Rogue Skills Database
Browse all active skills, passive abilities, and enhancements available for the Rogue

Blade Shift
Max Rank: 5BasicCutthroatDamagePhysical
Generate Energy:Combo Point: 1
Lucky Hit:35
Quickly stab your victim for [24/25.6/27.2/28.8/30.4]% damage and shift, allowing you to move freely through enemies for 3 seconds.

Enhanced Blade Shift
Max Rank: 1BasicCutthroatDamagePhysical
Damaging an enemy with Blade Shift grants +5% Movement Speed while Blade Shift is active, up to +20%.

Fundamental Blade Shift
Max Rank: 1BasicCutthroatDamagePhysical
Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze enemies for 2 seconds.

Primary Blade Shift
Max Rank: 1BasicCutthroatDamagePhysical
While Blade Shift is active you gain 15% to all Non-Physical Resistances and reduce the duration of incoming Control Impairing Effects by 20%.

Invigorating Strike
Max Rank: 5BasicCutthroatDamagePhysicalEnergy
Generate Energy:Combo Point: 1
Lucky Hit:50
Melee attack an enemy, dealing [37.5/40/42.5/45/47.5]% damage and increasing Energy Regeneration by x20% for 3 seconds.

Enhanced Invigorating Strike
Max Rank: 1BasicCutthroatDamagePhysicalEnergy
Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x30%.

Primary Invigorating Strike
Max Rank: 1BasicCutthroatDamagePhysicalEnergy
Invigorating Strike additionally grants +8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +16% Lucky Hit Chance.

Fundamental Invigorating Strike
Max Rank: 1BasicCutthroatDamagePhysicalEnergy
Hitting an enemy with Invigorating Strike while you are below 50% Energy makes them Vulnerable for 3 seconds.

Puncture
Max Rank: 5BasicMarksmanCrowd ControlCritical StrikesDamagePhysical
Generate Energy:Combo Point: 1
Lucky Hit:35
Throw blades a short distance, dealing [31.5/33.6/35.7/37.8/39.9]% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.

Enhanced Puncture
Max Rank: 1BasicMarksmanCrowd ControlCritical StrikesDamagePhysical
Gain 2 Energy when Puncture damages a Crowd Controlled enemy.

Fundamental Puncture
Max Rank: 1BasicMarksmanCrowd ControlCritical StrikesDamagePhysical
Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.

Primary Puncture
Max Rank: 1BasicMarksmanCrowd ControlCritical StrikesDamagePhysical
Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.

Heartseeker
Max Rank: 5BasicMarksmanCritical StrikesDamagePhysical
Generate Energy:Combo Point: 1
Lucky Hit:50
Fire an arrow that seeks an enemy, dealing [36/38.4/40.8/43.2/45.6]% damage and increasing your Critical Strike Chance against them by +3% for 4 seconds, up to +15%.

Enhanced Heartseeker
Max Rank: 1BasicMarksmanCritical StrikesDamagePhysical
When Heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.

Fundamental Heartseeker
Max Rank: 1BasicMarksmanCritical StrikesDamagePhysical
Heartseeker also increases the Critical Strike Damage the enemy takes from you by +5% for 4 seconds, up to +25%.

Primary Heartseeker
Max Rank: 1BasicMarksmanCritical StrikesDamagePhysical
Heartseeker ricochets to an additional enemy, dealing 75% of the original damage.

Forceful Arrow
Max Rank: 5BasicMarksmanVulnerableDamagePhysical
Generate Energy:Combo Point: 1
Lucky Hit:40
Fire a powerful arrow at an enemy, dealing 50% damage and Propelling Close enemies, Knocking Back the enemy. Propel can occur once every 2 seconds per enemy.

Enhanced Forceful Arrow
Max Rank: 1BasicMarksmanVulnerableDamagePhysical
Every 3rd cast of Forceful Arrow additionally has a +15% increased Critical Strike Chance.

Fundamental Forceful Arrow
Max Rank: 1BasicMarksmanVulnerableDamagePhysical
Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down for 1.5 seconds.

Primary Forceful Arrow
Max Rank: 1BasicMarksmanVulnerableDamagePhysical
Forceful Arrow pierces through Vulnerable enemies.

Procession
Max Rank: 1BasicRogue
Heartseeker now has a 30% chance to fire an additional arrow. When Heartseeker Critically Strikes, it grants 1 stack of Overpower.

Grenade Shift
Max Rank: 5BasicRogue
Blade Shift now deals 56% damage and while Unhindered by Blade Shift, you drop 2 Stun Grenades that each deal 11% damage on the enemies you pass through.

Accumulating Strike
Max Rank: 5BasicRogue
Invigorating Strike now deals 114% damage and every 3rd cast grants 1 stack of Resolve and 1 stack of Ferocity.

Propulsion
Max Rank: 1BasicRogue
Puncture now deals 56% damage and every 3rd Puncture will also ricochet up to 3 times. Hits against Slowed enemies will always ricochet.

Cloudburst
Max Rank: 1BasicRogue
Forceful Arrow's Propel no longer Knocks Back Close enemies and instead creates an Arrow Storm every 3 arrows, dealing 113% damage and Slowing enemies hit by 50% for 2 seconds.

Three of a Kind
Max Rank: 5BasicRogue
Puncture becomes a Cutthroat Skill.
Puncture now throws 3 blades in a spread, each dealing 60% of its Base damage. Hitting an enemy with all 3 blades at once makes them Vulnerable for 4 seconds.
Puncture now throws 3 blades in a spread, each dealing 60% of its Base damage. Hitting an enemy with all 3 blades at once makes them Vulnerable for 4 seconds.

Pin
Max Rank: 1BasicRogue
Forceful Arrow now Immobilizes Knocked Back enemies for 1 second and deals 88% damage. Forceful Arrow's Knock Back range is increased by 50%.

Quick Strike
Max Rank: 5BasicRogue
Invigorating Strike is also a Mobility Skill.
Casting Invigorating Strike now dashes you to the target, dealing 114% damage and granting 10%[x] increased Movement Speed for 3 seconds.
Casting Invigorating Strike now dashes you to the target, dealing 114% damage and granting 10%[x] increased Movement Speed for 3 seconds.

Devouring Arrow
Max Rank: 5BasicRogue
Heartseeker now pierces up to 1 additional time and deals 10%[x] increased damage against the enemy it hits for the next 4 seconds, up to 40%[x].

Impossible Escape
Max Rank: 5BasicRogue
Blade Shift now deals 56% Shadow damage and moving through an enemy while Unhindered by Blade Shift automatically attacks that enemy with Blade Shift.

Enervating Strike
Max Rank: 5BasicRogue
Invigorating Strike now cleaves, dealing 85% Cold damage and Chilling enemies for 20% per attack.

Range of Motion
Max Rank: 5BasicRogue
Blade Shift's shift now lasts for 4 additional seconds and while active, grants you 15%[x] increased Movement Speed. When you move through an enemy, Blade Shift is empowered to deal 75%[x] increased damage while active.

Blight Burst
Max Rank: 5BasicRogue
Puncture now also applies 25% of its Base damage as Poisoning damage over 6 seconds and also Poisons up to 2 enemies near your target. Enemies Poisoned this way are always pierced by Puncture and your Critical Strike Chance against them is increased by 10%[+].

Confluence
Max Rank: 1BasicRogue
Heartseeker now has a 10 second Cooldown and fires 2 additional arrows to your left and right dealing 30% damage. If at least 2 arrows hit the same enemy, surrounding enemies will be Pulled In.

Ender
Max Rank: 1BasicRogue
Forceful Arrow pierces through the first enemy hit, deals 83% damage, and has a 30% chance to Execute enemies.

Healing
Max Rank: 1BasicRogue
Heal for 2% of your Maximum Life once every 1.0 seconds for 4 seconds after hitting an enemy with Invigorating Strike.

Vulnerable
Max Rank: 1BasicRogue
Forceful Arrow causes enemies to become Vulnerable for 4 seconds.

Cast Speed
Max Rank: 5BasicRogue
Increases Invigorating Strike Cast Speed by 5% when hitting an enemy for the first time, up to 20%, for 4 seconds.

Energy
Max Rank: 1BasicRogue
Gain 3 Energy when Forceful Arrow damages an enemy and an additional 4 Energy after attempting to Propel an enemy.

Resolve
Max Rank: 1BasicRogue
When you move through an enemy, gain 1 stack of Resolve.

Overpower
Max Rank: 1BasicRogue
Forceful Arrow grants 1 stack of Overpower after attempting to Propel an enemy.

Resistance
Max Rank: 1BasicRogue
While Blade Shift is active, gain +600 and 20.0%[x] Resistance to All Elements.

Crowd Control
Max Rank: 5BasicRogue
Puncture Slows enemies by 20% for 4 seconds. Critical Strikes will Immobilize enemies for 2 seconds.

Pierce
Max Rank: 1BasicRogue
Heartseeker pierces through 1 additional enemy.

Critical Strike Chance
Max Rank: 5BasicRogue
When Heartseeker hits an enemy, your Critical Strike Chance against them is increased by 1%[+] for 4 seconds, up to 5%[+].

Weakened
Max Rank: 1BasicRogue
When Heartseeker hits an enemy, they become Weakened for 4 seconds.

Twisting Blades
Max Rank: 5CoreCutthroatImbueableDamagePhysicalEnergy
Energy Cost:30
Lucky Hit:33
Impale an enemy with your blades, dealing [67.5/72/76.5/81/85.5]% damage and making them take x8% increased damage from you while impaled. After 1.5 seconds the blades return to you, piercing enemies for [108/115.2/122.4/129.6/136.8]% damage.
Combo Points increase damage and grant a Movement Speed bonus:
• 1 Point: [87.8/93.6/99.4/105.3/111.2]% damage, +20% bonus
• 2 Points: [108/115.2/122.4/129.6/136.8]% damage, +40% bonus
• 3 Points: [128.2/136.8/145.4/153.9/162.4]% damage, +60% bonus
Combo Points increase damage and grant a Movement Speed bonus:
• 1 Point: [87.8/93.6/99.4/105.3/111.2]% damage, +20% bonus
• 2 Points: [108/115.2/122.4/129.6/136.8]% damage, +40% bonus
• 3 Points: [128.2/136.8/145.4/153.9/162.4]% damage, +60% bonus

Enhanced Twisting Blades
Max Rank: 1CoreCutthroatImbueableDamagePhysicalEnergy
Twisting Blades deals x30% increased damage when returning.

Advanced Twisting Blades
Max Rank: 1CoreCutthroatImbueableDamagePhysicalEnergy
When your Twisting Blades return, your active Cooldowns are reduced by 0.1 second per enemy they passed through, up to 2 seconds.

Improved Twisting Blades
Max Rank: 1CoreCutthroatImbueableDamagePhysicalEnergy
Enemies are Dazed while impaled with Twisting Blades.

Flurry
Max Rank: 5CoreCutthroatImbueableDamagePhysicalEnergy
Energy Cost:25
Lucky Hit:10
Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of [90/96/102/108/114]% damage to each.
Combo Points increase damage and grant an Attack Speed bonus for 3 seconds.
• 1 Point: [112.5/120/127.5/135/142.5]% damage, +15% bonus
• 2 Points: [135/144/153/162/171]% damage, +30% bonus
• 3 Points: [157.5/168/178.5/189/199.5]% damage, +45% bonus
Combo Points increase damage and grant an Attack Speed bonus for 3 seconds.
• 1 Point: [112.5/120/127.5/135/142.5]% damage, +15% bonus
• 2 Points: [135/144/153/162/171]% damage, +30% bonus
• 3 Points: [157.5/168/178.5/189/199.5]% damage, +45% bonus

Enhanced Flurry
Max Rank: 1CoreCutthroatImbueableDamagePhysicalEnergy
Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast.

Improved Flurry
Max Rank: 1CoreCutthroatImbueableDamagePhysicalEnergy
If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.

Advanced Flurry
Max Rank: 1CoreCutthroatImbueableDamagePhysicalEnergy
Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.

Penetrating Shot
Max Rank: 5CoreMarksmanImbueableDamagePhysicalEnergy
Energy Cost:35
Lucky Hit:50
Fire an arrow that pierces through all enemies in a line, dealing [105/112/119/126/133]% damage.
Combo Points increase damage and improve Lucky Hit Chance:
• 1 Point: [136.5/145.6/154.7/163.8/172.9]% damage, +10% chance
• 2 Points: [168/179.2/190.4/201.6/212.8]% damage, +20% chance
• 3 Points: [199.5/212.8/226.1/239.4/252.7]% damage, +30% chance
Combo Points increase damage and improve Lucky Hit Chance:
• 1 Point: [136.5/145.6/154.7/163.8/172.9]% damage, +10% chance
• 2 Points: [168/179.2/190.4/201.6/212.8]% damage, +20% chance
• 3 Points: [199.5/212.8/226.1/239.4/252.7]% damage, +30% chance

Enhanced Penetrating Shot
Max Rank: 1CoreMarksmanImbueableDamagePhysicalEnergy
Penetrating Shot deals x10% increased damage per enemy it pierces.

Advanced Penetrating Shot
Max Rank: 1CoreMarksmanImbueableDamagePhysicalEnergy
When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.

Improved Penetrating Shot
Max Rank: 1CoreMarksmanImbueableDamagePhysicalEnergy
If Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a +20% increased Critical Strike Chance.

Rapid Fire
Max Rank: 5CoreMarksmanImbueableDamagePhysicalEnergy
Energy Cost:25
Lucky Hit:20
Rapidly fire 5 arrows, each dealing [45/48/51/54/57]% damage.
Combo Points increase damage and arrows fired:
• 1 Point: [49.5/52.8/56.1/59.4/62.7]% damage, 6 arrows
• 2 Points: [55.1/58.8/62.5/66.2/69.8]% damage, 7 arrows
• 3 Points: [63/67.2/71.4/75.6/79.8]% damage, 8 arrows
Combo Points increase damage and arrows fired:
• 1 Point: [49.5/52.8/56.1/59.4/62.7]% damage, 6 arrows
• 2 Points: [55.1/58.8/62.5/66.2/69.8]% damage, 7 arrows
• 3 Points: [63/67.2/71.4/75.6/79.8]% damage, 8 arrows

Enhanced Rapid Fire
Max Rank: 1CoreMarksmanImbueableDamagePhysicalEnergy
Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance, up to +40% for the 8th arrow.

Advanced Rapid Fire
Max Rank: 1CoreMarksmanImbueableDamagePhysicalEnergy
Rapid Fire deals x30% increased Critical Strike Damage for 5 seconds after you Evade.

Improved Rapid Fire
Max Rank: 1CoreMarksmanImbueableDamagePhysicalEnergy
Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.

Barrage
Max Rank: 5CoreMarksmanImbueableDamagePhysicalEnergy
Energy Cost:30
Lucky Hit:16
Unleash a barrage of 5 arrows that expands outwards, each dealing [33/35.2/37.4/39.6/41.8]% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.
Combo Points increase damage and arrows fired:
• 1 Point: [39.6/42.2/44.9/47.5/50.2]% damage, 6 arrows
• 2 Points: [46.2/49.3/52.4/55.4/58.5]% damage, 7 arrows
• 3 Points: [52.8/56.3/59.8/63.4/66.9]% damage, 8 arrows
Combo Points increase damage and arrows fired:
• 1 Point: [39.6/42.2/44.9/47.5/50.2]% damage, 6 arrows
• 2 Points: [46.2/49.3/52.4/55.4/58.5]% damage, 7 arrows
• 3 Points: [52.8/56.3/59.8/63.4/66.9]% damage, 8 arrows

Enhanced Barrage
Max Rank: 1CoreMarksmanImbueableDamagePhysicalEnergy
Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.

Advanced Barrage
Max Rank: 1CoreMarksmanImbueableDamagePhysicalEnergy
Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains +20% increased Critical Strike Chance.

Improved Barrage
Max Rank: 1CoreMarksmanImbueableDamagePhysicalEnergy
Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.

Sturdy
Max Rank: 3Damage Reduction
You gain [32/36/40]% Close Damage Reduction.

Siphoning Strikes
Max Rank: 3Critical StrikesHealing
Lucky Hit: Critical Strikes against Close enemies have up to a 75% chance to Heal you for [8/9/10]% of your Maximum Life.

Stutter Step
Max Rank: 3Critical StrikesMovement
Critically Striking an enemy grants +[40/45/50]% Movement Speed for 4.0 seconds.

Vehemence
Max Rank: 1CoreRogue
Flurry's size is increased by 50%[x] and its Energy Cost is reduced to 15. Flurry now also gains 3%[x] increased damage each time it hits an enemy, up to 75%[x], for 4 seconds.

Explosive Shot
Max Rank: 5CoreRogue
Rapid Fire is also a Grenade Skill.
Rapid Fire fires arrows tipped with grenades, causing them to no longer ricochet and instead explode, dealing 22% damage.
Rapid Fire fires arrows tipped with grenades, causing them to no longer ricochet and instead explode, dealing 22% damage.

Encircling Blades
Max Rank: 5CoreRogue
Flurry now damages enemies in a circle around you and deals 54% damage.

Multishot
Max Rank: 1CoreRogue
Barrage deals 170% damage and fires 2 additional arrows and all of its arrows now travel faster and pierce through 2 additional enemies.

Broadside
Max Rank: 1CoreRogue
Barrage no longer pierces and fires 2 less arrows. Its arrows each drop 1 Stun Grenade that deals 25% damage.

Bladedancer
Max Rank: 1CoreRogue
Twisting Blades now cleaves and spirals outward around you for a short time after they return, dealing 28% damage per hit.

Shadow Shot
Max Rank: 5CoreRogue
Penetrating Shot now summons 2 Shades that also fire at your target, each dealing 60% damage.

Breakneck Quiver
Max Rank: 5CoreRogue
Rapid Fire gains 50%[+] increased Cast Speed, and its Energy Cost is reduced to 15.

Sleight of Hand
Max Rank: 5CoreRogue
Enemies impaled by Twisting Blades are Dazed. When your Twisting Blades return, your active Cooldowns are reduced by 0.10 seconds per enemy they passed through, up to 2 seconds. Twisting Blades damage is increased by 75%[x].

Ballista
Max Rank: 1CoreRogue
Penetrating Shot takes 100% longer to fire, but shoots a larger, more powerful arrow dealing 525% damage.

Succession
Max Rank: 1CoreRogue
Barrage fires arrows into the air, dealing 20% damage upon landing. Each arrow causes the enemy it hits to take 15%[x] increased damage from Barrage for the next 4 seconds, up to 75%[x]. Barrage now also creates an Arrow Storm, dealing 20% damage.

Ruckus
Max Rank: 1CoreRogue
Rapid Fire deals 48% damage and ricochets to 1 additional target.

Twisted Twin
Max Rank: 5CoreRogue
Impaling an enemy with Twisting Blades also summons 1 Shade to strike a nearby target, dealing 22% damage on impale and 52% damage on returning.

Transporter
Max Rank: 1CoreRogue
Flurry is also a Mobility Skill.
Casting Flurry deals 75%[x] increased damage, dashes you to the target, and grants 10%[x] increased Movement Speed for 4 seconds.
Casting Flurry deals 75%[x] increased damage, dashes you to the target, and grants 10%[x] increased Movement Speed for 4 seconds.

Trick Shot
Max Rank: 5CoreRogue
Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal 50%[x] of Penetrating Shot's Base damage and do not split.

Resolve
Max Rank: 1CoreRogue
Casting Flurry grants 10% Dodge Chance for 4 seconds while you have Resolve.

Crowd Controlled or Weakened
Max Rank: 5CoreRogue
Twisting Blades deals 20%[x] increased damage to Crowd Controlled or Weakened enemies.

Energy Cost Reduction
Max Rank: 5CoreRogue
Barrage's Energy Cost is reduced to 24.

Damage Increase and Execute
Max Rank: 5CoreRogue
Twisting Blades' initial impale Executes enemies. Twisting Blades' return damage is also increased by 20%[x].

Vulnerable or Weakened
Max Rank: 5CoreRogue
Barrage deals 20%[x] increased damage against Vulnerable or Weakened enemies.

Cast Speed
Max Rank: 5CoreRogue
Flurry gains 20%[+] increased Cast Speed.

Overpower
Max Rank: 1CoreRogue
Casting Barrage consumes 1 stacks of Overpower to fire 2 additional arrows and all arrows to deal 20%[x] increased damage.

Critical Strike
Max Rank: 5CoreRogue
Rapid Fire gains 5%[+] increased Critical Strike Chance. Each subsequent arrow of Rapid Fire has 1%[+] increased Critical Strike Chance, up to 7%[+] on the 7th arrow.

Energy Gain
Max Rank: 5CoreRogue
For each arrow, gain 1 Energy when they first hit a Vulnerable or Weakened target.

Additional Projectiles
Max Rank: 5CoreRogue
Rapid Fire fires 1 additional arrow. Casting Rapid Fire consumes 1 stack of Overpower to fire 2 more additional arrow.

Fortify
Max Rank: 1CoreRogue
Fortify for 3% of your Maximum Life (1) when Flurry hits an enemy for the first time.

Damage Increase
Max Rank: 5CoreRogue
Penetrating Shot's arrows deal 25%[x] increased damage. This bonus is reduced by 5%[x] per enemy they pierce.

Slow
Max Rank: 1CoreRogue
Penetrating Shot Slows enemies hit by 40% for 4 seconds.

Vulnerable
Max Rank: 1CoreRogue
Penetrating Shot deals 20%[x] increased damage to Vulnerable enemies.

Shadow Step
Max Rank: 5AgilityCutthroatUnstoppableImbueableDamagePhysicalCooldownMovement
Cooldown:
9
Lucky Hit:100
Become Unstoppable and quickly move through the shadows to stab your victim from behind for [108/115.2/122.4/129.6/136.8]% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.

Enhanced Shadow Step
Max Rank: 1AgilityCutthroatUnstoppableImbueableDamagePhysicalCooldownMovement
Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by +8% for 3 seconds.

Methodical Shadow Step
Max Rank: 1AgilityCutthroatUnstoppableImbueableDamagePhysicalCooldownMovement
Enemies damaged by Shadow Step are Stunned for 2 seconds.

Disciplined Shadow Step
Max Rank: 1AgilityCutthroatUnstoppableImbueableDamagePhysicalCooldownMovement
Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.

Dash
Max Rank: 5AgilityCutthroatImbueableDamagePhysicalCooldown
Cooldown:
[7.44/7.38/7.32/7.26/7.2]
Charges:2
Lucky Hit:25
Charge Cooldown: 12 seconds
Dash forward and slash enemies for 65% damage. Any enemies hit are Slowed by 30% for 4 seconds.
Dash forward and slash enemies for 65% damage. Any enemies hit are Slowed by 30% for 4 seconds.

Enhanced Dash
Max Rank: 1AgilityCutthroatImbueableDamagePhysicalCooldown
Enemies damaged by Dash take x15% increased Critical Strike Damage from you for 5 seconds.

Methodical Dash
Max Rank: 1AgilityCutthroatImbueableDamagePhysicalCooldown
Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.

Disciplined Dash
Max Rank: 1AgilityCutthroatImbueableDamagePhysicalCooldown
Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.

Weapon Mastery
Max Rank: 3VulnerableHealthyCritical StrikesDamage
Gain a bonus when attacking based on weapon type:
• Daggers: x[40/45/50]% increased damage to Healthy enemies.
• Swords: x[24/27/30]% increased damage.
• Bows: x[32/36/40]% increased damage to Vulnerable enemies.
• Crossbows: x[40/45/50]% increased Critical Strike Damage.
• Daggers: x[40/45/50]% increased damage to Healthy enemies.
• Swords: x[24/27/30]% increased damage.
• Bows: x[32/36/40]% increased damage to Vulnerable enemies.
• Crossbows: x[40/45/50]% increased Critical Strike Damage.

Concussive
Max Rank: 3Crowd ControlCritical Strikes
After Knocking Back or Knocking Down an enemy, you gain +[32/36/40]% increased Critical Strike Chance against them for 3 seconds.

Trick Attacks
Max Rank: 3DazeCrowd ControlCritical Strikes
When you Critically Strike a Dazed enemy they are Knocked Down for [4/4.5/5] seconds.

Rapid Gambits
Max Rank: 3DazeCrowd ControlCooldown
Your Evade Cooldown is reduced by [4/4.5/5] seconds when you Daze an enemy.

Caltrops
Max Rank: 5AgilityTrapCrowd ControlDamagePhysicalCooldown
Charges:2
Charge Cooldown:12
Lucky Hit:25
Leap backwards and throw caltrops on the ground, dealing [60/64/68/72/76]% damage and Slowing enemies by [64.6/67/69.2/71.3/73.2]%. Lasts 6 seconds.

Enhanced Caltrops
Max Rank: 1AgilityTrapCrowd ControlDamagePhysicalCooldown
Enemies take x3% increased damage from you each second they are in Caltrops.

Methodical Caltrops
Max Rank: 1AgilityTrapCrowd ControlDamagePhysicalCooldown
Caltrops now deals Cold damage and Chills enemies for 25% per second.

Disciplined Caltrops
Max Rank: 1AgilityTrapCrowd ControlDamagePhysicalCooldownMovement
You have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.

Rugged
Max Rank: 3Damage Reduction
Gain [48/54/60]% Damage Reduction against Damage Over Time effects.

Reactive Defense
Max Rank: 3Damage Reduction
Gain [48/54/60]% Damage Reduction while inflicted with Control Impairing Effects.

Mired Sharpshooter
Max Rank: 5AgilityRogue
Caltrops no longer Slows enemies and instead is also a Marksman Skill that throws 24 piercing daggers over its duration, each dealing 6% Shadow damage. Enemies damaged by Caltrops become Vulnerable for 4 seconds.

Safe Arrival
Max Rank: 5AgilityRogue
Shadow Step Dazes its primary target for 3 seconds and leaves 4 Stun Grenades at its feet that each deal 10% damage.

Sight Unseen
Max Rank: 5AgilityRogue
Shadow Step has an additional Charge and refunds a Charge when it kills an enemy. Casting Shadow Step increases its damage by 15%[x] for 5 seconds, up to 75%[x].

Detonation
Max Rank: 1AgilityRogue
Dash is also a Grenade Skill. At the end of Dash, explode and Knock Down surrounding enemies for 2 seconds, dealing 228% damage to them.

Catch Cold
Max Rank: 5AgilityRogue
Caltrops now deals Cold damage and Chills enemies for 15% per second.

Primer
Max Rank: 1AgilityRogue
At the end of Dash, you enter Stealth for 4 seconds and gain 1 stack of Ferocity, increased by 1 per 5 Skill Ranks.

Artifice
Max Rank: 1AgilityRogue
Shadow Step no longer requires a target, and it leaves a decoy at your starting location that Taunts Nearby enemies and explodes after 2 seconds, dealing 72% Shadow damage.
Shadow Step's Cooldown is increased to 12 seconds.
Shadow Step's Cooldown is increased to 12 seconds.

Pernicious Poisons
Max Rank: 5AgilityRogue
Throw 3 smaller Caltrops that now deal Poison damage and 105% Poisoning damage over 6 seconds. Enemies affected by this Poisoning are Weakened

Shadow Play
Max Rank: 5AgilityRogue
A Shade Dashes after you, dealing 130% damage. Dash's Cooldown is reduced by 1 second per enemy you hit, up to 5 seconds.

Vulnerable
Max Rank: 1AgilityRogue
Damaging an enemy with Shadow Step applies Vulnerable to them for 4 seconds.

Cooldown
Max Rank: 1AgilityRogue
Casting Shadow Step reduces its Cooldown by 3 seconds.

Unstoppable
Max Rank: 1AgilityRogue
Casting Shadow Step grants Unstoppable for 2 seconds.

Cleave
Max Rank: 1AgilityRogue
Shadow Step's stab now cleaves, dealing 10% of the original damage to the cleaved targets.

Duration
Max Rank: 1AgilityRogue
Caltrops' duration is increased by 2 seconds.

Critical Strike
Max Rank: 5AgilityRogue
You now have 3%[+] Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.

Size
Max Rank: 1AgilityRogue
Caltrops' size is increased by 25%.

Critical Strike Chance
Max Rank: 5AgilityRogue
Damaging enemies with Dash increases their chance to be Critically Struck by 5%[+] for 8 seconds.

Weaken
Max Rank: 1AgilityRogue
Enemies you Dash through become Weakened for 4 seconds.

Charges and Cooldown Reduction
Max Rank: 5AgilityRogue
Dash has 1 additional Charge and its Charge Cooldown is reduced by 3 seconds.

Resolve
Max Rank: 1AgilityRogue
At the end of Dash, gain 2 stack of Resolve.

Smoke Grenade
Max Rank: 5SubterfugeDazeGrenadeCrowd ControlCooldown
Cooldown:
13
Throw a smoky concoction at enemies that Dazes them for [6/6.4/6.8/7.2/7.6] seconds.

Enhanced Smoke Grenade
Max Rank: 1SubterfugeDazeGrenadeCrowd ControlCooldown
Enemies affected by Smoke Grenade take x20% increased damage from you.

Subverting Smoke Grenade
Max Rank: 1SubterfugeDazeGrenadeCrowd ControlCooldown
If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for x20% longer.

Countering Smoke Grenade
Max Rank: 1SubterfugeDazeGrenadeCrowd ControlCooldown
Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.

Concealment
Max Rank: 5SubterfugeUnstoppableStealthCooldownMovement
Cooldown:
[12.4/12.3/12.2/12.1/12]
Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.
Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration.
Using an attack Skill during Concealment will break Concealment.
Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration.
Using an attack Skill during Concealment will break Concealment.

Enhanced Stealth
Max Rank: 1SubterfugeUnstoppableStealthCooldownMovement
You gain 40 Energy when you enter Concealment.

Subverting Stealth
Max Rank: 1SubterfugeUnstoppableStealthCooldownMovement
The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.

Countering Stealth
Max Rank: 1SubterfugeUnstoppableStealthCooldownMovement
The Skill that breaks Concealment will always be a guaranteed Critical Strike.

Poison Trap
Max Rank: 5SubterfugeTrapDamagePoisonCooldown
Cooldown:
10
Lucky Hit:20
Place a trap that arms after [#] seconds. It activates when an enemy moves within range, applying [514.8/550.8/586.8/619.2/655.2]% Poisoning damage over 9 seconds to enemies in the area.
You can have 4 armed traps out at once.
You can have 4 armed traps out at once.

Enhanced Poison Trap
Max Rank: 1SubterfugeTrapDamagePoisonCooldown
Poison Trap Knocks Down enemies for 1.5 seconds when it activates.

Countering Poison Trap
Max Rank: 1SubterfugeTrapDamagePoisonCooldown
Poison Trap has a 30% chance to reset your Imbuement Skill Cooldowns when activated.

Subverting Poison Trap
Max Rank: 1SubterfugeTrapDamagePoisonCooldown
You deal x10% increased Poison damage to enemies standing inside your Poison Trap.

Dark Shroud
Max Rank: 5SubterfugeDamage ReductionCooldown
Cooldown:
20
Surround yourself with up to 5 protective shadows. Gain 8.0%[+] Resistance to All Elements per active shadow. If you have the maximum amount of shadows, direct damage is reduced by 20.0%. Each time you take direct damage, a shadow is consumed.

Enhanced Dark Shroud
Max Rank: 1SubterfugeDamage ReductionCooldown
Dark Shroud's shadows have a 14% chance to not be consumed.

Countering Dark Shroud
Max Rank: 1SubterfugeDamage ReductionCooldown
While you have at least 4 active shadows from Dark Shroud, gain +8% Critical Strike Chance.

Subverting Dark Shroud
Max Rank: 1SubterfugeDamage ReductionCooldown
Each active shadow from Dark Shroud grants you +4% increased Movement Speed.

Exploit
Max Rank: 3HealthyDamage
You deal x[48/54/60]% increased damage to Healthy and Injured enemies.

Malice
Max Rank: 3VulnerableDamage
You deal x[24/27/30]% increased damage to Vulnerable enemies.

Agile
Max Rank: 3DodgeCooldown
Using a Cooldown increases your Dodge Chance by [32/36/40]% for 3 seconds.

Mending Obscurity
Max Rank: 3StealthHealing
While Stealthed, you Heal for [32/36/40]% Maximum Life per second.

Best Served Cold
Max Rank: 5SubterfugeRogue
When a Dark Shroud shadow is consumed, it explodes in a frigid nova that deals 60% Cold damage to surrounding enemies and Chills them for 30%.

Infiltrator
Max Rank: 1SubterfugeRogue
Poison Trap's Cooldown is reduced by 3.0 seconds. Poison Trap has no arm time, no longer breaks Stealth, and triggers no Cooldown while you are in Stealth. All Poison Traps activate when you exit Stealth and begin Poison Trap's Cooldown.

Overflow
Max Rank: 1SubterfugeRogue
Dark Shroud no longer grants Resistance to All Elements, but instead grants you 15%[x] increased Energy Regeneration per shadow.

Frostbite Trap
Max Rank: 5SubterfugeRogue
Poison Trap no longer deals Poisoning damage and instead deals 945% Frostbite damage and Chills enemies for 20% per second.

Silhouette
Max Rank: 1SubterfugeRogue
Smoke Grenade no longer Dazes enemies and instead creates a cloud of shadows at your feet. While within the cloud, you gain 5.0%[+] Critical Strike Chance and Stealth once every 1 second.

Poison Grenade
Max Rank: 5SubterfugeRogue
Smoke Grenade now deals Poison damage and applies another 90% Poisoning damage over 6 seconds.

Concealing Fate
Max Rank: 5SubterfugeRogue
When you break Concealment, all Nearby enemies are covered in a shadowy mist for 4 seconds, causing them to become Vulnerable and explode for 150% Shadow damage when it expires.

Recuperate
Max Rank: 1SubterfugeRogue
Entering Concealment Fortifies you for 20.0% of your Maximum Life over 5 seconds. Breaking Concealment Knocks Down Close enemies for 2 seconds.

Calculation
Max Rank: 1SubterfugeRogue
Casting Concealment grants 4 stacks of Overpower. After breaking Concealment, you gain 10.0%[+] increased Critical Strike Chance for the next 6 seconds.

Shade Grenade
Max Rank: 5SubterfugeRogue
Smoke Grenade no longer Dazes and deals 90% Shadow damage. When your Smoke Grenade detonates, it also creates a Shade that leaves behind 1 grenade, dealing 68% damage.
Smoke Grenade is now also a Core Skill that no longer has a Cooldown and costs 40 Energy.
Smoke Grenade is now also a Core Skill that no longer has a Cooldown and costs 40 Energy.

Contamination
Max Rank: 1SubterfugeRogue
Poison Trap bursts for an additional 162% damage when it triggers. Enemies hit by this burst take 40%[x] increased damage from Poison Trap.

Shadow Dancer
Max Rank: 5SubterfugeRogue
Casting Dark Shroud increases your Dodge Chance by 50% for 2 seconds. While you have at least 1 active shadow from Dark Shroud, gain 10.0% Dodge Chance.

Unstoppable
Max Rank: 1SubterfugeRogue
Unstoppable persists for 4 seconds after breaking Concealment when Cast.

Resolve
Max Rank: 1SubterfugeRogue
Casting Poison Trap grants 2 stacks of Resolve.

Energy
Max Rank: 1SubterfugeRogue
Casting Concealment generates 40 Energy.

Charge or Energy Cost Reduction
Max Rank: 5SubterfugeRogue
Smoke Grenade gains 1 Charge or costs 10 less Energy.

Vulnerable
Max Rank: 1SubterfugeRogue
Poison Trap makes enemies Vulnerable for 4 seconds when it activates.

Size
Max Rank: 1SubterfugeRogue
Smoke Grenade's size is increased by 25%.

Increased Duration and Damage
Max Rank: 5SubterfugeRogue
Smoke Grenade gains 30%[+] increased Duration and deals 25%[x] increased damage.

Charges
Max Rank: 1SubterfugeRogue
Poison Trap gains 1 Charge.

Knock Down
Max Rank: 5SubterfugeRogue
Poison Trap Knocks Down enemies for 2 seconds when it activates.

Healing
Max Rank: 1SubterfugeRogue
You Heal for 10% of your Maximum Life when a Dark Shroud shadow is consumed.

Consume Chance
Max Rank: 5SubterfugeRogue
Dark Shroud shadows have a 15% chance to not be consumed.

Critical Strike
Max Rank: 5SubterfugeRogue
While you have at least 1 active shadow from Dark Shroud, gain 5%[+] Critical Strike Chance.

Movement Speed
Max Rank: 5SubterfugeRogue
Each active Dark Shroud shadow grants you 5%[x] Movement Speed.

Deadly Venom
Max Rank: 3PoisonDamage
You deal x[24/27/30]% increased Poisoning damage.

Alchemical Advantage
Max Rank: 3PoisonAttack Speed
You gain +[8/9/10]% increased Attack Speed for each enemy you've Poisoned, up to [0.15*100|%+|].

Debilitating Toxins
Max Rank: 3PoisonDamage Reduction
Poisoned enemies deal [40/45/50]% less damage.

Poison Imbuement
Max Rank: 5PoisonImbuementDamageCooldownImbueable
Cooldown:
13
Lucky Hit:33
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply [150/160/170/180/190]% of their Base damage as additional Poisoning damage over 5 seconds.

Enhanced Poison Imbuement
Max Rank: 1PoisonImbuementDamageCooldownImbueable
Poison Imbuement's Poisoning Duration is increased by 1 second.

Mixed Poison Imbuement
Max Rank: 1PoisonImbuementDamageCooldownImbueable
Lucky Hit: Poison Imbued Skills have up to a 30% chance to apply double the amount of Poisoning damage over time.

Blended Poison Imbuement
Max Rank: 1PoisonImbuementDamageCooldownImbueable
Critical Strikes with Poison Imbued Skills deal x75% increased Poisoning damage.

Shadow Crash
Max Rank: 3ShadowLucky HitCrowd Control
Lucky Hit: Shadow damage has up to a 10% chance to Stun for [4/4.5/5] seconds.

Consuming Shadows
Max Rank: 3ShadowEnergy
Each time you kill an enemy with Shadow Damage, you generate [80/90/100] Energy.

Shadow Imbuement
Max Rank: 5ShadowImbuementDamageCooldownImbueable
Cooldown:
13
Lucky Hit:33
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing [60/64/68/72/76]% damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal [60/64/68/72/76]% damage to only that enemy.
If the infection expires before the enemy dies, it will deal [60/64/68/72/76]% damage to only that enemy.

Enhanced Shadow Imbuement
Max Rank: 1ShadowImbuementDamageCooldownImbueable
You have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.

Mixed Shadow Imbuement
Max Rank: 1ShadowImbuementDamageCooldownImbueable
Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage from you for 8 seconds.

Blended Shadow Imbuement
Max Rank: 1ShadowImbuementDamageCooldownImbueable
Shadow Imbuement's primary explosion makes enemies Vulnerable for 2 seconds.

Cold Imbuement
Max Rank: 5ColdChillImbuementDamageCooldownCrowd ControlImbueable
Cooldown:
13
Imbue your weapons with frigid energies for 6 seconds. While imbued, your Imbueable Skills deal Cold damage, Chill enemies for 25% per hit, and Weaken enemies for 4 seconds.

Enhanced Cold Imbuement
Max Rank: 1ColdChillImbuementDamageCooldownCrowd ControlImbueable
Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.

Mixed Cold Imbuement
Max Rank: 1ColdChillImbuementDamageCooldownCrowd ControlImbueable
Cold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.

Blended Cold Imbuement
Max Rank: 1ColdChillImbuementDamageCooldownCrowd ControlImbueable
Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds.

Frigid Finesse
Max Rank: 3ChillFrozenCrowd ControlDamage
You deal x[40/45/50]% increased damage to Chilled enemies. This bonus increases to x[80/90/100]% against Frozen enemies.

Chilling Weight
Max Rank: 3ChillFrozenCrowd ControlMovement
Chilled enemies have their Movement Speed further reduced by up to [80/90/100]%.

Precision Imbuement
Max Rank: 3Critical StrikesImbuement
Imbued Skills gain +[24/27/30]% increased Critical Strike Chance.

Frozen Heart
Max Rank: 5ImbuementsRogue
Cold Imbued Skills cause enemies to become Vulnerable for 4 seconds. Cold Imbuement's Duration is increased by 50%[x].

Sapper
Max Rank: 1ImbuementsRogue
Lucky Hit: Poison Imbued Skills have up to a 100% chance to Fortify you 2.0% of your Maximum Life.
While imbued, your Fortify heals you 50% faster.
While imbued, your Fortify heals you 50% faster.

Dark Dance
Max Rank: 5ImbuementsRogue
Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds and explodes the infection for 50%[x] increased damage.

Toxic Touch
Max Rank: 5ImbuementsRogue
Poison Imbuement gains 40%[x] increased Potency. Each successive time an enemy is Poisoned by Poison Imbuement, the Potency of Poison Imbuement against the enemy is increased by 5%[x], up to 50%[x].

Buffered Battery
Max Rank: 5ImbuementsRogue
Lucky Hit: Cold Imbued Skills have up to a 50% chance to encase you in a Barrier for 3.0% of your Maximum Life, up to 30%, for 6 seconds. This Barrier reduces your Energy costs by 20%.

Endemic
Max Rank: 1ImbuementsRogue
Passive: Shadow Imbuement's Cooldown is reduced by 0.5 seconds each time you kill an enemy.
Any enemies you infect with Shadow Imbuement take 40% damage every second until the infection ceases.
Any enemies you infect with Shadow Imbuement take 40% damage every second until the infection ceases.

Shadow Play
Max Rank: 5ImbuementsRogue
Lucky Hit: Shadow Imbued Skills have up to a 50% chance to create a Shade that explodes after 1 second, dealing 120% damage. This can only happen once every [0.56 - 0.42] seconds, affected by Attack Speed.

Corrosive Ring
Max Rank: 5ImbuementsRogue
Passive: Poison Imbuement corrodes enemies around you, dealing 25% Poisoning damage over 6 seconds.
While imbued, the size of the corrosion is increased by 100%[+]. Each enemy affected by Poison Imbuement increases your Energy Regeneration by 10%[x], up to 100%[x].
While imbued, the size of the corrosion is increased by 100%[+]. Each enemy affected by Poison Imbuement increases your Energy Regeneration by 10%[x], up to 100%[x].

Crystal Distillation
Max Rank: 5ImbuementsRogue
When Cold Imbuement is Cast it now also creates a frigid emanation around you for 6 seconds that deals 75% Cold damage and Chills any enemies within for 15% every 0.5 seconds.

Vulnerable
Max Rank: 1ImbuementsRogue
Shadow Imbued Skills and Shadow Imbuement makes enemies Vulnerable for 4 seconds.

Duration
Max Rank: 1ImbuementsRogue
Poison Imbuement's duration is increased by 2 seconds. Casting Poison Imbuement consumes up to 2 stacks of Ferocity to further increase its duration by 2 per Ferocity spent.

Overpower
Max Rank: 1ImbuementsRogue
When you Freeze an enemy while Cold Imbued, gain 1 stack of Overpower.

Energy
Max Rank: 1ImbuementsRogue
Cold Imbued Skills grant 4 Energy when hitting an enemy for the first time.

Cooldown
Max Rank: 1ImbuementsRogue
When Cold Imbuement Chills an enemy, Cold Imbuement's Cooldown is reduced by 0.5 seconds.

Critical Strike
Max Rank: 5ImbuementsRogue
Critical Strikes with Poison Imbued Skills increase its Poisoning damage by 25%[x].

Resolve
Max Rank: 1ImbuementsRogue
When Cold Imbuement Chills an enemy, you have a 25% chance to gain 1 stack of Resolve.

Innervation
Max Rank: 3EnergyLucky Hit
Lucky Hit: Up to a [80/90/100]% chance to gain 8 Energy.

Alchemist's Fortune
Max Rank: 3Non-PhysicalLucky Hit
Non-Physical damage you deal has a +[40/45/50]% increased Lucky Hit Chance.

Second Wind
Max Rank: 3EnergyLucky Hit
Every 100 Energy you spend grants you +[40/45/50]% increased Lucky Hit Chance for 5 seconds.

Shadow Clone
Max Rank: 1UltimateDamagePhysicalCooldown
Cooldown:
60
Summon a shadow that mimics your actions for 15 seconds. This Shadow Clone deals 40% of your damage.

Prime Shadow Clone
Max Rank: 1UltimateDamagePhysicalCooldown
You are Unstoppable for 5 seconds after casting Shadow Clone.

Supreme Shadow Clone
Max Rank: 1UltimateDamagePhysicalCooldown
Your Shadow Clone deals an additional 20% of your damage.

Aftermath
Max Rank: 3EnergyUltimate
After using an Ultimate Skill, restore [240/270/300] Energy.

Death Trap
Max Rank: 1UltimateTrapDamageShadowCooldown
Cooldown:
50
Lucky Hit:8
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.

Prime Death Trap
Max Rank: 1UltimateTrapDamageShadowCooldown
Enemies are Pulled into Death Trap when it activates.

Supreme Death Trap
Max Rank: 1UltimateTrapDamageShadowCooldown
If Death Trap kills an enemy, its Cooldown is reduced by 12 seconds.

Trap Mastery
Max Rank: 3TrapCritical StrikesVulnerableCrowd Control
When Poison Trap or Death Trap activates, you gain +[32/36/40]% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

Rain of Arrows
Max Rank: 1UltimateMarksmanImbueableDamagePhysicalCooldown
Cooldown:
55
Lucky Hit:2
Arrows rain down over a large area dealing 450% damage and Immobilizing enemies for 3 seconds.

Prime Rain of Arrows
Max Rank: 1UltimateMarksmanImbueableDamagePhysicalCooldown
Imbuement Skill effects applied by Rain of Arrows have x30% increased potency.

Supreme Rain of Arrows
Max Rank: 1UltimateMarksmanImbueableDamagePhysicalCooldown
Rain of Arrows' second wave Knocks Down enemies for 3 seconds.

Adrenaline Rush
Max Rank: 3Energy
While moving, you gain x[40/45/50]% increased Energy Regeneration.

Impetus
Max Rank: 3Damage
After moving 15 meters, your next attack deals x[56/63/70]% increased damage.

Haste
Max Rank: 3MovementAttack SpeedEnergy
While at or above 50% maximum Energy, gain +[40/45/50]% increased Movement Speed. While below 50% maximum Energy, gain +[40/45/50]% increased Attack Speed.

Awakening
Max Rank: 1UltimateRogue
Passive: After spending 100 Energy, your next Core Skill Cast becomes a Shade Skill and spawns a Shade that deals 40% of its damage.
Shadow Clone is now also a Shade Skill and its duration is reduced by 50%[x].
Shadow Clone is now also a Shade Skill and its duration is reduced by 50%[x].

Sentry
Max Rank: 1UltimateRogue
Shadow Clone becomes a Marksman Skill and now summons a stationary shadow that fires 3 piercing arrows every 1.0 seconds. Each arrow deals 20% damage.
Shadow Clone gains 2 additional Charges, and its Cooldown is reduced by 20 seconds. You may have up to 3 Shadow Clones active at a time.
Shadow Clone gains 2 additional Charges, and its Cooldown is reduced by 20 seconds. You may have up to 3 Shadow Clones active at a time.

Death Pit
Max Rank: 5UltimateRogue
Death Trap Pulls In enemies and makes them Vulnerable and Knocked Down for 4 seconds.
Death Trap gains 1 additional charge and has its Cooldown reduced by 15 seconds.
Death Trap gains 1 additional charge and has its Cooldown reduced by 15 seconds.

Flash Flood
Max Rank: 5UltimateRogue
Rain of Arrows also unleashes 5 Arrow Storms that target Nearby enemies, each dealing 90% damage.

Monsoon
Max Rank: 1UltimateRogue
Rain of Arrows no longer Immobilizes, and instead, its first wave Knocks Down enemies for 3 seconds.
Casting Rain of Arrows consumes 4 stacks of Overpower to send out 2 additional waves, each dealing 180% damage.
Casting Rain of Arrows consumes 4 stacks of Overpower to send out 2 additional waves, each dealing 180% damage.

Explosive Trigger
Max Rank: 5UltimateRogue
Death Trap is also a Grenade Skill.
Death Trap also releases 16 Stun Grenades that each explode for 20% damage.
Death Trap also releases 16 Stun Grenades that each explode for 20% damage.

Sudden Death
Max Rank: 5UltimateRogue
Death Trap's arm time is reduced by 50%, and it deals a total of 280% damage in the area.
Casting Death Trap consumes 4 stack of Overpower to reduce arm time by 100% and increase its damage by 50%[x].
Casting Death Trap consumes 4 stack of Overpower to reduce arm time by 100% and increase its damage by 50%[x].

Relentless
Max Rank: 1UltimateRogue
Minimum Ferocity is increased by 4 as long as Shadow Clone is present. Shadow Clone's duration is increased by 5 seconds and deals 25%[x] increased damage.

Cooldown
Max Rank: 1UltimateRogue
Rain of Arrows' Cooldown is reduced by 10 seconds.

Dodge
Max Rank: 1UltimateRogue
Casting Death Trap grants you 50% Dodge Chance for 4 seconds.

Resolve
Max Rank: 1UltimateRogue
Casting Shadow Clone grants 4 stacks of Resolve. While any Shadow Clone is active, you gain 1 Resolve per 1 second.

Weaken
Max Rank: 1UltimateRogue
Death Trap makes enemies Weakened for 6 seconds.

Unstoppable
Max Rank: 1UltimateRogue
Casting Shadow Clone grants Unstoppable for 4 seconds.

Weaken & Vulnerable
Max Rank: 5UltimateRogue
Casting Shadow Clone makes all Nearby enemies Weakened and Vulnerable for 6 seconds.

Double Damage
Max Rank: 5UltimateRogue
Rain of Arrows deals 20%[x] increased damage and has a 25% chance to deal double damage.

Cast Speed and Lucky Hit
Max Rank: 5UltimateRogue
Rain of Arrows' Cast Speed is increased by 50%[+] and Lucky Hit Chance is increased by 50%[x].

Momentum
Max Rank: 1FrozenDazeCutthroatCrowd ControlDamageEnergyDamage ReductionMovement
Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:
• Hit a Stunned, Dazed, or Frozen enemy
• Hit any enemy from behind
While at 3 stacks of Momentum you gain:
• 20% increased Damage Reduction
• x30% increased Energy Regeneration
• +15% increased Movement Speed
• Hit a Stunned, Dazed, or Frozen enemy
• Hit any enemy from behind
While at 3 stacks of Momentum you gain:
• 20% increased Damage Reduction
• x30% increased Energy Regeneration
• +15% increased Movement Speed

Close Quarters Combat
Max Rank: 1MarksmanCutthroatCrowd ControlAttack SpeedDamage
Damaging a Close enemy with Marksman or Cutthroat Skills each grant a +10% Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you deal x30% increased damage against Crowd Controlled enemies.
While both Attack Speed bonuses are active, you deal x30% increased damage against Crowd Controlled enemies.

Victimize
Max Rank: 1VulnerableDamagePhysicalLucky Hit
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 35% chance to cause an explosion, dealing 23% of the original damage to them and surrounding enemies.

Exposure
Max Rank: 1TrapGrenadeDamagePhysicalCooldownCrowd ControlLucky Hit
Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to:
• Reduce the active Cooldowns of your Trap Skills by 20%
• Drop a cluster of exploding Stun Grenades that deal 40% total Physical damage and Stun enemies for 0.5 seconds
• Reduce the active Cooldowns of your Trap Skills by 20%
• Drop a cluster of exploding Stun Grenades that deal 40% total Physical damage and Stun enemies for 0.5 seconds

Precision
Max Rank: 1MarksmanCritical StrikesDamage
Critical Strikes with Marksman Skills grant you Precision. You gain x4% increased Critical Strike Damage per stack of Precision, up to a maximum of x20%.
When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision.
When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals x40% increased Critical Strike Damage, then consumes all stacks of Precision.