Frost Bolt Max Rank: 5
BasicFrostChillDamageColdCrowd Control
Throw a bolt of frost at an enemy, dealing [57/60.8/64.6/68.4/72.2]% damage and Chilling them for 15%.
EnchantmentDirect damage from Skills applies up to [22.5/24/25.5/27/28.5]% Chill.
Enhanced Frost Bolt Max Rank: 1
BasicFrostChillDamageColdCrowd Control
Frost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against Frozen enemies.
Flickering Frost Bolt Max Rank: 1
BasicFrostChillDamageColdCrowd Control
Frost Bolt makes Frozen enemies Vulnerable for 3 seconds.
Glinting Frost Bolt Max Rank: 1
BasicFrostChillDamageColdCrowd Control
Frost Bolt generates 4 Mana when hitting Chilled or Frozen enemies.
Spark Max Rank: 5
BasicShockDamageLightning
Launch a bolt of lightning that shocks an enemy 4 times, dealing [15/16/17/18/19]% damage each hit.
EnchantmentKilling an enemy has a [21/22.4/23.8/25.2/26.6]% chance to form a Crackling Energy.
Enhanced Spark Max Rank: 1
BasicShockDamageLightning
Each time Spark hits its primary target, it has a 40% chance to hit up to 3 additional enemies, dealing [10.6]% damage. If there are no other enemies to hit, Spark instead deals x20% increased damage to its primary target.
Flickering Spark Max Rank: 1
BasicShockDamageLightning
Each time Spark hits an enemy it has a 4% chance to form a Crackling Energy.
Glinting Spark Max Rank: 1
BasicShockDamageLightning
Spark grants +2% increased Critical Strike Chance per cast for 5 seconds, up to +8%.
Arc Lash Max Rank: 5
BasicShockDamageLightningCrowd Control
Unleash arcing lightning that deals [63/67.2/71.4/75.6/79.8]% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds.
EnchantmentWhen you use a Cooldown, enemies around you are Stunned for [0.75/0.8/0.85/0.9/0.95] seconds.
Enhanced Arc Lash Max Rank: 1
BasicShockDamageLightningCrowd Control
If Arc Lash's initial swipe Critically Strikes, it swipes an additional time.
Glinting Arc Lash Max Rank: 1
BasicShockDamageLightningCrowd Control
Hitting a Stunned enemy with Arc Lash reduces your Cooldowns by 0.15 seconds.
Flickering Arc Lash Max Rank: 1
BasicShockDamageLightningCrowd Control
Gain +6% Movement Speed for 5 seconds per enemy hit with Arc Lash, up to +18%.
Fire Bolt Max Rank: 5
BasicPyromancyDamageFireBurn
Hurl a flaming bolt, dealing [27/28.8/30.6/32.4/34.2]% damage and Burning for [66/70.2/75/79.2/83.4]% damage over 6 seconds.
EnchantmentDirect damage from Skills applies up to an additional [35.2/37.6/40/42.4/44.8]% Burning damage over 6 seconds.
Enhanced Fire Bolt Max Rank: 1
BasicPyromancyDamageFireBurn
Fire Bolt pierces through Burning enemies.
Glinting Fire Bolt Max Rank: 1
BasicPyromancyDamageFireBurn
Critical Strikes with Fire Bolt increase the Burning damage you deal to the enemy by x20% for 4 seconds.
Flickering Fire Bolt Max Rank: 1
BasicPyromancyDamageFireBurn
Fire Bolt generates 2 Mana when hitting a Burning enemy.
Charged Bolts Max Rank: 5
CoreShockDamageLightningMana
Mana Cost: 30
Lucky Hit: 20
Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing [45/48/51/54/57]% damage each.
EnchantmentWhen you Stun an enemy, there's a 40% chance to release 3 Charged Bolts from them.
Enhanced Charged Bolts Max Rank: 1
CoreShockDamageLightningMana
The 3rd time an enemy is hit by a single cast of Charged Bolts, that bolt surges upon impact, dealing its damage in an area.
Greater Charged Bolts Max Rank: 1
CoreShockDamageLightningMana
Charged Bolts deals x25% increased damage to Stunned enemies.
Destructive Charged Bolts Max Rank: 1
CoreShockDamageLightningMana
Hitting an enemy with Charged Bolts reduces their damage dealt by 25% for 3 seconds.
Frozen Orb Max Rank: 5
CoreFrostChillDamageColdCrowd ControlMana
Mana Cost: 40
Lucky Hit: 4
Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of [54/57.6/61.2/64.8/68.4]% damage. Upon expiration, Frozen Orb explodes, dealing [51/54.4/57.8/61.2/64.6]% damage and Chilling enemies for 8.7%.
EnchantmentWhenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.
Enhanced Frozen Orb Max Rank: 1
CoreFrostChillDamageColdCrowd ControlMana
When cast above 50 Mana, Frozen Orb's explosion damage is increased by x30%.
Destructive Frozen Orb Max Rank: 1
CoreFrostChillDamageColdCrowd ControlMana
Frozen Orb's explosion restores 5 Mana when hitting a Frozen enemy.
Greater Frozen Orb Max Rank: 1
CoreFrostChillDamageColdCrowd ControlMana
Frozen Orb's explosion has a 30% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable.
Incinerate Max Rank: 5
CorePyromancyChanneledDamageBurnMana
Mana Cost: 12.5
Lucky Hit: 16
Channel a beam of fire, Burning enemies for [20.25/21.6/22.95/24.3/25.65]% damage per second. Damage per second increases over 4 seconds, up to [109.4/116.6/123.9/131.2/138.5]%.
EnchantmentEvery 14 seconds, a serpent spawns and Incinerates enemies for 8 seconds.
Enhanced Incinerate Max Rank: 1
CorePyromancyChanneledDamageBurnMana
While channeling Incinerate, you Burn enemies around you for 25% of the damage per second.
Destructive Incinerate Max Rank: 1
CorePyromancyChanneledDamageBurnMana
Enemies deal 25% less damage while Burning from Incinerate.
Greater Incinerate Max Rank: 1
CorePyromancyChanneledDamageBurnMana
Every 3 seconds an enemy has been hit by Incinerate, they are Immobilized for 1 seconds.
Fireball Max Rank: 5
CorePyromancyDamageFireMana
Mana Cost: 35
Lucky Hit: 33
Hurl an exploding ball of fire, dealing [90/96/102/108/114]% damage to surrounding enemies.
EnchantmentWhen you kill an enemy, they explode in a Fireball for 50% of its damage.
Enhanced Fireball Max Rank: 1
CorePyromancyDamageFireMana
Fireball's radius is increased based on distance traveled, up to 50%.
Greater Fireball Max Rank: 1
CorePyromancyDamageFireMana
Fireball deals 10% of the Burning damage you've applied to enemies as additional direct damage.
Destructive Fireball Max Rank: 1
CorePyromancyDamageFireMana
Fireball's explosion's Critical Strike Damage is increased by +10%. Each enemy it hits increases this bonus by +5%, up to +25% total.
Chain Lightning Max Rank: 5
CoreShockDamageLightningMana
Mana Cost: 35
Lucky Hit: 25
Unleash a stream of lightning that deals [54/57.6/61.2/64.8/68.4]% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.
EnchantmentChain Lightning forms automatically after spending 100 Mana.
Enhanced Chain Lightning Max Rank: 1
CoreShockDamageLightningMana
Chain Lightning gains a +3% increased Critical Strike Chance per bounce.
Greater Chain Lightning Max Rank: 1
CoreShockDamageLightningMana
If Chain Lightning bounces off of you, its next hit deals x10% increased damage.
Destructive Chain Lightning Max Rank: 1
CoreShockDamageLightningMana
When Chain Lightning Critically Strikes, it has a 25% chance to form a Crackling Energy.
Ice Shards Max Rank: 5
CoreFrostFrozenDamageColdMana
Mana Cost: 30
Lucky Hit: 16
Launch 5 shards that deal [37.5/40/42.5/45/47.5]% damage each. Deals x25% increased damage to Frozen enemies.
EnchantmentIce Shards automatically conjure and fly towards Frozen enemies.
Enhanced Ice Shards Max Rank: 1
CoreFrostFrozenDamageColdMana
Ice Shards have a 40% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.
Greater Ice Shards Max Rank: 1
CoreFrostFrozenDamageColdMana
While you have a Barrier active, casts of Ice Shards treat enemies as if they were Frozen.
Destructive Ice Shards Max Rank: 1
CoreFrostFrozenDamageColdMana
Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.
Devastation Max Rank: 3
CoreMana
Your Maximum Mana is increased by [24/27/30].
Elemental Dominance Max Rank: 3
CoreManaDamage
Your Core Skills deal x[24/27/30]% increased damage when cast above 50 Mana.
Potent Warding Max Rank: 3
CoreResistanceNon-Physical
After casting a Non-Basic Skill, you gain [16/18/20]% Resistance to all elements and [8/9/10]% additional Resistance to that Skill's element for 3 seconds.
Flame Shield Max Rank: 5
DefensivePyromancyImmuneDamageBurnCooldown
Engulf yourself in flames for [2.5/2.6/2.7/2.8/2.9] seconds, Burning surrounding enemies for [60/64/68/72/76]% damage per second.
While Flame Shield is active, you are Immune.
EnchantmentFlame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds.
Enhanced Flame Shield Max Rank: 1
DefensivePyromancyImmuneDamageBurnCooldown
Flame Shield grants +25% Movement Speed while active.
Mystical Flame Shield Max Rank: 1
DefensivePyromancyImmuneDamageBurnCooldown
You gain 25% Mana Cost Reduction while Flame Shield is active.
Shimmering Flame Shield Max Rank: 1
DefensivePyromancyImmuneDamageBurnCooldown
Flame Shield Heals you for 50% of your missing Life.
Frost Nova Max Rank: 5
DefensiveFrostFrozenCrowd ControlCooldown
Cooldown:
[14.88/14.76/14.64/14.52/14.4]
Unleash a torrent of frost, Freezing enemies around you for 3 seconds.
EnchantmentLucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost Nova when hitting enemies.
Enhanced Frost Nova Max Rank: 1
DefensiveFrostFrozenCrowd ControlCooldown
Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.
Mystical Frost Nova Max Rank: 1
DefensiveFrostFrozenCrowd ControlCooldown
Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.
Shimmering Frost Nova Max Rank: 1
DefensiveFrostFrozenCrowd ControlCooldown
Frost Nova generates 4 Mana per enemy hit.
Ice Armor Max Rank: 5
DefensiveFrostBarrierCooldownDamage
A Barrier of ice forms around you for 6 seconds, absorbing [30/33/36/39/42]% of your Base Life in damage. While Ice Armor is active, 5% of your damage dealt is added to its Barrier.
EnchantmentUpon getting hit, you have a 5% chance to apply Ice Armor.
Enhanced Ice Armor Max Rank: 1
DefensiveFrostBarrierCooldownDamage
While Ice Armor is active, your Mana Regeneration is increased by x25%.
Shimmering Ice Armor Max Rank: 1
DefensiveFrostBarrierCooldownDamage
Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3 seconds.
Mystical Ice Armor Max Rank: 1
DefensiveFrostBarrierCooldownDamage
Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier.
Teleport Max Rank: 5
DefensiveShockDamageLightningCooldownUnstoppable
Cooldown:
[8.8/8.36/7.92/7.48/7.04]
Lucky Hit: 65
Transform into lightning, becoming Unstoppable and surging to the target location, dealing [37.5/40/42.5/45/47.5]% damage around you upon arrival.
EnchantmentEvade is replaced with a short range Teleport on a [10.54/10.455/10.37/10.285/10.2] second Cooldown.
Enhanced Teleport Max Rank: 1
DefensiveShockDamageLightningCooldownUnstoppable
Teleport's Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
Mystical Teleport Max Rank: 1
DefensiveShockDamageLightningCooldownUnstoppable
For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
Shimmering Teleport Max Rank: 1
DefensiveShockDamageLightningCooldownUnstoppable
After Teleporting, you gain 30% Damage Reduction for 5 seconds.
Elemental Attunement Max Rank: 3
DefensiveLucky HitCritical StrikesCooldown
Lucky Hit: Critical Strikes have up to a [40/45/50]% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.
Glass Cannon Max Rank: 3
DefensiveDamage
You deal x[48/54/60]% increased damage, but take x[24/27/30]% more damage.
Hydra Max Rank: 5
ConjurationPyromancyDamageFireMana
Mana Cost: 20
Lucky Hit: 2.5
Summon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing [18/19.2/20.4/21.6/22.8]% damage.
Maximum 1 active Hydras at a time.
EnchantmentAfter spending 300 Mana, a 5-headed Hydra spawns for 5 seconds.
Enhanced Hydra Max Rank: 1
ConjurationPyromancyDamageFireMana
While Healthy, your casts of Hydra gain 1 additional head.
Invoked Hydra Max Rank: 1
ConjurationPyromancyDamageFireMana
After you Critically Strike, your Hydras gain +30% Critical Strike Chance for 3 seconds.
Summoned Hydra Max Rank: 1
ConjurationPyromancyDamageFireMana
Hydra also Burns enemies for an additional 12% of its Base damage dealt over 6 seconds.
Ice Blades Max Rank: 5
ConjurationFrostVulnerableDamageColdCooldown
Conjure a pair of ice blades for 6 seconds that rapidly slash enemies for [34.5/36.8/39.1/41.4/43.7]% damage and have a 40% chance to make them Vulnerable for 2 seconds.
EnchantmentFor every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.
Enhanced Ice Blades Max Rank: 1
ConjurationFrostVulnerableDamageColdCooldown
Ice Blades's Cooldown is reduced by 0.5 seconds each time it hits a Vulnerable enemy.
Summoned Ice Blades Max Rank: 1
ConjurationFrostVulnerableDamageColdCooldown
20% of Enhanced Ice Blades's Cooldown reduction is applied to your other Skills.
Invoked Ice Blades Max Rank: 1
ConjurationFrostVulnerableDamageColdCooldown
Your Ice Blades gain +10% increased Attack Speed per active Ice Blades.
Lightning Spear Max Rank: 5
ConjurationShockDamageLightningCooldown
Conjure a spear of lightning that seeks out enemies for 6 seconds, dealing [22.5/24/25.5/27/28.5]% damage per hit.
EnchantmentAbsorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.
Enhanced Lightning Spear Max Rank: 1
ConjurationShockDamageLightningCooldown
After Critically Striking, Lightning Spear gains a +5% increased stacking Critical Strike Chance for its duration.
Summoned Lightning Spear Max Rank: 1
ConjurationShockDamageLightningCooldown
Collecting Crackling Energy increases the damage of your next Lightning Spear cast by x20%, up to x100%.
Invoked Lightning Spear Max Rank: 1
ConjurationShockDamageLightningCooldown
Lightning Spear Stuns enemies for 2 seconds when Critically Striking.
Conjuration Mastery Max Rank: 3
ConjurationDamage
You deal x[8/9/10]% increased damage for each active Conjuration.
Precision Magic Max Rank: 3
ConjurationLucky Hit
Your Lucky Hit Chance is increased by +[40/45/50]%.
Align the Elements Max Rank: 3
ConjurationDamage ReductionElite Monsters
You gain [24/27/30]% Damage Reduction against Elites for each second you haven't taken damage from one, up to 40%.
Mana Shield Max Rank: 3
ConjurationManaDamage Reduction
Every time you spend 100 Mana, you gain [56/63/70]% Damage Reduction for 5 seconds.
Protection Max Rank: 3
ConjurationBarrierCooldown
Using a Cooldown grants [80/90/100]% of your Maximum Life as a Barrier for 3 seconds.
Meteor Max Rank: 5
MasteryPyromancyDamageFireManaBurn
Mana Cost: 40
Lucky Hit: 40
Summon a meteor that strikes the target location, dealing [120/128/136/144/152]% damage and Burning the ground for [52.5/56/59.5/63/66.5]% damage over 3 seconds.
EnchantmentLucky Hit: Up to a 8% chance for a Meteor to fall on enemies.
Enhanced Meteor Max Rank: 1
MasteryPyromancyDamageFireManaBurn
If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.
Mage's Meteor Max Rank: 1
MasteryPyromancyDamageFireManaBurn
Wizard's Meteor Max Rank: 1
MasteryPyromancyDamageFireManaBurn
Meteor's impact Immobilizes enemies for 2 seconds.
Blizzard Max Rank: 5
MasteryFrostChillDamageColdManaCrowd Control
Mana Cost: 40
Lucky Hit: 33
Summon a frigid blizzard that deals [120/132/144/156/168]% damage and continually Chills enemies for 18% over 8 seconds.
EnchantmentEvery 15 seconds, a Blizzard forms over you and follows you for 6 seconds.
Enhanced Blizzard Max Rank: 1
MasteryFrostChillDamageColdManaCrowd Control
Blizzard deals x25% increased damage to Frozen enemies.
Mage's Blizzard Max Rank: 1
MasteryFrostChillDamageColdManaCrowd Control
When cast above 50 Mana, Blizzard's duration is increased by 4 seconds.
Wizard's Blizzard Max Rank: 1
MasteryFrostChillDamageColdManaCrowd Control
While you have an active Blizzard, your Core Skills cost 20% less Mana.
Ball Lightning Max Rank: 5
MasteryShockDamageLightningMana
Mana Cost: 50
Lucky Hit: 5
Discharge a ball of lightning that slowly moves forward, continually zapping enemies for [27/28.8/30.6/32.4/34.2]% damage.
EnchantmentLucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.
Enhanced Ball Lightning Max Rank: 1
MasteryShockDamageLightningMana
Ball Lightning's damage rate is increased by 200% of your Attack Speed Bonus.
Wizard's Ball Lightning Max Rank: 1
MasteryShockDamageLightningMana
If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen once per cast.
Mage's Ball Lightning Max Rank: 1
MasteryShockDamageLightningMana
After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 seconds.
Inner Flames Max Rank: 3
MasteryPyromancyDamageHealthy
Your Pyromancy Skills deal x[24/27/30]% increased damage while you are Healthy.
Crippling Flames Max Rank: 3
MasteryPyromancyHealthyLucky HitCrowd Control
Lucky Hit: Your Pyromancy Skills have up to a [40/45/50]% chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.
Devouring Blaze Max Rank: 3
MasteryDamageBurnCritical StrikesCrowd Control
You deal x[56/63/70]% increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to x[80/90/100]%.
Static Discharge Max Rank: 3
MasteryCrackling EnergyShockLucky HitCritical Strikes
Lucky Hit: Critical Strikes with Shock Skills have up to a [40/45/50]% chance to form a Crackling Energy.
Invigorating Conduit Max Rank: 3
MasteryCrackling EnergyMana
Upon absorbing Crackling Energy, you gain [32/36/40] Mana.
Shocking Impact Max Rank: 3
MasteryDamageCrowd ControlLightning
Every time you Stun an enemy, you deal [120/135/150]% Lightning damage to them.
Icy Veil Max Rank: 3
MasteryBarrier
Your Barriers have a +[40/45/50]% increased duration.
Snap Freeze Max Rank: 3
MasteryFrozenFrostLucky HitCrowd Control
Lucky Hit: Frost Skills have up to a [24/27/30]% chance to instantly Freeze.
Cold Front Max Rank: 3
MasteryBarrierChillCrowd Control
While you have a Barrier active, you apply x[64/72/80]% more Chill.
Firewall Max Rank: 5
MasteryPyromancyDamageBurnMana
Mana Cost: 30
Lucky Hit: 30
Create a wall of flames that Burns enemies for [240/256/272/288/304]% damage over 8 seconds.
EnchantmentLucky Hit: Up to 25% chance when dealing Burning damage to spawn 2 Firewalls for 3 seconds.
Enhanced Firewall Max Rank: 1
MasteryPyromancyDamageBurnMana
Enemies take x25% increased Burning damage from you while standing in Firewall.
Wizard's Firewall Max Rank: 1
MasteryPyromancyDamageBurnMana
You gain x5% increased Mana Regeneration per active Firewall, up to x35%.
Mage's Firewall Max Rank: 1
MasteryPyromancyDamageBurnMana
Enemies continue Burning for 3 seconds after leaving Firewall.
Inferno Max Rank: 1
UltimatePyromancyDamageBurnMana
Summon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds.
Prime Inferno Max Rank: 1
UltimatePyromancyDamageBurnCooldown
Inferno repeatedly Pulls enemies to its center.
Supreme Inferno Max Rank: 1
UltimatePyromancyDamageBurnCooldown
While Inferno is active, your Pyromancy Skills cost no Mana.
Unstable Currents Max Rank: 1
UltimateShockDamageLightningCooldown
Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast.
Prime Unstable Currents Max Rank: 1
UltimateShockDamageLightningCooldown
Unstable Currents increases your Attack Speed by +25% while active.
Supreme Unstable Currents Max Rank: 1
UltimateShockDamageLightningCooldown
While Unstable Currents is active, Crackling Energy continually pulses and consumes no charges.
Deep Freeze Max Rank: 1
UltimateFrostImmuneChillDamageColdCooldownCrowd ControlDamage Reduction
Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage.
Casting Deep Freeze again ends the effect early.
Prime Deep Freeze Max Rank: 1
UltimateFrostImmuneChillDamageColdCooldownCrowd ControlDamage Reduction
When Deep Freeze ends, gain 10% of your Base Life as a Barrier for 6 seconds for each enemy you Froze while it was active.
Supreme Deep Freeze Max Rank: 1
UltimateFrostImmuneChillDamageColdCooldownCrowd ControlDamage Reduction
When Deep Freeze ends, your Non-Ultimate Cooldowns are reset.
Permafrost Max Rank: 3
UltimateFrostDamageElite Monsters
Frost Skills deal x[40/45/50]% increased damage to Elites.
Hoarfrost Max Rank: 3
UltimateChillFrozenDamageCrowd Control
You deal x[24/27/30]% increased damage to Chilled enemies, and x[48/54/60]% increased damage to Frozen enemies.
Frigid Breeze Max Rank: 3
UltimateVulnerableColdMana
Lucky Hit: Cold Damage against Vulnerable enemies has up to a 20% chance to generate [40/45/50] Mana.
Icy Touch Max Rank: 3
UltimateVulnerableColdDamage
You deal x[32/36/40]% increased Cold Damage to Vulnerable enemies.
Coursing Currents Max Rank: 3
UltimateShockCritical Strikes
Hitting enemies with Shock Skills increases your Critical Strike Chance by +[8/9/10]%. Resets upon getting a Critical Strike.
Electrocution Max Rank: 3
UltimateShockCritical StrikesDamage Reduction
Enemies deal [40/45/50]% less damage for 5 seconds after being Critically Struck by your Shock Skills.
Convulsions Max Rank: 3
UltimateShockLucky HitCrowd Control
Lucky Hit: Shock Skills have up to a [24/27/30]% chance to Stun enemies for 3 seconds.
Conduction Max Rank: 3
UltimateShockCritical StrikesMovement
Critical Strikes with Shock Skills increase your Movement Speed by +[24/27/30]% for 3 seconds.
Fiery Surge Max Rank: 3
UltimateBurnMana
Killing a Burning enemy increases your Mana Regeneration by +[120/135/150]% for 3 seconds.
Endless Pyre Max Rank: 3
UltimateBurnDamage
You deal increased Burning damage to enemies for each second they remain Burning, up to x[40/45/50]% after 5 seconds.
Warmth Max Rank: 3
UltimateHealingBurn
Every 1 second, you Heal for [2.4/2.7/3]% of your Maximum Life for each Nearby Burning enemy. Healing increased to [4.8/5.4/6]% from Bosses.
Soulfire Max Rank: 3
UltimateManaPyromancy
After standing still for 1.5 seconds, your Pyromancy Skills cost [40/45/50]% less Mana.
Shatter Max Rank: 1
UltimateFreezeCrowd ControlDamage
After Freeze expires, enemies explode for 25% of the damage you dealt to them while Frozen.
Avalanche Max Rank: 1
UltimateVulnerableLucky HitManaDamageFrost
Lucky Hit: Your Frost Skills have up to a 10% chance to make your next cast of Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal x40% increased damage. Chance is doubled against Vulnerable enemies.
Combustion Max Rank: 1
UltimateBurnDamage
Your Burning effects deal x[20]% increased damage per unique source of Burning you have applied to the enemy. If the enemy is Burning from 3 or more sources, this bonus is doubled.
Esu's Ferocity Max Rank: 1
UltimateCritical StrikesDamageLifeFire
Your Fire Critical Strike Damage is increased by x25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by +5% against enemies below 50% Life.
Killing an enemy with a Critical Strike grants both bonuses against all enemies for 3 seconds.
Overflowing Energy Max Rank: 1
UltimateCrackling EnergyShockCooldownDamageElite Monsters
Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.25 seconds against Elites.
Vyr's Mastery Max Rank: 1
UltimateShockDamageDamage ReductionCritical Strikes
Close enemies take x10% increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses by 25% for 3 seconds.