Blade Shift Max Rank: 5
BasicCutthroatDamagePhysical
Generate Energy: Combo Point: 1
Lucky Hit: 35
Quickly stab your victim for [24/25.6/27.2/28.8/30.4]% damage and shift, allowing you to move freely through enemies for 3 seconds.
Enhanced Blade Shift Max Rank: 1
BasicCutthroatDamagePhysical
Damaging an enemy with Blade Shift grants +5% Movement Speed while Blade Shift is active, up to +20%.
Fundamental Blade Shift Max Rank: 1
BasicCutthroatDamagePhysical
Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze enemies for 2 seconds.
Primary Blade Shift Max Rank: 1
BasicCutthroatDamagePhysical
While Blade Shift is active you gain 15% to all Non-Physical Resistances and reduce the duration of incoming Control Impairing Effects by 20%.
Invigorating Strike Max Rank: 5
BasicCutthroatDamagePhysicalEnergy
Generate Energy: Combo Point: 1
Lucky Hit: 50
Melee attack an enemy, dealing [37.5/40/42.5/45/47.5]% damage and increasing Energy Regeneration by x20% for 3 seconds.
Enhanced Invigorating Strike Max Rank: 1
BasicCutthroatDamagePhysicalEnergy
Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x30%.
Primary Invigorating Strike Max Rank: 1
BasicCutthroatDamagePhysicalEnergy
Invigorating Strike additionally grants +8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +16% Lucky Hit Chance.
Fundamental Invigorating Strike Max Rank: 1
BasicCutthroatDamagePhysicalEnergy
Hitting an enemy with Invigorating Strike while you are below 50% Energy makes them Vulnerable for 3 seconds.
Puncture Max Rank: 5
BasicMarksmanCrowd ControlCritical StrikesDamagePhysical
Generate Energy: Combo Point: 1
Lucky Hit: 35
Throw blades a short distance, dealing [31.5/33.6/35.7/37.8/39.9]% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
Enhanced Puncture Max Rank: 1
BasicMarksmanCrowd ControlCritical StrikesDamagePhysical
Gain 2 Energy when Puncture damages a Crowd Controlled enemy.
Fundamental Puncture Max Rank: 1
BasicMarksmanCrowd ControlCritical StrikesDamagePhysical
Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
Primary Puncture Max Rank: 1
BasicMarksmanCrowd ControlCritical StrikesDamagePhysical
Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.
Heartseeker Max Rank: 5
BasicMarksmanCritical StrikesDamagePhysical
Generate Energy: Combo Point: 1
Lucky Hit: 50
Fire an arrow that seeks an enemy, dealing [36/38.4/40.8/43.2/45.6]% damage and increasing your Critical Strike Chance against them by +3% for 4 seconds, up to +15%.
Enhanced Heartseeker Max Rank: 1
BasicMarksmanCritical StrikesDamagePhysical
When Heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.
Fundamental Heartseeker Max Rank: 1
BasicMarksmanCritical StrikesDamagePhysical
Heartseeker also increases the Critical Strike Damage the enemy takes from you by +5% for 4 seconds, up to +25%.
Primary Heartseeker Max Rank: 1
BasicMarksmanCritical StrikesDamagePhysical
Heartseeker ricochets to an additional enemy, dealing 75% of the original damage.
Forceful Arrow Max Rank: 5
BasicMarksmanVulnerableDamagePhysical
Generate Energy: Combo Point: 1
Lucky Hit: 40
Fire a powerful arrow at an enemy, dealing [33/35.2/37.4/39.6/41.8]% damage. Every 3rd cast makes the enemy Vulnerable for 2 seconds.
Enhanced Forceful Arrow Max Rank: 1
BasicMarksmanVulnerableDamagePhysical
Every 3rd cast of Forceful Arrow additionally has a +15% increased Critical Strike Chance.
Fundamental Forceful Arrow Max Rank: 1
BasicMarksmanVulnerableDamagePhysical
Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down for 1.5 seconds.
Primary Forceful Arrow Max Rank: 1
BasicMarksmanVulnerableDamagePhysical
Forceful Arrow pierces through Vulnerable enemies.
Twisting Blades Max Rank: 5
CoreCutthroatImbueableDamagePhysicalEnergy
Energy Cost: 30
Lucky Hit: 33
Impale an enemy with your blades, dealing [67.5/72/76.5/81/85.5]% damage and making them take x8% increased damage from you while impaled. After 1.5 seconds the blades return to you, piercing enemies for [108/115.2/122.4/129.6/136.8]% damage.
Combo Points increase damage and grant a Movement Speed bonus:
• 1 Point: [87.8/93.6/99.4/105.3/111.2]% damage, +20% bonus
• 2 Points: [108/115.2/122.4/129.6/136.8]% damage, +40% bonus
• 3 Points: [128.2/136.8/145.4/153.9/162.4]% damage, +60% bonus
Enhanced Twisting Blades Max Rank: 1
CoreCutthroatImbueableDamagePhysicalEnergy
Twisting Blades deals x30% increased damage when returning.
Advanced Twisting Blades Max Rank: 1
CoreCutthroatImbueableDamagePhysicalEnergy
When your Twisting Blades return, your active Cooldowns are reduced by 0.1 second per enemy they passed through, up to 2 seconds.
Improved Twisting Blades Max Rank: 1
CoreCutthroatImbueableDamagePhysicalEnergy
Enemies are Dazed while impaled with Twisting Blades.
Flurry Max Rank: 5
CoreCutthroatImbueableDamagePhysicalEnergy
Energy Cost: 25
Lucky Hit: 10
Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of [90/96/102/108/114]% damage to each.
Combo Points increase damage and grant an Attack Speed bonus for 3 seconds.
• 1 Point: [112.5/120/127.5/135/142.5]% damage, +15% bonus
• 2 Points: [135/144/153/162/171]% damage, +30% bonus
• 3 Points: [157.5/168/178.5/189/199.5]% damage, +45% bonus
Enhanced Flurry Max Rank: 1
CoreCutthroatImbueableDamagePhysicalEnergy
Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast.
Improved Flurry Max Rank: 1
CoreCutthroatImbueableDamagePhysicalEnergy
If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
Advanced Flurry Max Rank: 1
CoreCutthroatImbueableDamagePhysicalEnergy
Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.
Penetrating Shot Max Rank: 5
CoreMarksmanImbueableDamagePhysicalEnergy
Energy Cost: 35
Lucky Hit: 50
Fire an arrow that pierces through all enemies in a line, dealing [105/112/119/126/133]% damage.
Combo Points increase damage and improve Lucky Hit Chance:
• 1 Point: [136.5/145.6/154.7/163.8/172.9]% damage, +10% chance
• 2 Points: [168/179.2/190.4/201.6/212.8]% damage, +20% chance
• 3 Points: [199.5/212.8/226.1/239.4/252.7]% damage, +30% chance
Enhanced Penetrating Shot Max Rank: 1
CoreMarksmanImbueableDamagePhysicalEnergy
Penetrating Shot deals x10% increased damage per enemy it pierces.
Advanced Penetrating Shot Max Rank: 1
CoreMarksmanImbueableDamagePhysicalEnergy
When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
Improved Penetrating Shot Max Rank: 1
CoreMarksmanImbueableDamagePhysicalEnergy
If Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a +20% increased Critical Strike Chance.
Rapid Fire Max Rank: 5
CoreMarksmanImbueableDamagePhysicalEnergy
Energy Cost: 25
Lucky Hit: 20
Rapidly fire 5 arrows, each dealing [45/48/51/54/57]% damage.
Combo Points increase damage and arrows fired:
• 1 Point: [49.5/52.8/56.1/59.4/62.7]% damage, 6 arrows
• 2 Points: [55.1/58.8/62.5/66.2/69.8]% damage, 7 arrows
• 3 Points: [63/67.2/71.4/75.6/79.8]% damage, 8 arrows
Enhanced Rapid Fire Max Rank: 1
CoreMarksmanImbueableDamagePhysicalEnergy
Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance, up to +40% for the 8th arrow.
Advanced Rapid Fire Max Rank: 1
CoreMarksmanImbueableDamagePhysicalEnergy
Rapid Fire deals x30% increased Critical Strike Damage for 5 seconds after you Evade.
Improved Rapid Fire Max Rank: 1
CoreMarksmanImbueableDamagePhysicalEnergy
Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.
Barrage Max Rank: 5
CoreMarksmanImbueableDamagePhysicalEnergy
Energy Cost: 30
Lucky Hit: 16
Unleash a barrage of 5 arrows that expands outwards, each dealing [33/35.2/37.4/39.6/41.8]% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.
Combo Points increase damage and arrows fired:
• 1 Point: [39.6/42.2/44.9/47.5/50.2]% damage, 6 arrows
• 2 Points: [46.2/49.3/52.4/55.4/58.5]% damage, 7 arrows
• 3 Points: [52.8/56.3/59.8/63.4/66.9]% damage, 8 arrows
Enhanced Barrage Max Rank: 1
CoreMarksmanImbueableDamagePhysicalEnergy
Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.
Advanced Barrage Max Rank: 1
CoreMarksmanImbueableDamagePhysicalEnergy
Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains +20% increased Critical Strike Chance.
Improved Barrage Max Rank: 1
CoreMarksmanImbueableDamagePhysicalEnergy
Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.
Sturdy Max Rank: 3
Damage Reduction
You gain [32/36/40]% Close Damage Reduction.
Siphoning Strikes Max Rank: 3
Critical StrikesHealing
Lucky Hit: Critical Strikes against Close enemies have up to a 75% chance to Heal you for [8/9/10]% of your Maximum Life.
Stutter Step Max Rank: 3
Critical StrikesMovement
Critically Striking an enemy grants +[40/45/50]% Movement Speed for 4.0 seconds.
Shadow Step Max Rank: 5
AgilityCutthroatUnstoppableImbueableDamagePhysicalCooldownMovement
Become Unstoppable and quickly move through the shadows to stab your victim from behind for [108/115.2/122.4/129.6/136.8]% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.
Enhanced Shadow Step Max Rank: 1
AgilityCutthroatUnstoppableImbueableDamagePhysicalCooldownMovement
Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by +8% for 3 seconds.
Methodical Shadow Step Max Rank: 1
AgilityCutthroatUnstoppableImbueableDamagePhysicalCooldownMovement
Enemies damaged by Shadow Step are Stunned for 2 seconds.
Disciplined Shadow Step Max Rank: 1
AgilityCutthroatUnstoppableImbueableDamagePhysicalCooldownMovement
Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.
Dash Max Rank: 5
AgilityCutthroatImbueableDamagePhysicalCooldown
Cooldown:
[7.44/7.38/7.32/7.26/7.2]
Charges: 2
Lucky Hit: 25
Dash forward and slash enemies for [48/51.2/54.4/57.6/60.8]% damage.
Enhanced Dash Max Rank: 1
AgilityCutthroatImbueableDamagePhysicalCooldown
Enemies damaged by Dash take x15% increased Critical Strike Damage from you for 5 seconds.
Methodical Dash Max Rank: 1
AgilityCutthroatImbueableDamagePhysicalCooldown
Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.
Disciplined Dash Max Rank: 1
AgilityCutthroatImbueableDamagePhysicalCooldown
Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.
Weapon Mastery Max Rank: 3
VulnerableHealthyCritical StrikesDamage
Gain a bonus when attacking based on weapon type:
• Daggers: x[40/45/50]% increased damage to Healthy enemies.
• Swords: x[24/27/30]% increased damage.
• Bows: x[32/36/40]% increased damage to Vulnerable enemies.
• Crossbows: x[40/45/50]% increased Critical Strike Damage.
Concussive Max Rank: 3
Crowd ControlCritical Strikes
After Knocking Back or Knocking Down an enemy, you gain +[32/36/40]% increased Critical Strike Chance against them for 3 seconds.
Trick Attacks Max Rank: 3
DazeCrowd ControlCritical Strikes
When you Critically Strike a Dazed enemy they are Knocked Down for [4/4.5/5] seconds.
Rapid Gambits Max Rank: 3
DazeCrowd ControlCooldown
Your Evade Cooldown is reduced by [4/4.5/5] seconds when you Daze an enemy.
Caltrops Max Rank: 5
AgilityTrapCrowd ControlDamagePhysicalCooldown
Charges: 2
Charge Cooldown: 12
Lucky Hit: 25
Leap backwards and throw caltrops on the ground, dealing [60/64/68/72/76]% damage and Slowing enemies by [64.6/67/69.2/71.3/73.2]%. Lasts 6 seconds.
Enhanced Caltrops Max Rank: 1
AgilityTrapCrowd ControlDamagePhysicalCooldown
Enemies take x3% increased damage from you each second they are in Caltrops.
Methodical Caltrops Max Rank: 1
AgilityTrapCrowd ControlDamagePhysicalCooldown
Caltrops now deals Cold damage and Chills enemies for 25% per second.
Disciplined Caltrops Max Rank: 1
AgilityTrapCrowd ControlDamagePhysicalCooldownMovement
You have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.
Rugged Max Rank: 3
Damage Reduction
Gain [48/54/60]% Damage Reduction against Damage Over Time effects.
Reactive Defense Max Rank: 3
Damage Reduction
Gain [48/54/60]% Damage Reduction while inflicted with Control Impairing Effects.
Smoke Grenade Max Rank: 5
SubterfugeDazeGrenadeCrowd ControlCooldown
Throw a smoky concoction at enemies that Dazes them for [6/6.4/6.8/7.2/7.6] seconds.
Enhanced Smoke Grenade Max Rank: 1
SubterfugeDazeGrenadeCrowd ControlCooldown
Enemies affected by Smoke Grenade take x20% increased damage from you.
Subverting Smoke Grenade Max Rank: 1
SubterfugeDazeGrenadeCrowd ControlCooldown
If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for x20% longer.
Countering Smoke Grenade Max Rank: 1
SubterfugeDazeGrenadeCrowd ControlCooldown
Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.
Concealment Max Rank: 5
SubterfugeUnstoppableStealthCooldownMovement
Cooldown:
[12.4/12.3/12.2/12.1/12]
Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.
Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration.
Using an attack Skill during Concealment will break Concealment.
Enhanced Stealth Max Rank: 1
SubterfugeUnstoppableStealthCooldownMovement
You gain 40 Energy when you enter Concealment.
Subverting Stealth Max Rank: 1
SubterfugeUnstoppableStealthCooldownMovement
The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.
Countering Stealth Max Rank: 1
SubterfugeUnstoppableStealthCooldownMovement
The Skill that breaks Concealment will always be a guaranteed Critical Strike.
Poison Trap Max Rank: 5
SubterfugeTrapDamagePoisonCooldown
Place a trap that arms after [#] seconds. It activates when an enemy moves within range, applying [514.8/550.8/586.8/619.2/655.2]% Poisoning damage over 9 seconds to enemies in the area.
You can have 4 armed traps out at once.
Enhanced Poison Trap Max Rank: 1
SubterfugeTrapDamagePoisonCooldown
Poison Trap Knocks Down enemies for 1.5 seconds when it activates.
Countering Poison Trap Max Rank: 1
SubterfugeTrapDamagePoisonCooldown
Poison Trap has a 30% chance to reset your Imbuement Skill Cooldowns when activated.
Subverting Poison Trap Max Rank: 1
SubterfugeTrapDamagePoisonCooldown
You deal x10% increased Poison damage to enemies standing inside your Poison Trap.
Dark Shroud Max Rank: 5
SubterfugeDamage ReductionCooldown
Surround yourself with up to 5 protective shadows. Gain [12/12.8/13.6/14.4/15.2]% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
Enhanced Dark Shroud Max Rank: 1
SubterfugeDamage ReductionCooldown
Dark Shroud's shadows have a 14% chance to not be consumed.
Countering Dark Shroud Max Rank: 1
SubterfugeDamage ReductionCooldown
While you have at least 4 active shadows from Dark Shroud, gain +8% Critical Strike Chance.
Subverting Dark Shroud Max Rank: 1
SubterfugeDamage ReductionCooldown
Each active shadow from Dark Shroud grants you +4% increased Movement Speed.
Exploit Max Rank: 3
HealthyDamage
You deal x[48/54/60]% increased damage to Healthy and Injured enemies.
Malice Max Rank: 3
VulnerableDamage
You deal x[24/27/30]% increased damage to Vulnerable enemies.
Agile Max Rank: 3
DodgeCooldown
Using a Cooldown increases your Dodge Chance by [32/36/40]% for 3 seconds.
Mending Obscurity Max Rank: 3
StealthHealing
While Stealthed, you Heal for [32/36/40]% Maximum Life per second.
Deadly Venom Max Rank: 3
PoisonDamage
You deal x[24/27/30]% increased Poisoning damage.
Alchemical Advantage Max Rank: 3
PoisonAttack Speed
You gain +[8/9/10]% increased Attack Speed for each enemy you've Poisoned, up to [0.15*100|%+|].
Debilitating Toxins Max Rank: 3
PoisonDamage Reduction
Poisoned enemies deal [40/45/50]% less damage.
Poison Imbuement Max Rank: 5
PoisonImbuementDamageCooldownImbueable
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply [150/160/170/180/190]% of their Base damage as additional Poisoning damage over 5 seconds.
Enhanced Poison Imbuement Max Rank: 1
PoisonImbuementDamageCooldownImbueable
Poison Imbuement's Poisoning Duration is increased by 1 second.
Mixed Poison Imbuement Max Rank: 1
PoisonImbuementDamageCooldownImbueable
Lucky Hit: Poison Imbued Skills have up to a 30% chance to apply double the amount of Poisoning damage over time.
Blended Poison Imbuement Max Rank: 1
PoisonImbuementDamageCooldownImbueable
Critical Strikes with Poison Imbued Skills deal x75% increased Poisoning damage.
Shadow Crash Max Rank: 3
ShadowLucky HitCrowd Control
Lucky Hit: Shadow damage has up to a 10% chance to Stun for [4/4.5/5] seconds.
Consuming Shadows Max Rank: 3
ShadowEnergy
Each time you kill an enemy with Shadow Damage, you generate [80/90/100] Energy.
Shadow Imbuement Max Rank: 5
ShadowImbuementDamageCooldownImbueable
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing [60/64/68/72/76]% damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal [60/64/68/72/76]% damage to only that enemy.
Enhanced Shadow Imbuement Max Rank: 1
ShadowImbuementDamageCooldownImbueable
You have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.
Mixed Shadow Imbuement Max Rank: 1
ShadowImbuementDamageCooldownImbueable
Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage from you for 8 seconds.
Blended Shadow Imbuement Max Rank: 1
ShadowImbuementDamageCooldownImbueable
Shadow Imbuement's primary explosion makes enemies Vulnerable for 2 seconds.
Cold Imbuement Max Rank: 5
ColdChillImbuementDamageCooldownCrowd ControlImbueable
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for [37.5/40/42.5/45/47.5]% per hit.
Enhanced Cold Imbuement Max Rank: 1
ColdChillImbuementDamageCooldownCrowd ControlImbueable
Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.
Mixed Cold Imbuement Max Rank: 1
ColdChillImbuementDamageCooldownCrowd ControlImbueable
Cold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.
Blended Cold Imbuement Max Rank: 1
ColdChillImbuementDamageCooldownCrowd ControlImbueable
Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds.
Frigid Finesse Max Rank: 3
ChillFrozenCrowd ControlDamage
You deal x[40/45/50]% increased damage to Chilled enemies. This bonus increases to x[80/90/100]% against Frozen enemies.
Chilling Weight Max Rank: 3
ChillFrozenCrowd ControlMovement
Chilled enemies have their Movement Speed further reduced by up to [80/90/100]%.
Precision Imbuement Max Rank: 3
Critical StrikesImbuement
Imbued Skills gain +[24/27/30]% increased Critical Strike Chance.
Innervation Max Rank: 3
EnergyLucky Hit
Lucky Hit: Up to a [80/90/100]% chance to gain 8 Energy.
Alchemist's Fortune Max Rank: 3
Non-PhysicalLucky Hit
Non-Physical damage you deal has a +[40/45/50]% increased Lucky Hit Chance.
Second Wind Max Rank: 3
EnergyLucky Hit
Every 100 Energy you spend grants you +[40/45/50]% increased Lucky Hit Chance for 5 seconds.
Shadow Clone Max Rank: 1
UltimateDamagePhysicalCooldown
Your shadow mimicks your actions for 15 seconds.
The shadow deals 60% of your damage.
Prime Shadow Clone Max Rank: 1
UltimateDamagePhysicalCooldown
You are Unstoppable for 5 seconds after casting Shadow Clone.
Supreme Shadow Clone Max Rank: 1
UltimateDamagePhysicalCooldown
Your Shadow Clone deals an additional 20% of your damage.
Aftermath Max Rank: 3
EnergyUltimate
After using an Ultimate Skill, restore [240/270/300] Energy.
Death Trap Max Rank: 1
UltimateTrapDamageShadowCooldown
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.
Prime Death Trap Max Rank: 1
UltimateTrapDamageShadowCooldown
Enemies are Pulled into Death Trap when it activates.
Supreme Death Trap Max Rank: 1
UltimateTrapDamageShadowCooldown
If Death Trap kills an enemy, its Cooldown is reduced by 12 seconds.
Trap Mastery Max Rank: 3
TrapCritical StrikesVulnerableCrowd Control
When Poison Trap or Death Trap activates, you gain +[32/36/40]% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.
Rain of Arrows Max Rank: 1
UltimateMarksmanImbueableDamagePhysicalCooldown
Arrows rain down over a large area 2 times, each wave dealing 100% damage.
Prime Rain of Arrows Max Rank: 1
UltimateMarksmanImbueableDamagePhysicalCooldown
Imbuement Skill effects applied by Rain of Arrows have x30% increased potency.
Supreme Rain of Arrows Max Rank: 1
UltimateMarksmanImbueableDamagePhysicalCooldown
Rain of Arrows' second wave Knocks Down enemies for 3 seconds.
Adrenaline Rush Max Rank: 3
Energy
While moving, you gain x[40/45/50]% increased Energy Regeneration.
Impetus Max Rank: 3
Damage
After moving 15 meters, your next attack deals x[56/63/70]% increased damage.
Haste Max Rank: 3
MovementAttack SpeedEnergy
While at or above 50% maximum Energy, gain +[40/45/50]% increased Movement Speed. While below 50% maximum Energy, gain +[40/45/50]% increased Attack Speed.
Momentum Max Rank: 1
FrozenDazeCutthroatCrowd ControlDamageEnergyDamage ReductionMovement
Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:
• Hit a Stunned, Dazed, or Frozen enemy
• Hit any enemy from behind
While at 3 stacks of Momentum you gain:
• 20% increased Damage Reduction
• x30% increased Energy Regeneration
• +15% increased Movement Speed
Close Quarters Combat Max Rank: 1
MarksmanCutthroatCrowd ControlAttack SpeedDamage
Damaging a Close enemy with Marksman or Cutthroat Skills each grant a +10% Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you deal x30% increased damage against Crowd Controlled enemies.
Victimize Max Rank: 1
VulnerableDamagePhysicalLucky Hit
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 35% chance to cause an explosion, dealing 23% of the original damage to them and surrounding enemies.
Exposure Max Rank: 1
TrapGrenadeDamagePhysicalCooldownCrowd ControlLucky Hit
Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to:
• Reduce the active Cooldowns of your Trap Skills by 20%
• Drop a cluster of exploding Stun Grenades that deal 40% total Physical damage and Stun enemies for 0.5 seconds
Precision Max Rank: 1
MarksmanCritical StrikesDamage
Critical Strikes with Marksman Skills grant you Precision. You gain x4% increased Critical Strike Damage per stack of Precision, up to a maximum of x20%.
When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision.