Decompose Max Rank: 5
BasicDarknessChanneledDamageShadow Damage Over TimeEssenceCorpse
Generate Essence: 8
Lucky Hit: 40
Tear the flesh from an enemy, dealing [49.5/52.8/56.1/59.4/62.7]% damage per second and forming a usable Corpse with the flesh every 2 seconds.
Enhanced Decompose Max Rank: 1
BasicDarknessChanneledDamageShadow Damage Over TimeEssenceCorpse
If an enemy dies while being Decomposed, you gain 10 Essence.
Acolyte's Decompose Max Rank: 1
BasicDarknessChanneledDamageShadow Damage Over TimeEssenceCorpse
You and your Minions deal x10% increased damage to enemies who are being Decomposed.
Initiate's Decompose Max Rank: 1
BasicDarknessChanneledDamageShadow Damage Over TimeEssenceCorpse
Decompose Slows enemies by 50%.
Reap Max Rank: 5
BasicDarknessDamageShadowEssenceDamage Reduction
Generate Essence: 4
Lucky Hit: 17
Sweep an ethereal scythe in front of you, dealing [19.5/20.8/22.1/23.4/24.7]% damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.
Enhanced Reap Max Rank: 1
BasicDarknessDamageShadowEssenceDamage Reduction
If an enemy hit by Reap dies within 2 seconds, you gain +30% Attack Speed for 3 seconds.
Initiate's Reap Max Rank: 1
BasicDarknessDamageShadowEssenceDamage Reduction
Reap instantly kills targets below 5% Life.
This does not work on bosses or players.
Acolyte's Reap Max Rank: 1
BasicDarknessDamageShadowEssenceDamage Reduction.
Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds.
Hemorrhage Max Rank: 5
BasicBloodBlood OrbDamagePhysicalEssence
Generate Essence: 9
Lucky Hit: 35
Burst an enemy's blood, dealing [40.5/43.2/45.9/48.6/51.3]% damage. Hemorrhage has a 20% chance to form a Blood Orb.
Enhanced Hemorrhage Max Rank: 1
BasicBloodBlood OrbDamagePhysicalEssence
After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.
Acolyte's Hemorrhage Max Rank: 1
BasicBloodBlood OrbDamagePhysicalEssence
Hemorrhage gains an additional +20% Attack Speed while Healthy.
Initiate's Hemorrhage Max Rank: 1
BasicBloodBlood OrbDamagePhysicalEssence
Hemorrhage grants 1.6% Base Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% Base Life.
Bone Splinters Max Rank: 5
BasicBoneDamagePhysicalEssence
Generate Essence: 7
Lucky Hit: 17
Fire 3 bone splinters, dealing [13.5/14.4/15.3/16.2/17.1]% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.
Enhanced Bone Splinters Max Rank: 1
BasicBoneDamagePhysicalEssence
Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.
Acolyte's Bone Splinters Max Rank: 1
BasicBoneDamagePhysicalEssence
Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants +8% Critical Strike Chance for 4 seconds.
Initiate's Bone Splinters Max Rank: 1
BasicBoneDamagePhysicalEssence
Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.
Blight Max Rank: 5
CoreDarknessDamageShadow Damage Over TimeEssence
Essence Cost: 25
Lucky Hit: 40
Unleash concentrated blight that deals [45/48/51/54/57]% damage and leaves behind a defiled area, dealing [120/127.8/136.2/144/151.8]% damage over 6 seconds.
Enhanced Blight Max Rank: 1
CoreDarknessDamageShadow Damage Over TimeEssence
Blight Slows enemies by 25%.
Paranormal Blight Max Rank: 1
CoreDarknessDamageShadow Damage Over TimeEssence
Blight has a 30% chance to Immobilize enemies for 1.5 seconds on impact.
Supernatural Blight Max Rank: 1
CoreDarknessDamageShadow Damage Over TimeEssence
You and your Minions deal x15% increased damage to enemies within Blight.
Sever Max Rank: 5
CoreDarknessDamageShadowEssence
Essence Cost: 20
Lucky Hit: 20
A specter of you charges forward and attacks with its scythe for [99/105.6/112.2/118.8/125.4]% damage then returns to you and attacks again for [31.5/33.6/35.7/37.8/39.9]% damage.
Enhanced Sever Max Rank: 1
CoreDarknessDamageShadowEssence
Sever damages enemies along its path for 40% of its initial damage.
Paranormal Sever Max Rank: 1
CoreDarknessDamageShadowEssence
Every 3rd cast of Sever makes enemies Vulnerable for 2 seconds.
Supernatural Sever Max Rank: 1
CoreDarknessDamageShadowEssence
Sever deals x2% increased damage for each Minion you have upon cast.
Blood Surge Max Rank: 5
CoreBloodDamagePhysicalEssence
Essence Cost: 30
Lucky Hit: 12
Draw blood from enemies, dealing [30/32/34/36/38]% damage, and expel a blood nova, dealing [75/80/85/90/95]% damage. Blood Surge's nova damage is increased by x10% per enemy drained, up to x50%.
Enhanced Blood Surge Max Rank: 1
CoreBloodDamagePhysicalEssence
Blood Surge Heals you for 3% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 3% of your Maximum Life.
Supernatural Blood Surge Max Rank: 1
CoreBloodDamagePhysicalEssence
Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1.1% Base Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x20% increased damage.
Paranormal Blood Surge Max Rank: 1
CoreBloodDamagePhysicalEssence
If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.
Blood Lance Max Rank: 5
CoreBloodDamagePhysicalEssence
Essence Cost: 15
Lucky Hit: 33
Throw a blood lance that lingers in an enemy for 3 seconds, dealing [120/128/136/144/152]% damage to the enemy and all other lanced enemies.
Enhanced Blood Lance Max Rank: 1
CoreBloodDamagePhysicalEssence
Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies after the first.
Supernatural Blood Lance Max Rank: 1
CoreBloodDamagePhysicalEssence
After casting Blood Lance 6 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
Paranormal Blood Lance Max Rank: 1
CoreBloodDamagePhysicalEssence
While at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance's Essence cost is reduced by 3.
Bone Spear Max Rank: 5
CoreBoneDamagePhysicalEssence
Essence Cost: 25
Lucky Hit: 50
Conjure a bone spear from the ground, dealing [127.5/136/144.5/153/161.5]% damage and piercing through enemies.
Enhanced Bone Spear Max Rank: 1
CoreBoneDamagePhysicalEssence
Bone Spear breaks into 3 shards when it is destroyed, dealing [47.5]% damage each.
Paranormal Bone Spear Max Rank: 1
CoreBoneDamagePhysicalEssence
Bone Spear has a +5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.
Supernatural Bone Spear Max Rank: 1
CoreBoneDamagePhysicalEssence
Bone Spear makes the first enemy hit Vulnerable for 3 seconds.
Unliving Energy Max Rank: 3
Essence
Your maximum Essence is increased by [24/27/30].
Imperfectly Balanced Max Rank: 3
DamageEssenceCore
Your Core Skills cost x[24/27/30]% more Essence, but deal x[40/45/50]% increased damage.
Hewed Flesh Max Rank: 3
Lucky HitCorpse
Lucky Hit: Your damage has up to a [32/36/40]% chance to create a Corpse at the target's location.
This chance is doubled against Bosses.
Corpse Explosion Max Rank: 5
CorpseCorruptionDamagePhysicalCooldown
Detonate a Corpse, dealing [75/80/85/90/95]% damage to surrounding enemies.
Enhanced Corpse Explosion Max Rank: 1
CorpseCorruptionDamagePhysicalCooldown
Corpse Explosion's radius is increased by 15%.
Blighted Corpse Explosion Max Rank: 1
CorpseCorruptionDamagePhysicalCooldown
Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing [208.8]% Shadow Damage over 6 seconds.
Plagued Corpse Explosion Max Rank: 1
CorpseCorruptionDamagePhysicalCooldown
Corpse Explosion deals x8% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.
Grim Harvest Max Rank: 3
EssenceCorpse
Consuming a Corpse generates [16/18/20] Essence.
Fueled by Death Max Rank: 3
DamageCorpse
You deal x[24/27/30]% increased damage for 6 seconds after consuming a Corpse.
Spiked Armor Max Rank: 3
Thorns
Gain [400/450/500] Thorns.
Blood Mist Max Rank: 5
BloodImmuneDamagePhysicalCooldownHealingDamage Reduction
Cooldown:
[17.16/17.07/16.98/16.89/16.8]
Lucky Hit: 9
Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 1.7% damage to enemies and Heal for [0.8/0.8/0.8/0.9/1]% of your Maximum Life.
Enhanced Blood Mist Max Rank: 1
BloodImmuneDamagePhysicalCooldownHealingDamage Reduction
Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.
Ghastly Blood Mist Max Rank: 1
MacabreBloodImmuneDamagePhysicalCooldownHealingDamage Reduction
Blood Mist leaves behind a Corpse every 0.95 second.
Dreadful Blood Mist Max Rank: 1
MacabreBloodImmuneDamagePhysicalCooldownHealingDamage Reduction
Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy.
Bone Prison Max Rank: 5
MacabreBoneCooldown
Cooldown:
[11.16/11.07/10.98/10.89/10.8]
Unearth a prison of bone with [X] Life that surrounds the target area for 6 seconds.
Enhanced Bone Prison Max Rank: 1
EssenceMacabreBoneCooldown
If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.
Ghastly Bone Prison Max Rank: 1
MacabreBoneCooldown
Enemies inside of Bone Prison are Vulnerable.
Dreadful Bone Prison Max Rank: 1
MacabreBoneCooldown
Fortify for 8% Base Life for each enemy trapped by Bone Prison.
Skeletal Warrior Mastery Max Rank: 3
MinionDamageLife
Increase the damage and Life of your Skeletal Warriors by x[120/135/150]%.
Iron Maiden Max Rank: 5
CurseCorruptionEssenceDamage
Curse the target area. Enemies afflicted by Iron Maiden take [30/32/34/36/38]% damage each time they deal direct damage. Lasts 10 seconds.
Enhanced Iron Maiden Max Rank: 1
CurseCorruptionEssenceDamage
Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies who are already Cursed with Iron Maiden.
Horrid Iron Maiden Max Rank: 1
CurseCorruptionEssenceDamage
When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by x20%.
Abhorrent Iron Maiden Max Rank: 1
CurseCorruptionEssenceDamage
Heal for 7% of your Maximum Life when an enemy dies while afflicted with Iron Maiden.
Skeletal Mage Mastery Max Rank: 3
MinionDamageLife
Increase the damage and Life of your Skeletal Mages by x[160/180/200]%.
Amplify Damage Max Rank: 3
DamageCurse
You deal x[32/36/40]% increased damage to Cursed enemies.
Decrepify Max Rank: 5
CurseCorruptionCrowd ControlEssenceDamage Reduction
Curse the target area. Enemies afflicted by Decrepify are Slowed by [53.5/55.8/58/60.1/62.1]% and deal [30.2/30.4/30.6/30.8/31.1]% less damage for 10 seconds.
Enhanced Decrepify Max Rank: 1
CurseCorruptionCrowd ControlEssenceDamage Reduction
Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.
Abhorrent Decrepify Max Rank: 1
CurseCorruptionCrowd ControlEssenceDamage Reduction
Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by 1 second.
Horrid Decrepify Max Rank: 1
CurseCorruptionCrowd ControlEssenceDamage Reduction
When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.
Death's Embrace Max Rank: 3
DamageDamage Reduction
Close enemies take x[16/18/20]% more damage from you and deal [24/27/30]% less damage to you.
Death's Reach Max Rank: 3
Damage
You deal x[32/36/40]% increased damage to Distant enemies.
Corpse Tendrils Max Rank: 5
CorpseCorruptionCooldownDamageCrowd ControlPhysical
Cooldown:
[6.82/6.765/6.71/6.655/6.6]
Lucky Hit: 20
Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing [30/32/34/36/38]% damage to them. Does not consume the Corpse.
Enhanced Corpse Tendrils Max Rank: 1
CorpseCorruptionCooldownDamageCrowd ControlPhysical
Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.
Plagued Corpse Tendrils Max Rank: 1
CorpseCorruptionCooldownDamageCrowd ControlPhysical
Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.
Blighted Corpse Tendrils Max Rank: 1
CorpseCorruptionCooldownDamageCrowd ControlPhysical
Corpse Tendrils has a 35% chance to drop a Blood Orb when damaging enemies.
Reaper's Pursuit Max Rank: 3
MovementDarkness
Damaging enemies with Darkness Skills increases your Movement Speed by +[40/45/50]% for 3 seconds.
Gloom Max Rank: 3
DamageShadowMinionDarkness
When you damage enemies with Darkness Skills, they take x[16/18/20]% increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times.
Terror Max Rank: 3
Crowd ControlDamageShadowMinionDarkness
Darkness Skills deal x[24/27/30]% bonus damage to enemies who are Slowed, and x[24/27/30]% bonus damage to enemies who are Stunned or Immobilized. These bonuses stack and apply to Shadow Damage dealt by your Minions.
Crippling Darkness Max Rank: 3
Crowd ControlDarknessLucky Hit
Lucky Hit: Darkness Skills have up to a 15% chance to Stun for [8/9/10] seconds.
Gruesome Mending Max Rank: 3
LifeHealing
While below 50% Life, you receive +[80/90/100]% more Healing from all sources.
Transfusion Max Rank: 3
Blood OrbMinionHealing
Blood Orbs also Heal your Minions for [160/180/200]% of the amount.
Tides of Blood Max Rank: 3
BloodDamageOverpower
Your Blood Skills deal x[40/45/50]% increased Overpower damage. This bonus is doubled while you are Healthy.
Coalesced Blood Max Rank: 3
HealthyBloodDamage
While Healthy your Blood Skills deal x[48/54/60]% increased damage.
Drain Vitality Max Rank: 3
Lucky HitBloodFortify
Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for [20/22.5/25]% Base Life.
Bone Spirit Max Rank: 5
MacabreBoneDamageEssencePhysical
Essence Cost: All Remaining Essence
Lucky Hit: 33
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing [120/128/136/144/152]% damage to the target and all surrounding enemies. Damage is increased by x3% for each point of Essence spent casting Bone Spirit.
Enhanced Bone Spirit Max Rank: 1
MacabreBoneDamageCooldownEssencePhysical
If Bone Spirit Critically Strikes, its Cooldown is reduced by 6 seconds. This effect can only happen once per cast.
Ghastly Bone Spirit Max Rank: 1
MacabreBoneDamageCooldownEssencePhysical
Bone Spirit has an additional +10% Critical Strike Chance.
Dreadful Bone Spirit Max Rank: 1
MacabreBoneDamageCooldownEssencePhysical
After Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds.
Serration Max Rank: 3
Critical StrikesEssenceBone
Your Bone Skills have a +[2.4/2.7/3]% increased Critical Strike Chance for each 30 Essence you have upon cast.
Rapid Ossification Max Rank: 3
EssenceCooldownBone
Every 100 Essence you spend reduces the cooldowns of your Bone Skills by [4/4.5/5] seconds.
Evulsion Max Rank: 3
VulnerableCritical StrikesDamageBone
Your Bone Skills deal x[40/45/50]% increased Critical Strike Damage to Vulnerable enemies.
Compound Fracture Max Rank: 3
Critical StrikesDamageBone
After Critically Striking 10 times with Bone Skills, your Bone Skills deal x[40/45/50]% increased damage for 5 seconds.
Necrotic Carapace Max Rank: 3
FortifyCorpseMinion
When a Corpse is formed from your Skills or your Minions, Fortify for [16/18/20]% Base Life.
Bonded in Essence Max Rank: 3
HealingMinion
Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional [160/180/200]% of their Maximum Life.
Death's Defense Max Rank: 3
LifeDamage ReductionMinion
Your Minions cannot lose more than [-30/-45/-60]% of their Maximum Life from a single damage instance.
Inspiring Leader Max Rank: 3
Attack SpeedHealthyMinion
After you have been Healthy for at least 4 seconds, you and your Minions gain +[32/36/40]% Attack Speed.
Hellbent Commander Max Rank: 3
DamageMinion
Your Minions deal x[80/90/100]% increased damage while you are Close to them.
Army of the Dead Max Rank: 1
UltimateDamageCooldownPhysical
Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage.
Prime Army of the Dead Max Rank: 1
UltimateDamageCooldownPhysical
When Army of the Dead's Volatile Skeletons explode, they have a 15% chance to leave behind a Corpse.
Supreme Army of the Dead Max Rank: 1
UltimateDamageCooldownPhysical
Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.
Blood Wave Max Rank: 1
UltimateBloodDamageCooldownCrowd ControlPhysical
Conjure a tidal wave of blood that deals 120% damage and Knocks Back enemies.
Prime Blood Wave Max Rank: 1
UltimateBloodDamageCooldownCrowd ControlPhysical
Blood Wave Slows enemies by 50% for 4 seconds.
Supreme Blood Wave Max Rank: 1
UltimateBloodDamageCooldownCrowd ControlPhysical
Blood Wave leaves behind 3 Blood Orbs as it travels.
Stand Alone Max Rank: 3
Damage ReductionMinion
Increases Damage Reduction by [48/54/60]%, reduced by 2% for each active Minion.
Memento Mori Max Rank: 3
Minion
Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by [160/180/200]%.
Bone Storm Max Rank: 1
UltimateBonePhysicalCooldownDamageMinion
A swirling storm of bones appears around you and your Golem, dealing 180% to surrounding enemies over 10 seconds.
Prime Bone Storm Max Rank: 1
UltimateBonePhysicalCooldownDamageMinion
Your Damage Reduction is increased by 15% while Bone Storm is active.
Supreme Bone Storm Max Rank: 1
UltimateBonePhysicalCooldownDamageMinion
Your Critical Strike Chance is increased by +20% while Bone Storm is active.
Golem Mastery Max Rank: 3
LifeMinionDamage
Increase the damage and Life of your Golem by x[200/225/250]%.
Ossified Essence Max Rank: 1
DamageEssenceBone
Your Bone Skills deal x1% increased damage for each point of Essence you have above 50 upon cast.
Shadowblight Max Rank: 1
DamageShadowMinion
Shadow damage infects enemies with Shadowblight for 2 seconds. You and your Minions deal x10% bonus damage to enemies with Shadowblight.
Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow damage.
Rathma's Vigor Max Rank: 1
HealthyOverpowerLifeBlood
Increase your Maximum Life by x10%. After being Healthy for 12 seconds, your next Blood Skill Overpowers.
Kalan's Edict Max Rank: 1
Attack SpeedMinion
After you have not taken damage in the last 2 seconds, your Minions gain +15% Attack Speed. While you have at least 7 Minions, this bonus is doubled.