning duration is increased by 3 seconds.
Brutal Poison Creeper Max Rank: 1
CompanionPoisonDamageCooldownCrowd Control
Your Critical Strike Chance is increased by +20% against enemies strangled by Poison Creeper.
Wolves Max Rank: 5
CompanionPhysicalDamageCooldown
Passive: Summon 2 wolf companions that bite enemies for [11.7/12.5/13.3/14/14.8]% damage.
Active: Direct your wolves to focus an enemy, leaping to them and striking for [165/176/187/198/209]% damage.
Enhanced Wolf Pack Max Rank: 1
CompanionPhysicalDamageCooldown
Wolves deal x20% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies.
Brutal Wolf Pack Max Rank: 1
CompanionPhysicalDamageCooldown
When you Critically Strike, your Wolves gain +20% Attack Speed for 3 seconds.
Ferocious Wolf Pack Max Rank: 1
CompanionPhysicalDamageCooldown
Lucky Hit: Your Wolves' attacks have up to a 40% chance to Fortify you for 5% Base Life.
Nature's Reach Max Rank: 3
DamageCrowd Control
Deal x[24/27/30]% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.
Clarity Max Rank: 3
SpiritShapeshifting
Gain [16/18/20] Spirit when transforming into Human form.
Elemental Exposure Max Rank: 3
VulnerableLucky HitStormNature Magic
Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for [8/9/10] seconds.
Charged Atmosphere Max Rank: 3
StormNature MagicDamageLightning
Every [-3/-6/-9] seconds, a lightning bolt hits a Nearby enemy dealing 45% damage.
Electric Shock Max Rank: 3
LightningDamageLucky HitCrowd Control
Lucky Hit: Dealing Lightning damage to enemies has up to a [40/45/50]% chance to Immobilize them for 3 seconds.
If the target is already Immobilized, the Lightning damage dealt to them is increased by x[48/54/60]% instead.
Bad Omen Max Rank: 3
VulnerableLightningNature MagicStormDamageLucky HitCrowd Control
Lucky Hit: Up to a [80/90/100]% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a lightning strike also hits dealing 55% damage.
Endless Tempest Max Rank: 3
Damage
Increase the duration of Hurricane and Cataclysm by x[40/45/50]%.
Boulder Max Rank: 5
DamageKnockbackEarthPhysicalNature MagicWrathCooldownCrowd Control
Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing [69/73.6/78.2/82.8/87.4]% damage with each hit.
Enhanced Boulder Max Rank: 1
WrathNature MagicEarthPhysicalDamageCooldownCrowd Control
When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.
Natural Boulder Max Rank: 1
WrathNature MagicEarthPhysicalDamageCooldownCrowd Control
While you have any Fortify, Boulder has +20% increased Critical Strike Chance.
Savage Boulder Max Rank: 1
WrathNature MagicEarthPhysicalDamageCooldownCrowd Control
Boulder's Critical Strike Chance is increased by +3% each time it deals damage.
Trample Max Rank: 5
WrathShapeshiftingWerebearUnstoppablePhysicalDamageCooldownCrowd Control
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing [112.5/120/127.5/135/142.5]% damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional [67.5/72/76.5/81/85.5]% damage and are Stunned for 3 seconds.
Enhanced Trample Max Rank: 1
WrathShapeshiftingWerebearUnstoppablePhysicalDamageCooldownCrowd Control
Trample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first.
Natural Trample Max Rank: 1
WrathShapeshiftingWerebearUnstoppablePhysicalDamageCooldownCrowd Control
Casting Trample grants 20% Base Life as Fortify.
Savage Trample Max Rank: 1
WrathShapeshiftingWerebearUnstoppablePhysicalDamageCooldownCrowd Control
Casting Trample grants 40 Spirit.
Crushing Earth Max Rank: 3
DamageEarthNature Magic
Earth Skills deal x[40/45/50]% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
Safeguard Max Rank: 3
FortifyCritical StrikesEarthNature Magic
Critical Strikes with Earth Skills Fortify you for [17.6/19.8/22]% Base Life.
Stone Guard Max Rank: 3
FortifyDamageLifeEarthNature Magic
While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal x[32/36/40]% increased damage.
Hurricane Max Rank: 5
WrathNature MagicStormPhysicalDamageCooldown
Form a hurricane around you that deals [201/214.4/227.8/241.2/254.6]% damage to surrounding enemies over 8 seconds.
Enhanced Hurricane Max Rank: 1
WrathNature MagicStormPhysicalDamageCooldown
Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.
Natural Hurricane Max Rank: 1
WrathNature MagicStormPhysicalDamageCooldown
Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.
Savage Hurricane Max Rank: 1
WrathNature MagicStormPhysicalDamageCooldown
Enemies affected by Hurricane deal 20% less damage.
Rabies Max Rank: 5
WrathShapeshiftingWerewolfPoisonDamageCooldown
Shapeshift into a Werewolf and perform an infectious bite on the target dealing [42/44.8/47.6/50.4/53.2]% damage, and applying an additional [114/121.8/129/136.8/144.6]% Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets.
Enhanced Rabies Max Rank: 1
WrathShapeshiftingWerewolfPoisonDamageCooldown
Rabies' Poisoning damage also increases over the lifetime of the disease, dealing x30% bonus damage at max duration.
Natural Rabies Max Rank: 1
WrathShapeshiftingWerewolfPoisonDamageCooldown
Rabies spreads 100% faster.
Savage Rabies Max Rank: 1
WrathShapeshiftingWerewolfPoisonDamageCooldown
Rabies deals its total Poisoning damage in 4 seconds instead of 6.
Mending Max Rank: 3
ShapeshiftingHealingWerebear
While in Werebear form, you receive +[40/45/50]% additional Healing from all sources.
Provocation Max Rank: 3
ShapeshiftingWerebear
When you remain in Werebear form for at least [-4/-8/-12] seconds, your next Skill will Overpower.
Neurotoxin Max Rank: 3
PoisonCrowd Control
Poisoned enemies are slowed by [64/72/80]%.
Toxic Claws Max Rank: 3
Critical StrikesWerewolfPoisonDamageShapeshifting
Critical Strikes with Werewolf Skills deal [60/67.5/75]% of their Base damage as Poisoning damage over 4 seconds.
Envenom Max Rank: 3
PoisonCritical StrikesDamage
Poisoned enemies take x[80/90/100]% additional Critical Strike Damage.
Grizzly Rage Max Rank: 1
UltimateShapeshiftingWerebearDamage ReductionDamageCooldown
Shapeshift into a Dire Werebear for 10 seconds gaining x20% bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 5 additional seconds.
Prime Grizzly Rage Max Rank: 1
UltimateShapeshiftingWerebearDamage ReductionDamageCooldown
Grizzly Rage makes you Unstoppable for 6 seconds.
Supreme Grizzly Rage Max Rank: 1
UltimateShapeshiftingWerebearDamage ReductionDamageCooldown
Gain 8% Base Life as Fortify per second while Grizzly Rage is active.
Petrify Max Rank: 1
UltimateNature MagicEarthCrowd ControlCooldownCritical Strikes
Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal x30% increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 seconds.
Prime Petrify Max Rank: 1
UltimateNature MagicEarthCrowd ControlCooldownCritical Strikes
Petrify's effect durations are increased by 1 second.
Supreme Petrify Max Rank: 1
UltimateNature MagicEarthCrowd ControlCooldownCritical Strikes
Killing an enemy affected by Petrify grants 25 Spirit.
Defensive Posture Max Rank: 3
Fortify
Increases the amount of Fortify you gain from all sources by +[40/45/50]%.
Thick Hide Max Rank: 3
FortifyCrowd Control
Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for [51.2/57.6/64]% Base Life.
Unrestrained Max Rank: 3
FortifyLifeCrowd Control
Reduce the duration of Control Impairing Effects by [24/27/30]%. Triple this effect while you have Fortify for over 50% of your Maximum Life.
Nature's Resolve Max Rank: 3
Fortify
[40/45/50]% chance when struck to Fortify you for 4.4% Base Life.
Quickshift Max Rank: 3
ShapeshiftingDamage
When a Shapeshifting Skill transforms you into a different form, it deals x[40/45/50]% increased damage.
Natural Fortitude Max Rank: 3
FortifyShapeshifting
Shapeshifting Fortifies you for [11.2/12.6/14]% Base Life.
Heightened Senses Max Rank: 3
ShapeshiftingDamage ReductionElite MonstersWerebearWerewolf
Upon shapeshifting into a Werewolf or Werebear, gain [32/36/40]% Damage Reduction against Elites for 5 seconds.
Lacerate Max Rank: 1
ShapeshiftingWerewolfImmunePhysicalDamageCooldownDamage Reduction
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 460% damage.
Prime Lacerate Max Rank: 1
UltimateShapeshiftingWerewolfImmunePhysicalDamageCooldownDamage Reduction
Each time Lacerate deals a Critical Strike, Heal for 5% Maximum Life.
Supreme Lacerate Max Rank: 1
UltimateShapeshiftingWerewolfImmunePhysicalDamageCooldownDamage Reduction
Lacerate's initial strike is guaranteed to Critically Strike and deals x150% increased damage.
Cataclysm Max Rank: 1
UltimateNature MagicStormLightningDamageCooldownCrowd Control
A massive storm follows you for 8 seconds. Twisters Knock Back enemies, and lightning strikes wildly dealing 77% damage.
Prime Cataclysm Max Rank: 1
UltimateNature MagicStormLightningDamageCooldownCrowd Control
Cataclysm's duration is increased by 4 seconds.
Supreme Cataclysm Max Rank: 1
UltimateNature MagicStormLightningDamageCooldownCrowd Control
Lightning strikes from Cataclysm make enemies Vulnerable for 3 seconds.
Defiance Max Rank: 3
DamageElite MonstersNature Magic
Nature Magic Skills deal x[32/36/40]% increased damage to Elites.
Circle of Life Max Rank: 3
HealingNature MagicSpirit
Nature Magic Skills that consume Spirit Heal you for [8/9/10]% of your Maximum Life.
Resonance Max Rank: 3
DamageNature MagicEarthStorm
Nature Magic Skills deal x[16/18/20]% increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.
Natural Disaster Max Rank: 3
VulnerableDamageCrowd ControlEarthStormNature Magic
Your Earth Skills deal x[32/36/40]% increased damage to Vulnerable enemies.
Your Storm Skills deal x[32/36/40]% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.
Nature's Fury Max Rank: 1
EarthStormDamageNature Magic
Casting an Earth Skill has a 30% chance to trigger a free Storm Skill of the same category.
In addition, casting a Storm Skill has a 30% chance to trigger a free Earth Skill of the same category.
Earthen Might Max Rank: 1
Critical StrikesDamageSpiritLucky HitEarthCrowd ControlNature Magic
Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:
• Restore all of your Spirit
• Cause your attacks to be guaranteed Critical Strikes for 5 seconds
This chance is increased by:
• 10% for Critical Strikes
• 10% if the target is Stunned, Immobilized, or Knocked Back
Lupine Ferocity Max Rank: 1
Critical StrikesDamageWerewolfShapeshifting
Every 6th Werewolf Skill hit Critically Strikes and deals x70% increased damage.
Bestial Rampage Max Rank: 1
ShapeshiftingAttack SpeedDamageWerewolfWerebear
After being a Werewolf for 2.5 seconds, gain +25% Attack Speed for 15 seconds.
After being a Werebear for 2.5 seconds, deal x30% increased damage for 15 seconds.
Perfect Storm Max Rank: 1
VulnerableDamageSpiritStormCrowd ControlNature Magic
Storm Skills that you cast grant 1 Spirit and deal x15% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.
Ursine Strength Max Rank: 1
HealthyShapeshiftingLifeWerebearDamage
Gain x20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
While Healthy, deal x30% increased damage.